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Location: cpp/openttd-patchpack/source/src/saveload/oldloader.h
r11724:8e81d2d01e9a
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(svn r16117) -Update: WebTranslator2 update to 2009-04-21 23:34:40
french - 1 changed by glx (1)
german - 6 changed by planetmaker (6)
hungarian - 1 fixed by alyr (1)
italian - 2 fixed by lorenzodv (2)
french - 1 changed by glx (1)
german - 6 changed by planetmaker (6)
hungarian - 1 fixed by alyr (1)
italian - 2 fixed by lorenzodv (2)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 | /* $Id$ */
/** @file oldloader.h Declarations of strctures and function used in loader of old savegames */
#ifndef OLDLOADER_H
#define OLDLOADER_H
#include "saveload.h"
enum {
BUFFER_SIZE = 4096,
OLD_MAP_SIZE = 256 * 256,
};
struct LoadgameState {
FILE *file;
uint chunk_size;
bool decoding;
byte decode_char;
uint buffer_count;
uint buffer_cur;
byte buffer[BUFFER_SIZE];
uint total_read;
bool failed;
};
/* OldChunk-Type */
enum OldChunkType {
OC_SIMPLE = 0,
OC_NULL = 1,
OC_CHUNK = 2,
OC_ASSERT = 3,
/* 4 bits allocated (16 max) */
OC_TTD = 1 << 4, ///< chunk is valid ONLY for TTD savegames
OC_TTO = 1 << 5, ///< -//- TTO (default is neither of these)
/* 4 bits allocated */
OC_VAR_I8 = 1 << 8,
OC_VAR_U8 = 2 << 8,
OC_VAR_I16 = 3 << 8,
OC_VAR_U16 = 4 << 8,
OC_VAR_I32 = 5 << 8,
OC_VAR_U32 = 6 << 8,
OC_VAR_I64 = 7 << 8,
OC_VAR_U64 = 8 << 8,
/* 8 bits allocated (256 max) */
OC_FILE_I8 = 1 << 16,
OC_FILE_U8 = 2 << 16,
OC_FILE_I16 = 3 << 16,
OC_FILE_U16 = 4 << 16,
OC_FILE_I32 = 5 << 16,
OC_FILE_U32 = 6 << 16,
/* 8 bits allocated (256 max) */
OC_INT8 = OC_VAR_I8 | OC_FILE_I8,
OC_UINT8 = OC_VAR_U8 | OC_FILE_U8,
OC_INT16 = OC_VAR_I16 | OC_FILE_I16,
OC_UINT16 = OC_VAR_U16 | OC_FILE_U16,
OC_INT32 = OC_VAR_I32 | OC_FILE_I32,
OC_UINT32 = OC_VAR_U32 | OC_FILE_U32,
OC_TILE = OC_VAR_U32 | OC_FILE_U16,
/**
* Dereference the pointer once before writing to it,
* so we do not have to use big static arrays.
*/
OC_DEREFERENCE_POINTER = 1 << 31,
OC_END = 0 ///< End of the whole chunk, all 32 bits set to zero
};
DECLARE_ENUM_AS_BIT_SET(OldChunkType);
typedef bool OldChunkProc(LoadgameState *ls, int num);
struct OldChunks {
OldChunkType type; ///< Type of field
uint32 amount; ///< Amount of fields
void *ptr; ///< Pointer where to save the data (may only be set if offset is 0)
uint offset; ///< Offset from basepointer (may only be set if ptr is NULL)
OldChunkProc *proc; ///< Pointer to function that is called with OC_CHUNK
};
/* If it fails, check lines above.. */
assert_compile(sizeof(TileIndex) == 4);
extern uint _bump_assert_value;
byte ReadByte(LoadgameState *ls);
bool LoadChunk(LoadgameState *ls, void *base, const OldChunks *chunks);
bool LoadTTDMain(LoadgameState *ls);
bool LoadTTOMain(LoadgameState *ls);
static inline uint16 ReadUint16(LoadgameState *ls)
{
byte x = ReadByte(ls);
return x | ReadByte(ls) << 8;
}
static inline uint32 ReadUint32(LoadgameState *ls)
{
uint16 x = ReadUint16(ls);
return x | ReadUint16(ls) << 16;
}
/* Help:
* - OCL_SVAR: load 'type' to offset 'offset' in a struct of type 'base', which must also
* be given via base in LoadChunk() as real pointer
* - OCL_VAR: load 'type' to a global var
* - OCL_END: every struct must end with this
* - OCL_NULL: read 'amount' of bytes and send them to /dev/null or something
* - OCL_CHUNK: load an other proc to load a part of the savegame, 'amount' times
* - OCL_ASSERT: to check if we are really at the place we expect to be.. because old savegames are too binary to be sure ;)
*/
#define OCL_SVAR(type, base, offset) { type, 1, NULL, (uint)cpp_offsetof(base, offset), NULL }
#define OCL_VAR(type, amount, pointer) { type, amount, pointer, 0, NULL }
#define OCL_END() { OC_END, 0, NULL, 0, NULL }
#define OCL_CNULL(type, amount) { OC_NULL | type, amount, NULL, 0, NULL }
#define OCL_CCHUNK(type, amount, proc) { OC_CHUNK | type, amount, NULL, 0, proc }
#define OCL_ASSERT(type, size) { OC_ASSERT | type, 1, NULL, size, NULL }
#define OCL_NULL(amount) OCL_CNULL((OldChunkType)0, amount)
#define OCL_CHUNK(amount, proc) OCL_CCHUNK((OldChunkType)0, amount, proc)
#endif /* OLDLOADER_H */
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