/* $Id$ */
/** @file signs_sl.cpp Code handling saving and loading of economy data */
#include "../stdafx.h"
#include "../company_func.h"
#include "../signs_base.h"
#include "saveload.h"
static const SaveLoad _sign_desc[] = {
SLE_CONDVAR(Sign, name, SLE_NAME, 0, 83),
SLE_CONDSTR(Sign, name, SLE_STR, 0, 84, SL_MAX_VERSION),
SLE_CONDVAR(Sign, x, SLE_FILE_I16 | SLE_VAR_I32, 0, 4),
SLE_CONDVAR(Sign, y, SLE_FILE_I16 | SLE_VAR_I32, 0, 4),
SLE_CONDVAR(Sign, x, SLE_INT32, 5, SL_MAX_VERSION),
SLE_CONDVAR(Sign, y, SLE_INT32, 5, SL_MAX_VERSION),
SLE_CONDVAR(Sign, owner, SLE_UINT8, 6, SL_MAX_VERSION),
SLE_VAR(Sign, z, SLE_UINT8),
SLE_END()
};
/** Save all signs */
static void Save_SIGN()
{
Sign *si;
FOR_ALL_SIGNS(si) {
SlSetArrayIndex(si->index);
SlObject(si, _sign_desc);
}
}
/** Load all signs */
static void Load_SIGN()
{
int index;
while ((index = SlIterateArray()) != -1) {
Sign *si = new (index) Sign();
SlObject(si, _sign_desc);
/* Before version 6.1, signs didn't have owner.
* Before version 83, invalid signs were determined by si->str == 0.
* Before version 103, owner could be a bankrupted company.
* - we can't use IsValidCompany() now, so this is fixed in AfterLoadGame()
* All signs that were saved are valid (including those with just 'Sign' and INVALID_OWNER).
* - so set owner to OWNER_NONE if needed (signs from pre-version 6.1 would be lost) */
if (CheckSavegameVersionOldStyle(6, 1) || (CheckSavegameVersion(83) && si->owner == INVALID_OWNER)) {
si->owner = OWNER_NONE;
}
}
}
extern const ChunkHandler _sign_chunk_handlers[] = {
{ 'SIGN', Save_SIGN, Load_SIGN, CH_ARRAY | CH_LAST},
};