Files @ r22708:8e8fa71eab82
Branch filter:

Location: cpp/openttd-patchpack/source/src/elrail.cpp

frosch
(svn r27929) -Cleanup: Remove unused Industry::random_triggers
  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/**
 * @file elrail.cpp
 * This file deals with displaying wires and pylons for electric railways.
 * <h2>Basics</h2>
 *
 * <h3>Tile Types</h3>
 *
 * We have two different types of tiles in the drawing code:
 * Normal Railway Tiles (NRTs) which can have more than one track on it, and
 * Special Railways tiles (SRTs) which have only one track (like crossings, depots
 * stations, etc).
 *
 * <h3>Location Categories</h3>
 *
 * All tiles are categorized into three location groups (TLG):
 * Group 0: Tiles with both an even X coordinate and an even Y coordinate
 * Group 1: Tiles with an even X and an odd Y coordinate
 * Group 2: Tiles with an odd X and an even Y coordinate
 * Group 3: Tiles with both an odd X and Y coordinate.
 *
 * <h3>Pylon Points</h3>
 * <h4>Control Points</h4>
 * A Pylon Control Point (PCP) is a position where a wire (or rather two)
 * is mounted onto a pylon.
 * Each NRT does contain 4 PCPs which are bitmapped to a byte
 * variable and are represented by the DiagDirection enum
 *
 * Each track ends on two PCPs and thus requires one pylon on each end. However,
 * there is one exception: Straight-and-level tracks only have one pylon every
 * other tile.
 *
 * Now on each edge there are two PCPs: One from each adjacent tile. Both PCPs
 * are merged using an OR operation (i. e. if one tile needs a PCP at the position
 * in question, both tiles get it).
 *
 * <h4>Position Points</h4>
 * A Pylon Position Point (PPP) is a position where a pylon is located on the
 * ground.  Each PCP owns 8 in (45 degree steps) PPPs that are located around
 * it. PPPs are represented using the Direction enum. Each track bit has PPPs
 * that are impossible (because the pylon would be situated on the track) and
 * some that are preferred (because the pylon would be rectangular to the track).
 *
 * @image html elrail_tile.png
 * @image html elrail_track.png
 *
 */

#include "stdafx.h"
#include "station_map.h"
#include "viewport_func.h"
#include "train.h"
#include "rail_gui.h"
#include "tunnelbridge_map.h"
#include "tunnelbridge.h"
#include "elrail_func.h"
#include "company_base.h"
#include "newgrf_railtype.h"

#include "table/elrail_data.h"

#include "safeguards.h"

/**
 * Get the tile location group of a tile.
 * @param t The tile to get the tile location group of.
 * @return The tile location group.
 */
static inline TLG GetTLG(TileIndex t)
{
	return (TLG)((HasBit(TileX(t), 0) << 1) + HasBit(TileY(t), 0));
}

/**
 * Finds which Electrified Rail Bits are present on a given tile.
 * @param t tile to check
 * @param override pointer to PCP override, can be NULL
 * @return trackbits of tile if it is electrified
 */
static TrackBits GetRailTrackBitsUniversal(TileIndex t, byte *override)
{
	switch (GetTileType(t)) {
		case MP_RAILWAY:
			if (!HasRailCatenary(GetRailType(t))) return TRACK_BIT_NONE;
			switch (GetRailTileType(t)) {
				case RAIL_TILE_NORMAL: case RAIL_TILE_SIGNALS:
					return GetTrackBits(t);
				default:
					return TRACK_BIT_NONE;
			}
			break;

		case MP_TUNNELBRIDGE:
			if (GetTunnelBridgeTransportType(t) != TRANSPORT_RAIL) return TRACK_BIT_NONE;
			if (!HasRailCatenary(GetRailType(t))) return TRACK_BIT_NONE;
			if (override != NULL && (IsTunnel(t) || GetTunnelBridgeLength(t, GetOtherBridgeEnd(t)) > 0)) {
				*override = 1 << GetTunnelBridgeDirection(t);
			}
			return DiagDirToDiagTrackBits(GetTunnelBridgeDirection(t));

		case MP_ROAD:
			if (!IsLevelCrossing(t)) return TRACK_BIT_NONE;
			if (!HasRailCatenary(GetRailType(t))) return TRACK_BIT_NONE;
			return GetCrossingRailBits(t);

		case MP_STATION:
			if (!HasStationRail(t)) return TRACK_BIT_NONE;
			if (!HasRailCatenary(GetRailType(t))) return TRACK_BIT_NONE;
			return TrackToTrackBits(GetRailStationTrack(t));

		default:
			return TRACK_BIT_NONE;
	}
}

/**
 * Masks out track bits when neighbouring tiles are unelectrified.
 */
static TrackBits MaskWireBits(TileIndex t, TrackBits tracks)
{
	if (!IsPlainRailTile(t)) return tracks;

	TrackdirBits neighbour_tdb = TRACKDIR_BIT_NONE;
	for (DiagDirection d = DIAGDIR_BEGIN; d < DIAGDIR_END; d++) {
		/* If the neighbour tile is either not electrified or has no tracks that can be reached
		 * from this tile, mark all trackdirs that can be reached from the neighbour tile
		 * as needing no catenary. We make an exception for blocked station tiles with a matching
		 * axis that still display wires to preserve visual continuity. */
		TileIndex next_tile = TileAddByDiagDir(t, d);
		RailType rt = GetTileRailType(next_tile);
		if (rt == INVALID_RAILTYPE || !HasRailCatenary(rt) ||
				((TrackStatusToTrackBits(GetTileTrackStatus(next_tile, TRANSPORT_RAIL, 0)) & DiagdirReachesTracks(d)) == TRACK_BIT_NONE &&
				(!HasStationTileRail(next_tile) || GetRailStationAxis(next_tile) != DiagDirToAxis(d) || !CanStationTileHaveWires(next_tile)))) {
			neighbour_tdb |= DiagdirReachesTrackdirs(ReverseDiagDir(d));
		}
	}

	/* If the tracks from either a diagonal crossing or don't overlap, both
	 * trackdirs have to be marked to mask the corresponding track bit. Else
	 * one marked trackdir is enough the mask the track bit. */
	TrackBits mask;
	if (tracks == TRACK_BIT_CROSS || !TracksOverlap(tracks)) {
		/* If the tracks form either a diagonal crossing or don't overlap, both
		 * trackdirs have to be marked to mask the corresponding track bit. */
		mask = ~(TrackBits)((neighbour_tdb & (neighbour_tdb >> 8)) & TRACK_BIT_MASK);
		/* If that results in no masked tracks and it is not a diagonal crossing,
		 * require only one marked trackdir to mask. */
		if (tracks != TRACK_BIT_CROSS && (mask & TRACK_BIT_MASK) == TRACK_BIT_MASK) mask = ~TrackdirBitsToTrackBits(neighbour_tdb);
	} else {
		/* Require only one marked trackdir to mask the track. */
		mask = ~TrackdirBitsToTrackBits(neighbour_tdb);
		/* If that results in an empty set, require both trackdirs for diagonal track. */
		if ((tracks & mask) == TRACK_BIT_NONE) {
			if ((neighbour_tdb & TRACKDIR_BIT_X_NE) == 0 || (neighbour_tdb & TRACKDIR_BIT_X_SW) == 0) mask |= TRACK_BIT_X;
			if ((neighbour_tdb & TRACKDIR_BIT_Y_NW) == 0 || (neighbour_tdb & TRACKDIR_BIT_Y_SE) == 0) mask |= TRACK_BIT_Y;
			/* If that still is not enough, require both trackdirs for any track. */
			if ((tracks & mask) == TRACK_BIT_NONE) mask = ~(TrackBits)((neighbour_tdb & (neighbour_tdb >> 8)) & TRACK_BIT_MASK);
		}
	}

	/* Mask the tracks only if at least one track bit would remain. */
	return (tracks & mask) != TRACK_BIT_NONE ? tracks & mask : tracks;
}

/**
 * Get the base wire sprite to use.
 */
static inline SpriteID GetWireBase(TileIndex tile, TileContext context = TCX_NORMAL)
{
	const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(tile));
	SpriteID wires = GetCustomRailSprite(rti, tile, RTSG_WIRES, context);
	return wires == 0 ? SPR_WIRE_BASE : wires;
}

/**
 * Get the base pylon sprite to use.
 */
static inline SpriteID GetPylonBase(TileIndex tile, TileContext context = TCX_NORMAL)
{
	const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(tile));
	SpriteID pylons = GetCustomRailSprite(rti, tile, RTSG_PYLONS, context);
	return pylons == 0 ? SPR_PYLON_BASE : pylons;
}

/**
 * Corrects the tileh for certain tile types. Returns an effective tileh for the track on the tile.
 * @param tile The tile to analyse
 * @param *tileh the tileh
 */
static void AdjustTileh(TileIndex tile, Slope *tileh)
{
	if (IsTileType(tile, MP_TUNNELBRIDGE)) {
		if (IsTunnel(tile)) {
			*tileh = SLOPE_STEEP; // XXX - Hack to make tunnel entrances to always have a pylon
		} else if (*tileh != SLOPE_FLAT) {
			*tileh = SLOPE_FLAT;
		} else {
			*tileh = InclinedSlope(GetTunnelBridgeDirection(tile));
		}
	}
}

/**
 * Returns the Z position of a Pylon Control Point.
 *
 * @param tile The tile the pylon should stand on.
 * @param PCPpos The PCP of the tile.
 * @return The Z position of the PCP.
 */
static int GetPCPElevation(TileIndex tile, DiagDirection PCPpos)
{
	/* The elevation of the "pylon"-sprite should be the elevation at the PCP.
	 * PCPs are always on a tile edge.
	 *
	 * This position can be outside of the tile, i.e. ?_pcp_offset == TILE_SIZE > TILE_SIZE - 1.
	 * So we have to move it inside the tile, because if the neighboured tile has a foundation,
	 * that does not smoothly connect to the current tile, we will get a wrong elevation from GetSlopePixelZ().
	 *
	 * When we move the position inside the tile, we will get a wrong elevation if we have a slope.
	 * To catch all cases we round the Z position to the next (TILE_HEIGHT / 2).
	 * This will return the correct elevation for slopes and will also detect non-continuous elevation on edges.
	 *
	 * Also note that the result of GetSlopePixelZ() is very special on bridge-ramps.
	 */

	int z = GetSlopePixelZ(TileX(tile) * TILE_SIZE + min(x_pcp_offsets[PCPpos], TILE_SIZE - 1), TileY(tile) * TILE_SIZE + min(y_pcp_offsets[PCPpos], TILE_SIZE - 1));
	return (z + 2) & ~3; // this means z = (z + TILE_HEIGHT / 4) / (TILE_HEIGHT / 2) * (TILE_HEIGHT / 2);
}

/**
 * Draws wires on a tunnel tile
 *
 * DrawTile_TunnelBridge() calls this function to draw the wires as SpriteCombine with the tunnel roof.
 *
 * @param ti The Tileinfo to draw the tile for
 */
void DrawRailCatenaryOnTunnel(const TileInfo *ti)
{
	/* xmin, ymin, xmax + 1, ymax + 1 of BB */
	static const int _tunnel_wire_BB[4][4] = {
		{ 0, 1, 16, 15 }, // NE
		{ 1, 0, 15, 16 }, // SE
		{ 0, 1, 16, 15 }, // SW
		{ 1, 0, 15, 16 }, // NW
	};

	DiagDirection dir = GetTunnelBridgeDirection(ti->tile);

	SpriteID wire_base = GetWireBase(ti->tile);

	const SortableSpriteStruct *sss = &RailCatenarySpriteData_Tunnel[dir];
	const int *BB_data = _tunnel_wire_BB[dir];
	AddSortableSpriteToDraw(
		wire_base + sss->image_offset, PAL_NONE, ti->x + sss->x_offset, ti->y + sss->y_offset,
		BB_data[2] - sss->x_offset, BB_data[3] - sss->y_offset, BB_Z_SEPARATOR - sss->z_offset + 1,
		GetTilePixelZ(ti->tile) + sss->z_offset,
		IsTransparencySet(TO_CATENARY),
		BB_data[0] - sss->x_offset, BB_data[1] - sss->y_offset, BB_Z_SEPARATOR - sss->z_offset
	);
}

/**
 * Draws wires and, if required, pylons on a given tile
 * @param ti The Tileinfo to draw the tile for
 */
static void DrawRailCatenaryRailway(const TileInfo *ti)
{
	/* Pylons are placed on a tile edge, so we need to take into account
	 * the track configuration of 2 adjacent tiles. trackconfig[0] stores the
	 * current tile (home tile) while [1] holds the neighbour */
	TrackBits trackconfig[TS_END];
	TrackBits wireconfig[TS_END];
	bool isflat[TS_END];
	/* Note that ti->tileh has already been adjusted for Foundations */
	Slope tileh[TS_END] = { ti->tileh, SLOPE_FLAT };

	/* Half tile slopes coincide only with horizontal/vertical track.
	 * Faking a flat slope results in the correct sprites on positions. */
	Corner halftile_corner = CORNER_INVALID;
	if (IsHalftileSlope(tileh[TS_HOME])) {
		halftile_corner = GetHalftileSlopeCorner(tileh[TS_HOME]);
		tileh[TS_HOME] = SLOPE_FLAT;
	}

	TLG tlg = GetTLG(ti->tile);
	byte PCPstatus = 0;
	byte OverridePCP = 0;
	byte PPPpreferred[DIAGDIR_END];
	byte PPPallowed[DIAGDIR_END];

	/* Find which rail bits are present, and select the override points.
	 * We don't draw a pylon:
	 * 1) INSIDE a tunnel (we wouldn't see it anyway)
	 * 2) on the "far" end of a bridge head (the one that connects to bridge middle),
	 *    because that one is drawn on the bridge. Exception is for length 0 bridges
	 *    which have no middle tiles */
	trackconfig[TS_HOME] = GetRailTrackBitsUniversal(ti->tile, &OverridePCP);
	wireconfig[TS_HOME] = MaskWireBits(ti->tile, trackconfig[TS_HOME]);
	/* If a track bit is present that is not in the main direction, the track is level */
	isflat[TS_HOME] = ((trackconfig[TS_HOME] & (TRACK_BIT_HORZ | TRACK_BIT_VERT)) != 0);

	AdjustTileh(ti->tile, &tileh[TS_HOME]);

	SpriteID pylon_normal = GetPylonBase(ti->tile);
	SpriteID pylon_halftile = (halftile_corner != CORNER_INVALID) ? GetPylonBase(ti->tile, TCX_UPPER_HALFTILE) : pylon_normal;

	for (DiagDirection i = DIAGDIR_BEGIN; i < DIAGDIR_END; i++) {
		static const uint edge_corners[] = {
			1 << CORNER_N | 1 << CORNER_E, // DIAGDIR_NE
			1 << CORNER_S | 1 << CORNER_E, // DIAGDIR_SE
			1 << CORNER_S | 1 << CORNER_W, // DIAGDIR_SW
			1 << CORNER_N | 1 << CORNER_W, // DIAGDIR_NW
		};
		SpriteID pylon_base = (halftile_corner != CORNER_INVALID && HasBit(edge_corners[i], halftile_corner)) ? pylon_halftile : pylon_normal;
		TileIndex neighbour = ti->tile + TileOffsByDiagDir(i);
		int elevation = GetPCPElevation(ti->tile, i);

		/* Here's one of the main headaches. GetTileSlope does not correct for possibly
		 * existing foundataions, so we do have to do that manually later on.*/
		tileh[TS_NEIGHBOUR] = GetTileSlope(neighbour);
		trackconfig[TS_NEIGHBOUR] = GetRailTrackBitsUniversal(neighbour, NULL);
		wireconfig[TS_NEIGHBOUR] = MaskWireBits(neighbour, trackconfig[TS_NEIGHBOUR]);
		if (IsTunnelTile(neighbour) && i != GetTunnelBridgeDirection(neighbour)) wireconfig[TS_NEIGHBOUR] = trackconfig[TS_NEIGHBOUR] = TRACK_BIT_NONE;

		/* Ignore station tiles that allow neither wires nor pylons. */
		if (IsRailStationTile(neighbour) && !CanStationTileHavePylons(neighbour) && !CanStationTileHaveWires(neighbour)) wireconfig[TS_NEIGHBOUR] = trackconfig[TS_NEIGHBOUR] = TRACK_BIT_NONE;

		/* If the neighboured tile does not smoothly connect to the current tile (because of a foundation),
		 * we have to draw all pillars on the current tile. */
		if (elevation != GetPCPElevation(neighbour, ReverseDiagDir(i))) wireconfig[TS_NEIGHBOUR] = trackconfig[TS_NEIGHBOUR] = TRACK_BIT_NONE;

		isflat[TS_NEIGHBOUR] = ((trackconfig[TS_NEIGHBOUR] & (TRACK_BIT_HORZ | TRACK_BIT_VERT)) != 0);

		PPPpreferred[i] = 0xFF; // We start with preferring everything (end-of-line in any direction)
		PPPallowed[i] = AllowedPPPonPCP[i];

		/* We cycle through all the existing tracks at a PCP and see what
		 * PPPs we want to have, or may not have at all */
		for (uint k = 0; k < NUM_TRACKS_AT_PCP; k++) {
			/* Next to us, we have a bridge head, don't worry about that one, if it shows away from us */
			if (TrackSourceTile[i][k] == TS_NEIGHBOUR &&
			    IsBridgeTile(neighbour) &&
			    GetTunnelBridgeDirection(neighbour) == ReverseDiagDir(i)) {
				continue;
			}

			/* We check whether the track in question (k) is present in the tile
			 * (TrackSourceTile) */
			DiagDirection PCPpos = i;
			if (HasBit(wireconfig[TrackSourceTile[i][k]], TracksAtPCP[i][k])) {
				/* track found, if track is in the neighbour tile, adjust the number
				 * of the PCP for preferred/allowed determination*/
				PCPpos = (TrackSourceTile[i][k] == TS_HOME) ? i : ReverseDiagDir(i);
				SetBit(PCPstatus, i); // This PCP is in use
				PPPpreferred[i] &= PreferredPPPofTrackAtPCP[TracksAtPCP[i][k]][PCPpos];
			}

			if (HasBit(trackconfig[TrackSourceTile[i][k]], TracksAtPCP[i][k])) {
				PPPallowed[i] &= ~DisallowedPPPofTrackAtPCP[TracksAtPCP[i][k]][PCPpos];
			}
		}

		/* Deactivate all PPPs if PCP is not used */
		if (!HasBit(PCPstatus, i)) {
			PPPpreferred[i] = 0;
			PPPallowed[i] = 0;
		}

		Foundation foundation = FOUNDATION_NONE;

		/* Station and road crossings are always "flat", so adjust the tileh accordingly */
		if (IsTileType(neighbour, MP_STATION) || IsTileType(neighbour, MP_ROAD)) tileh[TS_NEIGHBOUR] = SLOPE_FLAT;

		/* Read the foundations if they are present, and adjust the tileh */
		if (trackconfig[TS_NEIGHBOUR] != TRACK_BIT_NONE && IsTileType(neighbour, MP_RAILWAY) && HasRailCatenary(GetRailType(neighbour))) foundation = GetRailFoundation(tileh[TS_NEIGHBOUR], trackconfig[TS_NEIGHBOUR]);
		if (IsBridgeTile(neighbour)) {
			foundation = GetBridgeFoundation(tileh[TS_NEIGHBOUR], DiagDirToAxis(GetTunnelBridgeDirection(neighbour)));
		}

		ApplyFoundationToSlope(foundation, &tileh[TS_NEIGHBOUR]);

		/* Half tile slopes coincide only with horizontal/vertical track.
		 * Faking a flat slope results in the correct sprites on positions. */
		if (IsHalftileSlope(tileh[TS_NEIGHBOUR])) tileh[TS_NEIGHBOUR] = SLOPE_FLAT;

		AdjustTileh(neighbour, &tileh[TS_NEIGHBOUR]);

		/* If we have a straight (and level) track, we want a pylon only every 2 tiles
		 * Delete the PCP if this is the case.
		 * Level means that the slope is the same, or the track is flat */
		if (tileh[TS_HOME] == tileh[TS_NEIGHBOUR] || (isflat[TS_HOME] && isflat[TS_NEIGHBOUR])) {
			for (uint k = 0; k < NUM_IGNORE_GROUPS; k++) {
				if (PPPpreferred[i] == IgnoredPCP[k][tlg][i]) ClrBit(PCPstatus, i);
			}
		}

		/* Now decide where we draw our pylons. First try the preferred PPPs, but they may not exist.
		 * In that case, we try the any of the allowed ones. if they don't exist either, don't draw
		 * anything. Note that the preferred PPPs still contain the end-of-line markers.
		 * Remove those (simply by ANDing with allowed, since these markers are never allowed) */
		if ((PPPallowed[i] & PPPpreferred[i]) != 0) PPPallowed[i] &= PPPpreferred[i];

		if (IsBridgeAbove(ti->tile)) {
			Track bridgetrack = GetBridgeAxis(ti->tile) == AXIS_X ? TRACK_X : TRACK_Y;
			int height = GetBridgeHeight(GetNorthernBridgeEnd(ti->tile));

			if ((height <= GetTileMaxZ(ti->tile) + 1) &&
					(i == PCPpositions[bridgetrack][0] || i == PCPpositions[bridgetrack][1])) {
				SetBit(OverridePCP, i);
			}
		}

		if (PPPallowed[i] != 0 && HasBit(PCPstatus, i) && !HasBit(OverridePCP, i) &&
				(!IsRailStationTile(ti->tile) || CanStationTileHavePylons(ti->tile))) {
			for (Direction k = DIR_BEGIN; k < DIR_END; k++) {
				byte temp = PPPorder[i][GetTLG(ti->tile)][k];

				if (HasBit(PPPallowed[i], temp)) {
					uint x  = ti->x + x_pcp_offsets[i] + x_ppp_offsets[temp];
					uint y  = ti->y + y_pcp_offsets[i] + y_ppp_offsets[temp];

					/* Don't build the pylon if it would be outside the tile */
					if (!HasBit(OwnedPPPonPCP[i], temp)) {
						/* We have a neighbour that will draw it, bail out */
						if (trackconfig[TS_NEIGHBOUR] != TRACK_BIT_NONE) break;
						continue; // No neighbour, go looking for a better position
					}

					AddSortableSpriteToDraw(pylon_base + pylon_sprites[temp], PAL_NONE, x, y, 1, 1, BB_HEIGHT_UNDER_BRIDGE,
						elevation, IsTransparencySet(TO_CATENARY), -1, -1);

					break; // We already have drawn a pylon, bail out
				}
			}
		}
	}

	/* The wire above the tunnel is drawn together with the tunnel-roof (see DrawRailCatenaryOnTunnel()) */
	if (IsTunnelTile(ti->tile)) return;

	/* Don't draw a wire under a low bridge */
	if (IsBridgeAbove(ti->tile) && !IsTransparencySet(TO_BRIDGES)) {
		int height = GetBridgeHeight(GetNorthernBridgeEnd(ti->tile));

		if (height <= GetTileMaxZ(ti->tile) + 1) return;
	}

	/* Don't draw a wire if the station tile does not want any */
	if (IsRailStationTile(ti->tile) && !CanStationTileHaveWires(ti->tile)) return;

	SpriteID wire_normal = GetWireBase(ti->tile);
	SpriteID wire_halftile = (halftile_corner != CORNER_INVALID) ? GetWireBase(ti->tile, TCX_UPPER_HALFTILE) : wire_normal;
	Track halftile_track;
	switch (halftile_corner) {
		case CORNER_W: halftile_track = TRACK_LEFT; break;
		case CORNER_S: halftile_track = TRACK_LOWER; break;
		case CORNER_E: halftile_track = TRACK_RIGHT; break;
		case CORNER_N: halftile_track = TRACK_UPPER; break;
		default:       halftile_track = INVALID_TRACK; break;
	}

	/* Drawing of pylons is finished, now draw the wires */
	Track t;
	FOR_EACH_SET_TRACK(t, wireconfig[TS_HOME]) {
		SpriteID wire_base = (t == halftile_track) ? wire_halftile : wire_normal;
		byte PCPconfig = HasBit(PCPstatus, PCPpositions[t][0]) +
			(HasBit(PCPstatus, PCPpositions[t][1]) << 1);

		const SortableSpriteStruct *sss;
		int tileh_selector = !(tileh[TS_HOME] % 3) * tileh[TS_HOME] / 3; // tileh for the slopes, 0 otherwise

		assert(PCPconfig != 0); // We have a pylon on neither end of the wire, that doesn't work (since we have no sprites for that)
		assert(!IsSteepSlope(tileh[TS_HOME]));
		sss = &RailCatenarySpriteData[Wires[tileh_selector][t][PCPconfig]];

		/*
		 * The "wire"-sprite position is inside the tile, i.e. 0 <= sss->?_offset < TILE_SIZE.
		 * Therefore it is safe to use GetSlopePixelZ() for the elevation.
		 * Also note that the result of GetSlopePixelZ() is very special for bridge-ramps.
		 */
		AddSortableSpriteToDraw(wire_base + sss->image_offset, PAL_NONE, ti->x + sss->x_offset, ti->y + sss->y_offset,
			sss->x_size, sss->y_size, sss->z_size, GetSlopePixelZ(ti->x + sss->x_offset, ti->y + sss->y_offset) + sss->z_offset,
			IsTransparencySet(TO_CATENARY));
	}
}

/**
 * Draws wires on a tunnel tile
 *
 * DrawTile_TunnelBridge() calls this function to draw the wires on the bridge.
 *
 * @param ti The Tileinfo to draw the tile for
 */
void DrawRailCatenaryOnBridge(const TileInfo *ti)
{
	TileIndex end = GetSouthernBridgeEnd(ti->tile);
	TileIndex start = GetOtherBridgeEnd(end);

	uint length = GetTunnelBridgeLength(start, end);
	uint num = GetTunnelBridgeLength(ti->tile, start) + 1;
	uint height;

	const SortableSpriteStruct *sss;
	Axis axis = GetBridgeAxis(ti->tile);
	TLG tlg = GetTLG(ti->tile);

	RailCatenarySprite offset = (RailCatenarySprite)(axis == AXIS_X ? 0 : WIRE_Y_FLAT_BOTH - WIRE_X_FLAT_BOTH);

	if ((length % 2) && num == length) {
		/* Draw the "short" wire on the southern end of the bridge
		 * only needed if the length of the bridge is odd */
		sss = &RailCatenarySpriteData[WIRE_X_FLAT_BOTH + offset];
	} else {
		/* Draw "long" wires on all other tiles of the bridge (one pylon every two tiles) */
		sss = &RailCatenarySpriteData[WIRE_X_FLAT_SW + (num % 2) + offset];
	}

	height = GetBridgePixelHeight(end);

	SpriteID wire_base = GetWireBase(end, TCX_ON_BRIDGE);

	AddSortableSpriteToDraw(wire_base + sss->image_offset, PAL_NONE, ti->x + sss->x_offset, ti->y + sss->y_offset,
		sss->x_size, sss->y_size, sss->z_size, height + sss->z_offset,
		IsTransparencySet(TO_CATENARY)
	);

	SpriteID pylon_base = GetPylonBase(end, TCX_ON_BRIDGE);

	/* Finished with wires, draw pylons
	 * every other tile needs a pylon on the northern end */
	if (num % 2) {
		DiagDirection PCPpos = (axis == AXIS_X ? DIAGDIR_NE : DIAGDIR_NW);
		Direction PPPpos = (axis == AXIS_X ? DIR_NW : DIR_NE);
		if (HasBit(tlg, (axis == AXIS_X ? 0 : 1))) PPPpos = ReverseDir(PPPpos);
		uint x = ti->x + x_pcp_offsets[PCPpos] + x_ppp_offsets[PPPpos];
		uint y = ti->y + y_pcp_offsets[PCPpos] + y_ppp_offsets[PPPpos];
		AddSortableSpriteToDraw(pylon_base + pylon_sprites[PPPpos], PAL_NONE, x, y, 1, 1, BB_HEIGHT_UNDER_BRIDGE, height, IsTransparencySet(TO_CATENARY), -1, -1);
	}

	/* need a pylon on the southern end of the bridge */
	if (GetTunnelBridgeLength(ti->tile, start) + 1 == length) {
		DiagDirection PCPpos = (axis == AXIS_X ? DIAGDIR_SW : DIAGDIR_SE);
		Direction PPPpos = (axis == AXIS_X ? DIR_NW : DIR_NE);
		if (HasBit(tlg, (axis == AXIS_X ? 0 : 1))) PPPpos = ReverseDir(PPPpos);
		uint x = ti->x + x_pcp_offsets[PCPpos] + x_ppp_offsets[PPPpos];
		uint y = ti->y + y_pcp_offsets[PCPpos] + y_ppp_offsets[PPPpos];
		AddSortableSpriteToDraw(pylon_base + pylon_sprites[PPPpos], PAL_NONE, x, y, 1, 1, BB_HEIGHT_UNDER_BRIDGE, height, IsTransparencySet(TO_CATENARY), -1, -1);
	}
}

/**
 * Draws overhead wires and pylons for electric railways.
 * @param ti The TileInfo struct of the tile being drawn
 * @see DrawRailCatenaryRailway
 */
void DrawRailCatenary(const TileInfo *ti)
{
	switch (GetTileType(ti->tile)) {
		case MP_RAILWAY:
			if (IsRailDepot(ti->tile)) {
				const SortableSpriteStruct *sss = &RailCatenarySpriteData_Depot[GetRailDepotDirection(ti->tile)];

				SpriteID wire_base = GetWireBase(ti->tile);

				/* This wire is not visible with the default depot sprites */
				AddSortableSpriteToDraw(
					wire_base + sss->image_offset, PAL_NONE, ti->x + sss->x_offset, ti->y + sss->y_offset,
					sss->x_size, sss->y_size, sss->z_size,
					GetTileMaxPixelZ(ti->tile) + sss->z_offset,
					IsTransparencySet(TO_CATENARY)
				);
				return;
			}
			break;

		case MP_TUNNELBRIDGE:
		case MP_ROAD:
		case MP_STATION:
			break;

		default: return;
	}
	DrawRailCatenaryRailway(ti);
}

bool SettingsDisableElrail(int32 p1)
{
	Company *c;
	Train *t;
	bool disable = (p1 != 0);

	/* we will now walk through all electric train engines and change their railtypes if it is the wrong one*/
	const RailType old_railtype = disable ? RAILTYPE_ELECTRIC : RAILTYPE_RAIL;
	const RailType new_railtype = disable ? RAILTYPE_RAIL : RAILTYPE_ELECTRIC;

	/* walk through all train engines */
	Engine *e;
	FOR_ALL_ENGINES_OF_TYPE(e, VEH_TRAIN) {
		RailVehicleInfo *rv_info = &e->u.rail;
		/* if it is an electric rail engine and its railtype is the wrong one */
		if (rv_info->engclass == 2 && rv_info->railtype == old_railtype) {
			/* change it to the proper one */
			rv_info->railtype = new_railtype;
		}
	}

	/* when disabling elrails, make sure that all existing trains can run on
	 *  normal rail too */
	if (disable) {
		FOR_ALL_TRAINS(t) {
			if (t->railtype == RAILTYPE_ELECTRIC) {
				/* this railroad vehicle is now compatible only with elrail,
				 *  so add there also normal rail compatibility */
				t->compatible_railtypes |= RAILTYPES_RAIL;
				t->railtype = RAILTYPE_RAIL;
				SetBit(t->flags, VRF_EL_ENGINE_ALLOWED_NORMAL_RAIL);
			}
		}
	}

	/* Fix the total power and acceleration for trains */
	FOR_ALL_TRAINS(t) {
		/* power and acceleration is cached only for front engines */
		if (t->IsFrontEngine()) {
			t->ConsistChanged(CCF_TRACK);
		}
	}

	FOR_ALL_COMPANIES(c) c->avail_railtypes = GetCompanyRailtypes(c->index);

	/* This resets the _last_built_railtype, which will be invalid for electric
	 * rails. It may have unintended consequences if that function is ever
	 * extended, though. */
	ReinitGuiAfterToggleElrail(disable);
	return true;
}