Files
@ r17413:8e9663035eb9
Branch filter:
Location: cpp/openttd-patchpack/source/src/order_backup.cpp
r17413:8e9663035eb9
7.6 KiB
text/x-c
(svn r22173) -Add: Add preamble and postamble files before and after the generated settings data.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file order_backup.cpp Handling of order backups. */
#include "stdafx.h"
#include "command_func.h"
#include "core/pool_func.hpp"
#include "network/network.h"
#include "network/network_func.h"
#include "order_backup.h"
#include "vehicle_base.h"
OrderBackupPool _order_backup_pool("BackupOrder");
INSTANTIATE_POOL_METHODS(OrderBackup)
/** Free everything that is allocated. */
OrderBackup::~OrderBackup()
{
free(this->name);
if (CleaningPool()) return;
Order *o = this->orders;
while (o != NULL) {
Order *next = o->next;
delete o;
o = next;
}
}
/**
* Create an order backup for the given vehicle.
* @param v The vehicle to make a backup of.
* @param user The user that is requesting the backup.
*/
OrderBackup::OrderBackup(const Vehicle *v, uint32 user)
{
this->user = user;
this->tile = v->tile;
this->orderindex = v->cur_auto_order_index;
this->group = v->group_id;
this->service_interval = v->service_interval;
if (v->name != NULL) this->name = strdup(v->name);
/* If we have shared orders, store the vehicle we share the order with. */
if (v->IsOrderListShared()) {
this->clone = (v->FirstShared() == v) ? v->NextShared() : v->FirstShared();
} else {
/* Else copy the orders */
Order **tail = &this->orders;
/* Count the number of orders */
const Order *order;
FOR_VEHICLE_ORDERS(v, order) {
Order *copy = new Order();
copy->AssignOrder(*order);
*tail = copy;
tail = ©->next;
}
}
}
/**
* Restore the data of this order to the given vehicle.
* @param v The vehicle to restore to.
*/
void OrderBackup::DoRestore(Vehicle *v)
{
/* If we have a custom name, process that */
v->name = this->name;
this->name = NULL;
/* If we had shared orders, recover that */
if (this->clone != NULL) {
DoCommand(0, v->index | CO_SHARE << 30, this->clone->index, DC_EXEC, CMD_CLONE_ORDER);
} else if (this->orders != NULL && OrderList::CanAllocateItem()) {
v->orders.list = new OrderList(this->orders, v);
this->orders = NULL;
}
uint num_orders = v->GetNumOrders();
if (num_orders != 0) {
v->cur_real_order_index = v->cur_auto_order_index = this->orderindex % num_orders;
v->UpdateRealOrderIndex();
}
v->service_interval = this->service_interval;
/* Restore vehicle group */
DoCommand(0, this->group, v->index, DC_EXEC, CMD_ADD_VEHICLE_GROUP);
}
/**
* Create an order backup for the given vehicle.
* @param v The vehicle to make a backup of.
* @param user The user that is requesting the backup.
* @note Will automatically remove any previous backups of this user.
*/
/* static */ void OrderBackup::Backup(const Vehicle *v, uint32 user)
{
/* Don't use reset as that broadcasts over the network to reset the variable,
* which is what we are doing at the moment. */
OrderBackup *ob;
FOR_ALL_ORDER_BACKUPS(ob) {
if (ob->user == user) delete ob;
}
if (OrderBackup::CanAllocateItem()) {
new OrderBackup(v, user);
}
}
/**
* Restore the data of this order to the given vehicle.
* @param v The vehicle to restore to.
* @param user The user that built the vehicle, thus wants to restore.
* @note After restoration the backup will automatically be removed.
*/
/* static */ void OrderBackup::Restore(Vehicle *v, uint32 user)
{
OrderBackup *ob;
FOR_ALL_ORDER_BACKUPS(ob) {
if (v->tile != ob->tile || ob->user != user) continue;
ob->DoRestore(v);
delete ob;
}
}
/**
* Reset an OrderBackup given a tile and user.
* @param tile The tile associated with the OrderBackup.
* @param user The user associated with the OrderBackup.
* @note Must not be used from the GUI!
*/
/* static */ void OrderBackup::ResetOfUser(TileIndex tile, uint32 user)
{
OrderBackup *ob;
FOR_ALL_ORDER_BACKUPS(ob) {
if (ob->user == user && (ob->tile == tile || tile == INVALID_TILE)) delete ob;
}
}
/**
* Clear an OrderBackup
* @param tile Tile related to the to-be-cleared OrderBackup.
* @param flags For command.
* @param p1 Unused.
* @param p2 User that had the OrderBackup.
* @param text Unused.
* @return The cost of this operation or an error.
*/
CommandCost CmdClearOrderBackup(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
/* No need to check anything. If the tile or user don't exist we just ignore it. */
if (flags & DC_EXEC) OrderBackup::ResetOfUser(tile == 0 ? INVALID_TILE : tile, p2);
return CommandCost();
}
/**
* Reset an user's OrderBackup if needed.
* @param user The user associated with the OrderBackup.
* @pre _network_server.
* @note Must not be used from a command.
*/
/* static */ void OrderBackup::ResetUser(uint32 user)
{
assert(_network_server);
OrderBackup *ob;
FOR_ALL_ORDER_BACKUPS(ob) {
/* If it's not an backup of us, so ignore it. */
if (ob->user != user) continue;
DoCommandP(0, 0, user, CMD_CLEAR_ORDER_BACKUP);
return;
}
}
/**
* Reset the OrderBackups from GUI/game logic.
* @param tile The tile of the order backup.
* @param from_gui Whether the call came from the GUI, i.e. whether
* it must be synced over the network.
*/
/* static */ void OrderBackup::Reset(TileIndex t, bool from_gui)
{
/* The user has CLIENT_ID_SERVER as default when network play is not active,
* but compiled it. A network client has its own variable for the unique
* client/user identifier. Finally if networking isn't compiled in the
* default is just plain and simple: 0. */
#ifdef ENABLE_NETWORK
uint32 user = _networking && !_network_server ? _network_own_client_id : CLIENT_ID_SERVER;
#else
uint32 user = 0;
#endif
OrderBackup *ob;
FOR_ALL_ORDER_BACKUPS(ob) {
/* If it's not an backup of us, so ignore it. */
if (ob->user != user) continue;
/* If it's not for our chosen tile either, ignore it. */
if (t != INVALID_TILE && t != ob->tile) continue;
if (from_gui) {
/* We need to circumvent the "prevention" from this command being executed
* while the game is paused, so use the internal method. Nor do we want
* this command to get its cost estimated when shift is pressed. */
DoCommandPInternal(ob->tile, 0, user, CMD_CLEAR_ORDER_BACKUP, NULL, NULL, true, false);
} else {
/* The command came from the game logic, i.e. the clearing of a tile.
* In that case we have no need to actually sync this, just do it. */
delete ob;
}
}
}
/**
* Clear the group of all backups having this group ID.
* @param group The group to clear.
*/
/* static */ void OrderBackup::ClearGroup(GroupID group)
{
OrderBackup *ob;
FOR_ALL_ORDER_BACKUPS(ob) {
if (ob->group == group) ob->group = DEFAULT_GROUP;
}
}
/**
* Clear/update the (clone) vehicle from an order backup.
* @param v The vehicle to clear.
* @pre v != NULL
* @note If it is not possible to set another vehicle as clone
* "example", then this backed up order will be removed.
*/
/* static */ void OrderBackup::ClearVehicle(const Vehicle *v)
{
assert(v != NULL);
OrderBackup *ob;
FOR_ALL_ORDER_BACKUPS(ob) {
if (ob->clone == v) {
/* Get another item in the shared list. */
ob->clone = (v->FirstShared() == v) ? v->NextShared() : v->FirstShared();
/* But if that isn't there, remove it. */
if (ob->clone == NULL) delete ob;
}
}
}
|