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Location: cpp/openttd-patchpack/source/src/roadveh_gui.cpp
r21979:8f441a1deb2a
5.2 KiB
text/x-c
(svn r27134) -Codechange: Simplify GUI scaling by adding UnScaleGUI() and ScaleGUITrad().
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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file roadveh_gui.cpp GUI for road vehicles. */
#include "stdafx.h"
#include "roadveh.h"
#include "window_gui.h"
#include "strings_func.h"
#include "vehicle_func.h"
#include "string_func.h"
#include "zoom_func.h"
#include "table/strings.h"
#include "safeguards.h"
/**
* Draw the details for the given vehicle at the given position
*
* @param v current vehicle
* @param left The left most coordinate to draw
* @param right The right most coordinate to draw
* @param y The y coordinate
*/
void DrawRoadVehDetails(const Vehicle *v, int left, int right, int y)
{
uint y_offset = v->HasArticulatedPart() ? ScaleGUITrad(15) : 0; // Draw the first line below the sprite of an articulated RV instead of after it.
StringID str;
Money feeder_share = 0;
SetDParam(0, v->engine_type);
SetDParam(1, v->build_year);
SetDParam(2, v->value);
DrawString(left, right, y + y_offset, STR_VEHICLE_INFO_BUILT_VALUE);
if (v->HasArticulatedPart()) {
CargoArray max_cargo;
StringID subtype_text[NUM_CARGO];
char capacity[512];
memset(subtype_text, 0, sizeof(subtype_text));
for (const Vehicle *u = v; u != NULL; u = u->Next()) {
max_cargo[u->cargo_type] += u->cargo_cap;
if (u->cargo_cap > 0) {
StringID text = GetCargoSubtypeText(u);
if (text != STR_EMPTY) subtype_text[u->cargo_type] = text;
}
}
GetString(capacity, STR_VEHICLE_DETAILS_TRAIN_ARTICULATED_RV_CAPACITY, lastof(capacity));
bool first = true;
for (CargoID i = 0; i < NUM_CARGO; i++) {
if (max_cargo[i] > 0) {
char buffer[128];
SetDParam(0, i);
SetDParam(1, max_cargo[i]);
GetString(buffer, STR_JUST_CARGO, lastof(buffer));
if (!first) strecat(capacity, ", ", lastof(capacity));
strecat(capacity, buffer, lastof(capacity));
if (subtype_text[i] != 0) {
GetString(buffer, subtype_text[i], lastof(buffer));
strecat(capacity, buffer, lastof(capacity));
}
first = false;
}
}
DrawString(left, right, y + FONT_HEIGHT_NORMAL + y_offset, capacity, TC_BLUE);
for (const Vehicle *u = v; u != NULL; u = u->Next()) {
if (u->cargo_cap == 0) continue;
str = STR_VEHICLE_DETAILS_CARGO_EMPTY;
if (u->cargo.StoredCount() > 0) {
SetDParam(0, u->cargo_type);
SetDParam(1, u->cargo.StoredCount());
SetDParam(2, u->cargo.Source());
str = STR_VEHICLE_DETAILS_CARGO_FROM;
feeder_share += u->cargo.FeederShare();
}
DrawString(left, right, y + 2 * FONT_HEIGHT_NORMAL + 1 + y_offset, str);
y_offset += FONT_HEIGHT_NORMAL + 1;
}
y_offset -= FONT_HEIGHT_NORMAL + 1;
} else {
SetDParam(0, v->cargo_type);
SetDParam(1, v->cargo_cap);
SetDParam(4, GetCargoSubtypeText(v));
DrawString(left, right, y + FONT_HEIGHT_NORMAL + y_offset, STR_VEHICLE_INFO_CAPACITY);
str = STR_VEHICLE_DETAILS_CARGO_EMPTY;
if (v->cargo.StoredCount() > 0) {
SetDParam(0, v->cargo_type);
SetDParam(1, v->cargo.StoredCount());
SetDParam(2, v->cargo.Source());
str = STR_VEHICLE_DETAILS_CARGO_FROM;
feeder_share += v->cargo.FeederShare();
}
DrawString(left, right, y + 2 * FONT_HEIGHT_NORMAL + 1 + y_offset, str);
}
/* Draw Transfer credits text */
SetDParam(0, feeder_share);
DrawString(left, right, y + 3 * FONT_HEIGHT_NORMAL + 3 + y_offset, STR_VEHICLE_INFO_FEEDER_CARGO_VALUE);
}
/**
* Draws an image of a road vehicle chain
* @param v Front vehicle
* @param left The minimum horizontal position
* @param right The maximum horizontal position
* @param y Vertical position to draw at
* @param selection Selected vehicle to draw a frame around
* @param skip Number of pixels to skip at the front (for scrolling)
*/
void DrawRoadVehImage(const Vehicle *v, int left, int right, int y, VehicleID selection, EngineImageType image_type, int skip)
{
bool rtl = _current_text_dir == TD_RTL;
Direction dir = rtl ? DIR_E : DIR_W;
const RoadVehicle *u = RoadVehicle::From(v);
DrawPixelInfo tmp_dpi, *old_dpi;
int max_width = right - left + 1;
if (!FillDrawPixelInfo(&tmp_dpi, left, y, max_width, ScaleGUITrad(14))) return;
old_dpi = _cur_dpi;
_cur_dpi = &tmp_dpi;
int px = rtl ? max_width + skip : -skip;
for (; u != NULL && (rtl ? px > 0 : px < max_width); u = u->Next()) {
Point offset;
int width = u->GetDisplayImageWidth(&offset);
if (rtl ? px + width > 0 : px - width < max_width) {
PaletteID pal = (u->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(u);
DrawSprite(u->GetImage(dir, image_type), pal, px + (rtl ? -offset.x : offset.x), ScaleGUITrad(6) + offset.y);
}
px += rtl ? -width : width;
}
if (v->index == selection) {
DrawFrameRect((rtl ? px : 0), 0, (rtl ? max_width : px) - 1, ScaleGUITrad(13) - 1, COLOUR_WHITE, FR_BORDERONLY);
}
_cur_dpi = old_dpi;
}
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