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Location: cpp/openttd-patchpack/source/src/ai/ai_gui.cpp
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* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file ai_gui.cpp %Window for configuring the AIs */
#include "../stdafx.h"
#include "../error.h"
#include "../company_base.h"
#include "../window_func.h"
#include "../network/network.h"
#include "../settings_func.h"
#include "../network/network_content.h"
#include "../core/geometry_func.hpp"
#include "ai.hpp"
#include "ai_gui.hpp"
#include "ai_config.hpp"
#include "ai_info.hpp"
#include "../script/script_gui.h"
#include "table/strings.h"
#include "../safeguards.h"
/** Widgets for the configure AI window. */
static const NWidgetPart _nested_ai_config_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_MAUVE),
NWidget(WWT_CAPTION, COLOUR_MAUVE), SetDataTip(STR_AI_CONFIG_CAPTION_AI, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_MAUVE, WID_AIC_BACKGROUND),
NWidget(NWID_VERTICAL), SetPIP(4, 4, 4),
NWidget(NWID_HORIZONTAL), SetPIP(7, 0, 7),
NWidget(WWT_PUSHARROWBTN, COLOUR_YELLOW, WID_AIC_DECREASE_NUMBER), SetDataTip(AWV_DECREASE, STR_NULL),
NWidget(WWT_PUSHARROWBTN, COLOUR_YELLOW, WID_AIC_INCREASE_NUMBER), SetDataTip(AWV_INCREASE, STR_NULL),
NWidget(NWID_SPACER), SetMinimalSize(6, 0),
NWidget(WWT_TEXT, COLOUR_MAUVE, WID_AIC_NUMBER), SetDataTip(STR_AI_CONFIG_MAX_COMPETITORS, STR_NULL), SetFill(1, 0),
EndContainer(),
NWidget(NWID_HORIZONTAL), SetPIP(7, 0, 7),
NWidget(WWT_PUSHARROWBTN, COLOUR_YELLOW, WID_AIC_DECREASE_INTERVAL), SetDataTip(AWV_DECREASE, STR_NULL),
NWidget(WWT_PUSHARROWBTN, COLOUR_YELLOW, WID_AIC_INCREASE_INTERVAL), SetDataTip(AWV_INCREASE, STR_NULL),
NWidget(NWID_SPACER), SetMinimalSize(6, 0),
NWidget(WWT_TEXT, COLOUR_MAUVE, WID_AIC_INTERVAL), SetDataTip(STR_AI_CONFIG_COMPETITORS_INTERVAL, STR_NULL), SetFill(1, 0),
EndContainer(),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(7, 0, 7),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_MOVE_UP), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_AI_CONFIG_MOVE_UP, STR_AI_CONFIG_MOVE_UP_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_MOVE_DOWN), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_AI_CONFIG_MOVE_DOWN, STR_AI_CONFIG_MOVE_DOWN_TOOLTIP),
EndContainer(),
EndContainer(),
NWidget(WWT_FRAME, COLOUR_MAUVE), SetDataTip(STR_AI_CONFIG_AI, STR_NULL), SetPadding(0, 5, 0, 5),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_MATRIX, COLOUR_MAUVE, WID_AIC_LIST), SetMinimalSize(288, 112), SetFill(1, 0), SetMatrixDataTip(1, 8, STR_AI_CONFIG_AILIST_TOOLTIP), SetScrollbar(WID_AIC_SCROLLBAR),
NWidget(NWID_VSCROLLBAR, COLOUR_MAUVE, WID_AIC_SCROLLBAR),
EndContainer(),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 9),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(7, 0, 7),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CHANGE), SetFill(1, 0), SetMinimalSize(93, 0), SetDataTip(STR_AI_CONFIG_CHANGE_AI, STR_AI_CONFIG_CHANGE_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CONFIGURE), SetFill(1, 0), SetMinimalSize(93, 0), SetDataTip(STR_AI_CONFIG_CONFIGURE, STR_AI_CONFIG_CONFIGURE_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_TEXTFILE + TFT_README), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_README, STR_NULL),
EndContainer(),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(7, 0, 7),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CLOSE), SetFill(1, 0), SetMinimalSize(93, 0), SetDataTip(STR_AI_SETTINGS_CLOSE, STR_NULL),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_TEXTFILE + TFT_CHANGELOG), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_CHANGELOG, STR_NULL),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_TEXTFILE + TFT_LICENSE), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_LICENCE, STR_NULL),
EndContainer(),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CONTENT_DOWNLOAD), SetFill(1, 0), SetMinimalSize(279, 0), SetPadding(0, 7, 9, 7), SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT),
EndContainer(),
};
/** Window definition for the configure AI window. */
static WindowDesc _ai_config_desc(
WDP_CENTER, "settings_script_config", 0, 0,
WC_GAME_OPTIONS, WC_NONE,
0,
std::begin(_nested_ai_config_widgets), std::end(_nested_ai_config_widgets)
);
/**
* Window to configure which AIs will start.
*/
struct AIConfigWindow : public Window {
CompanyID selected_slot; ///< The currently selected AI slot or \c INVALID_COMPANY.
int line_height; ///< Height of a single AI-name line.
Scrollbar *vscroll; ///< Cache of the vertical scrollbar.
AIConfigWindow() : Window(&_ai_config_desc)
{
this->InitNested(WN_GAME_OPTIONS_AI); // Initializes 'this->line_height' as a side effect.
this->vscroll = this->GetScrollbar(WID_AIC_SCROLLBAR);
this->selected_slot = INVALID_COMPANY;
NWidgetCore *nwi = this->GetWidget<NWidgetCore>(WID_AIC_LIST);
this->vscroll->SetCapacity(nwi->current_y / this->line_height);
this->vscroll->SetCount(MAX_COMPANIES);
this->OnInvalidateData(0);
}
void Close([[maybe_unused]] int data = 0) override
{
CloseWindowByClass(WC_SCRIPT_LIST);
CloseWindowByClass(WC_SCRIPT_SETTINGS);
this->Window::Close();
}
void SetStringParameters(int widget) const override
{
switch (widget) {
case WID_AIC_NUMBER:
SetDParam(0, GetGameSettings().difficulty.max_no_competitors);
break;
case WID_AIC_INTERVAL:
SetDParam(0, GetGameSettings().difficulty.competitors_interval);
break;
}
}
void UpdateWidgetSize(int widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
{
switch (widget) {
case WID_AIC_DECREASE_NUMBER:
case WID_AIC_INCREASE_NUMBER:
case WID_AIC_DECREASE_INTERVAL:
case WID_AIC_INCREASE_INTERVAL:
*size = maxdim(*size, NWidgetScrollbar::GetHorizontalDimension());
break;
case WID_AIC_LIST:
this->line_height = FONT_HEIGHT_NORMAL + padding.height;
resize->height = this->line_height;
size->height = 8 * this->line_height;
break;
}
}
/**
* Can the AI config in the given company slot be edited?
* @param slot The slot to query.
* @return True if and only if the given AI Config slot can e edited.
*/
static bool IsEditable(CompanyID slot)
{
if (_game_mode != GM_NORMAL) {
return slot > 0 && slot <= GetGameSettings().difficulty.max_no_competitors;
}
if (Company::IsValidID(slot)) return false;
int max_slot = GetGameSettings().difficulty.max_no_competitors;
for (CompanyID cid = COMPANY_FIRST; cid < (CompanyID)max_slot && cid < MAX_COMPANIES; cid++) {
if (Company::IsValidHumanID(cid)) max_slot++;
}
return slot < max_slot;
}
void DrawWidget(const Rect &r, int widget) const override
{
switch (widget) {
case WID_AIC_LIST: {
Rect tr = r.Shrink(WidgetDimensions::scaled.matrix);
for (int i = this->vscroll->GetPosition(); this->vscroll->IsVisible(i) && i < MAX_COMPANIES; i++) {
StringID text;
if ((_game_mode != GM_NORMAL && i == 0) || (_game_mode == GM_NORMAL && Company::IsValidHumanID(i))) {
text = STR_AI_CONFIG_HUMAN_PLAYER;
} else if (AIConfig::GetConfig((CompanyID)i)->GetInfo() != nullptr) {
SetDParamStr(0, AIConfig::GetConfig((CompanyID)i)->GetInfo()->GetName());
text = STR_JUST_RAW_STRING;
} else {
text = STR_AI_CONFIG_RANDOM_AI;
}
DrawString(tr, text,
(this->selected_slot == i) ? TC_WHITE : (IsEditable((CompanyID)i) ? TC_ORANGE : TC_SILVER));
tr.top += this->line_height;
}
break;
}
}
}
void OnClick([[maybe_unused]] Point pt, int widget, [[maybe_unused]] int click_count) override
{
if (widget >= WID_AIC_TEXTFILE && widget < WID_AIC_TEXTFILE + TFT_CONTENT_END) {
if (this->selected_slot == INVALID_COMPANY || AIConfig::GetConfig(this->selected_slot) == nullptr) return;
ShowScriptTextfileWindow((TextfileType)(widget - WID_AIC_TEXTFILE), this->selected_slot);
return;
}
switch (widget) {
case WID_AIC_DECREASE_NUMBER:
case WID_AIC_INCREASE_NUMBER: {
int new_value;
if (widget == WID_AIC_DECREASE_NUMBER) {
new_value = std::max(0, GetGameSettings().difficulty.max_no_competitors - 1);
} else {
new_value = std::min(MAX_COMPANIES - 1, GetGameSettings().difficulty.max_no_competitors + 1);
}
IConsoleSetSetting("difficulty.max_no_competitors", new_value);
break;
}
case WID_AIC_DECREASE_INTERVAL:
case WID_AIC_INCREASE_INTERVAL: {
int new_value;
if (widget == WID_AIC_DECREASE_INTERVAL) {
new_value = std::max(static_cast<int>(MIN_COMPETITORS_INTERVAL), GetGameSettings().difficulty.competitors_interval - 1);
} else {
new_value = std::min(static_cast<int>(MAX_COMPETITORS_INTERVAL), GetGameSettings().difficulty.competitors_interval + 1);
}
IConsoleSetSetting("difficulty.competitors_interval", new_value);
break;
}
case WID_AIC_LIST: { // Select a slot
this->selected_slot = (CompanyID)this->vscroll->GetScrolledRowFromWidget(pt.y, this, widget);
this->InvalidateData();
if (click_count > 1 && this->selected_slot != INVALID_COMPANY) ShowScriptListWindow((CompanyID)this->selected_slot, _ctrl_pressed);
break;
}
case WID_AIC_MOVE_UP:
if (IsEditable(this->selected_slot) && IsEditable((CompanyID)(this->selected_slot - 1))) {
Swap(GetGameSettings().ai_config[this->selected_slot], GetGameSettings().ai_config[this->selected_slot - 1]);
this->selected_slot--;
this->vscroll->ScrollTowards(this->selected_slot);
this->InvalidateData();
}
break;
case WID_AIC_MOVE_DOWN:
if (IsEditable(this->selected_slot) && IsEditable((CompanyID)(this->selected_slot + 1))) {
Swap(GetGameSettings().ai_config[this->selected_slot], GetGameSettings().ai_config[this->selected_slot + 1]);
this->selected_slot++;
this->vscroll->ScrollTowards(this->selected_slot);
this->InvalidateData();
}
break;
case WID_AIC_CHANGE: // choose other AI
ShowScriptListWindow((CompanyID)this->selected_slot, _ctrl_pressed);
break;
case WID_AIC_CONFIGURE: // change the settings for an AI
ShowScriptSettingsWindow((CompanyID)this->selected_slot);
break;
case WID_AIC_CLOSE:
this->Close();
break;
case WID_AIC_CONTENT_DOWNLOAD:
if (!_network_available) {
ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
} else {
ShowNetworkContentListWindow(nullptr, CONTENT_TYPE_AI);
}
break;
}
}
/**
* Some data on this window has become invalid.
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
{
if (!IsEditable(this->selected_slot)) {
this->selected_slot = INVALID_COMPANY;
}
if (!gui_scope) return;
this->SetWidgetDisabledState(WID_AIC_DECREASE_NUMBER, GetGameSettings().difficulty.max_no_competitors == 0);
this->SetWidgetDisabledState(WID_AIC_INCREASE_NUMBER, GetGameSettings().difficulty.max_no_competitors == MAX_COMPANIES - 1);
this->SetWidgetDisabledState(WID_AIC_DECREASE_INTERVAL, GetGameSettings().difficulty.competitors_interval == MIN_COMPETITORS_INTERVAL);
this->SetWidgetDisabledState(WID_AIC_INCREASE_INTERVAL, GetGameSettings().difficulty.competitors_interval == MAX_COMPETITORS_INTERVAL);
this->SetWidgetDisabledState(WID_AIC_CHANGE, this->selected_slot == INVALID_COMPANY);
this->SetWidgetDisabledState(WID_AIC_CONFIGURE, this->selected_slot == INVALID_COMPANY || AIConfig::GetConfig(this->selected_slot)->GetConfigList()->empty());
this->SetWidgetDisabledState(WID_AIC_MOVE_UP, this->selected_slot == INVALID_COMPANY || !IsEditable((CompanyID)(this->selected_slot - 1)));
this->SetWidgetDisabledState(WID_AIC_MOVE_DOWN, this->selected_slot == INVALID_COMPANY || !IsEditable((CompanyID)(this->selected_slot + 1)));
for (TextfileType tft = TFT_CONTENT_BEGIN; tft < TFT_CONTENT_END; tft++) {
this->SetWidgetDisabledState(WID_AIC_TEXTFILE + tft, this->selected_slot == INVALID_COMPANY || !AIConfig::GetConfig(this->selected_slot)->GetTextfile(tft, this->selected_slot).has_value());
}
}
};
/** Open the AI config window. */
void ShowAIConfigWindow()
{
CloseWindowByClass(WC_GAME_OPTIONS);
new AIConfigWindow();
}
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