Files
@ r28504:922ec220613a
Branch filter:
Location: cpp/openttd-patchpack/source/src/build_vehicle_gui.cpp
r28504:922ec220613a
70.3 KiB
text/x-c
Fix: [HarfBuzz] make HarfBuzz use the same glyphs as we render
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1751 1752 1753 1754 1755 1756 1757 1758 1759 1760 1761 1762 1763 1764 1765 1766 1767 1768 1769 1770 1771 1772 1773 1774 1775 1776 1777 1778 1779 1780 1781 1782 1783 1784 1785 1786 1787 1788 1789 1790 1791 1792 1793 1794 1795 1796 1797 1798 1799 1800 1801 1802 1803 1804 1805 1806 1807 1808 1809 1810 1811 1812 1813 1814 1815 1816 1817 1818 1819 1820 1821 1822 1823 1824 1825 1826 1827 1828 1829 1830 1831 1832 1833 1834 1835 1836 1837 1838 1839 1840 1841 1842 1843 1844 1845 1846 1847 1848 1849 1850 1851 1852 1853 1854 1855 1856 1857 1858 1859 1860 1861 1862 1863 1864 1865 1866 1867 1868 1869 1870 1871 1872 1873 1874 1875 1876 1877 1878 1879 1880 1881 1882 1883 1884 1885 1886 1887 1888 1889 1890 1891 1892 1893 1894 1895 1896 1897 1898 1899 1900 1901 1902 1903 1904 1905 1906 1907 1908 1909 1910 1911 1912 1913 1914 1915 1916 1917 1918 1919 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file build_vehicle_gui.cpp GUI for building vehicles. */
#include "stdafx.h"
#include "engine_base.h"
#include "engine_func.h"
#include "station_base.h"
#include "network/network.h"
#include "articulated_vehicles.h"
#include "textbuf_gui.h"
#include "command_func.h"
#include "company_func.h"
#include "vehicle_gui.h"
#include "newgrf_engine.h"
#include "newgrf_text.h"
#include "group.h"
#include "string_func.h"
#include "strings_func.h"
#include "window_func.h"
#include "timer/timer_game_calendar.h"
#include "vehicle_func.h"
#include "widgets/dropdown_func.h"
#include "engine_gui.h"
#include "cargotype.h"
#include "core/geometry_func.hpp"
#include "autoreplace_func.h"
#include "engine_cmd.h"
#include "train_cmd.h"
#include "vehicle_cmd.h"
#include "zoom_func.h"
#include "querystring_gui.h"
#include "stringfilter_type.h"
#include "hotkeys.h"
#include "widgets/build_vehicle_widget.h"
#include "table/strings.h"
#include "safeguards.h"
/**
* Get the height of a single 'entry' in the engine lists.
* @param type the vehicle type to get the height of
* @return the height for the entry
*/
uint GetEngineListHeight(VehicleType type)
{
return std::max<uint>(GetCharacterHeight(FS_NORMAL) + WidgetDimensions::scaled.matrix.Vertical(), GetVehicleImageCellSize(type, EIT_PURCHASE).height);
}
static constexpr NWidgetPart _nested_build_vehicle_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
NWidget(WWT_CAPTION, COLOUR_GREY, WID_BV_CAPTION), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), SetTextStyle(TC_WHITE),
NWidget(WWT_SHADEBOX, COLOUR_GREY),
NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
NWidget(WWT_STICKYBOX, COLOUR_GREY),
EndContainer(),
NWidget(NWID_VERTICAL),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_SORT_ASCENDING_DESCENDING), SetDataTip(STR_BUTTON_SORT_BY, STR_TOOLTIP_SORT_ORDER),
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_BV_SORT_DROPDOWN), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_SORT_CRITERIA),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_BV_SHOW_HIDDEN_ENGINES),
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_BV_CARGO_FILTER_DROPDOWN), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_FILTER_CRITERIA),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY),
NWidget(WWT_EDITBOX, COLOUR_GREY, WID_BV_FILTER), SetResize(1, 0), SetFill(1, 0), SetPadding(2), SetDataTip(STR_LIST_FILTER_OSKTITLE, STR_LIST_FILTER_TOOLTIP),
EndContainer(),
EndContainer(),
/* Vehicle list. */
NWidget(NWID_HORIZONTAL),
NWidget(WWT_MATRIX, COLOUR_GREY, WID_BV_LIST), SetResize(1, 1), SetFill(1, 0), SetMatrixDataTip(1, 0, STR_NULL), SetScrollbar(WID_BV_SCROLLBAR),
NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_BV_SCROLLBAR),
EndContainer(),
/* Panel with details. */
NWidget(WWT_PANEL, COLOUR_GREY, WID_BV_PANEL), SetMinimalSize(240, 122), SetResize(1, 0), EndContainer(),
/* Build/rename buttons, resize button. */
NWidget(NWID_HORIZONTAL),
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_BV_BUILD_SEL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_BUILD), SetResize(1, 0), SetFill(1, 0),
EndContainer(),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_SHOW_HIDE), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_JUST_STRING, STR_NULL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_RENAME), SetResize(1, 0), SetFill(1, 0),
NWidget(WWT_RESIZEBOX, COLOUR_GREY),
EndContainer(),
};
bool _engine_sort_direction; ///< \c false = descending, \c true = ascending.
byte _engine_sort_last_criteria[] = {0, 0, 0, 0}; ///< Last set sort criteria, for each vehicle type.
bool _engine_sort_last_order[] = {false, false, false, false}; ///< Last set direction of the sort order, for each vehicle type.
bool _engine_sort_show_hidden_engines[] = {false, false, false, false}; ///< Last set 'show hidden engines' setting for each vehicle type.
static CargoID _engine_sort_last_cargo_criteria[] = {CargoFilterCriteria::CF_ANY, CargoFilterCriteria::CF_ANY, CargoFilterCriteria::CF_ANY, CargoFilterCriteria::CF_ANY}; ///< Last set filter criteria, for each vehicle type.
/**
* Determines order of engines by engineID
* @param a first engine to compare
* @param b second engine to compare
* @return for descending order: returns true if a < b. Vice versa for ascending order
*/
static bool EngineNumberSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{
int r = Engine::Get(a.engine_id)->list_position - Engine::Get(b.engine_id)->list_position;
return _engine_sort_direction ? r > 0 : r < 0;
}
/**
* Determines order of engines by introduction date
* @param a first engine to compare
* @param b second engine to compare
* @return for descending order: returns true if a < b. Vice versa for ascending order
*/
static bool EngineIntroDateSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{
const auto va = Engine::Get(a.engine_id)->intro_date;
const auto vb = Engine::Get(b.engine_id)->intro_date;
const auto r = va - vb;
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _engine_sort_direction ? r > 0 : r < 0;
}
/* cached values for EngineNameSorter to spare many GetString() calls */
static EngineID _last_engine[2] = { INVALID_ENGINE, INVALID_ENGINE };
/**
* Determines order of engines by name
* @param a first engine to compare
* @param b second engine to compare
* @return for descending order: returns true if a < b. Vice versa for ascending order
*/
static bool EngineNameSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{
static std::string last_name[2] = { {}, {} };
if (a.engine_id != _last_engine[0]) {
_last_engine[0] = a.engine_id;
SetDParam(0, PackEngineNameDParam(a.engine_id, EngineNameContext::PurchaseList));
last_name[0] = GetString(STR_ENGINE_NAME);
}
if (b.engine_id != _last_engine[1]) {
_last_engine[1] = b.engine_id;
SetDParam(0, PackEngineNameDParam(b.engine_id, EngineNameContext::PurchaseList));
last_name[1] = GetString(STR_ENGINE_NAME);
}
int r = StrNaturalCompare(last_name[0], last_name[1]); // Sort by name (natural sorting).
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _engine_sort_direction ? r > 0 : r < 0;
}
/**
* Determines order of engines by reliability
* @param a first engine to compare
* @param b second engine to compare
* @return for descending order: returns true if a < b. Vice versa for ascending order
*/
static bool EngineReliabilitySorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{
const int va = Engine::Get(a.engine_id)->reliability;
const int vb = Engine::Get(b.engine_id)->reliability;
const int r = va - vb;
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _engine_sort_direction ? r > 0 : r < 0;
}
/**
* Determines order of engines by purchase cost
* @param a first engine to compare
* @param b second engine to compare
* @return for descending order: returns true if a < b. Vice versa for ascending order
*/
static bool EngineCostSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{
Money va = Engine::Get(a.engine_id)->GetCost();
Money vb = Engine::Get(b.engine_id)->GetCost();
int r = ClampTo<int32_t>(va - vb);
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _engine_sort_direction ? r > 0 : r < 0;
}
/**
* Determines order of engines by speed
* @param a first engine to compare
* @param b second engine to compare
* @return for descending order: returns true if a < b. Vice versa for ascending order
*/
static bool EngineSpeedSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{
int va = Engine::Get(a.engine_id)->GetDisplayMaxSpeed();
int vb = Engine::Get(b.engine_id)->GetDisplayMaxSpeed();
int r = va - vb;
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _engine_sort_direction ? r > 0 : r < 0;
}
/**
* Determines order of engines by power
* @param a first engine to compare
* @param b second engine to compare
* @return for descending order: returns true if a < b. Vice versa for ascending order
*/
static bool EnginePowerSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{
int va = Engine::Get(a.engine_id)->GetPower();
int vb = Engine::Get(b.engine_id)->GetPower();
int r = va - vb;
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _engine_sort_direction ? r > 0 : r < 0;
}
/**
* Determines order of engines by tractive effort
* @param a first engine to compare
* @param b second engine to compare
* @return for descending order: returns true if a < b. Vice versa for ascending order
*/
static bool EngineTractiveEffortSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{
int va = Engine::Get(a.engine_id)->GetDisplayMaxTractiveEffort();
int vb = Engine::Get(b.engine_id)->GetDisplayMaxTractiveEffort();
int r = va - vb;
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _engine_sort_direction ? r > 0 : r < 0;
}
/**
* Determines order of engines by running costs
* @param a first engine to compare
* @param b second engine to compare
* @return for descending order: returns true if a < b. Vice versa for ascending order
*/
static bool EngineRunningCostSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{
Money va = Engine::Get(a.engine_id)->GetRunningCost();
Money vb = Engine::Get(b.engine_id)->GetRunningCost();
int r = ClampTo<int32_t>(va - vb);
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _engine_sort_direction ? r > 0 : r < 0;
}
/**
* Determines order of engines by running costs
* @param a first engine to compare
* @param b second engine to compare
* @return for descending order: returns true if a < b. Vice versa for ascending order
*/
static bool EnginePowerVsRunningCostSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{
const Engine *e_a = Engine::Get(a.engine_id);
const Engine *e_b = Engine::Get(b.engine_id);
uint p_a = e_a->GetPower();
uint p_b = e_b->GetPower();
Money r_a = e_a->GetRunningCost();
Money r_b = e_b->GetRunningCost();
/* Check if running cost is zero in one or both engines.
* If only one of them is zero then that one has higher value,
* else if both have zero cost then compare powers. */
if (r_a == 0) {
if (r_b == 0) {
/* If it is ambiguous which to return go with their ID */
if (p_a == p_b) return EngineNumberSorter(a, b);
return _engine_sort_direction != (p_a < p_b);
}
return !_engine_sort_direction;
}
if (r_b == 0) return _engine_sort_direction;
/* Using double for more precision when comparing close values.
* This shouldn't have any major effects in performance nor in keeping
* the game in sync between players since it's used in GUI only in client side */
double v_a = (double)p_a / (double)r_a;
double v_b = (double)p_b / (double)r_b;
/* Use EngineID to sort if both have same power/running cost,
* since we want consistent sorting.
* Also if both have no power then sort with reverse of running cost to simulate
* previous sorting behaviour for wagons. */
if (v_a == 0 && v_b == 0) return EngineRunningCostSorter(b, a);
if (v_a == v_b) return EngineNumberSorter(a, b);
return _engine_sort_direction != (v_a < v_b);
}
/* Train sorting functions */
/**
* Determines order of train engines by capacity
* @param a first engine to compare
* @param b second engine to compare
* @return for descending order: returns true if a < b. Vice versa for ascending order
*/
static bool TrainEngineCapacitySorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{
const RailVehicleInfo *rvi_a = RailVehInfo(a.engine_id);
const RailVehicleInfo *rvi_b = RailVehInfo(b.engine_id);
int va = GetTotalCapacityOfArticulatedParts(a.engine_id) * (rvi_a->railveh_type == RAILVEH_MULTIHEAD ? 2 : 1);
int vb = GetTotalCapacityOfArticulatedParts(b.engine_id) * (rvi_b->railveh_type == RAILVEH_MULTIHEAD ? 2 : 1);
int r = va - vb;
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _engine_sort_direction ? r > 0 : r < 0;
}
/**
* Determines order of train engines by engine / wagon
* @param a first engine to compare
* @param b second engine to compare
* @return for descending order: returns true if a < b. Vice versa for ascending order
*/
static bool TrainEnginesThenWagonsSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{
int val_a = (RailVehInfo(a.engine_id)->railveh_type == RAILVEH_WAGON ? 1 : 0);
int val_b = (RailVehInfo(b.engine_id)->railveh_type == RAILVEH_WAGON ? 1 : 0);
int r = val_a - val_b;
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _engine_sort_direction ? r > 0 : r < 0;
}
/* Road vehicle sorting functions */
/**
* Determines order of road vehicles by capacity
* @param a first engine to compare
* @param b second engine to compare
* @return for descending order: returns true if a < b. Vice versa for ascending order
*/
static bool RoadVehEngineCapacitySorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{
int va = GetTotalCapacityOfArticulatedParts(a.engine_id);
int vb = GetTotalCapacityOfArticulatedParts(b.engine_id);
int r = va - vb;
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _engine_sort_direction ? r > 0 : r < 0;
}
/* Ship vehicle sorting functions */
/**
* Determines order of ships by capacity
* @param a first engine to compare
* @param b second engine to compare
* @return for descending order: returns true if a < b. Vice versa for ascending order
*/
static bool ShipEngineCapacitySorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{
const Engine *e_a = Engine::Get(a.engine_id);
const Engine *e_b = Engine::Get(b.engine_id);
int va = e_a->GetDisplayDefaultCapacity();
int vb = e_b->GetDisplayDefaultCapacity();
int r = va - vb;
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _engine_sort_direction ? r > 0 : r < 0;
}
/* Aircraft sorting functions */
/**
* Determines order of aircraft by cargo
* @param a first engine to compare
* @param b second engine to compare
* @return for descending order: returns true if a < b. Vice versa for ascending order
*/
static bool AircraftEngineCargoSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{
const Engine *e_a = Engine::Get(a.engine_id);
const Engine *e_b = Engine::Get(b.engine_id);
uint16_t mail_a, mail_b;
int va = e_a->GetDisplayDefaultCapacity(&mail_a);
int vb = e_b->GetDisplayDefaultCapacity(&mail_b);
int r = va - vb;
if (r == 0) {
/* The planes have the same passenger capacity. Check mail capacity instead */
r = mail_a - mail_b;
if (r == 0) {
/* Use EngineID to sort instead since we want consistent sorting */
return EngineNumberSorter(a, b);
}
}
return _engine_sort_direction ? r > 0 : r < 0;
}
/**
* Determines order of aircraft by range.
* @param a first engine to compare
* @param b second engine to compare
* @return for descending order: returns true if a < b. Vice versa for ascending order
*/
static bool AircraftRangeSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{
uint16_t r_a = Engine::Get(a.engine_id)->GetRange();
uint16_t r_b = Engine::Get(b.engine_id)->GetRange();
int r = r_a - r_b;
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _engine_sort_direction ? r > 0 : r < 0;
}
/** Sort functions for the vehicle sort criteria, for each vehicle type. */
EngList_SortTypeFunction * const _engine_sort_functions[][11] = {{
/* Trains */
&EngineNumberSorter,
&EngineCostSorter,
&EngineSpeedSorter,
&EnginePowerSorter,
&EngineTractiveEffortSorter,
&EngineIntroDateSorter,
&EngineNameSorter,
&EngineRunningCostSorter,
&EnginePowerVsRunningCostSorter,
&EngineReliabilitySorter,
&TrainEngineCapacitySorter,
}, {
/* Road vehicles */
&EngineNumberSorter,
&EngineCostSorter,
&EngineSpeedSorter,
&EnginePowerSorter,
&EngineTractiveEffortSorter,
&EngineIntroDateSorter,
&EngineNameSorter,
&EngineRunningCostSorter,
&EnginePowerVsRunningCostSorter,
&EngineReliabilitySorter,
&RoadVehEngineCapacitySorter,
}, {
/* Ships */
&EngineNumberSorter,
&EngineCostSorter,
&EngineSpeedSorter,
&EngineIntroDateSorter,
&EngineNameSorter,
&EngineRunningCostSorter,
&EngineReliabilitySorter,
&ShipEngineCapacitySorter,
}, {
/* Aircraft */
&EngineNumberSorter,
&EngineCostSorter,
&EngineSpeedSorter,
&EngineIntroDateSorter,
&EngineNameSorter,
&EngineRunningCostSorter,
&EngineReliabilitySorter,
&AircraftEngineCargoSorter,
&AircraftRangeSorter,
}};
/** Dropdown menu strings for the vehicle sort criteria. */
const StringID _engine_sort_listing[][12] = {{
/* Trains */
STR_SORT_BY_ENGINE_ID,
STR_SORT_BY_COST,
STR_SORT_BY_MAX_SPEED,
STR_SORT_BY_POWER,
STR_SORT_BY_TRACTIVE_EFFORT,
STR_SORT_BY_INTRO_DATE,
STR_SORT_BY_NAME,
STR_SORT_BY_RUNNING_COST,
STR_SORT_BY_POWER_VS_RUNNING_COST,
STR_SORT_BY_RELIABILITY,
STR_SORT_BY_CARGO_CAPACITY,
INVALID_STRING_ID
}, {
/* Road vehicles */
STR_SORT_BY_ENGINE_ID,
STR_SORT_BY_COST,
STR_SORT_BY_MAX_SPEED,
STR_SORT_BY_POWER,
STR_SORT_BY_TRACTIVE_EFFORT,
STR_SORT_BY_INTRO_DATE,
STR_SORT_BY_NAME,
STR_SORT_BY_RUNNING_COST,
STR_SORT_BY_POWER_VS_RUNNING_COST,
STR_SORT_BY_RELIABILITY,
STR_SORT_BY_CARGO_CAPACITY,
INVALID_STRING_ID
}, {
/* Ships */
STR_SORT_BY_ENGINE_ID,
STR_SORT_BY_COST,
STR_SORT_BY_MAX_SPEED,
STR_SORT_BY_INTRO_DATE,
STR_SORT_BY_NAME,
STR_SORT_BY_RUNNING_COST,
STR_SORT_BY_RELIABILITY,
STR_SORT_BY_CARGO_CAPACITY,
INVALID_STRING_ID
}, {
/* Aircraft */
STR_SORT_BY_ENGINE_ID,
STR_SORT_BY_COST,
STR_SORT_BY_MAX_SPEED,
STR_SORT_BY_INTRO_DATE,
STR_SORT_BY_NAME,
STR_SORT_BY_RUNNING_COST,
STR_SORT_BY_RELIABILITY,
STR_SORT_BY_CARGO_CAPACITY,
STR_SORT_BY_RANGE,
INVALID_STRING_ID
}};
/** Filters vehicles by cargo and engine (in case of rail vehicle). */
static bool CDECL CargoAndEngineFilter(const GUIEngineListItem *item, const CargoID cid)
{
if (cid == CargoFilterCriteria::CF_ANY) {
return true;
} else if (cid == CargoFilterCriteria::CF_ENGINES) {
return Engine::Get(item->engine_id)->GetPower() != 0;
} else {
CargoTypes refit_mask = GetUnionOfArticulatedRefitMasks(item->engine_id, true) & _standard_cargo_mask;
return (cid == CargoFilterCriteria::CF_NONE ? refit_mask == 0 : HasBit(refit_mask, cid));
}
}
static GUIEngineList::FilterFunction * const _filter_funcs[] = {
&CargoAndEngineFilter,
};
static uint GetCargoWeight(const CargoArray &cap, VehicleType vtype)
{
uint weight = 0;
for (CargoID c = 0; c < NUM_CARGO; c++) {
if (cap[c] != 0) {
if (vtype == VEH_TRAIN) {
weight += CargoSpec::Get(c)->WeightOfNUnitsInTrain(cap[c]);
} else {
weight += CargoSpec::Get(c)->WeightOfNUnits(cap[c]);
}
}
}
return weight;
}
static int DrawCargoCapacityInfo(int left, int right, int y, TestedEngineDetails &te, bool refittable)
{
for (const CargoSpec *cs : _sorted_cargo_specs) {
CargoID cid = cs->Index();
if (te.all_capacities[cid] == 0) continue;
SetDParam(0, cid);
SetDParam(1, te.all_capacities[cid]);
SetDParam(2, refittable ? STR_PURCHASE_INFO_REFITTABLE : STR_EMPTY);
DrawString(left, right, y, STR_PURCHASE_INFO_CAPACITY);
y += GetCharacterHeight(FS_NORMAL);
}
return y;
}
/* Draw rail wagon specific details */
static int DrawRailWagonPurchaseInfo(int left, int right, int y, EngineID engine_number, const RailVehicleInfo *rvi, TestedEngineDetails &te)
{
const Engine *e = Engine::Get(engine_number);
/* Purchase cost */
if (te.cost != 0) {
SetDParam(0, e->GetCost() + te.cost);
SetDParam(1, te.cost);
DrawString(left, right, y, STR_PURCHASE_INFO_COST_REFIT);
} else {
SetDParam(0, e->GetCost());
DrawString(left, right, y, STR_PURCHASE_INFO_COST);
}
y += GetCharacterHeight(FS_NORMAL);
/* Wagon weight - (including cargo) */
uint weight = e->GetDisplayWeight();
SetDParam(0, weight);
SetDParam(1, GetCargoWeight(te.all_capacities, VEH_TRAIN) + weight);
DrawString(left, right, y, STR_PURCHASE_INFO_WEIGHT_CWEIGHT);
y += GetCharacterHeight(FS_NORMAL);
/* Wagon speed limit, displayed if above zero */
if (_settings_game.vehicle.wagon_speed_limits) {
uint max_speed = e->GetDisplayMaxSpeed();
if (max_speed > 0) {
SetDParam(0, PackVelocity(max_speed, e->type));
DrawString(left, right, y, STR_PURCHASE_INFO_SPEED);
y += GetCharacterHeight(FS_NORMAL);
}
}
/* Running cost */
if (rvi->running_cost_class != INVALID_PRICE) {
SetDParam(0, e->GetRunningCost());
DrawString(left, right, y, STR_PURCHASE_INFO_RUNNINGCOST);
y += GetCharacterHeight(FS_NORMAL);
}
return y;
}
/* Draw locomotive specific details */
static int DrawRailEnginePurchaseInfo(int left, int right, int y, EngineID engine_number, const RailVehicleInfo *rvi, TestedEngineDetails &te)
{
const Engine *e = Engine::Get(engine_number);
/* Purchase Cost - Engine weight */
if (te.cost != 0) {
SetDParam(0, e->GetCost() + te.cost);
SetDParam(1, te.cost);
SetDParam(2, e->GetDisplayWeight());
DrawString(left, right, y, STR_PURCHASE_INFO_COST_REFIT_WEIGHT);
} else {
SetDParam(0, e->GetCost());
SetDParam(1, e->GetDisplayWeight());
DrawString(left, right, y, STR_PURCHASE_INFO_COST_WEIGHT);
}
y += GetCharacterHeight(FS_NORMAL);
/* Max speed - Engine power */
SetDParam(0, PackVelocity(e->GetDisplayMaxSpeed(), e->type));
SetDParam(1, e->GetPower());
DrawString(left, right, y, STR_PURCHASE_INFO_SPEED_POWER);
y += GetCharacterHeight(FS_NORMAL);
/* Max tractive effort - not applicable if old acceleration or maglev */
if (_settings_game.vehicle.train_acceleration_model != AM_ORIGINAL && GetRailTypeInfo(rvi->railtype)->acceleration_type != 2) {
SetDParam(0, e->GetDisplayMaxTractiveEffort());
DrawString(left, right, y, STR_PURCHASE_INFO_MAX_TE);
y += GetCharacterHeight(FS_NORMAL);
}
/* Running cost */
if (rvi->running_cost_class != INVALID_PRICE) {
SetDParam(0, e->GetRunningCost());
DrawString(left, right, y, STR_PURCHASE_INFO_RUNNINGCOST);
y += GetCharacterHeight(FS_NORMAL);
}
/* Powered wagons power - Powered wagons extra weight */
if (rvi->pow_wag_power != 0) {
SetDParam(0, rvi->pow_wag_power);
SetDParam(1, rvi->pow_wag_weight);
DrawString(left, right, y, STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT);
y += GetCharacterHeight(FS_NORMAL);
}
return y;
}
/* Draw road vehicle specific details */
static int DrawRoadVehPurchaseInfo(int left, int right, int y, EngineID engine_number, TestedEngineDetails &te)
{
const Engine *e = Engine::Get(engine_number);
if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) {
/* Purchase Cost */
if (te.cost != 0) {
SetDParam(0, e->GetCost() + te.cost);
SetDParam(1, te.cost);
DrawString(left, right, y, STR_PURCHASE_INFO_COST_REFIT);
} else {
SetDParam(0, e->GetCost());
DrawString(left, right, y, STR_PURCHASE_INFO_COST);
}
y += GetCharacterHeight(FS_NORMAL);
/* Road vehicle weight - (including cargo) */
int16_t weight = e->GetDisplayWeight();
SetDParam(0, weight);
SetDParam(1, GetCargoWeight(te.all_capacities, VEH_ROAD) + weight);
DrawString(left, right, y, STR_PURCHASE_INFO_WEIGHT_CWEIGHT);
y += GetCharacterHeight(FS_NORMAL);
/* Max speed - Engine power */
SetDParam(0, PackVelocity(e->GetDisplayMaxSpeed(), e->type));
SetDParam(1, e->GetPower());
DrawString(left, right, y, STR_PURCHASE_INFO_SPEED_POWER);
y += GetCharacterHeight(FS_NORMAL);
/* Max tractive effort */
SetDParam(0, e->GetDisplayMaxTractiveEffort());
DrawString(left, right, y, STR_PURCHASE_INFO_MAX_TE);
y += GetCharacterHeight(FS_NORMAL);
} else {
/* Purchase cost - Max speed */
if (te.cost != 0) {
SetDParam(0, e->GetCost() + te.cost);
SetDParam(1, te.cost);
SetDParam(2, PackVelocity(e->GetDisplayMaxSpeed(), e->type));
DrawString(left, right, y, STR_PURCHASE_INFO_COST_REFIT_SPEED);
} else {
SetDParam(0, e->GetCost());
SetDParam(1, PackVelocity(e->GetDisplayMaxSpeed(), e->type));
DrawString(left, right, y, STR_PURCHASE_INFO_COST_SPEED);
}
y += GetCharacterHeight(FS_NORMAL);
}
/* Running cost */
SetDParam(0, e->GetRunningCost());
DrawString(left, right, y, STR_PURCHASE_INFO_RUNNINGCOST);
y += GetCharacterHeight(FS_NORMAL);
return y;
}
/* Draw ship specific details */
static int DrawShipPurchaseInfo(int left, int right, int y, EngineID engine_number, bool refittable, TestedEngineDetails &te)
{
const Engine *e = Engine::Get(engine_number);
/* Purchase cost - Max speed */
uint raw_speed = e->GetDisplayMaxSpeed();
uint ocean_speed = e->u.ship.ApplyWaterClassSpeedFrac(raw_speed, true);
uint canal_speed = e->u.ship.ApplyWaterClassSpeedFrac(raw_speed, false);
if (ocean_speed == canal_speed) {
if (te.cost != 0) {
SetDParam(0, e->GetCost() + te.cost);
SetDParam(1, te.cost);
SetDParam(2, PackVelocity(ocean_speed, e->type));
DrawString(left, right, y, STR_PURCHASE_INFO_COST_REFIT_SPEED);
} else {
SetDParam(0, e->GetCost());
SetDParam(1, PackVelocity(ocean_speed, e->type));
DrawString(left, right, y, STR_PURCHASE_INFO_COST_SPEED);
}
y += GetCharacterHeight(FS_NORMAL);
} else {
if (te.cost != 0) {
SetDParam(0, e->GetCost() + te.cost);
SetDParam(1, te.cost);
DrawString(left, right, y, STR_PURCHASE_INFO_COST_REFIT);
} else {
SetDParam(0, e->GetCost());
DrawString(left, right, y, STR_PURCHASE_INFO_COST);
}
y += GetCharacterHeight(FS_NORMAL);
SetDParam(0, PackVelocity(ocean_speed, e->type));
DrawString(left, right, y, STR_PURCHASE_INFO_SPEED_OCEAN);
y += GetCharacterHeight(FS_NORMAL);
SetDParam(0, PackVelocity(canal_speed, e->type));
DrawString(left, right, y, STR_PURCHASE_INFO_SPEED_CANAL);
y += GetCharacterHeight(FS_NORMAL);
}
/* Cargo type + capacity */
SetDParam(0, te.cargo);
SetDParam(1, te.capacity);
SetDParam(2, refittable ? STR_PURCHASE_INFO_REFITTABLE : STR_EMPTY);
DrawString(left, right, y, STR_PURCHASE_INFO_CAPACITY);
y += GetCharacterHeight(FS_NORMAL);
/* Running cost */
SetDParam(0, e->GetRunningCost());
DrawString(left, right, y, STR_PURCHASE_INFO_RUNNINGCOST);
y += GetCharacterHeight(FS_NORMAL);
return y;
}
/**
* Draw aircraft specific details in the buy window.
* @param left Left edge of the window to draw in.
* @param right Right edge of the window to draw in.
* @param y Top of the area to draw in.
* @param engine_number Engine to display.
* @param refittable If set, the aircraft can be refitted.
* @return Bottom of the used area.
*/
static int DrawAircraftPurchaseInfo(int left, int right, int y, EngineID engine_number, bool refittable, TestedEngineDetails &te)
{
const Engine *e = Engine::Get(engine_number);
/* Purchase cost - Max speed */
if (te.cost != 0) {
SetDParam(0, e->GetCost() + te.cost);
SetDParam(1, te.cost);
SetDParam(2, PackVelocity(e->GetDisplayMaxSpeed(), e->type));
DrawString(left, right, y, STR_PURCHASE_INFO_COST_REFIT_SPEED);
} else {
SetDParam(0, e->GetCost());
SetDParam(1, PackVelocity(e->GetDisplayMaxSpeed(), e->type));
DrawString(left, right, y, STR_PURCHASE_INFO_COST_SPEED);
}
y += GetCharacterHeight(FS_NORMAL);
/* Cargo capacity */
if (te.mail_capacity > 0) {
SetDParam(0, te.cargo);
SetDParam(1, te.capacity);
SetDParam(2, CT_MAIL);
SetDParam(3, te.mail_capacity);
DrawString(left, right, y, STR_PURCHASE_INFO_AIRCRAFT_CAPACITY);
} else {
/* Note, if the default capacity is selected by the refit capacity
* callback, then the capacity shown is likely to be incorrect. */
SetDParam(0, te.cargo);
SetDParam(1, te.capacity);
SetDParam(2, refittable ? STR_PURCHASE_INFO_REFITTABLE : STR_EMPTY);
DrawString(left, right, y, STR_PURCHASE_INFO_CAPACITY);
}
y += GetCharacterHeight(FS_NORMAL);
/* Running cost */
SetDParam(0, e->GetRunningCost());
DrawString(left, right, y, STR_PURCHASE_INFO_RUNNINGCOST);
y += GetCharacterHeight(FS_NORMAL);
/* Aircraft type */
SetDParam(0, e->GetAircraftTypeText());
DrawString(left, right, y, STR_PURCHASE_INFO_AIRCRAFT_TYPE);
y += GetCharacterHeight(FS_NORMAL);
/* Aircraft range, if available. */
uint16_t range = e->GetRange();
if (range != 0) {
SetDParam(0, range);
DrawString(left, right, y, STR_PURCHASE_INFO_AIRCRAFT_RANGE);
y += GetCharacterHeight(FS_NORMAL);
}
return y;
}
/**
* Try to get the NewGRF engine additional text callback as an optional std::string.
* @param engine The engine whose additional text to get.
* @return The std::string if present, otherwise std::nullopt.
*/
static std::optional<std::string> GetNewGRFAdditionalText(EngineID engine)
{
uint16_t callback = GetVehicleCallback(CBID_VEHICLE_ADDITIONAL_TEXT, 0, 0, engine, nullptr);
if (callback == CALLBACK_FAILED || callback == 0x400) return std::nullopt;
const GRFFile *grffile = Engine::Get(engine)->GetGRF();
assert(grffile != nullptr);
if (callback > 0x400) {
ErrorUnknownCallbackResult(grffile->grfid, CBID_VEHICLE_ADDITIONAL_TEXT, callback);
return std::nullopt;
}
StartTextRefStackUsage(grffile, 6);
std::string result = GetString(GetGRFStringID(grffile->grfid, 0xD000 + callback));
StopTextRefStackUsage();
return result;
}
/**
* Display additional text from NewGRF in the purchase information window
* @param left Left border of text bounding box
* @param right Right border of text bounding box
* @param y Top border of text bounding box
* @param engine Engine to query the additional purchase information for
* @return Bottom border of text bounding box
*/
static uint ShowAdditionalText(int left, int right, int y, EngineID engine)
{
auto text = GetNewGRFAdditionalText(engine);
if (!text) return y;
return DrawStringMultiLine(left, right, y, INT32_MAX, *text, TC_BLACK);
}
void TestedEngineDetails::FillDefaultCapacities(const Engine *e)
{
this->cargo = e->GetDefaultCargoType();
if (e->type == VEH_TRAIN || e->type == VEH_ROAD) {
this->all_capacities = GetCapacityOfArticulatedParts(e->index);
this->capacity = this->all_capacities[this->cargo];
this->mail_capacity = 0;
} else {
this->capacity = e->GetDisplayDefaultCapacity(&this->mail_capacity);
this->all_capacities[this->cargo] = this->capacity;
this->all_capacities[CT_MAIL] = this->mail_capacity;
}
if (this->all_capacities.GetCount() == 0) this->cargo = INVALID_CARGO;
}
/**
* Draw the purchase info details of a vehicle at a given location.
* @param left,right,y location where to draw the info
* @param engine_number the engine of which to draw the info of
* @return y after drawing all the text
*/
int DrawVehiclePurchaseInfo(int left, int right, int y, EngineID engine_number, TestedEngineDetails &te)
{
const Engine *e = Engine::Get(engine_number);
TimerGameCalendar::YearMonthDay ymd = TimerGameCalendar::ConvertDateToYMD(e->intro_date);
bool refittable = IsArticulatedVehicleRefittable(engine_number);
bool articulated_cargo = false;
switch (e->type) {
default: NOT_REACHED();
case VEH_TRAIN:
if (e->u.rail.railveh_type == RAILVEH_WAGON) {
y = DrawRailWagonPurchaseInfo(left, right, y, engine_number, &e->u.rail, te);
} else {
y = DrawRailEnginePurchaseInfo(left, right, y, engine_number, &e->u.rail, te);
}
articulated_cargo = true;
break;
case VEH_ROAD:
y = DrawRoadVehPurchaseInfo(left, right, y, engine_number, te);
articulated_cargo = true;
break;
case VEH_SHIP:
y = DrawShipPurchaseInfo(left, right, y, engine_number, refittable, te);
break;
case VEH_AIRCRAFT:
y = DrawAircraftPurchaseInfo(left, right, y, engine_number, refittable, te);
break;
}
if (articulated_cargo) {
/* Cargo type + capacity, or N/A */
int new_y = DrawCargoCapacityInfo(left, right, y, te, refittable);
if (new_y == y) {
SetDParam(0, INVALID_CARGO);
SetDParam(2, STR_EMPTY);
DrawString(left, right, y, STR_PURCHASE_INFO_CAPACITY);
y += GetCharacterHeight(FS_NORMAL);
} else {
y = new_y;
}
}
/* Draw details that apply to all types except rail wagons. */
if (e->type != VEH_TRAIN || e->u.rail.railveh_type != RAILVEH_WAGON) {
/* Design date - Life length */
SetDParam(0, ymd.year);
SetDParam(1, TimerGameCalendar::DateToYear(e->GetLifeLengthInDays()));
DrawString(left, right, y, STR_PURCHASE_INFO_DESIGNED_LIFE);
y += GetCharacterHeight(FS_NORMAL);
/* Reliability */
SetDParam(0, ToPercent16(e->reliability));
DrawString(left, right, y, STR_PURCHASE_INFO_RELIABILITY);
y += GetCharacterHeight(FS_NORMAL);
}
if (refittable) y = ShowRefitOptionsList(left, right, y, engine_number);
/* Additional text from NewGRF */
y = ShowAdditionalText(left, right, y, engine_number);
/* The NewGRF's name which the vehicle comes from */
const GRFConfig *config = GetGRFConfig(e->GetGRFID());
if (_settings_client.gui.show_newgrf_name && config != nullptr)
{
DrawString(left, right, y, config->GetName(), TC_BLACK);
y += GetCharacterHeight(FS_NORMAL);
}
return y;
}
/**
* Engine drawing loop
* @param type Type of vehicle (VEH_*)
* @param r The Rect of the list
* @param eng_list What engines to draw
* @param min where to start in the list
* @param max where in the list to end
* @param selected_id what engine to highlight as selected, if any
* @param show_count Whether to show the amount of engines or not
* @param selected_group the group to list the engines of
*/
void DrawEngineList(VehicleType type, const Rect &r, const GUIEngineList &eng_list, uint16_t min, uint16_t max, EngineID selected_id, bool show_count, GroupID selected_group)
{
static const int sprite_y_offsets[] = { -1, -1, -2, -2 };
/* Obligatory sanity checks! */
assert(max <= eng_list.size());
bool rtl = _current_text_dir == TD_RTL;
int step_size = GetEngineListHeight(type);
int sprite_left = GetVehicleImageCellSize(type, EIT_PURCHASE).extend_left;
int sprite_right = GetVehicleImageCellSize(type, EIT_PURCHASE).extend_right;
int sprite_width = sprite_left + sprite_right;
int circle_width = std::max(GetScaledSpriteSize(SPR_CIRCLE_FOLDED).width, GetScaledSpriteSize(SPR_CIRCLE_UNFOLDED).width);
int linecolour = _colour_gradient[COLOUR_ORANGE][4];
Rect ir = r.WithHeight(step_size).Shrink(WidgetDimensions::scaled.matrix);
int sprite_y_offset = ScaleSpriteTrad(sprite_y_offsets[type]) + ir.Height() / 2;
Dimension replace_icon = {0, 0};
int count_width = 0;
if (show_count) {
replace_icon = GetSpriteSize(SPR_GROUP_REPLACE_ACTIVE);
uint biggest_num_engines = 0;
for (auto i = min; i < max; i++) {
const auto &item = eng_list[i];
const uint num_engines = GetGroupNumEngines(_local_company, selected_group, item.engine_id);
biggest_num_engines = std::max(biggest_num_engines, num_engines);
}
SetDParam(0, biggest_num_engines);
count_width = GetStringBoundingBox(STR_JUST_COMMA, FS_SMALL).width;
}
Rect tr = ir.Indent(circle_width + WidgetDimensions::scaled.hsep_normal + sprite_width + WidgetDimensions::scaled.hsep_wide, rtl); // Name position
Rect cr = tr.Indent(replace_icon.width + WidgetDimensions::scaled.hsep_wide, !rtl).WithWidth(count_width, !rtl); // Count position
Rect rr = tr.WithWidth(replace_icon.width, !rtl); // Replace icon position
if (show_count) tr = tr.Indent(count_width + WidgetDimensions::scaled.hsep_normal + replace_icon.width + WidgetDimensions::scaled.hsep_wide, !rtl);
int normal_text_y_offset = (ir.Height() - GetCharacterHeight(FS_NORMAL)) / 2;
int small_text_y_offset = ir.Height() - GetCharacterHeight(FS_SMALL);
int replace_icon_y_offset = (ir.Height() - replace_icon.height) / 2;
int y = ir.top;
for (; min < max; min++, y += step_size) {
const auto &item = eng_list[min];
uint indent = item.indent * WidgetDimensions::scaled.hsep_indent;
bool has_variants = (item.flags & EngineDisplayFlags::HasVariants) != EngineDisplayFlags::None;
bool is_folded = (item.flags & EngineDisplayFlags::IsFolded) != EngineDisplayFlags::None;
bool shaded = (item.flags & EngineDisplayFlags::Shaded) != EngineDisplayFlags::None;
/* Note: num_engines is only used in the autoreplace GUI, so it is correct to use _local_company here. */
const uint num_engines = GetGroupNumEngines(_local_company, selected_group, item.engine_id);
const Engine *e = Engine::Get(item.engine_id);
bool hidden = HasBit(e->company_hidden, _local_company);
StringID str = hidden ? STR_HIDDEN_ENGINE_NAME : STR_ENGINE_NAME;
TextColour tc = (item.engine_id == selected_id) ? TC_WHITE : ((hidden | shaded) ? (TC_GREY | TC_FORCED | TC_NO_SHADE) : TC_BLACK);
if (show_count) {
/* relies on show_count to find 'Vehicle in use' panel of autoreplace window */
SetDParam(0, PackEngineNameDParam(item.engine_id, EngineNameContext::AutoreplaceVehicleInUse, item.indent));
} else {
SetDParam(0, PackEngineNameDParam(item.engine_id, EngineNameContext::PurchaseList, item.indent));
}
Rect itr = tr.Indent(indent, rtl);
DrawString(itr.left, itr.right, y + normal_text_y_offset, str, tc);
int sprite_x = ir.Indent(indent + circle_width + WidgetDimensions::scaled.hsep_normal, rtl).WithWidth(sprite_width, rtl).left + sprite_left;
DrawVehicleEngine(r.left, r.right, sprite_x, y + sprite_y_offset, item.engine_id, (show_count && num_engines == 0) ? PALETTE_CRASH : GetEnginePalette(item.engine_id, _local_company), EIT_PURCHASE);
if (show_count) {
SetDParam(0, num_engines);
DrawString(cr.left, cr.right, y + small_text_y_offset, STR_JUST_COMMA, TC_BLACK, SA_RIGHT | SA_FORCE, false, FS_SMALL);
if (EngineHasReplacementForCompany(Company::Get(_local_company), item.engine_id, selected_group)) DrawSprite(SPR_GROUP_REPLACE_ACTIVE, num_engines == 0 ? PALETTE_CRASH : PAL_NONE, rr.left, y + replace_icon_y_offset);
}
if (has_variants) {
Rect fr = ir.Indent(indent, rtl).WithWidth(circle_width, rtl);
DrawSpriteIgnorePadding(is_folded ? SPR_CIRCLE_FOLDED : SPR_CIRCLE_UNFOLDED, PAL_NONE, {fr.left, y, fr.right, y + ir.Height() - 1}, SA_CENTER);
}
if (indent > 0) {
/* Draw tree lines */
Rect fr = ir.Indent(indent - WidgetDimensions::scaled.hsep_indent, rtl).WithWidth(circle_width, rtl);
int ycenter = y + normal_text_y_offset + GetCharacterHeight(FS_NORMAL) / 2;
bool continues = (min + 1U) < eng_list.size() && eng_list[min + 1].indent == item.indent;
GfxDrawLine(fr.left + circle_width / 2, y - WidgetDimensions::scaled.matrix.top, fr.left + circle_width / 2, continues ? y - WidgetDimensions::scaled.matrix.top + step_size - 1 : ycenter, linecolour, WidgetDimensions::scaled.fullbevel.top);
GfxDrawLine(fr.left + circle_width / 2, ycenter, fr.right, ycenter, linecolour, WidgetDimensions::scaled.fullbevel.top);
}
}
}
/**
* Display the dropdown for the vehicle sort criteria.
* @param w Parent window (holds the dropdown button).
* @param vehicle_type %Vehicle type being sorted.
* @param selected Currently selected sort criterium.
* @param button Widget button.
*/
void DisplayVehicleSortDropDown(Window *w, VehicleType vehicle_type, int selected, WidgetID button)
{
uint32_t hidden_mask = 0;
/* Disable sorting by power or tractive effort when the original acceleration model for road vehicles is being used. */
if (vehicle_type == VEH_ROAD && _settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL) {
SetBit(hidden_mask, 3); // power
SetBit(hidden_mask, 4); // tractive effort
SetBit(hidden_mask, 8); // power by running costs
}
/* Disable sorting by tractive effort when the original acceleration model for trains is being used. */
if (vehicle_type == VEH_TRAIN && _settings_game.vehicle.train_acceleration_model == AM_ORIGINAL) {
SetBit(hidden_mask, 4); // tractive effort
}
ShowDropDownMenu(w, _engine_sort_listing[vehicle_type], selected, button, 0, hidden_mask);
}
/** Enum referring to the Hotkeys in the build vehicle window */
enum BuildVehicleHotkeys {
BVHK_FOCUS_FILTER_BOX, ///< Focus the edit box for editing the filter string
};
/** GUI for building vehicles. */
struct BuildVehicleWindow : Window {
VehicleType vehicle_type; ///< Type of vehicles shown in the window.
union {
RailType railtype; ///< Rail type to show, or #INVALID_RAILTYPE.
RoadType roadtype; ///< Road type to show, or #INVALID_ROADTYPE.
} filter; ///< Filter to apply.
bool descending_sort_order; ///< Sort direction, @see _engine_sort_direction
byte sort_criteria; ///< Current sort criterium.
bool show_hidden_engines; ///< State of the 'show hidden engines' button.
bool listview_mode; ///< If set, only display the available vehicles and do not show a 'build' button.
EngineID sel_engine; ///< Currently selected engine, or #INVALID_ENGINE
EngineID rename_engine; ///< Engine being renamed.
GUIEngineList eng_list;
CargoID cargo_filter_criteria; ///< Selected cargo filter
int details_height; ///< Minimal needed height of the details panels, in text lines (found so far).
Scrollbar *vscroll;
TestedEngineDetails te; ///< Tested cost and capacity after refit.
StringFilter string_filter; ///< Filter for vehicle name
QueryString vehicle_editbox; ///< Filter editbox
void SetBuyVehicleText()
{
NWidgetCore *widget = this->GetWidget<NWidgetCore>(WID_BV_BUILD);
bool refit = this->sel_engine != INVALID_ENGINE && this->cargo_filter_criteria != CargoFilterCriteria::CF_ANY && this->cargo_filter_criteria != CargoFilterCriteria::CF_NONE && this->cargo_filter_criteria != CargoFilterCriteria::CF_ENGINES;
if (refit) refit = Engine::Get(this->sel_engine)->GetDefaultCargoType() != this->cargo_filter_criteria;
if (refit) {
widget->widget_data = STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON + this->vehicle_type;
widget->tool_tip = STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_TOOLTIP + this->vehicle_type;
} else {
widget->widget_data = STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON + this->vehicle_type;
widget->tool_tip = STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP + this->vehicle_type;
}
}
void AddChildren(const GUIEngineList &source, EngineID parent, int indent)
{
for (const auto &item : source) {
if (item.variant_id != parent || item.engine_id == parent) continue;
const Engine *e = Engine::Get(item.engine_id);
EngineDisplayFlags flags = item.flags;
if (e->display_last_variant != INVALID_ENGINE) flags &= ~EngineDisplayFlags::Shaded;
this->eng_list.emplace_back(e->display_last_variant == INVALID_ENGINE ? item.engine_id : e->display_last_variant, item.engine_id, flags, indent);
/* Add variants if not folded */
if ((item.flags & (EngineDisplayFlags::HasVariants | EngineDisplayFlags::IsFolded)) == EngineDisplayFlags::HasVariants) {
/* Add this engine again as a child */
if ((item.flags & EngineDisplayFlags::Shaded) == EngineDisplayFlags::None) {
this->eng_list.emplace_back(item.engine_id, item.engine_id, EngineDisplayFlags::None, indent + 1);
}
AddChildren(source, item.engine_id, indent + 1);
}
}
}
BuildVehicleWindow(WindowDesc *desc, TileIndex tile, VehicleType type) : Window(desc), vehicle_editbox(MAX_LENGTH_VEHICLE_NAME_CHARS * MAX_CHAR_LENGTH, MAX_LENGTH_VEHICLE_NAME_CHARS)
{
this->vehicle_type = type;
this->listview_mode = tile == INVALID_TILE;
this->window_number = this->listview_mode ? (int)type : tile.base();
this->sel_engine = INVALID_ENGINE;
this->sort_criteria = _engine_sort_last_criteria[type];
this->descending_sort_order = _engine_sort_last_order[type];
this->show_hidden_engines = _engine_sort_show_hidden_engines[type];
this->UpdateFilterByTile();
this->CreateNestedTree();
this->vscroll = this->GetScrollbar(WID_BV_SCROLLBAR);
/* If we are just viewing the list of vehicles, we do not need the Build button.
* So we just hide it, and enlarge the Rename button by the now vacant place. */
if (this->listview_mode) this->GetWidget<NWidgetStacked>(WID_BV_BUILD_SEL)->SetDisplayedPlane(SZSP_NONE);
NWidgetCore *widget = this->GetWidget<NWidgetCore>(WID_BV_LIST);
widget->tool_tip = STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP + type;
widget = this->GetWidget<NWidgetCore>(WID_BV_SHOW_HIDE);
widget->tool_tip = STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP + type;
widget = this->GetWidget<NWidgetCore>(WID_BV_RENAME);
widget->widget_data = STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON + type;
widget->tool_tip = STR_BUY_VEHICLE_TRAIN_RENAME_TOOLTIP + type;
widget = this->GetWidget<NWidgetCore>(WID_BV_SHOW_HIDDEN_ENGINES);
widget->widget_data = STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN + type;
widget->tool_tip = STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP + type;
widget->SetLowered(this->show_hidden_engines);
this->details_height = ((this->vehicle_type == VEH_TRAIN) ? 10 : 9);
if (tile == INVALID_TILE) {
this->FinishInitNested(type);
} else {
this->FinishInitNested(tile);
}
this->querystrings[WID_BV_FILTER] = &this->vehicle_editbox;
this->vehicle_editbox.cancel_button = QueryString::ACTION_CLEAR;
this->owner = (tile != INVALID_TILE) ? GetTileOwner(tile) : _local_company;
this->eng_list.ForceRebuild();
this->GenerateBuildList(); // generate the list, since we need it in the next line
/* Select the first unshaded engine in the list as default when opening the window */
EngineID engine = INVALID_ENGINE;
auto it = std::find_if(this->eng_list.begin(), this->eng_list.end(), [&](GUIEngineListItem &item){ return (item.flags & EngineDisplayFlags::Shaded) == EngineDisplayFlags::None; });
if (it != this->eng_list.end()) engine = it->engine_id;
this->SelectEngine(engine);
}
/** Set the filter type according to the depot type */
void UpdateFilterByTile()
{
switch (this->vehicle_type) {
default: NOT_REACHED();
case VEH_TRAIN:
if (this->listview_mode) {
this->filter.railtype = INVALID_RAILTYPE;
} else {
this->filter.railtype = GetRailType(this->window_number);
}
break;
case VEH_ROAD:
if (this->listview_mode) {
this->filter.roadtype = INVALID_ROADTYPE;
} else {
this->filter.roadtype = GetRoadTypeRoad(this->window_number);
if (this->filter.roadtype == INVALID_ROADTYPE) {
this->filter.roadtype = GetRoadTypeTram(this->window_number);
}
}
break;
case VEH_SHIP:
case VEH_AIRCRAFT:
break;
}
}
StringID GetCargoFilterLabel(CargoID cid) const
{
switch (cid) {
case CargoFilterCriteria::CF_ANY: return STR_PURCHASE_INFO_ALL_TYPES;
case CargoFilterCriteria::CF_ENGINES: return STR_PURCHASE_INFO_ENGINES_ONLY;
case CargoFilterCriteria::CF_NONE: return STR_PURCHASE_INFO_NONE;
default: return CargoSpec::Get(cid)->name;
}
}
/** Populate the filter list and set the cargo filter criteria. */
void SetCargoFilterArray()
{
/* Set the last cargo filter criteria. */
this->cargo_filter_criteria = _engine_sort_last_cargo_criteria[this->vehicle_type];
if (this->cargo_filter_criteria < NUM_CARGO && !HasBit(_standard_cargo_mask, this->cargo_filter_criteria)) this->cargo_filter_criteria = CargoFilterCriteria::CF_ANY;
this->eng_list.SetFilterFuncs(_filter_funcs);
this->eng_list.SetFilterState(this->cargo_filter_criteria != CargoFilterCriteria::CF_ANY);
}
void SelectEngine(EngineID engine)
{
CargoID cargo = this->cargo_filter_criteria;
if (cargo == CargoFilterCriteria::CF_ANY || cargo == CargoFilterCriteria::CF_ENGINES || cargo == CargoFilterCriteria::CF_NONE) cargo = INVALID_CARGO;
this->sel_engine = engine;
this->SetBuyVehicleText();
if (this->sel_engine == INVALID_ENGINE) return;
const Engine *e = Engine::Get(this->sel_engine);
if (!this->listview_mode) {
/* Query for cost and refitted capacity */
auto [ret, veh_id, refit_capacity, refit_mail, cargo_capacities] = Command<CMD_BUILD_VEHICLE>::Do(DC_QUERY_COST, this->window_number, this->sel_engine, true, cargo, INVALID_CLIENT_ID);
if (ret.Succeeded()) {
this->te.cost = ret.GetCost() - e->GetCost();
this->te.capacity = refit_capacity;
this->te.mail_capacity = refit_mail;
this->te.cargo = !IsValidCargoID(cargo) ? e->GetDefaultCargoType() : cargo;
this->te.all_capacities = cargo_capacities;
return;
}
}
/* Purchase test was not possible or failed, fill in the defaults instead. */
this->te.cost = 0;
this->te.FillDefaultCapacities(e);
}
void OnInit() override
{
this->SetCargoFilterArray();
}
/** Filter the engine list against the currently selected cargo filter */
void FilterEngineList()
{
this->eng_list.Filter(this->cargo_filter_criteria);
if (0 == this->eng_list.size()) { // no engine passed through the filter, invalidate the previously selected engine
this->SelectEngine(INVALID_ENGINE);
} else if (std::find(this->eng_list.begin(), this->eng_list.end(), this->sel_engine) == this->eng_list.end()) { // previously selected engine didn't pass the filter, select the first engine of the list
this->SelectEngine(this->eng_list[0].engine_id);
}
}
/** Filter a single engine */
bool FilterSingleEngine(EngineID eid)
{
GUIEngineListItem item = {eid, eid, EngineDisplayFlags::None, 0};
return CargoAndEngineFilter(&item, this->cargo_filter_criteria);
}
/** Filter by name and NewGRF extra text */
bool FilterByText(const Engine *e)
{
/* Do not filter if the filter text box is empty */
if (this->string_filter.IsEmpty()) return true;
/* Filter engine name */
this->string_filter.ResetState();
SetDParam(0, PackEngineNameDParam(e->index, EngineNameContext::PurchaseList));
this->string_filter.AddLine(GetString(STR_ENGINE_NAME));
/* Filter NewGRF extra text */
auto text = GetNewGRFAdditionalText(e->index);
if (text) this->string_filter.AddLine(*text);
return this->string_filter.GetState();
}
/* Figure out what train EngineIDs to put in the list */
void GenerateBuildTrainList(GUIEngineList &list)
{
std::vector<EngineID> variants;
EngineID sel_id = INVALID_ENGINE;
size_t num_engines = 0;
list.clear();
/* Make list of all available train engines and wagons.
* Also check to see if the previously selected engine is still available,
* and if not, reset selection to INVALID_ENGINE. This could be the case
* when engines become obsolete and are removed */
for (const Engine *e : Engine::IterateType(VEH_TRAIN)) {
if (!this->show_hidden_engines && e->IsVariantHidden(_local_company)) continue;
EngineID eid = e->index;
const RailVehicleInfo *rvi = &e->u.rail;
if (this->filter.railtype != INVALID_RAILTYPE && !HasPowerOnRail(rvi->railtype, this->filter.railtype)) continue;
if (!IsEngineBuildable(eid, VEH_TRAIN, _local_company)) continue;
/* Filter now! So num_engines and num_wagons is valid */
if (!FilterSingleEngine(eid)) continue;
/* Filter by name or NewGRF extra text */
if (!FilterByText(e)) continue;
list.emplace_back(eid, e->info.variant_id, e->display_flags, 0);
if (rvi->railveh_type != RAILVEH_WAGON) num_engines++;
/* Add all parent variants of this engine to the variant list */
EngineID parent = e->info.variant_id;
while (parent != INVALID_ENGINE) {
variants.push_back(parent);
parent = Engine::Get(parent)->info.variant_id;
}
if (eid == this->sel_engine) sel_id = eid;
}
/* ensure primary engine of variant group is in list */
for (const auto &variant : variants) {
if (std::find(list.begin(), list.end(), variant) == list.end()) {
const Engine *e = Engine::Get(variant);
list.emplace_back(variant, e->info.variant_id, e->display_flags | EngineDisplayFlags::Shaded, 0);
if (e->u.rail.railveh_type != RAILVEH_WAGON) num_engines++;
}
}
this->SelectEngine(sel_id);
/* invalidate cached values for name sorter - engine names could change */
_last_engine[0] = _last_engine[1] = INVALID_ENGINE;
/* make engines first, and then wagons, sorted by selected sort_criteria */
_engine_sort_direction = false;
EngList_Sort(list, TrainEnginesThenWagonsSorter);
/* and then sort engines */
_engine_sort_direction = this->descending_sort_order;
EngList_SortPartial(list, _engine_sort_functions[0][this->sort_criteria], 0, num_engines);
/* and finally sort wagons */
EngList_SortPartial(list, _engine_sort_functions[0][this->sort_criteria], num_engines, list.size() - num_engines);
}
/* Figure out what road vehicle EngineIDs to put in the list */
void GenerateBuildRoadVehList()
{
EngineID sel_id = INVALID_ENGINE;
this->eng_list.clear();
for (const Engine *e : Engine::IterateType(VEH_ROAD)) {
if (!this->show_hidden_engines && e->IsVariantHidden(_local_company)) continue;
EngineID eid = e->index;
if (!IsEngineBuildable(eid, VEH_ROAD, _local_company)) continue;
if (this->filter.roadtype != INVALID_ROADTYPE && !HasPowerOnRoad(e->u.road.roadtype, this->filter.roadtype)) continue;
/* Filter by name or NewGRF extra text */
if (!FilterByText(e)) continue;
this->eng_list.emplace_back(eid, e->info.variant_id, e->display_flags, 0);
if (eid == this->sel_engine) sel_id = eid;
}
this->SelectEngine(sel_id);
}
/* Figure out what ship EngineIDs to put in the list */
void GenerateBuildShipList()
{
EngineID sel_id = INVALID_ENGINE;
this->eng_list.clear();
for (const Engine *e : Engine::IterateType(VEH_SHIP)) {
if (!this->show_hidden_engines && e->IsVariantHidden(_local_company)) continue;
EngineID eid = e->index;
if (!IsEngineBuildable(eid, VEH_SHIP, _local_company)) continue;
/* Filter by name or NewGRF extra text */
if (!FilterByText(e)) continue;
this->eng_list.emplace_back(eid, e->info.variant_id, e->display_flags, 0);
if (eid == this->sel_engine) sel_id = eid;
}
this->SelectEngine(sel_id);
}
/* Figure out what aircraft EngineIDs to put in the list */
void GenerateBuildAircraftList()
{
EngineID sel_id = INVALID_ENGINE;
this->eng_list.clear();
const Station *st = this->listview_mode ? nullptr : Station::GetByTile(this->window_number);
/* Make list of all available planes.
* Also check to see if the previously selected plane is still available,
* and if not, reset selection to INVALID_ENGINE. This could be the case
* when planes become obsolete and are removed */
for (const Engine *e : Engine::IterateType(VEH_AIRCRAFT)) {
if (!this->show_hidden_engines && e->IsVariantHidden(_local_company)) continue;
EngineID eid = e->index;
if (!IsEngineBuildable(eid, VEH_AIRCRAFT, _local_company)) continue;
/* First VEH_END window_numbers are fake to allow a window open for all different types at once */
if (!this->listview_mode && !CanVehicleUseStation(eid, st)) continue;
/* Filter by name or NewGRF extra text */
if (!FilterByText(e)) continue;
this->eng_list.emplace_back(eid, e->info.variant_id, e->display_flags, 0);
if (eid == this->sel_engine) sel_id = eid;
}
this->SelectEngine(sel_id);
}
/* Generate the list of vehicles */
void GenerateBuildList()
{
if (!this->eng_list.NeedRebuild()) return;
/* Update filter type in case the road/railtype of the depot got converted */
this->UpdateFilterByTile();
this->eng_list.clear();
GUIEngineList list;
switch (this->vehicle_type) {
default: NOT_REACHED();
case VEH_TRAIN:
this->GenerateBuildTrainList(list);
AddChildren(list, INVALID_ENGINE, 0);
this->eng_list.shrink_to_fit();
this->eng_list.RebuildDone();
return;
case VEH_ROAD:
this->GenerateBuildRoadVehList();
break;
case VEH_SHIP:
this->GenerateBuildShipList();
break;
case VEH_AIRCRAFT:
this->GenerateBuildAircraftList();
break;
}
this->FilterEngineList();
/* ensure primary engine of variant group is in list after filtering */
std::vector<EngineID> variants;
for (const auto &item : this->eng_list) {
EngineID parent = item.variant_id;
while (parent != INVALID_ENGINE) {
variants.push_back(parent);
parent = Engine::Get(parent)->info.variant_id;
}
}
for (const auto &variant : variants) {
if (std::find(this->eng_list.begin(), this->eng_list.end(), variant) == this->eng_list.end()) {
const Engine *e = Engine::Get(variant);
this->eng_list.emplace_back(variant, e->info.variant_id, e->display_flags | EngineDisplayFlags::Shaded, 0);
}
}
_engine_sort_direction = this->descending_sort_order;
EngList_Sort(this->eng_list, _engine_sort_functions[this->vehicle_type][this->sort_criteria]);
this->eng_list.swap(list);
AddChildren(list, INVALID_ENGINE, 0);
this->eng_list.shrink_to_fit();
this->eng_list.RebuildDone();
}
DropDownList BuildCargoDropDownList() const
{
DropDownList list;
/* Add item for disabling filtering. */
list.push_back(std::make_unique<DropDownListStringItem>(this->GetCargoFilterLabel(CargoFilterCriteria::CF_ANY), CargoFilterCriteria::CF_ANY, false));
/* Specific filters for trains. */
if (this->vehicle_type == VEH_TRAIN) {
/* Add item for locomotives only in case of trains. */
list.push_back(std::make_unique<DropDownListStringItem>(this->GetCargoFilterLabel(CargoFilterCriteria::CF_ENGINES), CargoFilterCriteria::CF_ENGINES, false));
/* Add item for vehicles not carrying anything, e.g. train engines.
* This could also be useful for eyecandy vehicles of other types, but is likely too confusing for joe, */
list.push_back(std::make_unique<DropDownListStringItem>(this->GetCargoFilterLabel(CargoFilterCriteria::CF_NONE), CargoFilterCriteria::CF_NONE, false));
}
/* Add cargos */
Dimension d = GetLargestCargoIconSize();
for (const CargoSpec *cs : _sorted_standard_cargo_specs) {
list.push_back(std::make_unique<DropDownListIconItem>(d, cs->GetCargoIcon(), PAL_NONE, cs->name, cs->Index(), false));
}
return list;
}
void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
{
switch (widget) {
case WID_BV_SORT_ASCENDING_DESCENDING:
this->descending_sort_order ^= true;
_engine_sort_last_order[this->vehicle_type] = this->descending_sort_order;
this->eng_list.ForceRebuild();
this->SetDirty();
break;
case WID_BV_SHOW_HIDDEN_ENGINES:
this->show_hidden_engines ^= true;
_engine_sort_show_hidden_engines[this->vehicle_type] = this->show_hidden_engines;
this->eng_list.ForceRebuild();
this->SetWidgetLoweredState(widget, this->show_hidden_engines);
this->SetDirty();
break;
case WID_BV_LIST: {
EngineID e = INVALID_ENGINE;
const auto it = this->vscroll->GetScrolledItemFromWidget(this->eng_list, pt.y, this, WID_BV_LIST);
if (it != this->eng_list.end()) {
const auto &item = *it;
const Rect r = this->GetWidget<NWidgetBase>(widget)->GetCurrentRect().Shrink(WidgetDimensions::scaled.matrix).WithWidth(WidgetDimensions::scaled.hsep_indent * (item.indent + 1), _current_text_dir == TD_RTL);
if ((item.flags & EngineDisplayFlags::HasVariants) != EngineDisplayFlags::None && IsInsideMM(r.left, r.right, pt.x)) {
/* toggle folded flag on engine */
assert(item.variant_id != INVALID_ENGINE);
Engine *engine = Engine::Get(item.variant_id);
engine->display_flags ^= EngineDisplayFlags::IsFolded;
InvalidateWindowData(WC_REPLACE_VEHICLE, this->vehicle_type, 0); // Update the autoreplace window
InvalidateWindowClassesData(WC_BUILD_VEHICLE); // The build windows needs updating as well
return;
}
if ((item.flags & EngineDisplayFlags::Shaded) == EngineDisplayFlags::None) e = item.engine_id;
}
this->SelectEngine(e);
this->SetDirty();
if (_ctrl_pressed) {
this->OnClick(pt, WID_BV_SHOW_HIDE, 1);
} else if (click_count > 1 && !this->listview_mode) {
this->OnClick(pt, WID_BV_BUILD, 1);
}
break;
}
case WID_BV_SORT_DROPDOWN: // Select sorting criteria dropdown menu
DisplayVehicleSortDropDown(this, this->vehicle_type, this->sort_criteria, WID_BV_SORT_DROPDOWN);
break;
case WID_BV_CARGO_FILTER_DROPDOWN: // Select cargo filtering criteria dropdown menu
ShowDropDownList(this, this->BuildCargoDropDownList(), this->cargo_filter_criteria, widget);
break;
case WID_BV_SHOW_HIDE: {
const Engine *e = (this->sel_engine == INVALID_ENGINE) ? nullptr : Engine::Get(this->sel_engine);
if (e != nullptr) {
Command<CMD_SET_VEHICLE_VISIBILITY>::Post(this->sel_engine, !e->IsHidden(_current_company));
}
break;
}
case WID_BV_BUILD: {
EngineID sel_eng = this->sel_engine;
if (sel_eng != INVALID_ENGINE) {
CargoID cargo = this->cargo_filter_criteria;
if (cargo == CargoFilterCriteria::CF_ANY || cargo == CargoFilterCriteria::CF_ENGINES || cargo == CargoFilterCriteria::CF_NONE) cargo = INVALID_CARGO;
if (this->vehicle_type == VEH_TRAIN && RailVehInfo(sel_eng)->railveh_type == RAILVEH_WAGON) {
Command<CMD_BUILD_VEHICLE>::Post(GetCmdBuildVehMsg(this->vehicle_type), CcBuildWagon, this->window_number, sel_eng, true, cargo, INVALID_CLIENT_ID);
} else {
Command<CMD_BUILD_VEHICLE>::Post(GetCmdBuildVehMsg(this->vehicle_type), CcBuildPrimaryVehicle, this->window_number, sel_eng, true, cargo, INVALID_CLIENT_ID);
}
/* Update last used variant in hierarchy and refresh if necessary. */
bool refresh = false;
EngineID parent = sel_eng;
while (parent != INVALID_ENGINE) {
Engine *e = Engine::Get(parent);
refresh |= (e->display_last_variant != sel_eng);
e->display_last_variant = sel_eng;
parent = e->info.variant_id;
}
if (refresh) {
InvalidateWindowData(WC_REPLACE_VEHICLE, this->vehicle_type, 0); // Update the autoreplace window
InvalidateWindowClassesData(WC_BUILD_VEHICLE); // The build windows needs updating as well
return;
}
}
break;
}
case WID_BV_RENAME: {
EngineID sel_eng = this->sel_engine;
if (sel_eng != INVALID_ENGINE) {
this->rename_engine = sel_eng;
SetDParam(0, PackEngineNameDParam(sel_eng, EngineNameContext::Generic));
ShowQueryString(STR_ENGINE_NAME, STR_QUERY_RENAME_TRAIN_TYPE_CAPTION + this->vehicle_type, MAX_LENGTH_ENGINE_NAME_CHARS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT | QSF_LEN_IN_CHARS);
}
break;
}
}
}
/**
* Some data on this window has become invalid.
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
{
if (!gui_scope) return;
/* When switching to original acceleration model for road vehicles, clear the selected sort criteria if it is not available now. */
if (this->vehicle_type == VEH_ROAD &&
_settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL &&
this->sort_criteria > 7) {
this->sort_criteria = 0;
_engine_sort_last_criteria[VEH_ROAD] = 0;
}
this->eng_list.ForceRebuild();
}
void SetStringParameters(WidgetID widget) const override
{
switch (widget) {
case WID_BV_CAPTION:
if (this->vehicle_type == VEH_TRAIN && !this->listview_mode) {
const RailTypeInfo *rti = GetRailTypeInfo(this->filter.railtype);
SetDParam(0, rti->strings.build_caption);
} else if (this->vehicle_type == VEH_ROAD && !this->listview_mode) {
const RoadTypeInfo *rti = GetRoadTypeInfo(this->filter.roadtype);
SetDParam(0, rti->strings.build_caption);
} else {
SetDParam(0, (this->listview_mode ? STR_VEHICLE_LIST_AVAILABLE_TRAINS : STR_BUY_VEHICLE_TRAIN_ALL_CAPTION) + this->vehicle_type);
}
break;
case WID_BV_SORT_DROPDOWN:
SetDParam(0, _engine_sort_listing[this->vehicle_type][this->sort_criteria]);
break;
case WID_BV_CARGO_FILTER_DROPDOWN:
SetDParam(0, this->GetCargoFilterLabel(this->cargo_filter_criteria));
break;
case WID_BV_SHOW_HIDE: {
const Engine *e = (this->sel_engine == INVALID_ENGINE) ? nullptr : Engine::Get(this->sel_engine);
if (e != nullptr && e->IsHidden(_local_company)) {
SetDParam(0, STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON + this->vehicle_type);
} else {
SetDParam(0, STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON + this->vehicle_type);
}
break;
}
}
}
void UpdateWidgetSize(WidgetID widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
{
switch (widget) {
case WID_BV_LIST:
resize->height = GetEngineListHeight(this->vehicle_type);
size->height = 3 * resize->height;
size->width = std::max(size->width, GetVehicleImageCellSize(this->vehicle_type, EIT_PURCHASE).extend_left + GetVehicleImageCellSize(this->vehicle_type, EIT_PURCHASE).extend_right + 165) + padding.width;
break;
case WID_BV_PANEL:
size->height = GetCharacterHeight(FS_NORMAL) * this->details_height + padding.height;
break;
case WID_BV_SORT_ASCENDING_DESCENDING: {
Dimension d = GetStringBoundingBox(this->GetWidget<NWidgetCore>(widget)->widget_data);
d.width += padding.width + Window::SortButtonWidth() * 2; // Doubled since the string is centred and it also looks better.
d.height += padding.height;
*size = maxdim(*size, d);
break;
}
case WID_BV_CARGO_FILTER_DROPDOWN:
size->width = std::max(size->width, GetDropDownListDimension(this->BuildCargoDropDownList()).width + padding.width);
break;
case WID_BV_BUILD:
*size = GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON + this->vehicle_type);
*size = maxdim(*size, GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON + this->vehicle_type));
size->width += padding.width;
size->height += padding.height;
break;
case WID_BV_SHOW_HIDE:
*size = GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON + this->vehicle_type);
*size = maxdim(*size, GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON + this->vehicle_type));
size->width += padding.width;
size->height += padding.height;
break;
}
}
void DrawWidget(const Rect &r, WidgetID widget) const override
{
switch (widget) {
case WID_BV_LIST:
DrawEngineList(
this->vehicle_type,
r,
this->eng_list,
this->vscroll->GetPosition(),
static_cast<uint16_t>(std::min<size_t>(this->vscroll->GetPosition() + this->vscroll->GetCapacity(), this->eng_list.size())),
this->sel_engine,
false,
DEFAULT_GROUP
);
break;
case WID_BV_SORT_ASCENDING_DESCENDING:
this->DrawSortButtonState(WID_BV_SORT_ASCENDING_DESCENDING, this->descending_sort_order ? SBS_DOWN : SBS_UP);
break;
}
}
void OnPaint() override
{
this->GenerateBuildList();
this->vscroll->SetCount(this->eng_list.size());
this->SetWidgetsDisabledState(this->sel_engine == INVALID_ENGINE, WID_BV_SHOW_HIDE, WID_BV_BUILD);
/* Disable renaming engines in network games if you are not the server. */
this->SetWidgetDisabledState(WID_BV_RENAME, this->sel_engine == INVALID_ENGINE || (_networking && !_network_server));
this->DrawWidgets();
if (!this->IsShaded()) {
int needed_height = this->details_height;
/* Draw details panels. */
if (this->sel_engine != INVALID_ENGINE) {
const Rect r = this->GetWidget<NWidgetBase>(WID_BV_PANEL)->GetCurrentRect().Shrink(WidgetDimensions::scaled.frametext, WidgetDimensions::scaled.framerect);
int text_end = DrawVehiclePurchaseInfo(r.left, r.right, r.top, this->sel_engine, this->te);
needed_height = std::max(needed_height, (text_end - r.top) / GetCharacterHeight(FS_NORMAL));
}
if (needed_height != this->details_height) { // Details window are not high enough, enlarge them.
int resize = needed_height - this->details_height;
this->details_height = needed_height;
this->ReInit(0, resize * GetCharacterHeight(FS_NORMAL));
return;
}
}
}
void OnQueryTextFinished(char *str) override
{
if (str == nullptr) return;
Command<CMD_RENAME_ENGINE>::Post(STR_ERROR_CAN_T_RENAME_TRAIN_TYPE + this->vehicle_type, this->rename_engine, str);
}
void OnDropdownSelect(WidgetID widget, int index) override
{
switch (widget) {
case WID_BV_SORT_DROPDOWN:
if (this->sort_criteria != index) {
this->sort_criteria = index;
_engine_sort_last_criteria[this->vehicle_type] = this->sort_criteria;
this->eng_list.ForceRebuild();
}
break;
case WID_BV_CARGO_FILTER_DROPDOWN: // Select a cargo filter criteria
if (this->cargo_filter_criteria != index) {
this->cargo_filter_criteria = index;
_engine_sort_last_cargo_criteria[this->vehicle_type] = this->cargo_filter_criteria;
/* deactivate filter if criteria is 'Show All', activate it otherwise */
this->eng_list.SetFilterState(this->cargo_filter_criteria != CargoFilterCriteria::CF_ANY);
this->eng_list.ForceRebuild();
this->SelectEngine(this->sel_engine);
}
break;
}
this->SetDirty();
}
void OnResize() override
{
this->vscroll->SetCapacityFromWidget(this, WID_BV_LIST);
}
void OnEditboxChanged(WidgetID wid) override
{
if (wid == WID_BV_FILTER) {
this->string_filter.SetFilterTerm(this->vehicle_editbox.text.buf);
this->InvalidateData();
}
}
EventState OnHotkey(int hotkey) override
{
switch (hotkey) {
case BVHK_FOCUS_FILTER_BOX:
this->SetFocusedWidget(WID_BV_FILTER);
SetFocusedWindow(this); // The user has asked to give focus to the text box, so make sure this window is focused.
return ES_HANDLED;
default:
return ES_NOT_HANDLED;
}
return ES_HANDLED;
}
static inline HotkeyList hotkeys{"buildvehicle", {
Hotkey('F', "focus_filter_box", BVHK_FOCUS_FILTER_BOX),
}};
};
static WindowDesc _build_vehicle_desc(__FILE__, __LINE__,
WDP_AUTO, "build_vehicle", 240, 268,
WC_BUILD_VEHICLE, WC_NONE,
WDF_CONSTRUCTION,
std::begin(_nested_build_vehicle_widgets), std::end(_nested_build_vehicle_widgets),
&BuildVehicleWindow::hotkeys
);
void ShowBuildVehicleWindow(TileIndex tile, VehicleType type)
{
/* We want to be able to open both Available Train as Available Ships,
* so if tile == INVALID_TILE (Available XXX Window), use 'type' as unique number.
* As it always is a low value, it won't collide with any real tile
* number. */
uint num = (tile == INVALID_TILE) ? (int)type : tile.base();
assert(IsCompanyBuildableVehicleType(type));
CloseWindowById(WC_BUILD_VEHICLE, num);
new BuildVehicleWindow(&_build_vehicle_desc, tile, type);
}
|