Files @ r28504:922ec220613a
Branch filter:

Location: cpp/openttd-patchpack/source/src/map_func.h

Patric Stout
Fix: [HarfBuzz] make HarfBuzz use the same glyphs as we render
  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file map_func.h Functions related to maps. */

#ifndef MAP_FUNC_H
#define MAP_FUNC_H

#include "core/math_func.hpp"
#include "tile_type.h"
#include "map_type.h"
#include "direction_func.h"

/**
 * Wrapper class to abstract away the way the tiles are stored. It is
 * intended to be used to access the "map" data of a single tile.
 *
 * The wrapper is expected to be fully optimized away by the compiler, even
 * with low optimization levels except when completely disabling it.
 */
class Tile {
private:
	friend struct Map;
	/**
	 * Data that is stored per tile. Also used TileExtended for this.
	 * Look at docs/landscape.html for the exact meaning of the members.
	 */
	struct TileBase {
		byte   type;   ///< The type (bits 4..7), bridges (2..3), rainforest/desert (0..1)
		byte   height; ///< The height of the northern corner.
		uint16_t m2;     ///< Primarily used for indices to towns, industries and stations
		byte   m1;     ///< Primarily used for ownership information
		byte   m3;     ///< General purpose
		byte   m4;     ///< General purpose
		byte   m5;     ///< General purpose
	};

	static_assert(sizeof(TileBase) == 8);

	/**
	 * Data that is stored per tile. Also used TileBase for this.
	 * Look at docs/landscape.html for the exact meaning of the members.
	 */
	struct TileExtended {
		byte m6;   ///< General purpose
		byte m7;   ///< Primarily used for newgrf support
		uint16_t m8; ///< General purpose
	};

	static TileBase *base_tiles;         ///< Pointer to the tile-array.
	static TileExtended *extended_tiles; ///< Pointer to the extended tile-array.

	TileIndex tile; ///< The tile to access the map data for.

public:
	/**
	 * Create the tile wrapper for the given tile.
	 * @param tile The tile to access the map for.
	 */
	debug_inline Tile(TileIndex tile) : tile(tile) {}

	/**
	 * Create the tile wrapper for the given tile.
	 * @param tile The tile to access the map for.
	 */
	Tile(uint tile) : tile(tile) {}

	/**
	 * Implicit conversion to the TileIndex.
	 */
	debug_inline constexpr operator TileIndex() const { return tile; }

	/**
	 * Implicit conversion to the uint for bounds checking.
	 */
	debug_inline constexpr operator uint() const { return tile.base(); }

	/**
	 * The type (bits 4..7), bridges (2..3), rainforest/desert (0..1)
	 *
	 * Look at docs/landscape.html for the exact meaning of the data.
	 * @param tile The tile to get the data for.
	 * @return reference to the byte holding the data.
	 */
	debug_inline byte &type()
	{
		return base_tiles[tile.base()].type;
	}

	/**
	 * The height of the northern corner
	 *
	 * Look at docs/landscape.html for the exact meaning of the data.
	 * @param tile The tile to get the height for.
	 * @return reference to the byte holding the height.
	 */
	debug_inline byte &height()
	{
		return base_tiles[tile.base()].height;
	}

	/**
	 * Primarily used for ownership information
	 *
	 * Look at docs/landscape.html for the exact meaning of the data.
	 * @param tile The tile to get the data for.
	 * @return reference to the byte holding the data.
	 */
	debug_inline byte &m1()
	{
		return base_tiles[tile.base()].m1;
	}

	/**
	 * Primarily used for indices to towns, industries and stations
	 *
	 * Look at docs/landscape.html for the exact meaning of the data.
	 * @param tile The tile to get the data for.
	 * @return reference to the uint16_t holding the data.
	 */
	debug_inline uint16_t &m2()
	{
		return base_tiles[tile.base()].m2;
	}

	/**
	 * General purpose
	 *
	 * Look at docs/landscape.html for the exact meaning of the data.
	 * @param tile The tile to get the data for.
	 * @return reference to the byte holding the data.
	 */
	debug_inline byte &m3()
	{
		return base_tiles[tile.base()].m3;
	}

	/**
	 * General purpose
	 *
	 * Look at docs/landscape.html for the exact meaning of the data.
	 * @param tile The tile to get the data for.
	 * @return reference to the byte holding the data.
	 */
	debug_inline byte &m4()
	{
		return base_tiles[tile.base()].m4;
	}

	/**
	 * General purpose
	 *
	 * Look at docs/landscape.html for the exact meaning of the data.
	 * @param tile The tile to get the data for.
	 * @return reference to the byte holding the data.
	 */
	debug_inline byte &m5()
	{
		return base_tiles[tile.base()].m5;
	}

	/**
	 * General purpose
	 *
	 * Look at docs/landscape.html for the exact meaning of the data.
	 * @param tile The tile to get the data for.
	 * @return reference to the byte holding the data.
	 */
	debug_inline byte &m6()
	{
		return extended_tiles[tile.base()].m6;
	}

	/**
	 * Primarily used for newgrf support
	 *
	 * Look at docs/landscape.html for the exact meaning of the data.
	 * @param tile The tile to get the data for.
	 * @return reference to the byte holding the data.
	 */
	debug_inline byte &m7()
	{
		return extended_tiles[tile.base()].m7;
	}

	/**
	 * General purpose
	 *
	 * Look at docs/landscape.html for the exact meaning of the data.
	 * @param tile The tile to get the data for.
	 * @return reference to the uint16_t holding the data.
	 */
	debug_inline uint16_t &m8()
	{
		return extended_tiles[tile.base()].m8;
	}
};

/**
 * Size related data of the map.
 */
struct Map {
private:
	/**
	 * Iterator to iterate all Tiles
	 */
	struct Iterator {
		typedef Tile value_type;
		typedef Tile *pointer;
		typedef Tile &reference;
		typedef size_t difference_type;
		typedef std::forward_iterator_tag iterator_category;

		explicit Iterator(TileIndex index) : index(index) {}
		bool operator==(const Iterator &other) const { return this->index == other.index; }
		bool operator!=(const Iterator &other) const { return !(*this == other); }
		Tile operator*() const { return this->index; }
		Iterator & operator++() { this->index++; return *this; }
	private:
		TileIndex index;
	};

	/*
	 * Iterable ensemble of all Tiles
	 */
	struct IterateWrapper {
		Iterator begin() { return Iterator(0); }
		Iterator end() { return Iterator(Map::Size()); }
		bool empty() { return false; }
	};

	static uint log_x;     ///< 2^_map_log_x == _map_size_x
	static uint log_y;     ///< 2^_map_log_y == _map_size_y
	static uint size_x;    ///< Size of the map along the X
	static uint size_y;    ///< Size of the map along the Y
	static uint size;      ///< The number of tiles on the map
	static uint tile_mask; ///< _map_size - 1 (to mask the mapsize)

public:
	static void Allocate(uint size_x, uint size_y);

	/**
	 * Logarithm of the map size along the X side.
	 * @note try to avoid using this one
	 * @return 2^"return value" == Map::SizeX()
	 */
	debug_inline static uint LogX()
	{
		return Map::log_x;
	}

	/**
	 * Logarithm of the map size along the y side.
	 * @note try to avoid using this one
	 * @return 2^"return value" == Map::SizeY()
	 */
	static inline uint LogY()
	{
		return Map::log_y;
	}

	/**
	 * Get the size of the map along the X
	 * @return the number of tiles along the X of the map
	 */
	debug_inline static uint SizeX()
	{
		return Map::size_x;
	}

	/**
	 * Get the size of the map along the Y
	 * @return the number of tiles along the Y of the map
	 */
	static inline uint SizeY()
	{
		return Map::size_y;
	}

	/**
	 * Get the size of the map
	 * @return the number of tiles of the map
	 */
	debug_inline static uint Size()
	{
		return Map::size;
	}

	/**
	 * Gets the maximum X coordinate within the map, including MP_VOID
	 * @return the maximum X coordinate
	 */
	debug_inline static uint MaxX()
	{
		return Map::SizeX() - 1;
	}

	/**
	 * Gets the maximum Y coordinate within the map, including MP_VOID
	 * @return the maximum Y coordinate
	 */
	static inline uint MaxY()
	{
		return Map::SizeY() - 1;
	}


	/**
	 * 'Wraps' the given "tile" so it is within the map.
	 * It does this by masking the 'high' bits of.
	 * @param tile the tile to 'wrap'
	 */
	static inline TileIndex WrapToMap(TileIndex tile)
	{
		return tile.base() & Map::tile_mask;
	}

	/**
	 * Scales the given value by the map size, where the given value is
	 * for a 256 by 256 map.
	 * @param n the value to scale
	 * @return the scaled size
	 */
	static inline uint ScaleBySize(uint n)
	{
		/* Subtract 12 from shift in order to prevent integer overflow
		 * for large values of n. It's safe since the min mapsize is 64x64. */
		return CeilDiv(n << (Map::LogX() + Map::LogY() - 12), 1 << 4);
	}

	/**
	 * Scales the given value by the maps circumference, where the given
	 * value is for a 256 by 256 map
	 * @param n the value to scale
	 * @return the scaled size
	 */
	static inline uint ScaleBySize1D(uint n)
	{
		/* Normal circumference for the X+Y is 256+256 = 1<<9
		 * Note, not actually taking the full circumference into account,
		 * just half of it. */
		return CeilDiv((n << Map::LogX()) + (n << Map::LogY()), 1 << 9);
	}

	/**
	 * Check whether the map has been initialized, as to not try to save the map
	 * during crashlog when the map is not there yet.
	 * @return true when the map has been allocated/initialized.
	 */
	static bool IsInitialized()
	{
		return Tile::base_tiles != nullptr;
	}

	/**
	 * Returns an iterable ensemble of all Tiles
	 * @return an iterable ensemble of all Tiles
	 */
	static IterateWrapper Iterate() { return IterateWrapper(); }
};

/**
 * An offset value between two tiles.
 *
 * This value is used for the difference between
 * two tiles. It can be added to a TileIndex to get
 * the resulting TileIndex of the start tile applied
 * with this saved difference.
 *
 * @see TileDiffXY(int, int)
 */
typedef int32_t TileIndexDiff;

/**
 * Returns the TileIndex of a coordinate.
 *
 * @param x The x coordinate of the tile
 * @param y The y coordinate of the tile
 * @return The TileIndex calculated by the coordinate
 */
debug_inline static TileIndex TileXY(uint x, uint y)
{
	return (y << Map::LogX()) + x;
}

/**
 * Calculates an offset for the given coordinate(-offset).
 *
 * This function calculate an offset value which can be added to a
 * #TileIndex. The coordinates can be negative.
 *
 * @param x The offset in x direction
 * @param y The offset in y direction
 * @return The resulting offset value of the given coordinate
 * @see ToTileIndexDiff(TileIndexDiffC)
 */
inline TileIndexDiff TileDiffXY(int x, int y)
{
	/* Multiplication gives much better optimization on MSVC than shifting.
	 * 0 << shift isn't optimized to 0 properly.
	 * Typically x and y are constants, and then this doesn't result
	 * in any actual multiplication in the assembly code.. */
	return (y * Map::SizeX()) + x;
}

/**
 * Get a tile from the virtual XY-coordinate.
 * @param x The virtual x coordinate of the tile.
 * @param y The virtual y coordinate of the tile.
 * @return The TileIndex calculated by the coordinate.
 */
debug_inline static TileIndex TileVirtXY(uint x, uint y)
{
	return (y >> 4 << Map::LogX()) + (x >> 4);
}


/**
 * Get the X component of a tile
 * @param tile the tile to get the X component of
 * @return the X component
 */
debug_inline static uint TileX(TileIndex tile)
{
	return tile.base() & Map::MaxX();
}

/**
 * Get the Y component of a tile
 * @param tile the tile to get the Y component of
 * @return the Y component
 */
debug_inline static uint TileY(TileIndex tile)
{
	return tile.base() >> Map::LogX();
}

/**
 * Return the offset between two tiles from a TileIndexDiffC struct.
 *
 * This function works like #TileDiffXY(int, int) and returns the
 * difference between two tiles.
 *
 * @param tidc The coordinate of the offset as TileIndexDiffC
 * @return The difference between two tiles.
 * @see TileDiffXY(int, int)
 */
inline TileIndexDiff ToTileIndexDiff(TileIndexDiffC tidc)
{
	return (tidc.y << Map::LogX()) + tidc.x;
}


#ifndef _DEBUG
	/**
	 * Adds two tiles together.
	 *
	 * @param x One tile
	 * @param y Another tile to add
	 * @return The resulting tile(index)
	 */
#	define TILE_ADD(x, y) ((x) + (y))
#else
	extern TileIndex TileAdd(TileIndex tile, TileIndexDiff add,
		const char *exp, const char *file, int line);
#	define TILE_ADD(x, y) (TileAdd((x), (y), #x " + " #y, __FILE__, __LINE__))
#endif

/**
 * Adds a given offset to a tile.
 *
 * @param tile The tile to add an offset on it
 * @param x The x offset to add to the tile
 * @param y The y offset to add to the tile
 */
#define TILE_ADDXY(tile, x, y) TILE_ADD(tile, TileDiffXY(x, y))

TileIndex TileAddWrap(TileIndex tile, int addx, int addy);

/**
 * Returns the TileIndexDiffC offset from a DiagDirection.
 *
 * @param dir The given direction
 * @return The offset as TileIndexDiffC value
 */
inline TileIndexDiffC TileIndexDiffCByDiagDir(DiagDirection dir)
{
	extern const TileIndexDiffC _tileoffs_by_diagdir[DIAGDIR_END];

	assert(IsValidDiagDirection(dir));
	return _tileoffs_by_diagdir[dir];
}

/**
 * Returns the TileIndexDiffC offset from a Direction.
 *
 * @param dir The given direction
 * @return The offset as TileIndexDiffC value
 */
inline TileIndexDiffC TileIndexDiffCByDir(Direction dir)
{
	extern const TileIndexDiffC _tileoffs_by_dir[DIR_END];

	assert(IsValidDirection(dir));
	return _tileoffs_by_dir[dir];
}

/**
 * Add a TileIndexDiffC to a TileIndex and returns the new one.
 *
 * Returns tile + the diff given in diff. If the result tile would end up
 * outside of the map, INVALID_TILE is returned instead.
 *
 * @param tile The base tile to add the offset on
 * @param diff The offset to add on the tile
 * @return The resulting TileIndex
 */
inline TileIndex AddTileIndexDiffCWrap(TileIndex tile, TileIndexDiffC diff)
{
	int x = TileX(tile) + diff.x;
	int y = TileY(tile) + diff.y;
	/* Negative value will become big positive value after cast */
	if ((uint)x >= Map::SizeX() || (uint)y >= Map::SizeY()) return INVALID_TILE;
	return TileXY(x, y);
}

/**
 * Returns the diff between two tiles
 *
 * @param tile_a from tile
 * @param tile_b to tile
 * @return the difference between tila_a and tile_b
 */
inline TileIndexDiffC TileIndexToTileIndexDiffC(TileIndex tile_a, TileIndex tile_b)
{
	TileIndexDiffC difference;

	difference.x = TileX(tile_a) - TileX(tile_b);
	difference.y = TileY(tile_a) - TileY(tile_b);

	return difference;
}

/* Functions to calculate distances */
uint DistanceManhattan(TileIndex, TileIndex); ///< also known as L1-Norm. Is the shortest distance one could go over diagonal tracks (or roads)
uint DistanceSquare(TileIndex, TileIndex); ///< euclidian- or L2-Norm squared
uint DistanceMax(TileIndex, TileIndex); ///< also known as L-Infinity-Norm
uint DistanceMaxPlusManhattan(TileIndex, TileIndex); ///< Max + Manhattan
uint DistanceFromEdge(TileIndex); ///< shortest distance from any edge of the map
uint DistanceFromEdgeDir(TileIndex, DiagDirection); ///< distance from the map edge in given direction

/**
 * Convert a DiagDirection to a TileIndexDiff
 *
 * @param dir The DiagDirection
 * @return The resulting TileIndexDiff
 * @see TileIndexDiffCByDiagDir
 */
inline TileIndexDiff TileOffsByDiagDir(DiagDirection dir)
{
	extern const TileIndexDiffC _tileoffs_by_diagdir[DIAGDIR_END];

	assert(IsValidDiagDirection(dir));
	return ToTileIndexDiff(_tileoffs_by_diagdir[dir]);
}

/**
 * Convert a Direction to a TileIndexDiff.
 *
 * @param dir The direction to convert from
 * @return The resulting TileIndexDiff
 */
inline TileIndexDiff TileOffsByDir(Direction dir)
{
	extern const TileIndexDiffC _tileoffs_by_dir[DIR_END];

	assert(IsValidDirection(dir));
	return ToTileIndexDiff(_tileoffs_by_dir[dir]);
}

/**
 * Adds a Direction to a tile.
 *
 * @param tile The current tile
 * @param dir The direction in which we want to step
 * @return the moved tile
 */
inline TileIndex TileAddByDir(TileIndex tile, Direction dir)
{
	return TILE_ADD(tile, TileOffsByDir(dir));
}

/**
 * Adds a DiagDir to a tile.
 *
 * @param tile The current tile
 * @param dir The direction in which we want to step
 * @return the moved tile
 */
inline TileIndex TileAddByDiagDir(TileIndex tile, DiagDirection dir)
{
	return TILE_ADD(tile, TileOffsByDiagDir(dir));
}

/**
 * Determines the DiagDirection to get from one tile to another.
 * The tiles do not necessarily have to be adjacent.
 * @param tile_from Origin tile
 * @param tile_to Destination tile
 * @return DiagDirection from tile_from towards tile_to, or INVALID_DIAGDIR if the tiles are not on an axis
 */
inline DiagDirection DiagdirBetweenTiles(TileIndex tile_from, TileIndex tile_to)
{
	int dx = (int)TileX(tile_to) - (int)TileX(tile_from);
	int dy = (int)TileY(tile_to) - (int)TileY(tile_from);
	if (dx == 0) {
		if (dy == 0) return INVALID_DIAGDIR;
		return (dy < 0 ? DIAGDIR_NW : DIAGDIR_SE);
	} else {
		if (dy != 0) return INVALID_DIAGDIR;
		return (dx < 0 ? DIAGDIR_NE : DIAGDIR_SW);
	}
}

/**
 * A callback function type for searching tiles.
 *
 * @param tile The tile to test
 * @param user_data additional data for the callback function to use
 * @return A boolean value, depend on the definition of the function.
 */
typedef bool TestTileOnSearchProc(TileIndex tile, void *user_data);

bool CircularTileSearch(TileIndex *tile, uint size, TestTileOnSearchProc proc, void *user_data);
bool CircularTileSearch(TileIndex *tile, uint radius, uint w, uint h, TestTileOnSearchProc proc, void *user_data);

/**
 * Get a random tile out of a given seed.
 * @param r the random 'seed'
 * @return a valid tile
 */
inline TileIndex RandomTileSeed(uint32_t r)
{
	return Map::WrapToMap(r);
}

/**
 * Get a valid random tile.
 * @note a define so 'random' gets inserted in the place where it is actually
 *       called, thus making the random traces more explicit.
 * @return a valid tile
 */
#define RandomTile() RandomTileSeed(Random())

uint GetClosestWaterDistance(TileIndex tile, bool water);

#endif /* MAP_FUNC_H */