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@ r25553:92872b4fd6f6
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Location: cpp/openttd-patchpack/source/src/fios.cpp
r25553:92872b4fd6f6
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Fix #9281: acquire a company uses special bookkeeping to make you rich (#9300)
When you buy-out a company, you got your shares back. This is
based on company-value, which includes values for the vehicles etc.
In other words, you not only got the vehicles, but you also got
paid to get them back.
Additionally, you also got the loan of the company, but not the
money for the loan (as that is subtracted from the company-value).
Solve this by changing the rules of a buy-out: don't sell your
shares, get the loan AND the balance and get the infrastructure.
When you buy-out a company, you got your shares back. This is
based on company-value, which includes values for the vehicles etc.
In other words, you not only got the vehicles, but you also got
paid to get them back.
Additionally, you also got the loan of the company, but not the
money for the loan (as that is subtracted from the company-value).
Solve this by changing the rules of a buy-out: don't sell your
shares, get the loan AND the balance and get the infrastructure.
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* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @file fios.cpp
* This file contains functions for building file lists for the save/load dialogs.
*/
#include "stdafx.h"
#include "3rdparty/md5/md5.h"
#include "fileio_func.h"
#include "fios.h"
#include "network/network_content.h"
#include "screenshot.h"
#include "string_func.h"
#include "strings_func.h"
#include "tar_type.h"
#include <sys/stat.h>
#include <functional>
#include <optional>
#ifndef _WIN32
# include <unistd.h>
#endif /* _WIN32 */
#include "table/strings.h"
#include "safeguards.h"
/* Variables to display file lists */
static std::string *_fios_path = nullptr;
SortingBits _savegame_sort_order = SORT_BY_DATE | SORT_DESCENDING;
/* OS-specific functions are taken from their respective files (win32/unix/os2 .c) */
extern bool FiosIsRoot(const char *path);
extern bool FiosIsValidFile(const char *path, const struct dirent *ent, struct stat *sb);
extern bool FiosIsHiddenFile(const struct dirent *ent);
extern void FiosGetDrives(FileList &file_list);
extern bool FiosGetDiskFreeSpace(const char *path, uint64 *tot);
/* get the name of an oldstyle savegame */
extern void GetOldSaveGameName(const std::string &file, char *title, const char *last);
/**
* Compare two FiosItem's. Used with sort when sorting the file list.
* @param other The FiosItem to compare to.
* @return for ascending order: returns true if da < db. Vice versa for descending order.
*/
bool FiosItem::operator< (const FiosItem &other) const
{
int r = false;
if ((_savegame_sort_order & SORT_BY_NAME) == 0 && (*this).mtime != other.mtime) {
r = (*this).mtime - other.mtime;
} else {
r = strnatcmp((*this).title, other.title);
}
if (r == 0) return false;
return (_savegame_sort_order & SORT_DESCENDING) ? r > 0 : r < 0;
}
/**
* Construct a file list with the given kind of files, for the stated purpose.
* @param abstract_filetype Kind of files to collect.
* @param fop Purpose of the collection, either #SLO_LOAD or #SLO_SAVE.
*/
void FileList::BuildFileList(AbstractFileType abstract_filetype, SaveLoadOperation fop)
{
this->clear();
assert(fop == SLO_LOAD || fop == SLO_SAVE);
switch (abstract_filetype) {
case FT_NONE:
break;
case FT_SAVEGAME:
FiosGetSavegameList(fop, *this);
break;
case FT_SCENARIO:
FiosGetScenarioList(fop, *this);
break;
case FT_HEIGHTMAP:
FiosGetHeightmapList(fop, *this);
break;
default:
NOT_REACHED();
}
}
/**
* Find file information of a file by its name from the file list.
* @param file The filename to return information about. Can be the actual name
* or a numbered entry into the filename list.
* @return The information on the file, or \c nullptr if the file is not available.
*/
const FiosItem *FileList::FindItem(const char *file)
{
for (const auto &it : *this) {
const FiosItem *item = ⁢
if (strcmp(file, item->name) == 0) return item;
if (strcmp(file, item->title) == 0) return item;
}
/* If no name matches, try to parse it as number */
char *endptr;
int i = strtol(file, &endptr, 10);
if (file == endptr || *endptr != '\0') i = -1;
if (IsInsideMM(i, 0, this->size())) return &this->at(i);
/* As a last effort assume it is an OpenTTD savegame and
* that the ".sav" part was not given. */
char long_file[MAX_PATH];
seprintf(long_file, lastof(long_file), "%s.sav", file);
for (const auto &it : *this) {
const FiosItem *item = ⁢
if (strcmp(long_file, item->name) == 0) return item;
if (strcmp(long_file, item->title) == 0) return item;
}
return nullptr;
}
/**
* Get descriptive texts. Returns the path and free space
* left on the device
* @param path string describing the path
* @param total_free total free space in megabytes, optional (can be nullptr)
* @return StringID describing the path (free space or failure)
*/
StringID FiosGetDescText(const char **path, uint64 *total_free)
{
*path = _fios_path->c_str();
return FiosGetDiskFreeSpace(*path, total_free) ? STR_SAVELOAD_BYTES_FREE : STR_ERROR_UNABLE_TO_READ_DRIVE;
}
/**
* Browse to a new path based on the passed \a item, starting at #_fios_path.
* @param *item Item telling us what to do.
* @return A filename w/path if we reached a file, otherwise \c nullptr.
*/
const char *FiosBrowseTo(const FiosItem *item)
{
switch (item->type) {
case FIOS_TYPE_DRIVE:
#if defined(_WIN32) || defined(__OS2__)
assert(_fios_path != nullptr);
*_fios_path = std::string{ item->title[0] } + ":" PATHSEP;
#endif
break;
case FIOS_TYPE_INVALID:
break;
case FIOS_TYPE_PARENT: {
assert(_fios_path != nullptr);
auto s = _fios_path->find_last_of(PATHSEPCHAR);
if (s != std::string::npos && s != 0) {
_fios_path->erase(s); // Remove last path separator character, so we can go up one level.
}
s = _fios_path->find_last_of(PATHSEPCHAR);
if (s != std::string::npos) {
_fios_path->erase(s + 1); // go up a directory
}
break;
}
case FIOS_TYPE_DIR:
assert(_fios_path != nullptr);
*_fios_path += item->name;
*_fios_path += PATHSEP;
break;
case FIOS_TYPE_DIRECT:
assert(_fios_path != nullptr);
*_fios_path = item->name;
break;
case FIOS_TYPE_FILE:
case FIOS_TYPE_OLDFILE:
case FIOS_TYPE_SCENARIO:
case FIOS_TYPE_OLD_SCENARIO:
case FIOS_TYPE_PNG:
case FIOS_TYPE_BMP:
return item->name;
}
return nullptr;
}
/**
* Construct a filename from its components in destination buffer \a buf.
* @param path Directory path, may be \c nullptr.
* @param name Filename.
* @param ext Filename extension (use \c "" for no extension).
* @return The completed filename.
*/
static std::string FiosMakeFilename(const std::string *path, const char *name, const char *ext)
{
std::string buf;
if (path != nullptr) {
buf = *path;
/* Remove trailing path separator, if present */
if (!buf.empty() && buf.back() == PATHSEPCHAR) buf.pop_back();
}
/* Don't append the extension if it is already there */
const char *period = strrchr(name, '.');
if (period != nullptr && strcasecmp(period, ext) == 0) ext = "";
return buf + PATHSEP + name + ext;
}
/**
* Make a save game or scenario filename from a name.
* @param buf Destination buffer for saving the filename.
* @param name Name of the file.
* @param last Last element of buffer \a buf.
* @return The completed filename.
*/
std::string FiosMakeSavegameName(const char *name)
{
const char *extension = (_game_mode == GM_EDITOR) ? ".scn" : ".sav";
return FiosMakeFilename(_fios_path, name, extension);
}
/**
* Construct a filename for a height map.
* @param name Filename.
* @return The completed filename.
*/
std::string FiosMakeHeightmapName(const char *name)
{
std::string ext(".");
ext += GetCurrentScreenshotExtension();
return FiosMakeFilename(_fios_path, name, ext.c_str());
}
/**
* Delete a file.
* @param name Filename to delete.
* @return Whether the file deletion was successful.
*/
bool FiosDelete(const char *name)
{
std::string filename = FiosMakeSavegameName(name);
return unlink(filename.c_str()) == 0;
}
typedef FiosType fios_getlist_callback_proc(SaveLoadOperation fop, const std::string &filename, const char *ext, char *title, const char *last);
/**
* Scanner to scan for a particular type of FIOS file.
*/
class FiosFileScanner : public FileScanner {
SaveLoadOperation fop; ///< The kind of file we are looking for.
fios_getlist_callback_proc *callback_proc; ///< Callback to check whether the file may be added
FileList &file_list; ///< Destination of the found files.
public:
/**
* Create the scanner
* @param fop Purpose of collecting the list.
* @param callback_proc The function that is called where you need to do the filtering.
* @param file_list Destination of the found files.
*/
FiosFileScanner(SaveLoadOperation fop, fios_getlist_callback_proc *callback_proc, FileList &file_list) :
fop(fop), callback_proc(callback_proc), file_list(file_list)
{}
bool AddFile(const std::string &filename, size_t basepath_length, const std::string &tar_filename) override;
};
/**
* Try to add a fios item set with the given filename.
* @param filename the full path to the file to read
* @param basepath_length amount of characters to chop of before to get a relative filename
* @return true if the file is added.
*/
bool FiosFileScanner::AddFile(const std::string &filename, size_t basepath_length, const std::string &tar_filename)
{
auto sep = filename.rfind('.');
if (sep == std::string::npos) return false;
std::string ext = filename.substr(sep);
char fios_title[64];
fios_title[0] = '\0'; // reset the title;
FiosType type = this->callback_proc(this->fop, filename, ext.c_str(), fios_title, lastof(fios_title));
if (type == FIOS_TYPE_INVALID) return false;
for (const auto &fios : file_list) {
if (filename == fios.name) return false;
}
FiosItem *fios = &file_list.emplace_back();
#ifdef _WIN32
// Retrieve the file modified date using GetFileTime rather than stat to work around an obscure MSVC bug that affects Windows XP
HANDLE fh = CreateFile(OTTD2FS(filename).c_str(), GENERIC_READ, FILE_SHARE_READ | FILE_SHARE_WRITE, nullptr, OPEN_EXISTING, 0, nullptr);
if (fh != INVALID_HANDLE_VALUE) {
FILETIME ft;
ULARGE_INTEGER ft_int64;
if (GetFileTime(fh, nullptr, nullptr, &ft) != 0) {
ft_int64.HighPart = ft.dwHighDateTime;
ft_int64.LowPart = ft.dwLowDateTime;
// Convert from hectonanoseconds since 01/01/1601 to seconds since 01/01/1970
fios->mtime = ft_int64.QuadPart / 10000000ULL - 11644473600ULL;
} else {
fios->mtime = 0;
}
CloseHandle(fh);
#else
struct stat sb;
if (stat(filename.c_str(), &sb) == 0) {
fios->mtime = sb.st_mtime;
#endif
} else {
fios->mtime = 0;
}
fios->type = type;
strecpy(fios->name, filename.c_str(), lastof(fios->name));
/* If the file doesn't have a title, use its filename */
const char *t = fios_title;
if (StrEmpty(fios_title)) {
auto ps = filename.rfind(PATHSEPCHAR);
t = filename.c_str() + (ps == std::string::npos ? 0 : ps + 1);
}
strecpy(fios->title, t, lastof(fios->title));
str_validate(fios->title, lastof(fios->title));
return true;
}
/**
* Fill the list of the files in a directory, according to some arbitrary rule.
* @param fop Purpose of collecting the list.
* @param callback_proc The function that is called where you need to do the filtering.
* @param subdir The directory from where to start (global) searching.
* @param file_list Destination of the found files.
*/
static void FiosGetFileList(SaveLoadOperation fop, fios_getlist_callback_proc *callback_proc, Subdirectory subdir, FileList &file_list)
{
struct stat sb;
struct dirent *dirent;
DIR *dir;
FiosItem *fios;
size_t sort_start;
char d_name[sizeof(fios->name)];
file_list.clear();
assert(_fios_path != nullptr);
/* A parent directory link exists if we are not in the root directory */
if (!FiosIsRoot(_fios_path->c_str())) {
fios = &file_list.emplace_back();
fios->type = FIOS_TYPE_PARENT;
fios->mtime = 0;
strecpy(fios->name, "..", lastof(fios->name));
SetDParamStr(0, "..");
GetString(fios->title, STR_SAVELOAD_PARENT_DIRECTORY, lastof(fios->title));
}
/* Show subdirectories */
if ((dir = ttd_opendir(_fios_path->c_str())) != nullptr) {
while ((dirent = readdir(dir)) != nullptr) {
strecpy(d_name, FS2OTTD(dirent->d_name).c_str(), lastof(d_name));
/* found file must be directory, but not '.' or '..' */
if (FiosIsValidFile(_fios_path->c_str(), dirent, &sb) && S_ISDIR(sb.st_mode) &&
(!FiosIsHiddenFile(dirent) || strncasecmp(d_name, PERSONAL_DIR, strlen(d_name)) == 0) &&
strcmp(d_name, ".") != 0 && strcmp(d_name, "..") != 0) {
fios = &file_list.emplace_back();
fios->type = FIOS_TYPE_DIR;
fios->mtime = 0;
strecpy(fios->name, d_name, lastof(fios->name));
std::string dirname = std::string(d_name) + PATHSEP;
SetDParamStr(0, dirname);
GetString(fios->title, STR_SAVELOAD_DIRECTORY, lastof(fios->title));
str_validate(fios->title, lastof(fios->title));
}
}
closedir(dir);
}
/* Sort the subdirs always by name, ascending, remember user-sorting order */
{
SortingBits order = _savegame_sort_order;
_savegame_sort_order = SORT_BY_NAME | SORT_ASCENDING;
std::sort(file_list.begin(), file_list.end());
_savegame_sort_order = order;
}
/* This is where to start sorting for the filenames */
sort_start = file_list.size();
/* Show files */
FiosFileScanner scanner(fop, callback_proc, file_list);
if (subdir == NO_DIRECTORY) {
scanner.Scan(nullptr, _fios_path->c_str(), false);
} else {
scanner.Scan(nullptr, subdir, true, true);
}
std::sort(file_list.begin() + sort_start, file_list.end());
/* Show drives */
FiosGetDrives(file_list);
file_list.shrink_to_fit();
}
/**
* Get the title of a file, which (if exists) is stored in a file named
* the same as the data file but with '.title' added to it.
* @param file filename to get the title for
* @param title the title buffer to fill
* @param last the last element in the title buffer
* @param subdir the sub directory to search in
*/
static void GetFileTitle(const std::string &file, char *title, const char *last, Subdirectory subdir)
{
std::string buf = file;
buf += ".title";
FILE *f = FioFOpenFile(buf, "r", subdir);
if (f == nullptr) return;
size_t read = fread(title, 1, last - title, f);
assert(title + read <= last);
title[read] = '\0';
str_validate(title, last);
FioFCloseFile(f);
}
/**
* Callback for FiosGetFileList. It tells if a file is a savegame or not.
* @param fop Purpose of collecting the list.
* @param file Name of the file to check.
* @param ext A pointer to the extension identifier inside file
* @param title Buffer if a callback wants to lookup the title of the file; nullptr to skip the lookup
* @param last Last available byte in buffer (to prevent buffer overflows); not used when title == nullptr
* @return a FIOS_TYPE_* type of the found file, FIOS_TYPE_INVALID if not a savegame
* @see FiosGetFileList
* @see FiosGetSavegameList
*/
FiosType FiosGetSavegameListCallback(SaveLoadOperation fop, const std::string &file, const char *ext, char *title, const char *last)
{
/* Show savegame files
* .SAV OpenTTD saved game
* .SS1 Transport Tycoon Deluxe preset game
* .SV1 Transport Tycoon Deluxe (Patch) saved game
* .SV2 Transport Tycoon Deluxe (Patch) saved 2-player game */
/* Don't crash if we supply no extension */
if (ext == nullptr) return FIOS_TYPE_INVALID;
if (strcasecmp(ext, ".sav") == 0) {
GetFileTitle(file, title, last, SAVE_DIR);
return FIOS_TYPE_FILE;
}
if (fop == SLO_LOAD) {
if (strcasecmp(ext, ".ss1") == 0 || strcasecmp(ext, ".sv1") == 0 ||
strcasecmp(ext, ".sv2") == 0) {
if (title != nullptr) GetOldSaveGameName(file, title, last);
return FIOS_TYPE_OLDFILE;
}
}
return FIOS_TYPE_INVALID;
}
/**
* Get a list of savegames.
* @param fop Purpose of collecting the list.
* @param file_list Destination of the found files.
* @see FiosGetFileList
*/
void FiosGetSavegameList(SaveLoadOperation fop, FileList &file_list)
{
static std::optional<std::string> fios_save_path;
if (!fios_save_path) fios_save_path = FioFindDirectory(SAVE_DIR);
_fios_path = &(*fios_save_path);
FiosGetFileList(fop, &FiosGetSavegameListCallback, NO_DIRECTORY, file_list);
}
/**
* Callback for FiosGetFileList. It tells if a file is a scenario or not.
* @param fop Purpose of collecting the list.
* @param file Name of the file to check.
* @param ext A pointer to the extension identifier inside file
* @param title Buffer if a callback wants to lookup the title of the file
* @param last Last available byte in buffer (to prevent buffer overflows)
* @return a FIOS_TYPE_* type of the found file, FIOS_TYPE_INVALID if not a scenario
* @see FiosGetFileList
* @see FiosGetScenarioList
*/
static FiosType FiosGetScenarioListCallback(SaveLoadOperation fop, const std::string &file, const char *ext, char *title, const char *last)
{
/* Show scenario files
* .SCN OpenTTD style scenario file
* .SV0 Transport Tycoon Deluxe (Patch) scenario
* .SS0 Transport Tycoon Deluxe preset scenario */
if (strcasecmp(ext, ".scn") == 0) {
GetFileTitle(file, title, last, SCENARIO_DIR);
return FIOS_TYPE_SCENARIO;
}
if (fop == SLO_LOAD) {
if (strcasecmp(ext, ".sv0") == 0 || strcasecmp(ext, ".ss0") == 0 ) {
GetOldSaveGameName(file, title, last);
return FIOS_TYPE_OLD_SCENARIO;
}
}
return FIOS_TYPE_INVALID;
}
/**
* Get a list of scenarios.
* @param fop Purpose of collecting the list.
* @param file_list Destination of the found files.
* @see FiosGetFileList
*/
void FiosGetScenarioList(SaveLoadOperation fop, FileList &file_list)
{
static std::optional<std::string> fios_scn_path;
/* Copy the default path on first run or on 'New Game' */
if (!fios_scn_path) fios_scn_path = FioFindDirectory(SCENARIO_DIR);
_fios_path = &(*fios_scn_path);
std::string base_path = FioFindDirectory(SCENARIO_DIR);
Subdirectory subdir = (fop == SLO_LOAD && base_path == *_fios_path) ? SCENARIO_DIR : NO_DIRECTORY;
FiosGetFileList(fop, &FiosGetScenarioListCallback, subdir, file_list);
}
static FiosType FiosGetHeightmapListCallback(SaveLoadOperation fop, const std::string &file, const char *ext, char *title, const char *last)
{
/* Show heightmap files
* .PNG PNG Based heightmap files
* .BMP BMP Based heightmap files
*/
FiosType type = FIOS_TYPE_INVALID;
#ifdef WITH_PNG
if (strcasecmp(ext, ".png") == 0) type = FIOS_TYPE_PNG;
#endif /* WITH_PNG */
if (strcasecmp(ext, ".bmp") == 0) type = FIOS_TYPE_BMP;
if (type == FIOS_TYPE_INVALID) return FIOS_TYPE_INVALID;
TarFileList::iterator it = _tar_filelist[SCENARIO_DIR].find(file);
if (it != _tar_filelist[SCENARIO_DIR].end()) {
/* If the file is in a tar and that tar is not in a heightmap
* directory we are for sure not supposed to see it.
* Examples of this are pngs part of documentation within
* collections of NewGRFs or 32 bpp graphics replacement PNGs.
*/
bool match = false;
for (Searchpath sp : _valid_searchpaths) {
std::string buf = FioGetDirectory(sp, HEIGHTMAP_DIR);
if (buf.compare(0, buf.size(), it->second.tar_filename, 0, buf.size()) == 0) {
match = true;
break;
}
}
if (!match) return FIOS_TYPE_INVALID;
}
GetFileTitle(file, title, last, HEIGHTMAP_DIR);
return type;
}
/**
* Get a list of heightmaps.
* @param fop Purpose of collecting the list.
* @param file_list Destination of the found files.
*/
void FiosGetHeightmapList(SaveLoadOperation fop, FileList &file_list)
{
static std::optional<std::string> fios_hmap_path;
if (!fios_hmap_path) fios_hmap_path = FioFindDirectory(HEIGHTMAP_DIR);
_fios_path = &(*fios_hmap_path);
std::string base_path = FioFindDirectory(HEIGHTMAP_DIR);
Subdirectory subdir = base_path == *_fios_path ? HEIGHTMAP_DIR : NO_DIRECTORY;
FiosGetFileList(fop, &FiosGetHeightmapListCallback, subdir, file_list);
}
/**
* Get the directory for screenshots.
* @return path to screenshots
*/
const char *FiosGetScreenshotDir()
{
static std::optional<std::string> fios_screenshot_path;
if (!fios_screenshot_path) fios_screenshot_path = FioFindDirectory(SCREENSHOT_DIR);
return fios_screenshot_path->c_str();
}
/** Basic data to distinguish a scenario. Used in the server list window */
struct ScenarioIdentifier {
uint32 scenid; ///< ID for the scenario (generated by content).
uint8 md5sum[16]; ///< MD5 checksum of file.
char filename[MAX_PATH]; ///< filename of the file.
bool operator == (const ScenarioIdentifier &other) const
{
return this->scenid == other.scenid &&
memcmp(this->md5sum, other.md5sum, sizeof(this->md5sum)) == 0;
}
bool operator != (const ScenarioIdentifier &other) const
{
return !(*this == other);
}
};
/**
* Scanner to find the unique IDs of scenarios
*/
class ScenarioScanner : protected FileScanner, public std::vector<ScenarioIdentifier> {
bool scanned; ///< Whether we've already scanned
public:
/** Initialise */
ScenarioScanner() : scanned(false) {}
/**
* Scan, but only if it's needed.
* @param rescan whether to force scanning even when it's not necessary
*/
void Scan(bool rescan)
{
if (this->scanned && !rescan) return;
this->FileScanner::Scan(".id", SCENARIO_DIR, true, true);
this->scanned = true;
}
bool AddFile(const std::string &filename, size_t basepath_length, const std::string &tar_filename) override
{
FILE *f = FioFOpenFile(filename, "r", SCENARIO_DIR);
if (f == nullptr) return false;
ScenarioIdentifier id;
int fret = fscanf(f, "%u", &id.scenid);
FioFCloseFile(f);
if (fret != 1) return false;
strecpy(id.filename, filename.c_str(), lastof(id.filename));
Md5 checksum;
uint8 buffer[1024];
size_t len, size;
/* open the scenario file, but first get the name.
* This is safe as we check on extension which
* must always exist. */
f = FioFOpenFile(filename.substr(0, filename.rfind('.')), "rb", SCENARIO_DIR, &size);
if (f == nullptr) return false;
/* calculate md5sum */
while ((len = fread(buffer, 1, (size > sizeof(buffer)) ? sizeof(buffer) : size, f)) != 0 && size != 0) {
size -= len;
checksum.Append(buffer, len);
}
checksum.Finish(id.md5sum);
FioFCloseFile(f);
include(*this, id);
return true;
}
};
/** Scanner for scenarios */
static ScenarioScanner _scanner;
/**
* Find a given scenario based on its unique ID.
* @param ci The content info to compare it to.
* @param md5sum Whether to look at the md5sum or the id.
* @return The filename of the file, else \c nullptr.
*/
const char *FindScenario(const ContentInfo *ci, bool md5sum)
{
_scanner.Scan(false);
for (ScenarioIdentifier &id : _scanner) {
if (md5sum ? (memcmp(id.md5sum, ci->md5sum, sizeof(id.md5sum)) == 0)
: (id.scenid == ci->unique_id)) {
return id.filename;
}
}
return nullptr;
}
/**
* Check whether we've got a given scenario based on its unique ID.
* @param ci The content info to compare it to.
* @param md5sum Whether to look at the md5sum or the id.
* @return True iff we've got the scenario.
*/
bool HasScenario(const ContentInfo *ci, bool md5sum)
{
return (FindScenario(ci, md5sum) != nullptr);
}
/**
* Force a (re)scan of the scenarios.
*/
void ScanScenarios()
{
_scanner.Scan(true);
}
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