Files @ r25553:92872b4fd6f6
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Location: cpp/openttd-patchpack/source/src/screenshot.cpp

Patric Stout
Fix #9281: acquire a company uses special bookkeeping to make you rich (#9300)

When you buy-out a company, you got your shares back. This is
based on company-value, which includes values for the vehicles etc.
In other words, you not only got the vehicles, but you also got
paid to get them back.

Additionally, you also got the loan of the company, but not the
money for the loan (as that is subtracted from the company-value).

Solve this by changing the rules of a buy-out: don't sell your
shares, get the loan AND the balance and get the infrastructure.
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/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file screenshot.cpp The creation of screenshots! */

#include "stdafx.h"
#include "fileio_func.h"
#include "viewport_func.h"
#include "gfx_func.h"
#include "screenshot.h"
#include "blitter/factory.hpp"
#include "zoom_func.h"
#include "core/endian_func.hpp"
#include "saveload/saveload.h"
#include "company_base.h"
#include "company_func.h"
#include "strings_func.h"
#include "error.h"
#include "textbuf_gui.h"
#include "window_gui.h"
#include "window_func.h"
#include "tile_map.h"
#include "landscape.h"
#include "video/video_driver.hpp"

#include "table/strings.h"

#include "safeguards.h"

static const char * const SCREENSHOT_NAME = "screenshot"; ///< Default filename of a saved screenshot.
static const char * const HEIGHTMAP_NAME  = "heightmap";  ///< Default filename of a saved heightmap.

std::string _screenshot_format_name;  ///< Extension of the current screenshot format (corresponds with #_cur_screenshot_format).
uint _num_screenshot_formats;         ///< Number of available screenshot formats.
uint _cur_screenshot_format;          ///< Index of the currently selected screenshot format in #_screenshot_formats.
static char _screenshot_name[128];    ///< Filename of the screenshot file.
char _full_screenshot_name[MAX_PATH]; ///< Pathname of the screenshot file.
uint _heightmap_highest_peak;         ///< When saving a heightmap, this contains the highest peak on the map.

/**
 * Callback function signature for generating lines of pixel data to be written to the screenshot file.
 * @param userdata Pointer to user data.
 * @param buf      Destination buffer.
 * @param y        Line number of the first line to write.
 * @param pitch    Number of pixels to write (1 byte for 8bpp, 4 bytes for 32bpp). @see Colour
 * @param n        Number of lines to write.
 */
typedef void ScreenshotCallback(void *userdata, void *buf, uint y, uint pitch, uint n);

/**
 * Function signature for a screenshot generation routine for one of the available formats.
 * @param name        Filename, including extension.
 * @param callb       Callback function for generating lines of pixels.
 * @param userdata    User data, passed on to \a callb.
 * @param w           Width of the image in pixels.
 * @param h           Height of the image in pixels.
 * @param pixelformat Bits per pixel (bpp), either 8 or 32.
 * @param palette     %Colour palette (for 8bpp images).
 * @return File was written successfully.
 */
typedef bool ScreenshotHandlerProc(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette);

/** Screenshot format information. */
struct ScreenshotFormat {
	const char *extension;       ///< File extension.
	ScreenshotHandlerProc *proc; ///< Function for writing the screenshot.
};

#define MKCOLOUR(x)         TO_LE32X(x)

/*************************************************
 **** SCREENSHOT CODE FOR WINDOWS BITMAP (.BMP)
 *************************************************/

/** BMP File Header (stored in little endian) */
PACK(struct BitmapFileHeader {
	uint16 type;
	uint32 size;
	uint32 reserved;
	uint32 off_bits;
});
static_assert(sizeof(BitmapFileHeader) == 14);

/** BMP Info Header (stored in little endian) */
struct BitmapInfoHeader {
	uint32 size;
	int32 width, height;
	uint16 planes, bitcount;
	uint32 compression, sizeimage, xpels, ypels, clrused, clrimp;
};
static_assert(sizeof(BitmapInfoHeader) == 40);

/** Format of palette data in BMP header */
struct RgbQuad {
	byte blue, green, red, reserved;
};
static_assert(sizeof(RgbQuad) == 4);

/**
 * Generic .BMP writer
 * @param name file name including extension
 * @param callb callback used for gathering rendered image
 * @param userdata parameters forwarded to \a callb
 * @param w width in pixels
 * @param h height in pixels
 * @param pixelformat bits per pixel
 * @param palette colour palette (for 8bpp mode)
 * @return was everything ok?
 * @see ScreenshotHandlerProc
 */
static bool MakeBMPImage(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette)
{
	uint bpp; // bytes per pixel
	switch (pixelformat) {
		case 8:  bpp = 1; break;
		/* 32bpp mode is saved as 24bpp BMP */
		case 32: bpp = 3; break;
		/* Only implemented for 8bit and 32bit images so far */
		default: return false;
	}

	FILE *f = fopen(name, "wb");
	if (f == nullptr) return false;

	/* Each scanline must be aligned on a 32bit boundary */
	uint bytewidth = Align(w * bpp, 4); // bytes per line in file

	/* Size of palette. Only present for 8bpp mode */
	uint pal_size = pixelformat == 8 ? sizeof(RgbQuad) * 256 : 0;

	/* Setup the file header */
	BitmapFileHeader bfh;
	bfh.type = TO_LE16('MB');
	bfh.size = TO_LE32(sizeof(BitmapFileHeader) + sizeof(BitmapInfoHeader) + pal_size + bytewidth * h);
	bfh.reserved = 0;
	bfh.off_bits = TO_LE32(sizeof(BitmapFileHeader) + sizeof(BitmapInfoHeader) + pal_size);

	/* Setup the info header */
	BitmapInfoHeader bih;
	bih.size = TO_LE32(sizeof(BitmapInfoHeader));
	bih.width = TO_LE32(w);
	bih.height = TO_LE32(h);
	bih.planes = TO_LE16(1);
	bih.bitcount = TO_LE16(bpp * 8);
	bih.compression = 0;
	bih.sizeimage = 0;
	bih.xpels = 0;
	bih.ypels = 0;
	bih.clrused = 0;
	bih.clrimp = 0;

	/* Write file header and info header */
	if (fwrite(&bfh, sizeof(bfh), 1, f) != 1 || fwrite(&bih, sizeof(bih), 1, f) != 1) {
		fclose(f);
		return false;
	}

	if (pixelformat == 8) {
		/* Convert the palette to the windows format */
		RgbQuad rq[256];
		for (uint i = 0; i < 256; i++) {
			rq[i].red   = palette[i].r;
			rq[i].green = palette[i].g;
			rq[i].blue  = palette[i].b;
			rq[i].reserved = 0;
		}
		/* Write the palette */
		if (fwrite(rq, sizeof(rq), 1, f) != 1) {
			fclose(f);
			return false;
		}
	}

	/* Try to use 64k of memory, store between 16 and 128 lines */
	uint maxlines = Clamp(65536 / (w * pixelformat / 8), 16, 128); // number of lines per iteration

	uint8 *buff = MallocT<uint8>(maxlines * w * pixelformat / 8); // buffer which is rendered to
	uint8 *line = AllocaM(uint8, bytewidth); // one line, stored to file
	memset(line, 0, bytewidth);

	/* Start at the bottom, since bitmaps are stored bottom up */
	do {
		uint n = std::min(h, maxlines);
		h -= n;

		/* Render the pixels */
		callb(userdata, buff, h, w, n);

		/* Write each line */
		while (n-- != 0) {
			if (pixelformat == 8) {
				/* Move to 'line', leave last few pixels in line zeroed */
				memcpy(line, buff + n * w, w);
			} else {
				/* Convert from 'native' 32bpp to BMP-like 24bpp.
				 * Works for both big and little endian machines */
				Colour *src = ((Colour *)buff) + n * w;
				byte *dst = line;
				for (uint i = 0; i < w; i++) {
					dst[i * 3    ] = src[i].b;
					dst[i * 3 + 1] = src[i].g;
					dst[i * 3 + 2] = src[i].r;
				}
			}
			/* Write to file */
			if (fwrite(line, bytewidth, 1, f) != 1) {
				free(buff);
				fclose(f);
				return false;
			}
		}
	} while (h != 0);

	free(buff);
	fclose(f);

	return true;
}

/*********************************************************
 **** SCREENSHOT CODE FOR PORTABLE NETWORK GRAPHICS (.PNG)
 *********************************************************/
#if defined(WITH_PNG)
#include <png.h>

#ifdef PNG_TEXT_SUPPORTED
#include "rev.h"
#include "newgrf_config.h"
#include "ai/ai_info.hpp"
#include "company_base.h"
#include "base_media_base.h"
#endif /* PNG_TEXT_SUPPORTED */

static void PNGAPI png_my_error(png_structp png_ptr, png_const_charp message)
{
	DEBUG(misc, 0, "[libpng] error: %s - %s", message, (const char *)png_get_error_ptr(png_ptr));
	longjmp(png_jmpbuf(png_ptr), 1);
}

static void PNGAPI png_my_warning(png_structp png_ptr, png_const_charp message)
{
	DEBUG(misc, 1, "[libpng] warning: %s - %s", message, (const char *)png_get_error_ptr(png_ptr));
}

/**
 * Generic .PNG file image writer.
 * @param name        Filename, including extension.
 * @param callb       Callback function for generating lines of pixels.
 * @param userdata    User data, passed on to \a callb.
 * @param w           Width of the image in pixels.
 * @param h           Height of the image in pixels.
 * @param pixelformat Bits per pixel (bpp), either 8 or 32.
 * @param palette     %Colour palette (for 8bpp images).
 * @return File was written successfully.
 * @see ScreenshotHandlerProc
 */
static bool MakePNGImage(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette)
{
	png_color rq[256];
	FILE *f;
	uint i, y, n;
	uint maxlines;
	uint bpp = pixelformat / 8;
	png_structp png_ptr;
	png_infop info_ptr;

	/* only implemented for 8bit and 32bit images so far. */
	if (pixelformat != 8 && pixelformat != 32) return false;

	f = fopen(name, "wb");
	if (f == nullptr) return false;

	png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, const_cast<char *>(name), png_my_error, png_my_warning);

	if (png_ptr == nullptr) {
		fclose(f);
		return false;
	}

	info_ptr = png_create_info_struct(png_ptr);
	if (info_ptr == nullptr) {
		png_destroy_write_struct(&png_ptr, (png_infopp)nullptr);
		fclose(f);
		return false;
	}

	if (setjmp(png_jmpbuf(png_ptr))) {
		png_destroy_write_struct(&png_ptr, &info_ptr);
		fclose(f);
		return false;
	}

	png_init_io(png_ptr, f);

	png_set_filter(png_ptr, 0, PNG_FILTER_NONE);

	png_set_IHDR(png_ptr, info_ptr, w, h, 8, pixelformat == 8 ? PNG_COLOR_TYPE_PALETTE : PNG_COLOR_TYPE_RGB,
		PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);

#ifdef PNG_TEXT_SUPPORTED
	/* Try to add some game metadata to the PNG screenshot so
	 * it's more useful for debugging and archival purposes. */
	png_text_struct text[2];
	memset(text, 0, sizeof(text));
	text[0].key = const_cast<char *>("Software");
	text[0].text = const_cast<char *>(_openttd_revision);
	text[0].text_length = strlen(_openttd_revision);
	text[0].compression = PNG_TEXT_COMPRESSION_NONE;

	char buf[8192];
	char *p = buf;
	p += seprintf(p, lastof(buf), "Graphics set: %s (%u)\n", BaseGraphics::GetUsedSet()->name.c_str(), BaseGraphics::GetUsedSet()->version);
	p = strecpy(p, "NewGRFs:\n", lastof(buf));
	for (const GRFConfig *c = _game_mode == GM_MENU ? nullptr : _grfconfig; c != nullptr; c = c->next) {
		p += seprintf(p, lastof(buf), "%08X ", BSWAP32(c->ident.grfid));
		p = md5sumToString(p, lastof(buf), c->ident.md5sum);
		p += seprintf(p, lastof(buf), " %s\n", c->filename);
	}
	p = strecpy(p, "\nCompanies:\n", lastof(buf));
	for (const Company *c : Company::Iterate()) {
		if (c->ai_info == nullptr) {
			p += seprintf(p, lastof(buf), "%2i: Human\n", (int)c->index);
		} else {
			p += seprintf(p, lastof(buf), "%2i: %s (v%d)\n", (int)c->index, c->ai_info->GetName(), c->ai_info->GetVersion());
		}
	}
	text[1].key = const_cast<char *>("Description");
	text[1].text = buf;
	text[1].text_length = p - buf;
	text[1].compression = PNG_TEXT_COMPRESSION_zTXt;
	png_set_text(png_ptr, info_ptr, text, 2);
#endif /* PNG_TEXT_SUPPORTED */

	if (pixelformat == 8) {
		/* convert the palette to the .PNG format. */
		for (i = 0; i != 256; i++) {
			rq[i].red   = palette[i].r;
			rq[i].green = palette[i].g;
			rq[i].blue  = palette[i].b;
		}

		png_set_PLTE(png_ptr, info_ptr, rq, 256);
	}

	png_write_info(png_ptr, info_ptr);
	png_set_flush(png_ptr, 512);

	if (pixelformat == 32) {
		png_color_8 sig_bit;

		/* Save exact colour/alpha resolution */
		sig_bit.alpha = 0;
		sig_bit.blue  = 8;
		sig_bit.green = 8;
		sig_bit.red   = 8;
		sig_bit.gray  = 8;
		png_set_sBIT(png_ptr, info_ptr, &sig_bit);

#if TTD_ENDIAN == TTD_LITTLE_ENDIAN
		png_set_bgr(png_ptr);
		png_set_filler(png_ptr, 0, PNG_FILLER_AFTER);
#else
		png_set_filler(png_ptr, 0, PNG_FILLER_BEFORE);
#endif /* TTD_ENDIAN == TTD_LITTLE_ENDIAN */
	}

	/* use by default 64k temp memory */
	maxlines = Clamp(65536 / w, 16, 128);

	/* now generate the bitmap bits */
	void *buff = CallocT<uint8>(w * maxlines * bpp); // by default generate 128 lines at a time.

	y = 0;
	do {
		/* determine # lines to write */
		n = std::min(h - y, maxlines);

		/* render the pixels into the buffer */
		callb(userdata, buff, y, w, n);
		y += n;

		/* write them to png */
		for (i = 0; i != n; i++) {
			png_write_row(png_ptr, (png_bytep)buff + i * w * bpp);
		}
	} while (y != h);

	png_write_end(png_ptr, info_ptr);
	png_destroy_write_struct(&png_ptr, &info_ptr);

	free(buff);
	fclose(f);
	return true;
}
#endif /* WITH_PNG */


/*************************************************
 **** SCREENSHOT CODE FOR ZSOFT PAINTBRUSH (.PCX)
 *************************************************/

/** Definition of a PCX file header. */
struct PcxHeader {
	byte manufacturer;
	byte version;
	byte rle;
	byte bpp;
	uint32 unused;
	uint16 xmax, ymax;
	uint16 hdpi, vdpi;
	byte pal_small[16 * 3];
	byte reserved;
	byte planes;
	uint16 pitch;
	uint16 cpal;
	uint16 width;
	uint16 height;
	byte filler[54];
};
static_assert(sizeof(PcxHeader) == 128);

/**
 * Generic .PCX file image writer.
 * @param name        Filename, including extension.
 * @param callb       Callback function for generating lines of pixels.
 * @param userdata    User data, passed on to \a callb.
 * @param w           Width of the image in pixels.
 * @param h           Height of the image in pixels.
 * @param pixelformat Bits per pixel (bpp), either 8 or 32.
 * @param palette     %Colour palette (for 8bpp images).
 * @return File was written successfully.
 * @see ScreenshotHandlerProc
 */
static bool MakePCXImage(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette)
{
	FILE *f;
	uint maxlines;
	uint y;
	PcxHeader pcx;
	bool success;

	if (pixelformat == 32) {
		DEBUG(misc, 0, "Can't convert a 32bpp screenshot to PCX format. Please pick another format.");
		return false;
	}
	if (pixelformat != 8 || w == 0) return false;

	f = fopen(name, "wb");
	if (f == nullptr) return false;

	memset(&pcx, 0, sizeof(pcx));

	/* setup pcx header */
	pcx.manufacturer = 10;
	pcx.version = 5;
	pcx.rle = 1;
	pcx.bpp = 8;
	pcx.xmax = TO_LE16(w - 1);
	pcx.ymax = TO_LE16(h - 1);
	pcx.hdpi = TO_LE16(320);
	pcx.vdpi = TO_LE16(320);

	pcx.planes = 1;
	pcx.cpal = TO_LE16(1);
	pcx.width = pcx.pitch = TO_LE16(w);
	pcx.height = TO_LE16(h);

	/* write pcx header */
	if (fwrite(&pcx, sizeof(pcx), 1, f) != 1) {
		fclose(f);
		return false;
	}

	/* use by default 64k temp memory */
	maxlines = Clamp(65536 / w, 16, 128);

	/* now generate the bitmap bits */
	uint8 *buff = CallocT<uint8>(w * maxlines); // by default generate 128 lines at a time.

	y = 0;
	do {
		/* determine # lines to write */
		uint n = std::min(h - y, maxlines);
		uint i;

		/* render the pixels into the buffer */
		callb(userdata, buff, y, w, n);
		y += n;

		/* write them to pcx */
		for (i = 0; i != n; i++) {
			const uint8 *bufp = buff + i * w;
			byte runchar = bufp[0];
			uint runcount = 1;
			uint j;

			/* for each pixel... */
			for (j = 1; j < w; j++) {
				uint8 ch = bufp[j];

				if (ch != runchar || runcount >= 0x3f) {
					if (runcount > 1 || (runchar & 0xC0) == 0xC0) {
						if (fputc(0xC0 | runcount, f) == EOF) {
							free(buff);
							fclose(f);
							return false;
						}
					}
					if (fputc(runchar, f) == EOF) {
						free(buff);
						fclose(f);
						return false;
					}
					runcount = 0;
					runchar = ch;
				}
				runcount++;
			}

			/* write remaining bytes.. */
			if (runcount > 1 || (runchar & 0xC0) == 0xC0) {
				if (fputc(0xC0 | runcount, f) == EOF) {
					free(buff);
					fclose(f);
					return false;
				}
			}
			if (fputc(runchar, f) == EOF) {
				free(buff);
				fclose(f);
				return false;
			}
		}
	} while (y != h);

	free(buff);

	/* write 8-bit colour palette */
	if (fputc(12, f) == EOF) {
		fclose(f);
		return false;
	}

	/* Palette is word-aligned, copy it to a temporary byte array */
	byte tmp[256 * 3];

	for (uint i = 0; i < 256; i++) {
		tmp[i * 3 + 0] = palette[i].r;
		tmp[i * 3 + 1] = palette[i].g;
		tmp[i * 3 + 2] = palette[i].b;
	}
	success = fwrite(tmp, sizeof(tmp), 1, f) == 1;

	fclose(f);

	return success;
}

/*************************************************
 **** GENERIC SCREENSHOT CODE
 *************************************************/

/** Available screenshot formats. */
static const ScreenshotFormat _screenshot_formats[] = {
#if defined(WITH_PNG)
	{"png", &MakePNGImage},
#endif
	{"bmp", &MakeBMPImage},
	{"pcx", &MakePCXImage},
};

/** Get filename extension of current screenshot file format. */
const char *GetCurrentScreenshotExtension()
{
	return _screenshot_formats[_cur_screenshot_format].extension;
}

/** Initialize screenshot format information on startup, with #_screenshot_format_name filled from the loadsave code. */
void InitializeScreenshotFormats()
{
	uint j = 0;
	for (uint i = 0; i < lengthof(_screenshot_formats); i++) {
		if (_screenshot_format_name.compare(_screenshot_formats[i].extension) != 0) {
			j = i;
			break;
		}
	}
	_cur_screenshot_format = j;
	_num_screenshot_formats = lengthof(_screenshot_formats);
}

/**
 * Callback of the screenshot generator that dumps the current video buffer.
 * @see ScreenshotCallback
 */
static void CurrentScreenCallback(void *userdata, void *buf, uint y, uint pitch, uint n)
{
	Blitter *blitter = BlitterFactory::GetCurrentBlitter();
	void *src = blitter->MoveTo(_screen.dst_ptr, 0, y);
	blitter->CopyImageToBuffer(src, buf, _screen.width, n, pitch);
}

/**
 * generate a large piece of the world
 * @param userdata Viewport area to draw
 * @param buf Videobuffer with same bitdepth as current blitter
 * @param y First line to render
 * @param pitch Pitch of the videobuffer
 * @param n Number of lines to render
 */
static void LargeWorldCallback(void *userdata, void *buf, uint y, uint pitch, uint n)
{
	Viewport *vp = (Viewport *)userdata;
	DrawPixelInfo dpi, *old_dpi;
	int wx, left;

	/* We are no longer rendering to the screen */
	DrawPixelInfo old_screen = _screen;
	bool old_disable_anim = _screen_disable_anim;

	_screen.dst_ptr = buf;
	_screen.width = pitch;
	_screen.height = n;
	_screen.pitch = pitch;
	_screen_disable_anim = true;

	old_dpi = _cur_dpi;
	_cur_dpi = &dpi;

	dpi.dst_ptr = buf;
	dpi.height = n;
	dpi.width = vp->width;
	dpi.pitch = pitch;
	dpi.zoom = ZOOM_LVL_WORLD_SCREENSHOT;
	dpi.left = 0;
	dpi.top = y;

	/* Render viewport in blocks of 1600 pixels width */
	left = 0;
	while (vp->width - left != 0) {
		wx = std::min(vp->width - left, 1600);
		left += wx;

		ViewportDoDraw(vp,
			ScaleByZoom(left - wx - vp->left, vp->zoom) + vp->virtual_left,
			ScaleByZoom(y - vp->top, vp->zoom) + vp->virtual_top,
			ScaleByZoom(left - vp->left, vp->zoom) + vp->virtual_left,
			ScaleByZoom((y + n) - vp->top, vp->zoom) + vp->virtual_top
		);
	}

	_cur_dpi = old_dpi;

	/* Switch back to rendering to the screen */
	_screen = old_screen;
	_screen_disable_anim = old_disable_anim;
}

/**
 * Construct a pathname for a screenshot file.
 * @param default_fn Default filename.
 * @param ext        Extension to use.
 * @param crashlog   Create path for crash.png
 * @return Pathname for a screenshot file.
 */
static const char *MakeScreenshotName(const char *default_fn, const char *ext, bool crashlog = false)
{
	bool generate = StrEmpty(_screenshot_name);

	if (generate) {
		if (_game_mode == GM_EDITOR || _game_mode == GM_MENU || _local_company == COMPANY_SPECTATOR) {
			strecpy(_screenshot_name, default_fn, lastof(_screenshot_name));
		} else {
			GenerateDefaultSaveName(_screenshot_name, lastof(_screenshot_name));
		}
	}

	/* Add extension to screenshot file */
	size_t len = strlen(_screenshot_name);
	seprintf(&_screenshot_name[len], lastof(_screenshot_name), ".%s", ext);

	const char *screenshot_dir = crashlog ? _personal_dir.c_str() : FiosGetScreenshotDir();

	for (uint serial = 1;; serial++) {
		if (seprintf(_full_screenshot_name, lastof(_full_screenshot_name), "%s%s", screenshot_dir, _screenshot_name) >= (int)lengthof(_full_screenshot_name)) {
			/* We need more characters than MAX_PATH -> end with error */
			_full_screenshot_name[0] = '\0';
			break;
		}
		if (!generate) break; // allow overwriting of non-automatic filenames
		if (!FileExists(_full_screenshot_name)) break;
		/* If file exists try another one with same name, but just with a higher index */
		seprintf(&_screenshot_name[len], lastof(_screenshot_name) - len, "#%u.%s", serial, ext);
	}

	return _full_screenshot_name;
}

/** Make a screenshot of the current screen. */
static bool MakeSmallScreenshot(bool crashlog)
{
	const ScreenshotFormat *sf = _screenshot_formats + _cur_screenshot_format;
	return sf->proc(MakeScreenshotName(SCREENSHOT_NAME, sf->extension, crashlog), CurrentScreenCallback, nullptr, _screen.width, _screen.height,
			BlitterFactory::GetCurrentBlitter()->GetScreenDepth(), _cur_palette.palette);
}

/**
 * Configure a Viewport for rendering (a part of) the map into a screenshot.
 * @param t Screenshot type
 * @param width the width of the screenshot, or 0 for current viewport width (needs to be 0 with SC_VIEWPORT, SC_CRASHLOG, and SC_WORLD).
 * @param height the height of the screenshot, or 0 for current viewport height (needs to be 0 with SC_VIEWPORT, SC_CRASHLOG, and SC_WORLD).
 * @param[out] vp Result viewport
 */
void SetupScreenshotViewport(ScreenshotType t, Viewport *vp, uint32 width, uint32 height)
{
	switch(t) {
		case SC_VIEWPORT:
		case SC_CRASHLOG: {
			assert(width == 0 && height == 0);

			Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
			vp->virtual_left   = w->viewport->virtual_left;
			vp->virtual_top    = w->viewport->virtual_top;
			vp->virtual_width  = w->viewport->virtual_width;
			vp->virtual_height = w->viewport->virtual_height;

			/* Compute pixel coordinates */
			vp->left = 0;
			vp->top = 0;
			vp->width = _screen.width;
			vp->height = _screen.height;
			vp->overlay = w->viewport->overlay;
			break;
		}
		case SC_WORLD: {
			assert(width == 0 && height == 0);

			/* Determine world coordinates of screenshot */
			vp->zoom = ZOOM_LVL_WORLD_SCREENSHOT;

			TileIndex north_tile = _settings_game.construction.freeform_edges ? TileXY(1, 1) : TileXY(0, 0);
			TileIndex south_tile = MapSize() - 1;

			/* We need to account for a hill or high building at tile 0,0. */
			int extra_height_top = TilePixelHeight(north_tile) + 150;
			/* If there is a hill at the bottom don't create a large black area. */
			int reclaim_height_bottom = TilePixelHeight(south_tile);

			vp->virtual_left   = RemapCoords(TileX(south_tile) * TILE_SIZE, TileY(north_tile) * TILE_SIZE, 0).x;
			vp->virtual_top    = RemapCoords(TileX(north_tile) * TILE_SIZE, TileY(north_tile) * TILE_SIZE, extra_height_top).y;
			vp->virtual_width  = RemapCoords(TileX(north_tile) * TILE_SIZE, TileY(south_tile) * TILE_SIZE, 0).x                     - vp->virtual_left + 1;
			vp->virtual_height = RemapCoords(TileX(south_tile) * TILE_SIZE, TileY(south_tile) * TILE_SIZE, reclaim_height_bottom).y - vp->virtual_top  + 1;

			/* Compute pixel coordinates */
			vp->left = 0;
			vp->top = 0;
			vp->width  = UnScaleByZoom(vp->virtual_width,  vp->zoom);
			vp->height = UnScaleByZoom(vp->virtual_height, vp->zoom);
			vp->overlay = nullptr;
			break;
		}
		default: {
			vp->zoom = (t == SC_ZOOMEDIN) ? _settings_client.gui.zoom_min : ZOOM_LVL_VIEWPORT;

			Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
			vp->virtual_left   = w->viewport->virtual_left;
			vp->virtual_top    = w->viewport->virtual_top;

			if (width == 0 || height == 0) {
				vp->virtual_width  = w->viewport->virtual_width;
				vp->virtual_height = w->viewport->virtual_height;
			} else {
				vp->virtual_width = width << vp->zoom;
				vp->virtual_height = height << vp->zoom;
			}

			/* Compute pixel coordinates */
			vp->left = 0;
			vp->top = 0;
			vp->width  = UnScaleByZoom(vp->virtual_width,  vp->zoom);
			vp->height = UnScaleByZoom(vp->virtual_height, vp->zoom);
			vp->overlay = nullptr;
			break;
		}
	}
}

/**
 * Make a screenshot of the map.
 * @param t Screenshot type: World or viewport screenshot
 * @param width the width of the screenshot of, or 0 for current viewport width.
 * @param height the height of the screenshot of, or 0 for current viewport height.
 * @return true on success
 */
static bool MakeLargeWorldScreenshot(ScreenshotType t, uint32 width = 0, uint32 height = 0)
{
	Viewport vp;
	SetupScreenshotViewport(t, &vp, width, height);

	const ScreenshotFormat *sf = _screenshot_formats + _cur_screenshot_format;
	return sf->proc(MakeScreenshotName(SCREENSHOT_NAME, sf->extension), LargeWorldCallback, &vp, vp.width, vp.height,
			BlitterFactory::GetCurrentBlitter()->GetScreenDepth(), _cur_palette.palette);
}

/**
 * Callback for generating a heightmap. Supports 8bpp grayscale only.
 * @param userdata Pointer to user data.
 * @param buffer   Destination buffer.
 * @param y        Line number of the first line to write.
 * @param pitch    Number of pixels to write (1 byte for 8bpp, 4 bytes for 32bpp). @see Colour
 * @param n        Number of lines to write.
 * @see ScreenshotCallback
 */
static void HeightmapCallback(void *userdata, void *buffer, uint y, uint pitch, uint n)
{
	byte *buf = (byte *)buffer;
	while (n > 0) {
		TileIndex ti = TileXY(MapMaxX(), y);
		for (uint x = MapMaxX(); true; x--) {
			*buf = 256 * TileHeight(ti) / (1 + _heightmap_highest_peak);
			buf++;
			if (x == 0) break;
			ti = TILE_ADDXY(ti, -1, 0);
		}
		y++;
		n--;
	}
}

/**
 * Make a heightmap of the current map.
 * @param filename Filename to use for saving.
 */
bool MakeHeightmapScreenshot(const char *filename)
{
	Colour palette[256];
	for (uint i = 0; i < lengthof(palette); i++) {
		palette[i].a = 0xff;
		palette[i].r = i;
		palette[i].g = i;
		palette[i].b = i;
	}

	_heightmap_highest_peak = 0;
	for (TileIndex tile = 0; tile < MapSize(); tile++) {
		uint h = TileHeight(tile);
		_heightmap_highest_peak = std::max(h, _heightmap_highest_peak);
	}

	const ScreenshotFormat *sf = _screenshot_formats + _cur_screenshot_format;
	return sf->proc(filename, HeightmapCallback, nullptr, MapSizeX(), MapSizeY(), 8, palette);
}

static ScreenshotType _confirmed_screenshot_type; ///< Screenshot type the current query is about to confirm.

/**
 * Callback on the confirmation window for huge screenshots.
 * @param w Window with viewport
 * @param confirmed true on confirmation
 */
static void ScreenshotConfirmationCallback(Window *w, bool confirmed)
{
	if (confirmed) MakeScreenshot(_confirmed_screenshot_type, {});
}

/**
 * Make a screenshot.
 * Ask for confirmation first if the screenshot will be huge.
 * @param t Screenshot type: World, defaultzoom, heightmap or viewport screenshot
 * @see MakeScreenshot
 */
void MakeScreenshotWithConfirm(ScreenshotType t)
{
	Viewport vp;
	SetupScreenshotViewport(t, &vp);

	bool heightmap_or_minimap = t == SC_HEIGHTMAP || t == SC_MINIMAP;
	uint64_t width = (heightmap_or_minimap ? MapSizeX() : vp.width);
	uint64_t height = (heightmap_or_minimap ? MapSizeY() : vp.height);

	if (width * height > 8192 * 8192) {
		/* Ask for confirmation */
		_confirmed_screenshot_type = t;
		SetDParam(0, width);
		SetDParam(1, height);
		ShowQuery(STR_WARNING_SCREENSHOT_SIZE_CAPTION, STR_WARNING_SCREENSHOT_SIZE_MESSAGE, nullptr, ScreenshotConfirmationCallback);
	} else {
		/* Less than 64M pixels, just do it */
		MakeScreenshot(t, {});
	}
}

/**
 * Make a screenshot.
 * @param t    the type of screenshot to make.
 * @param name the name to give to the screenshot.
 * @param width the width of the screenshot of, or 0 for current viewport width (only works for SC_ZOOMEDIN and SC_DEFAULTZOOM).
 * @param height the height of the screenshot of, or 0 for current viewport height (only works for SC_ZOOMEDIN and SC_DEFAULTZOOM).
 * @return true iff the screenshot was made successfully
 */
static bool RealMakeScreenshot(ScreenshotType t, std::string name, uint32 width, uint32 height)
{
	if (t == SC_VIEWPORT) {
		/* First draw the dirty parts of the screen and only then change the name
		 * of the screenshot. This way the screenshot will always show the name
		 * of the previous screenshot in the 'successful' message instead of the
		 * name of the new screenshot (or an empty name). */
		UndrawMouseCursor();
		DrawDirtyBlocks();
	}

	_screenshot_name[0] = '\0';
	if (!name.empty()) strecpy(_screenshot_name, name.c_str(), lastof(_screenshot_name));

	bool ret;
	switch (t) {
		case SC_VIEWPORT:
			ret = MakeSmallScreenshot(false);
			break;

		case SC_CRASHLOG:
			ret = MakeSmallScreenshot(true);
			break;

		case SC_ZOOMEDIN:
		case SC_DEFAULTZOOM:
			ret = MakeLargeWorldScreenshot(t, width, height);
			break;

		case SC_WORLD:
			ret = MakeLargeWorldScreenshot(t);
			break;

		case SC_HEIGHTMAP: {
			const ScreenshotFormat *sf = _screenshot_formats + _cur_screenshot_format;
			ret = MakeHeightmapScreenshot(MakeScreenshotName(HEIGHTMAP_NAME, sf->extension));
			break;
		}

		case SC_MINIMAP:
			ret = MakeMinimapWorldScreenshot();
			break;

		default:
			NOT_REACHED();
	}

	if (ret) {
		if (t == SC_HEIGHTMAP) {
			SetDParamStr(0, _screenshot_name);
			SetDParam(1, _heightmap_highest_peak);
			ShowErrorMessage(STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY, INVALID_STRING_ID, WL_WARNING);
		} else {
			SetDParamStr(0, _screenshot_name);
			ShowErrorMessage(STR_MESSAGE_SCREENSHOT_SUCCESSFULLY, INVALID_STRING_ID, WL_WARNING);
		}
	} else {
		ShowErrorMessage(STR_ERROR_SCREENSHOT_FAILED, INVALID_STRING_ID, WL_ERROR);
	}

	return ret;
}

/**
 * Schedule making a screenshot.
 * Unconditionally take a screenshot of the requested type.
 * @param t    the type of screenshot to make.
 * @param name the name to give to the screenshot.
 * @param width the width of the screenshot of, or 0 for current viewport width (only works for SC_ZOOMEDIN and SC_DEFAULTZOOM).
 * @param height the height of the screenshot of, or 0 for current viewport height (only works for SC_ZOOMEDIN and SC_DEFAULTZOOM).
 * @return true iff the screenshot was successfully made.
 * @see MakeScreenshotWithConfirm
 */
bool MakeScreenshot(ScreenshotType t, std::string name, uint32 width, uint32 height)
{
	if (t == SC_CRASHLOG) {
		/* Video buffer might or might not be locked. */
		VideoDriver::VideoBufferLocker lock;

		return RealMakeScreenshot(t, name, width, height);
	}

	VideoDriver::GetInstance()->QueueOnMainThread([=] { // Capture by value to not break scope.
		RealMakeScreenshot(t, name, width, height);
	});

	return true;
}


/**
 * Return the owner of a tile to display it with in the small map in mode "Owner".
 *
 * @param tile The tile of which we would like to get the colour.
 * @return The owner of tile in the small map in mode "Owner"
 */
static Owner GetMinimapOwner(TileIndex tile)
{
	Owner o;

	if (IsTileType(tile, MP_VOID)) {
		return OWNER_END;
	} else {
		switch (GetTileType(tile)) {
		case MP_INDUSTRY: o = OWNER_DEITY;        break;
		case MP_HOUSE:    o = OWNER_TOWN;         break;
		default:          o = GetTileOwner(tile); break;
			/* FIXME: For MP_ROAD there are multiple owners.
			 * GetTileOwner returns the rail owner (level crossing) resp. the owner of ROADTYPE_ROAD (normal road),
			 * even if there are no ROADTYPE_ROAD bits on the tile.
			 */
		}

		return o;
	}
}

static void MinimapScreenCallback(void *userdata, void *buf, uint y, uint pitch, uint n)
{
	/* Fill with the company colours */
	byte owner_colours[OWNER_END + 1];
	for (const Company *c : Company::Iterate()) {
		owner_colours[c->index] = MKCOLOUR(_colour_gradient[c->colour][5]);
	}

	/* Fill with some special colours */
	owner_colours[OWNER_TOWN]    = PC_DARK_RED;
	owner_colours[OWNER_NONE]    = PC_GRASS_LAND;
	owner_colours[OWNER_WATER]   = PC_WATER;
	owner_colours[OWNER_DEITY]   = PC_DARK_GREY; // industry
	owner_colours[OWNER_END]     = PC_BLACK;

	uint32 *ubuf = (uint32 *)buf;
	uint num = (pitch * n);
	for (uint i = 0; i < num; i++) {
		uint row = y + (int)(i / pitch);
		uint col = (MapSizeX() - 1) - (i % pitch);

		TileIndex tile = TileXY(col, row);
		Owner o = GetMinimapOwner(tile);
		byte val = owner_colours[o];

		uint32 colour_buf = 0;
		colour_buf  = (_cur_palette.palette[val].b << 0);
		colour_buf |= (_cur_palette.palette[val].g << 8);
		colour_buf |= (_cur_palette.palette[val].r << 16);

		*ubuf = colour_buf;
		ubuf++;   // Skip alpha
	}
}

/**
 * Make a minimap screenshot.
 */
bool MakeMinimapWorldScreenshot()
{
	const ScreenshotFormat *sf = _screenshot_formats + _cur_screenshot_format;
	return sf->proc(MakeScreenshotName(SCREENSHOT_NAME, sf->extension), MinimapScreenCallback, nullptr, MapSizeX(), MapSizeY(), 32, _cur_palette.palette);
}