Files @ r25553:92872b4fd6f6
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Location: cpp/openttd-patchpack/source/src/waypoint_gui.cpp

Patric Stout
Fix #9281: acquire a company uses special bookkeeping to make you rich (#9300)

When you buy-out a company, you got your shares back. This is
based on company-value, which includes values for the vehicles etc.
In other words, you not only got the vehicles, but you also got
paid to get them back.

Additionally, you also got the loan of the company, but not the
money for the loan (as that is subtracted from the company-value).

Solve this by changing the rules of a buy-out: don't sell your
shares, get the loan AND the balance and get the infrastructure.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file waypoint_gui.cpp Handling of waypoints gui. */

#include "stdafx.h"
#include "window_gui.h"
#include "gui.h"
#include "textbuf_gui.h"
#include "vehiclelist.h"
#include "vehicle_gui.h"
#include "viewport_func.h"
#include "strings_func.h"
#include "command_func.h"
#include "company_func.h"
#include "company_base.h"
#include "window_func.h"
#include "waypoint_base.h"

#include "widgets/waypoint_widget.h"

#include "table/strings.h"

#include "safeguards.h"

/** GUI for accessing waypoints and buoys. */
struct WaypointWindow : Window {
private:
	VehicleType vt; ///< Vehicle type using the waypoint.
	Waypoint *wp;   ///< Waypoint displayed by the window.

	/**
	 * Get the center tile of the waypoint.
	 * @return The center tile if the waypoint exists, otherwise the tile with the waypoint name.
	 */
	TileIndex GetCenterTile() const
	{
		if (!this->wp->IsInUse()) return this->wp->xy;

		TileArea ta;
		this->wp->GetTileArea(&ta, this->vt == VEH_TRAIN ? STATION_WAYPOINT : STATION_BUOY);
		return ta.GetCenterTile();
	}

public:
	/**
	 * Construct the window.
	 * @param desc The description of the window.
	 * @param window_number The window number, in this case the waypoint's ID.
	 */
	WaypointWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc)
	{
		this->wp = Waypoint::Get(window_number);
		this->vt = (wp->string_id == STR_SV_STNAME_WAYPOINT) ? VEH_TRAIN : VEH_SHIP;

		this->CreateNestedTree();
		if (this->vt == VEH_TRAIN) {
			this->GetWidget<NWidgetCore>(WID_W_SHOW_VEHICLES)->SetDataTip(STR_TRAIN, STR_STATION_VIEW_SCHEDULED_TRAINS_TOOLTIP);
			this->GetWidget<NWidgetCore>(WID_W_CENTER_VIEW)->tool_tip = STR_WAYPOINT_VIEW_CENTER_TOOLTIP;
			this->GetWidget<NWidgetCore>(WID_W_RENAME)->tool_tip = STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME;
		}
		this->FinishInitNested(window_number);

		this->owner = this->wp->owner;
		this->flags |= WF_DISABLE_VP_SCROLL;

		NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(WID_W_VIEWPORT);
		nvp->InitializeViewport(this, this->GetCenterTile(), ZOOM_LVL_VIEWPORT);

		this->OnInvalidateData(0);
	}

	~WaypointWindow()
	{
		DeleteWindowById(GetWindowClassForVehicleType(this->vt), VehicleListIdentifier(VL_STATION_LIST, this->vt, this->owner, this->window_number).Pack(), false);
	}

	void SetStringParameters(int widget) const override
	{
		if (widget == WID_W_CAPTION) SetDParam(0, this->wp->index);
	}

	void OnClick(Point pt, int widget, int click_count) override
	{
		switch (widget) {
			case WID_W_CENTER_VIEW: // scroll to location
				if (_ctrl_pressed) {
					ShowExtraViewportWindow(this->GetCenterTile());
				} else {
					ScrollMainWindowToTile(this->GetCenterTile());
				}
				break;

			case WID_W_RENAME: // rename
				SetDParam(0, this->wp->index);
				ShowQueryString(STR_WAYPOINT_NAME, STR_EDIT_WAYPOINT_NAME, MAX_LENGTH_STATION_NAME_CHARS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT | QSF_LEN_IN_CHARS);
				break;

			case WID_W_SHOW_VEHICLES: // show list of vehicles having this waypoint in their orders
				ShowVehicleListWindow(this->wp->owner, this->vt, this->wp->index);
				break;
		}
	}

	/**
	 * Some data on this window has become invalid.
	 * @param data Information about the changed data.
	 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
	 */
	void OnInvalidateData(int data = 0, bool gui_scope = true) override
	{
		if (!gui_scope) return;
		/* You can only change your own waypoints */
		this->SetWidgetDisabledState(WID_W_RENAME, !this->wp->IsInUse() || (this->wp->owner != _local_company && this->wp->owner != OWNER_NONE));
		/* Disable the widget for waypoints with no use */
		this->SetWidgetDisabledState(WID_W_SHOW_VEHICLES, !this->wp->IsInUse());

		ScrollWindowToTile(this->GetCenterTile(), this, true);
	}

	void OnResize() override
	{
		if (this->viewport != nullptr) {
			NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(WID_W_VIEWPORT);
			nvp->UpdateViewportCoordinates(this);
			this->wp->UpdateVirtCoord();

			ScrollWindowToTile(this->GetCenterTile(), this, true); // Re-center viewport.
		}
	}

	void OnQueryTextFinished(char *str) override
	{
		if (str == nullptr) return;

		DoCommandP(0, this->window_number, 0, CMD_RENAME_WAYPOINT | CMD_MSG(STR_ERROR_CAN_T_CHANGE_WAYPOINT_NAME), nullptr, str);
	}

};

/** The widgets of the waypoint view. */
static const NWidgetPart _nested_waypoint_view_widgets[] = {
	NWidget(NWID_HORIZONTAL),
		NWidget(WWT_CLOSEBOX, COLOUR_GREY),
		NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_W_RENAME), SetMinimalSize(12, 14), SetDataTip(SPR_RENAME, STR_BUOY_VIEW_CHANGE_BUOY_NAME),
		NWidget(WWT_CAPTION, COLOUR_GREY, WID_W_CAPTION), SetDataTip(STR_WAYPOINT_VIEW_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
		NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_W_CENTER_VIEW), SetMinimalSize(12, 14), SetDataTip(SPR_GOTO_LOCATION, STR_BUOY_VIEW_CENTER_TOOLTIP),
		NWidget(WWT_SHADEBOX, COLOUR_GREY),
		NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
		NWidget(WWT_STICKYBOX, COLOUR_GREY),
	EndContainer(),
	NWidget(WWT_PANEL, COLOUR_GREY),
		NWidget(WWT_INSET, COLOUR_GREY), SetPadding(2, 2, 2, 2),
			NWidget(NWID_VIEWPORT, COLOUR_GREY, WID_W_VIEWPORT), SetMinimalSize(256, 88), SetResize(1, 1),
		EndContainer(),
	EndContainer(),
	NWidget(NWID_HORIZONTAL),
		NWidget(WWT_PANEL, COLOUR_GREY), SetFill(1, 1), SetResize(1, 0), EndContainer(),
		NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_W_SHOW_VEHICLES), SetMinimalSize(15, 12), SetDataTip(STR_SHIP, STR_STATION_VIEW_SCHEDULED_SHIPS_TOOLTIP),
		NWidget(WWT_RESIZEBOX, COLOUR_GREY),
	EndContainer(),
};

/** The description of the waypoint view. */
static WindowDesc _waypoint_view_desc(
	WDP_AUTO, "view_waypoint", 260, 118,
	WC_WAYPOINT_VIEW, WC_NONE,
	0,
	_nested_waypoint_view_widgets, lengthof(_nested_waypoint_view_widgets)
);

/**
 * Show the window for the given waypoint.
 * @param wp The waypoint to show the window for.
 */
void ShowWaypointWindow(const Waypoint *wp)
{
	AllocateWindowDescFront<WaypointWindow>(&_waypoint_view_desc, wp->index);
}