Files @ r2072:93fbc12acd5b
Branch filter:

Location: cpp/openttd-patchpack/source/engine.h

ludde
(svn r2582) Fix: Prevent generating unrealistically many Oil refineries on large maps. They are always placed next to the borderline, so the perimeter is used instead of area to scale the number of those industries.
#ifndef ENGINE_H
#define ENGINE_H

#include "sprite.h"

typedef struct RailVehicleInfo {
	byte image_index;
	byte flags; /* 1=multihead engine, 2=wagon */
	byte base_cost;
	uint16 max_speed;
	uint16 power;
	byte weight;
	byte running_cost_base;
	byte engclass; // 0: steam, 1: diesel, 2: electric
	byte capacity;
	byte cargo_type;
	byte callbackmask; // see CallbackMask enum
	uint16 pow_wag_power;
	byte pow_wag_weight;
	byte visual_effect; // NOTE: this is not 100% implemented yet, at the moment it is only used as a 'fallback' value
	                    //       for when the 'powered wagon' callback fails. But it should really also determine what
	                    //       kind of visual effect to generate for a vehicle (default, steam, diesel, electric).
	                    //       Same goes for the callback result, which atm is only used to check if a wagon is powered.
	byte shorten_factor;	// length on main map for this type is 8 - shorten_factor
} RailVehicleInfo;

typedef struct ShipVehicleInfo {
	byte image_index;
	byte base_cost;
	uint16 max_speed;
	byte cargo_type;
	uint16 capacity;
	byte running_cost;
	byte sfx;
	byte refittable;
} ShipVehicleInfo;

typedef struct AircraftVehicleInfo {
	byte image_index;
	byte base_cost;
	byte running_cost;
	byte subtype;
	byte sfx;
	byte acceleration;
	byte max_speed;
	byte mail_capacity;
	uint16 passenger_capacity;
} AircraftVehicleInfo;

typedef struct RoadVehicleInfo {
	byte image_index;
	byte base_cost;
	byte running_cost;
	byte sfx;
	byte max_speed;
	byte capacity;
	byte cargo_type;
} RoadVehicleInfo;

typedef struct EngineInfo {
	uint16 base_intro;
	byte unk2;
	byte lifelength;
	byte base_life;
	byte railtype_climates;
} EngineInfo;

typedef struct Engine {
	uint16 intro_date;
	uint16 age;
	uint16 reliability;
	uint16 reliability_spd_dec;
	uint16 reliability_start, reliability_max, reliability_final;
	uint16 duration_phase_1, duration_phase_2, duration_phase_3;
	byte lifelength;
	byte flags;
	PlayerID preview_player;
	byte preview_wait;
	byte railtype;
	PlayerID player_avail;
	byte type;				// type, ie VEH_Road, VEH_Train, etc. Same as in vehicle.h
} Engine;


enum {
	RVI_MULTIHEAD = 1,
	RVI_WAGON = 2,
};

enum {
	NUM_VEHICLE_TYPES = 6
};

void AddTypeToEngines(void);
void StartupEngines(void);

enum GlobalCargo {
	GC_PASSENGERS   =   0,
	GC_COAL         =   1,
	GC_MAIL         =   2,
	GC_OIL          =   3,
	GC_LIVESTOCK    =   4,
	GC_GOODS        =   5,
	GC_GRAIN        =   6, // GC_WHEAT / GC_MAIZE
	GC_WOOD         =   7,
	GC_IRON_ORE     =   8,
	GC_STEEL        =   9,
	GC_VALUABLES    =  10, // GC_GOLD / GC_DIAMONDS
	GC_PAPER        =  11,
	GC_FOOD         =  12,
	GC_FRUIT        =  13,
	GC_COPPER_ORE   =  14,
	GC_WATER        =  15,
	GC_RUBBER       =  16,
	GC_SUGAR        =  17,
	GC_TOYS         =  18,
	GC_BATTERIES    =  19,
	GC_CANDY        =  20,
	GC_TOFFEE       =  21,
	GC_COLA         =  22,
	GC_COTTON_CANDY =  23,
	GC_BUBBLES      =  24,
	GC_PLASTIC      =  25,
	GC_FIZZY_DRINKS =  26,
	GC_PAPER_TEMP   =  27,
	GC_UNDEFINED    =  28, // undefined; unused slot in arctic climate
	GC_DEFAULT      =  29,
	GC_PURCHASE     =  30,
	GC_INVALID      = 255,
	NUM_GLOBAL_CID  =  31
};

// This enum lists the implemented callbacks
// Use as argument for the GetCallBackResult function (see comments there)
enum CallbackID {
	// Powered wagons, if the result is lower as 0x40 then the wagon is powered
	// TODO: interpret the rest of the result, aka "visual effects"
	CBID_WAGON_POWER = 0x10,

	// Vehicle length, returns the amount of 1/8's the vehicle is shorter
	// only for train vehicles
	CBID_VEH_LENGTH = 0x11,

	// Refit capacity, the passed vehicle needs to have its ->cargo_type set to
	// the cargo we are refitting to, returns the new cargo capacity
	CBID_REFIT_CAP = 0x15,
};

// bit positions for rvi->callbackmask, indicates which callbacks are used by an engine
// (some callbacks are always used, and dont appear here)
enum CallbackMask {
	CBM_WAGON_POWER = 0,
	CBM_VEH_LENGTH = 1,
	CBM_REFIT_CAP = 3,
};

enum {
	CALLBACK_FAILED = 0xFFFF
};

VARDEF const uint32 _default_refitmasks[NUM_VEHICLE_TYPES];
VARDEF const CargoID _global_cargo_id[NUM_LANDSCAPE][NUM_CARGO];
VARDEF const uint32 _landscape_global_cargo_mask[NUM_LANDSCAPE];
VARDEF const CargoID _local_cargo_id_ctype[NUM_GLOBAL_CID];

VARDEF uint32 _engine_refit_masks[256];
VARDEF byte _engine_original_sprites[256];
void SetWagonOverrideSprites(byte engine, struct SpriteGroup *group, byte *train_id, int trains);
void SetCustomEngineSprites(byte engine, byte cargo, struct SpriteGroup *group);
// loaded is in percents, overriding_engine 0xffff is none
int GetCustomEngineSprite(byte engine, const Vehicle *v, byte direction);
uint16 GetCallBackResult(uint16 callback_info, byte engine, const Vehicle *v);
bool UsesWagonOverride(const Vehicle *v);
#define GetCustomVehicleSprite(v, direction) GetCustomEngineSprite(v->engine_type, v, direction)
#define GetCustomVehicleIcon(et, direction) GetCustomEngineSprite(et, NULL, direction)

typedef enum VehicleTrigger {
	VEHICLE_TRIGGER_NEW_CARGO = 1,
	// Externally triggered only for the first vehicle in chain
	VEHICLE_TRIGGER_DEPOT = 2,
	// Externally triggered only for the first vehicle in chain, only if whole chain is empty
	VEHICLE_TRIGGER_EMPTY = 4,
	// Not triggered externally (called for the whole chain if we got NEW_CARGO)
	VEHICLE_TRIGGER_ANY_NEW_CARGO = 8,
} VehicleTrigger;
void TriggerVehicle(Vehicle *veh, VehicleTrigger trigger);

void SetCustomEngineName(int engine, const char *name);
StringID GetCustomEngineName(int engine);


void DrawTrainEngine(int x, int y, int engine, uint32 image_ormod);
void DrawRoadVehEngine(int x, int y, int engine, uint32 image_ormod);
void DrawShipEngine(int x, int y, int engine, uint32 image_ormod);
void DrawAircraftEngine(int x, int y, int engine, uint32 image_ormod);

void AcceptEnginePreview(Engine *e, PlayerID player);

void LoadCustomEngineNames(void);
void DeleteCustomEngineNames(void);

bool IsEngineBuildable(uint engine, byte type);
void UnInitNewgrEngines(void);

enum {
	NUM_NORMAL_RAIL_ENGINES = 54,
	NUM_MONORAIL_ENGINES = 30,
	NUM_MAGLEV_ENGINES = 32,
	NUM_TRAIN_ENGINES = NUM_NORMAL_RAIL_ENGINES + NUM_MONORAIL_ENGINES + NUM_MAGLEV_ENGINES,
	NUM_ROAD_ENGINES = 88,
	NUM_SHIP_ENGINES = 11,
	NUM_AIRCRAFT_ENGINES = 41,
	TOTAL_NUM_ENGINES = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES + NUM_SHIP_ENGINES + NUM_AIRCRAFT_ENGINES,
	AIRCRAFT_ENGINES_INDEX = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES + NUM_SHIP_ENGINES,
	SHIP_ENGINES_INDEX = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES,
	ROAD_ENGINES_INDEX = NUM_TRAIN_ENGINES,
};
VARDEF Engine _engines[TOTAL_NUM_ENGINES];
#define FOR_ALL_ENGINES(e) for (e = _engines; e != endof(_engines); e++)

static inline Engine* GetEngine(uint i)
{
  assert(i < lengthof(_engines));
  return &_engines[i];
}

VARDEF StringID _engine_name_strings[TOTAL_NUM_ENGINES];

static inline bool IsEngineIndex(uint index)
{
	return index < TOTAL_NUM_ENGINES;
}

/* Access Vehicle Data */
//#include "table/engines.h"
extern EngineInfo _engine_info[TOTAL_NUM_ENGINES];
extern RailVehicleInfo _rail_vehicle_info[NUM_TRAIN_ENGINES];
extern ShipVehicleInfo _ship_vehicle_info[NUM_SHIP_ENGINES];
extern AircraftVehicleInfo _aircraft_vehicle_info[NUM_AIRCRAFT_ENGINES];
extern RoadVehicleInfo _road_vehicle_info[NUM_ROAD_ENGINES];

static inline RailVehicleInfo *RailVehInfo(uint e)
{
	assert(e < lengthof(_rail_vehicle_info));
	return &_rail_vehicle_info[e];
}

static inline ShipVehicleInfo *ShipVehInfo(uint e)
{
	assert(e - SHIP_ENGINES_INDEX < lengthof(_ship_vehicle_info));
	return &_ship_vehicle_info[e - SHIP_ENGINES_INDEX];
}

static inline AircraftVehicleInfo *AircraftVehInfo(uint e)
{
	assert(e - AIRCRAFT_ENGINES_INDEX < lengthof(_aircraft_vehicle_info));
	return &_aircraft_vehicle_info[e - AIRCRAFT_ENGINES_INDEX];
}

static inline RoadVehicleInfo *RoadVehInfo(uint e)
{
	assert(e - ROAD_ENGINES_INDEX < lengthof(_road_vehicle_info));
	return &_road_vehicle_info[e - ROAD_ENGINES_INDEX];
}

#endif