Files @ r2072:93fbc12acd5b
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Location: cpp/openttd-patchpack/source/gui.h

ludde
(svn r2582) Fix: Prevent generating unrealistically many Oil refineries on large maps. They are always placed next to the borderline, so the perimeter is used instead of area to scale the number of those industries.
#ifndef GUI_H
#define GUI_H

#include "window.h"

/* main_gui.c */
void SetupColorsAndInitialWindow(void);
void CcPlaySound10(bool success, TileIndex tile, uint32 p1, uint32 p2);
void CcBuildCanal(bool success, TileIndex tile, uint32 p1, uint32 p2);
void CcTerraform(bool success, TileIndex tile, uint32 p1, uint32 p2);

/* settings_gui.c */
void ShowGameOptions(void);
void ShowGameDifficulty(void);
void ShowPatchesSelection(void);
void ShowNewgrf(void);
void ShowCustCurrency(void);

/* graph_gui.c */
void ShowOperatingProfitGraph(void);
void ShowIncomeGraph(void);
void ShowDeliveredCargoGraph(void);
void ShowPerformanceHistoryGraph(void);
void ShowCompanyValueGraph(void);
void ShowCargoPaymentRates(void);
void ShowCompanyLeagueTable(void);
void ShowPerformanceRatingDetail(void);

/* news_gui.c */
void ShowLastNewsMessage(void);
void ShowMessageOptions(void);
void ShowMessageHistory(void);

/* traintoolb_gui.c */
void ShowBuildRailToolbar(int index, int button);
void PlaceProc_BuyLand(TileIndex tile);

/* train_gui.c */
void ShowPlayerTrains(int player, int station);
void ShowTrainViewWindow(Vehicle *v);
void ShowTrainDetailsWindow(Vehicle *v);
void ShowOrdersWindow(Vehicle *v);

void ShowRoadVehViewWindow(Vehicle *v);

/* road_gui.c */
void ShowBuildRoadToolbar(void);
void ShowBuildRoadScenToolbar(void);
void ShowPlayerRoadVehicles(int player, int station);

/* dock_gui.c */
void ShowBuildDocksToolbar(void);
void ShowPlayerShips(int player, int station);

void ShowShipViewWindow(Vehicle *v);

/* aircraft_gui.c */
void ShowBuildAirToolbar(void);
void ShowPlayerAircraft(int player, int station);

/* terraform_gui.c */
void ShowTerraformToolbar(void);

void PlaceProc_DemolishArea(TileIndex tile);
void PlaceProc_LowerLand(TileIndex tile);
void PlaceProc_RaiseLand(TileIndex tile);
void PlaceProc_LevelLand(TileIndex tile);
bool GUIPlaceProcDragXY(const WindowEvent *we);

enum { // max 32 - 4 = 28 types
	GUI_PlaceProc_DemolishArea    = 0 << 4,
	GUI_PlaceProc_LevelArea       = 1 << 4,
	GUI_PlaceProc_DesertArea      = 2 << 4,
	GUI_PlaceProc_WaterArea       = 3 << 4,
	GUI_PlaceProc_ConvertRailArea = 4 << 4
};

/* misc_gui.c */
void PlaceLandBlockInfo(void);
void ShowAboutWindow(void);
void ShowBuildTreesToolbar(void);
void ShowBuildTreesScenToolbar(void);
void ShowTownDirectory(void);
void ShowIndustryDirectory(void);
void ShowSubsidiesList(void);
void ShowPlayerStations(int player);
void ShowPlayerFinances(int player);
void ShowPlayerCompany(int player);
void ShowSignList(void);

void ShowEstimatedCostOrIncome(int32 cost, int x, int y);
void ShowErrorMessage(StringID msg_1, StringID msg_2, int x, int y);

void DrawStationCoverageAreaText(int sx, int sy, uint mask,int rad);
void CheckRedrawStationCoverage(Window *w);

void ShowSmallMap(void);
void ShowExtraViewPortWindow(void);
void SetVScrollCount(Window *w, int num);
void SetVScroll2Count(Window *w, int num);
void SetHScrollCount(Window *w, int num);

void ShowCheatWindow(void);
void AskForNewGameToStart(void);

void DrawEditBox(Window *w, int wid);
void HandleEditBox(Window *w, int wid);
int HandleEditBoxKey(Window *w, int wid, WindowEvent *we);
bool HandleCaret(Textbuf *tb);

void DeleteTextBufferAll(Textbuf *tb);
bool DeleteTextBufferChar(Textbuf *tb, int delmode);
bool InsertTextBufferChar(Textbuf *tb, byte key);
bool InsertTextBufferClipboard(Textbuf *tb);
bool MoveTextBufferPos(Textbuf *tb, int navmode);
void UpdateTextBufferSize(Textbuf *tb);
/* IS_INT_INSIDE = filter for ascii-function codes like BELL and so on [we need an special filter here later] */
static inline bool IsValidAsciiChar(byte key) {return IS_INT_INSIDE(key, ' ', 256);}

void BuildFileList(void);
void SetFiosType(const byte fiostype);

/*	FIOS_TYPE_FILE, FIOS_TYPE_OLDFILE etc. different colours */
static const byte _fios_colors[] = {13, 9, 9, 6, 5, 6, 5};


/* network gui */
void ShowNetworkGameWindow(void);
void ShowChatWindow(StringID str, StringID caption, int maxlen, int maxwidth, byte window_class, uint16 window_number);

/* bridge_gui.c */
void ShowBuildBridgeWindow(uint start, uint end, byte type);

enum {
	ZOOM_IN = 0,
	ZOOM_OUT = 1,
	ZOOM_NONE = 2, // hack, used to update the button status
};

bool DoZoomInOutWindow(int how, Window * w);
void ShowBuildIndustryWindow(void);
void ShowQueryString(StringID str, StringID caption, uint maxlen, uint maxwidth, WindowClass window_class, WindowNumber window_number);
void ShowMusicWindow(void);

/* main_gui.c */
VARDEF byte _construct_mode;
VARDEF byte _station_show_coverage;
VARDEF PlaceProc *_place_proc;
VARDEF bool _no_button_sound;

/* vehicle_gui.c */
void InitializeGUI(void);

#endif /* GUI_H */