Files @ r2072:93fbc12acd5b
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Location: cpp/openttd-patchpack/source/network_gamelist.c

ludde
(svn r2582) Fix: Prevent generating unrealistically many Oil refineries on large maps. They are always placed next to the borderline, so the perimeter is used instead of area to scale the number of those industries.
#include "stdafx.h"
#include "debug.h"
#include "network_data.h"

#ifdef ENABLE_NETWORK

//
// This file handles the GameList
// Also, it handles the request to a server for data about the server

extern void UpdateNetworkGameWindow(bool unselect);


NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port)
{
	NetworkGameList *item;

	item = _network_game_list;
	if (item != NULL) {
		while (item->next != NULL) {
			if (item->ip == ip && item->port == port)
				return item;
			item = item->next;
		}

		if (item->ip == ip && item->port == port)
			return item;

		item->next = malloc(sizeof(*item));
		item = item->next;
	} else {
		item = malloc(sizeof(*item));
		_network_game_list = item;
	}

	DEBUG(net, 4) ("[NET][GameList] Added server to list");

	memset(item, 0, sizeof(*item));

	item->next = NULL;
	item->ip = ip;
	item->port = port;
	_network_game_count++;

	UpdateNetworkGameWindow(false);

	return item;
}

void NetworkGameListRemoveItem(NetworkGameList *remove)
{
	NetworkGameList *item;

	item = _network_game_list;

	// examine head of the list
	if ( remove == _network_game_list ) {
		_network_game_list = remove->next;
		free(remove);
		DEBUG(net, 4) ("[NET][GameList] Removed server from list");
		return;
	}

	// examine each item
	while ( item->next != NULL ) {
		if ( item->next == remove )
		{
			item->next = remove->next;
			free(remove);
			DEBUG(net, 4) ("[NET][GameList] Removed server from list");
			return;
		}
		item = item->next;
	}
}

#endif /* ENABLE_NETWORK */