Files @ r2072:93fbc12acd5b
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Location: cpp/openttd-patchpack/source/settings.h

ludde
(svn r2582) Fix: Prevent generating unrealistically many Oil refineries on large maps. They are always placed next to the borderline, so the perimeter is used instead of area to scale the number of those industries.
#ifndef SETTINGS_H
#define SETTINGS_H

enum SettingDescType {
	SDT_INTX, // must be 0
	SDT_ONEOFMANY,
	SDT_MANYOFMANY,
	SDT_BOOLX,
	SDT_STRING,
	SDT_STRINGBUF,
	SDT_INTLIST,
	SDT_STRINGQUOT, // string with quotation marks around it

	SDT_INT8 = 0 << 4,
	SDT_UINT8 = 1 << 4,
	SDT_INT16 = 2 << 4,
	SDT_UINT16 = 3 << 4,
	SDT_INT32 = 4 << 4,
	SDT_UINT32 = 5 << 4,
	SDT_CALLBX = 6 << 4,

	SDT_UINT = SDT_UINT32,
	SDT_INT = SDT_INT32,

	SDT_NOSAVE = 1 << 8,

	SDT_CALLB = SDT_INTX | SDT_CALLBX,

	SDT_BOOL = SDT_BOOLX | SDT_UINT8,
};

typedef enum {
	IGT_VARIABLES = 0, // values of the form "landscape = hilly"
	IGT_LIST = 1,      // a list of values, seperated by \n and terminated by the next group block
} IniGroupType;

typedef struct SettingDesc {
	const char *name;
	int flags;
	const void *def;
	void *ptr;
	const void *b;
} SettingDesc;

void IConsoleSetPatchSetting(const char *name, const char *value);
void IConsoleGetPatchSetting(const char *name);

#endif /* SETTINGS_H */