Files @ r2072:93fbc12acd5b
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Location: cpp/openttd-patchpack/source/station.h

ludde
(svn r2582) Fix: Prevent generating unrealistically many Oil refineries on large maps. They are always placed next to the borderline, so the perimeter is used instead of area to scale the number of those industries.
#ifndef STATION_H
#define STATION_H

#include "pool.h"
#include "sprite.h"
#include "tile.h"
#include "vehicle.h"

typedef struct GoodsEntry {
	uint16 waiting_acceptance;
	byte days_since_pickup;
	byte rating;
	uint16 enroute_from;
	byte enroute_time;
	byte last_speed;
	byte last_age;
	int32 feeder_profit;
} GoodsEntry;

typedef enum RoadStopType {
	RS_BUS,
	RS_TRUCK
} RoadStopType;

enum {
	INVALID_STATION = 0xFFFF,
	INVALID_SLOT = 0xFFFF,
	NUM_SLOTS = 2,
	ROAD_STOP_LIMIT = 8,
};

typedef uint16 StationID;

typedef struct RoadStop {
	TileIndex xy;
	bool used;
	byte status;
	uint32 index;
	uint16 slot[NUM_SLOTS];
	StationID station;
	uint8 type;
	struct RoadStop *next;
	struct RoadStop *prev;
} RoadStop;

struct Station {
	TileIndex xy;
	RoadStop *bus_stops;
	RoadStop *truck_stops;
	TileIndex train_tile;
	TileIndex airport_tile;
	TileIndex dock_tile;
	Town *town;
	uint16 string_id;

	ViewportSign sign;

	uint16 had_vehicle_of_type;

	byte time_since_load;
	byte time_since_unload;
	byte delete_ctr;
	byte owner;
	byte facilities;
	byte airport_type;

	// trainstation width/height
	byte trainst_w, trainst_h;

	byte class_id; // custom graphics station class
	byte stat_id; // custom graphics station id in the @class_id class
	uint16 build_date;

	//uint16 airport_flags;
	uint32 airport_flags;
	StationID index;

	VehicleID last_vehicle;
	GoodsEntry goods[NUM_CARGO];

	/* Stuff that is no longer used, but needed for conversion */
	TileIndex bus_tile_obsolete;
	TileIndex lorry_tile_obsolete;

	byte truck_stop_status_obsolete;
	byte bus_stop_status_obsolete;
	byte blocked_months_obsolete;
};

enum {
	FACIL_TRAIN = 1,
	FACIL_TRUCK_STOP = 2,
	FACIL_BUS_STOP = 4,
	FACIL_AIRPORT = 8,
	FACIL_DOCK = 0x10,
};

enum {
//	HVOT_PENDING_DELETE = 1<<0, // not needed anymore
	HVOT_TRAIN = 1<<1,
	HVOT_BUS = 1 << 2,
	HVOT_TRUCK = 1 << 3,
	HVOT_AIRCRAFT = 1 << 4,
	HVOT_SHIP = 1 << 5,
	/* This bit is used to mark stations. No, it does not belong here, but what
	 * can we do? ;-) */
	HVOT_BUOY = 1 << 6
};

enum {
	CA_BUS = 3,
	CA_TRUCK = 3,
	CA_AIR_OILPAD = 3,
	CA_TRAIN = 4,
	CA_AIR_HELIPORT = 4,
	CA_AIR_SMALL = 4,
	CA_AIR_LARGE = 5,
	CA_DOCK = 5,
	CA_AIR_METRO = 6,
	CA_AIR_INTER = 8,
};

void ModifyStationRatingAround(TileIndex tile, byte owner, int amount, uint radius);

TileIndex GetStationTileForVehicle(const Vehicle *v, const Station *st);

void ShowStationViewWindow(int station);
void UpdateAllStationVirtCoord(void);

VARDEF SortStruct *_station_sort;

extern MemoryPool _station_pool;

/**
 * Get the pointer to the station with index 'index'
 */
static inline Station *GetStation(StationID index)
{
	return (Station*)GetItemFromPool(&_station_pool, index);
}

/**
 * Get the current size of the StationPool
 */
static inline uint16 GetStationPoolSize(void)
{
	return _station_pool.total_items;
}

static inline bool IsStationIndex(uint index)
{
	return index < GetStationPoolSize();
}

#define FOR_ALL_STATIONS_FROM(st, start) for (st = GetStation(start); st != NULL; st = (st->index + 1 < GetStationPoolSize()) ? GetStation(st->index + 1) : NULL)
#define FOR_ALL_STATIONS(st) FOR_ALL_STATIONS_FROM(st, 0)


/* Stuff for ROADSTOPS */

extern MemoryPool _roadstop_pool;

/**
 * Get the pointer to the roadstop with index 'index'
 */
static inline RoadStop *GetRoadStop(uint index)
{
	return (RoadStop*)GetItemFromPool(&_roadstop_pool, index);
}

/**
 * Get the current size of the RoadStoptPool
 */
static inline uint16 GetRoadStopPoolSize(void)
{
	return _roadstop_pool.total_items;
}

#define FOR_ALL_ROADSTOPS_FROM(rs, start) for (rs = GetRoadStop(start); rs != NULL; rs = (rs->index + 1 < GetRoadStopPoolSize()) ? GetRoadStop(rs->index + 1) : NULL)
#define FOR_ALL_ROADSTOPS(rs) FOR_ALL_ROADSTOPS_FROM(rs, 0)

/* End of stuff for ROADSTOPS */


VARDEF bool _station_sort_dirty[MAX_PLAYERS];
VARDEF bool _global_station_sort_dirty;

void GetProductionAroundTiles(AcceptedCargo produced, TileIndex tile, int w, int h, int rad);
void GetAcceptanceAroundTiles(AcceptedCargo accepts, TileIndex tile, int w, int h, int rad);
uint GetStationPlatforms(Station *st, TileIndex tile);


/* Station layout for given dimensions - it is a two-dimensional array
 * where index is computed as (x * platforms) + platform. */
typedef byte *StationLayout;

typedef enum StationClass {
	STAT_CLASS_NONE, // unused station slot or so
	STAT_CLASS_DFLT, // default station class
	STAT_CLASS_WAYP, // waypoints

	/* TODO: When we actually support custom classes, they are
	 * going to be allocated dynamically (with some classid->sclass
	 * mapping, there's a TTDPatch limit on 16 custom classes in
	 * the whole game at the same time) with base at
	 * STAT_CLASS_CUSTOM. --pasky */
	STAT_CLASS_CUSTOM, // some custom class
} StationClass;

typedef struct StationSpec {
	uint32 grfid;
	int localidx; // per-GRFFile station index + 1; SetCustomStation() takes care of this

	StationClass sclass;

	/* Bitmask of platform numbers/lengths available for the station.  Bits
	 * 0..6 correspond to 1..7, while bit 7 corresponds to >7 platforms or
	 * lenght. */
	byte allowed_platforms;
	byte allowed_lengths;

	/* Custom sprites */
	byte tiles;
	/* 00 = plain platform
	 * 02 = platform with building
	 * 04 = platform with roof, left side
	 * 06 = platform with roof, right side
	 *
	 * These numbers are used for stations in NE-SW direction, or these
	 * numbers plus one for stations in the NW-SE direction.  */
	DrawTileSprites renderdata[8];

	/* Custom layouts */
	/* The layout array is organized like [lenghts][platforms], both being
	 * dynamic arrays, the field itself is length*platforms array containing
	 * indexes to @renderdata (only even numbers allowed) for the given
	 * station tile. */
	/* @lengths is length of the @platforms and @layouts arrays, that is
	 * number of maximal length for which the layout is defined (since
	 * arrays are indexed from 0, the length itself is at [length - 1]). */
	byte lengths;
	/* @platforms is array of number of platforms defined for each length.
	 * Zero means no platforms defined. */
	byte *platforms;
	/* @layout is @layouts-sized array of @platforms-sized arrays,
	 * containing pointers to length*platforms-sized arrays or NULL if
	 * default OTTD station layout should be used for stations of these
	 * dimensions. */
	StationLayout **layouts;

	/* Sprite offsets for renderdata->seq->image. spritegroup[0] is default
	 * whilst spritegroup[1] is "GC_PURCHASE". */
	SpriteGroup spritegroup[2];
} StationSpec;

/* Here, @stid is local per-GRFFile station index. If spec->localidx is not yet
 * set, it gets new dynamically allocated global index and spec->localidx is
 * set to @stid, otherwise we take it as that we are replacing it and try to
 * search for it first (that isn't much fast but we do it only very seldom). */
void SetCustomStation(byte stid, StationSpec *spec);
/* Here, @stid is global station index (in continous range 0..GetCustomStationsCount())
 * (lookup is therefore very fast as we do this very frequently). */
StationSpec *GetCustomStation(StationClass sclass, byte stid);
/* Get sprite offset for a given custom station and station structure (may be
 * NULL if ctype is set - that means we are in a build dialog). The station
 * structure is used for variational sprite groups. */
uint32 GetCustomStationRelocation(StationSpec *spec, Station *stat, byte ctype);
int GetCustomStationsCount(StationClass sclass);

RoadStop * GetRoadStopByTile(TileIndex tile, RoadStopType type);
static inline int GetRoadStopType(TileIndex tile)
{
	return (_m[tile].m5 < 0x47) ? RS_TRUCK : RS_BUS;
}

uint GetNumRoadStops(const Station *st, RoadStopType type);
RoadStop * GetPrimaryRoadStop(const Station *st, RoadStopType type);
RoadStop * AllocateRoadStop( void );
void ClearSlot(Vehicle *v, RoadStop *rs);

static inline bool IsTrainStationTile(TileIndex tile)
{
	return IsTileType(tile, MP_STATION) && IS_BYTE_INSIDE(_m[tile].m5, 0, 8);
}

static inline bool IsCompatibleTrainStationTile(TileIndex tile, TileIndex ref)
{
	assert(IsTrainStationTile(ref));
	return
		IsTrainStationTile(tile) &&
		(_m[tile].m3 & 0x0F) == (_m[ref].m3 & 0x0F) && // same rail type?
		(_m[tile].m5 & 0x01) == (_m[ref].m5 & 0x01); // same direction?
}

static inline bool IsRoadStationTile(TileIndex tile) {
	return IsTileType(tile, MP_STATION) && IS_BYTE_INSIDE(_m[tile].m5, 0x43, 0x4B);
}

/**
 * Check if a station really exists.
 */
static inline bool IsValidStation(const Station *st)
{
	return st->xy != 0; /* XXX: Replace by INVALID_TILE someday */
}

static inline bool IsBuoy(const Station* st)
{
	return st->had_vehicle_of_type & HVOT_BUOY; /* XXX: We should really ditch this ugly coding and switch to something sane... */
}

static inline bool IsBuoyTile(TileIndex tile) {
	return IsTileType(tile, MP_STATION) && _m[tile].m5 == 0x52;
}

/* Get's the direction the station exit points towards. Ie, returns 0 for a
 * station with the exit NE. */
static inline byte GetRoadStationDir(TileIndex tile)
{
	assert(IsRoadStationTile(tile));
	return (_m[tile].m5 - 0x43) & 3;
}

#endif /* STATION_H */