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Location: cpp/openttd-patchpack/source/projects/strgen_vs80.vcproj
r12793:9422ba5131c9
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(svn r17291) -Fix [FS#3147]: crash after upgrading base graphics/sound set when opening the game options menu and you were using the upgraded set
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<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Name="strgen"
ProjectGUID="{A133A442-BD0A-4ADE-B117-AD7545E4BDD1}"
RootNamespace="strgen"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="..\objs\strgen"
IntermediateDirectory="..\objs\strgen"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
TypeLibraryName=".\Debug/strgen.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/MP"
Optimization="1"
FavorSizeOrSpeed="2"
PreprocessorDefinitions="STRGEN;WIN32;_DEBUG;_CONSOLE"
BasicRuntimeChecks="0"
RuntimeLibrary="1"
PrecompiledHeaderFile=""
AssemblerOutput="2"
AssemblerListingLocation="$(IntDir)/"
ObjectFile="$(IntDir)/"
ProgramDataBaseFileName="$(IntDir)/$(TargetName).pdb"
WarningLevel="3"
WarnAsError="true"
SuppressStartupBanner="true"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1053"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(IntDir)\strgen.exe"
LinkIncremental="1"
SuppressStartupBanner="true"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)\strgen.pdb"
SubSystem="1"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
>
<File
RelativePath="..\src\core\alloc_func.cpp"
>
</File>
<File
RelativePath="..\src\strgen\strgen.cpp"
>
</File>
<File
RelativePath="..\src\string.cpp"
>
</File>
</Filter>
<File
RelativePath="..\src\core\alloc_func.hpp"
>
</File>
<File
RelativePath="..\src\table\control_codes.h"
>
</File>
<File
RelativePath="..\src\debug.h"
>
</File>
<File
RelativePath="..\src\core\endian_func.hpp"
>
</File>
<File
RelativePath="..\src\stdafx.h"
>
</File>
<File
RelativePath="..\src\string.h"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
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