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Location: cpp/openttd-patchpack/source/oldloader.c
r1087:95559e8d16cb
48.8 KiB
text/x-c
(svn r1588) -Fix: [ 1105959 ] coded a workaround in the acceleration code so that
trains don't think they're on a slope while they drive around in a
tunnel
trains don't think they're on a slope while they drive around in a
tunnel
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#include "ttd.h"
#include "table/strings.h"
#include "map.h"
#include "town.h"
#include "industry.h"
#include "station.h"
#include "economy.h"
#include "player.h"
#include "engine.h"
#include "vehicle.h"
#include "signs.h"
extern byte _name_array[512][32];
extern TileIndex _animated_tile_list[256];
extern uint16 _custom_sprites_base;
#if defined(_MSC_VER) || defined(__WATCOMC__)
#pragma pack(push, 1)
#endif
typedef struct {
uint16 string_id;
uint16 x;
uint16 right;
uint16 y;
uint16 bottom;
uint16 duration;
uint32 params[2];
} GCC_PACK OldTextEffect;
assert_compile(sizeof(OldTextEffect) == 0x14);
typedef struct {
uint16 xy;
uint16 population;
uint16 townnametype;
uint32 townnameparts;
byte grow_counter;
byte sort_index;
int16 sign_left, sign_top;
byte namewidth_1, namewidth_2;
uint16 flags12;
uint16 radius[5];
uint16 ratings[8];
uint32 have_ratings;
uint32 statues;
uint16 num_houses;
byte time_until_rebuild;
byte growth_rate;
uint16 new_max_pass, new_max_mail;
uint16 new_act_pass, new_act_mail;
uint16 max_pass, max_mail;
uint16 act_pass, act_mail;
byte pct_pass_transported, pct_mail_transported;
uint16 new_act_food, new_act_water;
uint16 act_food, act_water;
byte road_build_months;
byte fund_buildings_months;
// unused bytes at the end of the Town Struct
uint32 unk56;
uint32 unk5A;
} GCC_PACK OldTown;
assert_compile(sizeof(OldTown) == 0x5E);
typedef struct {
uint16 xy;
uint32 town;
} GCC_PACK OldDepot;
assert_compile(sizeof(OldDepot) == 0x6);
typedef struct {
uint32 price;
uint16 frac;
} GCC_PACK OldPrice;
assert_compile(sizeof(OldPrice) == 0x6);
typedef struct {
uint32 price;
uint16 frac;
uint16 unused;
} GCC_PACK OldPaymentRate;
assert_compile(sizeof(OldPaymentRate) == 8);
typedef struct {
uint16 waiting_acceptance;
byte days_since_pickup;
byte rating;
byte enroute_from;
byte enroute_time;
byte last_speed;
byte last_age;
} GCC_PACK OldGoodsEntry;
assert_compile(sizeof(OldGoodsEntry) == 8);
typedef struct {
uint16 xy;
uint32 town;
uint16 bus_tile, lorry_tile, train_tile, airport_tile, dock_tile;
byte platforms;
byte alpha_order_obsolete; // alpha_order is obsolete since savegame format 4
byte namewidth_1, namewidth_2;
uint16 string_id;
int16 sign_left, sign_top;
uint16 had_vehicle_of_type;
OldGoodsEntry goods[12];
byte time_since_load, time_since_unload;
byte delete_ctr;
byte owner;
byte facilities;
byte airport_type;
byte truck_stop_status, bus_stop_status;
byte blocked_months_obsolete;
byte unk85;
uint16 airport_flags;
uint16 last_vehicle;
uint32 unk8A;
} GCC_PACK OldStation;
assert_compile(sizeof(OldStation) == 0x8E);
typedef struct {
uint16 xy;
uint32 town;
byte width;
byte height;
byte produced_cargo[2];
uint16 cargo_waiting[2];
byte production_rate[2];
byte accepts_cargo[3];
byte prod_level;
uint16 last_mo_production[2];
uint16 last_mo_transported[2];
byte pct_transported[2];
uint16 total_production[2];
uint16 total_transported[2];
byte type;
byte owner;
byte color_map;
byte last_prod_year;
uint16 counter;
byte was_cargo_delivered;
byte nothing;
uint32 unk2E;
uint32 unk32;
} GCC_PACK OldIndustry;
assert_compile(sizeof(OldIndustry) == 0x36);
typedef struct {
int32 cost[13];
} GCC_PACK OldPlayerExpenses;
assert_compile(sizeof(OldPlayerExpenses) == 0x34);
typedef struct {
int32 income;
int32 expenses;
uint32 delivered_cargo;
uint32 performance_history;
uint32 company_value;
} GCC_PACK OldPlayerEconomy;
assert_compile(sizeof(OldPlayerEconomy) == 0x14);
typedef struct {
uint16 spec_tile;
uint16 use_tile;
byte rand_rng;
byte cur_rule;
byte unk6;
byte unk7;
byte buildcmd_a;
byte buildcmd_b;
byte direction;
byte cargo;
byte unused[8];
} GCC_PACK OldAiBuildRec;
assert_compile(sizeof(OldAiBuildRec) == 0x14);
typedef struct {
uint16 tile;
byte data;
} GCC_PACK OldAiBannedTile;
assert_compile(sizeof(OldAiBannedTile) == 3);
typedef struct {
uint16 name_1;
uint32 name_2;
uint32 face;
uint16 pres_name_1;
uint32 pres_name_2;
uint32 money;
uint32 loan;
byte color;
byte money_fract;
byte quarters_of_bankrupcy;
byte bankrupt_asked;
uint32 bankrupt_value;
uint16 bankrupt_timeout;
uint32 cargo_types;
OldPlayerExpenses expenses[3];
OldPlayerEconomy economy[24 + 1];
uint16 inaugurated_date;
uint16 last_build_coordinate;
byte num_valid_stat_ent;
byte ai_state;
byte unused;
byte ai_state_mode;
uint16 ai_state_counter;
uint16 ai_timeout_counter;
OldAiBuildRec ai_src, ai_dst, ai_mid1, ai_mid2;
byte unused_2[20];
byte ai_cargo_type;
byte ai_num_wagons;
byte ai_build_kind;
byte ai_num_build_rec;
byte ai_num_loco_to_build;
byte ai_num_want_fullload;
byte unused_3[14];
uint16 ai_loco_id; // NOT USED
uint16 ai_wagonlist[9];
byte ai_order_list_blocks[20];
uint16 ai_start_tile_a;
uint16 ai_start_tile_b;
uint16 ai_cur_tile_a;
uint16 ai_cur_tile_b;
byte ai_start_dir_a;
byte ai_start_dir_b;
byte ai_cur_dir_a;
byte ai_cur_dir_b;
byte ai_banned_tile_count;
OldAiBannedTile banned_tiles[16];
byte ai_railtype_to_use;
byte ai_route_type_mask;
byte block_preview;
byte ai_tick;
byte max_railtype;
uint16 location_of_house;
byte share_owners[4];
uint32 unk3AA;
uint32 unk3AE;
} GCC_PACK OldPlayer;
assert_compile(sizeof(OldPlayer) == 0x3B2);
typedef struct {
byte track;
byte force_proceed;
uint16 crash_anim_pos;
byte railtype;
} GCC_PACK OldVehicleRailUnion;
assert_compile(sizeof(OldVehicleRailUnion) == 5);
typedef struct {
byte unk0;
byte targetairport;
uint16 crashed_counter;
byte state;
} GCC_PACK OldVehicleAirUnion;
assert_compile(sizeof(OldVehicleAirUnion) == 5);
typedef struct {
byte state;
byte frame;
uint16 unk2;
byte overtaking;
byte overtaking_ctr;
uint16 crashed_ctr;
byte reverse_ctr;
} GCC_PACK OldVehicleRoadUnion;
assert_compile(sizeof(OldVehicleRoadUnion) == 9);
typedef struct {
uint16 unk0;
byte unk2;
} GCC_PACK OldVehicleSpecialUnion;
assert_compile(sizeof(OldVehicleSpecialUnion) == 3);
typedef struct {
uint16 image_override;
uint16 unk2;
} GCC_PACK OldVehicleDisasterUnion;
assert_compile(sizeof(OldVehicleDisasterUnion) == 4);
typedef struct {
byte state;
} GCC_PACK OldVehicleShipUnion;
assert_compile(sizeof(OldVehicleShipUnion) == 1);
typedef union {
OldVehicleRailUnion rail;
OldVehicleAirUnion air;
OldVehicleRoadUnion road;
OldVehicleSpecialUnion special;
OldVehicleDisasterUnion disaster;
OldVehicleShipUnion ship;
byte pad[10];
} GCC_PACK OldVehicleUnion;
assert_compile(sizeof(OldVehicleUnion) == 10);
typedef struct {
byte type;
byte subtype;
uint16 next_hash; // NOLOAD, calculated automatically.
uint16 index; // NOLOAD, calculated automatically.
uint32 schedule_ptr;
byte next_order, next_order_param;
byte num_orders;
byte cur_order_index;
uint16 dest_tile;
uint16 load_unload_time_rem;
uint16 date_of_last_service;
uint16 service_interval;
byte last_station_visited;
byte tick_counter;
uint16 max_speed;
uint16 x_pos, y_pos;
byte z_pos;
byte direction;
byte x_offs, y_offs;
byte sprite_width, sprite_height, z_height;
byte owner;
uint16 tile;
uint16 cur_image;
int16 left_coord, right_coord, top_coord, bottom_coord; // NOLOAD, calculated automatically.
uint16 vehstatus;
uint16 cur_speed;
byte subspeed;
byte acceleration;
byte progress;
byte cargo_type;
uint16 capacity;
uint16 number_of_pieces;
byte source_of_pieces;
byte days_in_transit;
uint16 age_in_days, max_age_in_days;
byte build_year;
byte unitnumber;
uint16 engine_type;
byte spritenum;
byte day_counter;
byte breakdowns_since_last_service;
byte breakdown_ctr, breakdown_delay, breakdown_chance;
uint16 reliability, reliability_spd_dec;
uint32 profit_this_year, profit_last_year;
uint16 next_in_chain;
uint32 value;
uint16 string_id;
OldVehicleUnion u;
byte unused[20];
} GCC_PACK OldVehicle;
assert_compile(sizeof(OldVehicle) == 0x80);
typedef struct {
byte name[32];
} GCC_PACK OldName;
typedef struct {
uint16 text;
int16 x,y,z;
byte namewidth_1, namewidth_2;
int16 sign_left, sign_top;
} GCC_PACK OldSign;
assert_compile(sizeof(OldSign) == 0xE);
typedef struct {
uint16 player_avail;
uint16 intro_date;
uint16 age;
uint16 reliability, reliability_spd_dec, reliability_start, reliability_max, reliability_final;
uint16 duration_phase_1, duration_phase_2, duration_phase_3;
byte lifelength;
byte flags;
byte preview_player;
byte preview_wait;
byte railtype;
byte unk1B;
} GCC_PACK OldEngine;
assert_compile(sizeof(OldEngine) == 0x1C);
typedef struct {
byte cargo_type;
byte age;
byte from;
byte to;
} GCC_PACK OldSubsidy;
assert_compile(sizeof(OldSubsidy) == 4);
typedef struct {
uint16 max_no_competitors;
uint16 competitor_start_time;
uint16 number_towns;
uint16 number_industries;
uint16 max_loan;
uint16 initial_interest;
uint16 vehicle_costs;
uint16 competitor_speed;
uint16 competitor_intelligence;
uint16 vehicle_breakdowns;
uint16 subsidy_multiplier;
uint16 construction_cost;
uint16 terrain_type;
uint16 quantity_sea_lakes;
uint16 economy;
uint16 line_reverse_mode;
uint16 disasters;
} GCC_PACK OldGameSettings;
assert_compile(sizeof(OldGameSettings) == 0x22);
typedef struct {
uint16 date;
uint16 date_fract;
OldTextEffect te_list[30]; // NOLOAD: not so important.
uint32 seed_1, seed_2;
OldTown town_list[70];
uint16 order_list[5000];
uint16 animated_tile_list[256];
uint32 ptr_to_next_order;
OldDepot depots[255];
uint32 cur_town_ptr;
uint16 timer_counter;
uint16 land_code; // NOLOAD: never needed in game
uint16 age_cargo_skip_counter;
uint16 tick_counter;
uint16 cur_tileloop_tile;
OldPrice prices[49];
OldPaymentRate cargo_payment_rates[12];
byte map_owner[256*256];
byte map2[256*256];
uint16 map3[256*256];
byte map_extra[256*256/4];
OldStation stations[250];
OldIndustry industries[90];
OldPlayer players[8];
OldVehicle vehicles[850];
OldName names[500];
uint16 vehicle_position_hash[0x1000]; // NOLOAD, calculated automatically.
OldSign signs[40];
OldEngine engines[256];
uint16 vehicle_id_ctr_day;
OldSubsidy subsidies[8];
uint16 next_competitor_start;
uint16 saved_main_scrollpos_x, saved_main_scrollpos_y, saved_main_scrollpos_zoom;
uint32 maximum_loan, maximum_loan_unround;
uint16 economy_fluct;
uint16 disaster_delay;
//NOLOAD. These are calculated from InitializeLandscapeVariables
uint16 cargo_names_s[12], cargo_names_p[12], cargo_names_long_s[12], cargo_names_long_p[12], cargo_names_short[12];
uint16 cargo_sprites[12];
uint16 engine_name_strings[256];
//NOLOAD. These are calculated from InitializeLandscapeVariables
uint16 railveh_by_cargo_1[12], railveh_by_cargo_2[12], railveh_by_cargo_3[12];
uint16 roadveh_by_cargo_start[12];
byte roadveh_by_cargo_count[12];
uint16 ship_of_type_start[12];
byte ship_of_type_count[12];
byte human_player_1, human_player_2; //NOLOAD. Calculated automatically.
byte station_tick_ctr;
byte currency;
byte use_kilometers;
byte cur_player_tick_index;
byte cur_year, cur_month; //NOLOAD. Calculated automatically.
byte player_colors[8]; //NOLOAD. Calculated automatically
byte inflation_amount;
byte inflation_amount_payment_rates;
byte interest_rate;
byte avail_aircraft;
byte road_side;
byte town_name_type;
OldGameSettings game_diff;
byte difficulty_level;
byte landscape_type;
byte trees_tick_ctr;
byte vehicle_design_names;
byte snow_line_height;
byte new_industry_randtable[32]; // NOLOAD. Not needed due to different code design.
//NOLOAD. Initialized by InitializeLandscapeVariables
byte cargo_weights[12];
byte transit_days_table_1[12];
byte transit_days_table_2[12];
byte map_type_and_height[256*256];
byte map5[256*256];
} GCC_PACK OldMain;
assert_compile(sizeof(OldMain) == 487801 + 256*256*2);
#if defined(_MSC_VER) || defined(__WATCOMC__)
#pragma pack(pop)
#endif
#define REMAP_TOWN_IDX(x) (x - (0x0459154 - 0x0458EF0)) / sizeof(OldTown)
#define REMAP_TOWN_PTR(x) GetTown( REMAP_TOWN_IDX(x) )
#define REMAP_ORDER_IDX(x) (x - (0x045AB08 - 0x0458EF0)) / sizeof(uint16)
typedef struct LoadSavegameState {
int8 mode;
byte rep_char;
size_t count;
size_t buffer_count;
FILE *fin;
byte *buffer_cur;
byte buffer[4096];
} LoadSavegameState;
static LoadSavegameState *_cur_state;
static byte GetSavegameByteFromBuffer()
{
LoadSavegameState *lss = _cur_state;
if (lss->buffer_count == 0) {
int count = fread(lss->buffer, 1, 4096, lss->fin) ;
/* if (count == 0) {
memset(lss->buffer, 0, sizeof(lss->buffer));
count = 4096;
}*/
assert(count != 0);
lss->buffer_count = count;
lss->buffer_cur = lss->buffer;
}
lss->buffer_count--;
return *lss->buffer_cur++;
}
static byte DecodeSavegameByte()
{
LoadSavegameState *lss = _cur_state;
int8 x;
if (lss->mode < 0) {
if (lss->count != 0) {
lss->count--;
return lss->rep_char;
}
} else if (lss->mode > 0) {
if (lss->count != 0) {
lss->count--;
return GetSavegameByteFromBuffer();
}
}
x = GetSavegameByteFromBuffer();
if (x >= 0) {
lss->count = x;
lss->mode = 1;
return GetSavegameByteFromBuffer();
} else {
lss->mode = -1;
lss->count = -x;
lss->rep_char = GetSavegameByteFromBuffer();
return lss->rep_char;
}
}
static void LoadSavegameBytes(void *p, size_t count)
{
byte *ptr = (byte*)p;
assert(count > 0);
do {
*ptr++ = DecodeSavegameByte();
} while (--count);
}
extern uint32 GetOldTownName(uint32 townnameparts, byte old_town_name_type);
static void FixTown(OldTown *o, int num, byte town_name_type)
{
Town *t;
uint i = 0;
do {
if (o->xy == 0)
continue;
t = GetTown(i);
t->xy = o->xy;
t->population = o->population;
t->townnametype = o->townnametype;
t->townnameparts = o->townnameparts;
// Random TownNames
if (IS_INT_INSIDE(o->townnametype, 0x20C1, 0x20C2 + 1)) {
t->townnametype = SPECSTR_TOWNNAME_ENGLISH + town_name_type;
if (o->xy)
t->townnameparts = GetOldTownName(o->townnameparts, town_name_type);
}
t->grow_counter = o->grow_counter;
t->flags12 = o->flags12;
memcpy(t->ratings,o->ratings,sizeof(t->ratings));
t->have_ratings = o->have_ratings;
t->statues = o->statues;
t->num_houses = o->num_houses;
t->time_until_rebuild = o->time_until_rebuild;
t->growth_rate = o->growth_rate;
t->new_max_pass = o->new_max_pass;
t->new_max_mail = o->new_max_mail;
t->new_act_pass = o->new_act_pass;
t->new_act_mail = o->new_act_mail;
t->max_pass = o->max_pass;
t->max_mail = o->max_mail;
t->act_pass = o->act_pass;
t->act_mail = o->act_mail;
t->pct_pass_transported = o->pct_pass_transported;
t->pct_mail_transported = o->pct_mail_transported;
t->new_act_food = o->new_act_food;
t->new_act_water = o->new_act_water;
t->act_food = o->act_food;
t->act_water = o->act_water;
t->road_build_months = o->road_build_months;
t->fund_buildings_months = o->fund_buildings_months;
} while (i++,o++,--num);
}
static void FixIndustry(OldIndustry *o, int num)
{
Industry *i;
uint j = 0;
do {
if (o->xy == 0)
continue;
i = GetIndustry(j);
i->xy = o->xy;
i->town = REMAP_TOWN_PTR(o->town);
i->width = o->width;
i->height = o->height;
i->produced_cargo[0] = o->produced_cargo[0];
i->produced_cargo[1] = o->produced_cargo[1];
i->cargo_waiting[0] = o->cargo_waiting[0];
i->cargo_waiting[1] = o->cargo_waiting[1];
i->production_rate[0] = o->production_rate[0];
i->production_rate[1] = o->production_rate[1];
i->accepts_cargo[0] = o->accepts_cargo[0];
i->accepts_cargo[1] = o->accepts_cargo[1];
i->accepts_cargo[2] = o->accepts_cargo[2];
i->prod_level = o->prod_level;
i->last_mo_production[0] = o->last_mo_production[0];
i->last_mo_production[1] = o->last_mo_production[1];
i->last_mo_transported[0] = o->last_mo_transported[0];
i->last_mo_transported[1] = o->last_mo_transported[1];
i->last_mo_transported[2] = o->last_mo_transported[2];
i->pct_transported[0] = o->pct_transported[0];
i->pct_transported[1] = o->pct_transported[1];
i->total_production[0] = o->total_production[0];
i->total_production[1] = o->total_production[1];
i->total_transported[0] = i->total_transported[0];
i->total_transported[1] = i->total_transported[1];
i->type = o->type;
i->owner = o->owner;
i->color_map = o->color_map;
i->last_prod_year = o->last_prod_year;
i->counter = o->counter;
i->was_cargo_delivered = o->was_cargo_delivered;
} while (j++,o++,--num);
}
static void FixGoodsEntry(GoodsEntry *g, OldGoodsEntry *o, int num)
{
do {
g->waiting_acceptance = o->waiting_acceptance;
g->days_since_pickup = o->days_since_pickup;
g->rating = o->rating;
g->enroute_from = o->enroute_from;
g->enroute_time = o->enroute_time;
g->last_speed = o->last_speed;
g->last_age = o->last_age;
} while (g++,o++,--num);
}
static void FixStation(OldStation *o, int num)
{
Station *s;
uint i = 0;
do {
if (o->xy == 0)
continue;
s = GetStation(i);
s->xy = o->xy;
s->town = REMAP_TOWN_PTR(o->town);
s->bus_tile = o->bus_tile;
s->lorry_tile = o->lorry_tile;
s->train_tile = o->train_tile;
s->airport_tile = o->airport_tile;
s->dock_tile = o->dock_tile;
if (o->train_tile) {
int w = (o->platforms >> 3) & 0x7;
int h = (o->platforms & 0x7);
if (_map5[o->train_tile]&1) intswap(w,h);
s->trainst_w = w;
s->trainst_h = h;
}
s->string_id = RemapOldStringID(o->string_id);
s->had_vehicle_of_type = o->had_vehicle_of_type;
FixGoodsEntry(s->goods, o->goods, lengthof(o->goods));
s->time_since_load = o->time_since_load;
s->time_since_unload = o->time_since_unload;
s->delete_ctr = o->delete_ctr;
s->owner = o->owner;
s->facilities = o->facilities;
s->airport_type = o->airport_type;
s->truck_stop_status = o->truck_stop_status;
s->bus_stop_status = o->bus_stop_status;
s->blocked_months_obsolete = o->blocked_months_obsolete;
s->airport_flags = o->airport_flags;
s->last_vehicle = o->last_vehicle;
} while (i++,o++,--num);
}
static void FixDepot(Depot *n, OldDepot *o, int num)
{
do {
if (o->xy == 0)
continue;
n->town_index = REMAP_TOWN_IDX(o->town);
n->xy = o->xy;
} while (n++,o++,--num);
}
static void FixOrder(uint16 *o, int num)
{
Order *order;
int i;
for (i = 0; i < num; ++i) {
order = GetOrder(i);
AssignOrder(order, UnpackOldOrder(*o));
/* Recover the next list */
if (i > 0 && order->type != OT_NOTHING)
GetOrder(i - 1)->next = order;
o++;
}
}
static void FixVehicle(OldVehicle *o, int num)
{
Vehicle *n;
uint i = 0;
do {
if (o->type == 0)
continue;
n = GetVehicle(i);
n->type = o->type;
n->subtype = o->subtype;
if (o->schedule_ptr == 0xFFFFFFFF || o->schedule_ptr == 0) {
n->orders = NULL;
} else {
n->orders = GetOrder(REMAP_ORDER_IDX(o->schedule_ptr));
}
n->current_order.type = o->next_order & 0x0f;
n->current_order.flags = o->next_order >> 4;
n->current_order.station = o->next_order_param;
n->num_orders = o->num_orders;
n->cur_order_index = o->cur_order_index;
n->dest_tile = o->dest_tile;
n->load_unload_time_rem = o->load_unload_time_rem;
n->date_of_last_service = o->date_of_last_service;
n->service_interval = o->service_interval;
n->last_station_visited = o->last_station_visited;
n->tick_counter = o->tick_counter;
n->max_speed = o->max_speed;
n->x_pos = o->x_pos;
n->y_pos = o->y_pos;
n->z_pos = o->z_pos;
n->direction = o->direction;
n->x_offs = o->x_offs;
n->y_offs = o->y_offs;
n->sprite_width = o->sprite_width;
n->sprite_height = o->sprite_height;
n->z_height = o->z_height;
n->owner = o->owner;
n->tile = o->tile;
n->cur_image = o->cur_image;
if (o->cur_image >= 0x2000) // TTDPatch maps sprites from 0x2000 up.
n->cur_image -= 0x2000 - _custom_sprites_base;
n->vehstatus = o->vehstatus;
n->cur_speed = o->cur_speed;
n->subspeed = o->subspeed;
n->acceleration = o->acceleration;
n->progress = o->progress;
n->cargo_type = o->cargo_type;
n->cargo_cap = o->capacity;
n->cargo_count = o->number_of_pieces;
n->cargo_source = o->source_of_pieces;
n->cargo_days = o->days_in_transit;
n->age = o->age_in_days;
n->max_age = o->max_age_in_days;
n->build_year = o->build_year;
n->unitnumber = o->unitnumber;
n->engine_type = o->engine_type;
switch (o->spritenum) {
case 0xfd: n->spritenum = 0xfd; break;
case 0xff: n->spritenum = 0xfe; break;
default: n->spritenum = o->spritenum >> 1; break;
}
n->day_counter = o->day_counter;
n->breakdowns_since_last_service = o->breakdowns_since_last_service;
n->breakdown_ctr = o->breakdown_ctr;
n->breakdown_delay = o->breakdown_delay;
n->breakdown_chance = o->breakdown_chance;
n->reliability = o->reliability;
n->reliability_spd_dec = o->reliability_spd_dec;
n->profit_this_year = o->profit_this_year;
n->profit_last_year = o->profit_last_year;
n->next = (o->next_in_chain == 0xFFFF) ? NULL : GetVehicle(o->next_in_chain);
n->value = o->value;
n->string_id = RemapOldStringID(o->string_id);
switch(o->type) {
case VEH_Train:
n->u.rail.track = o->u.rail.track;
n->u.rail.force_proceed = o->u.rail.force_proceed;
n->u.rail.crash_anim_pos = o->u.rail.crash_anim_pos;
n->u.rail.railtype = o->u.rail.railtype;
break;
case VEH_Road:
n->u.road.state = o->u.road.state;
n->u.road.frame = o->u.road.frame;
n->u.road.unk2 = o->u.road.unk2;
n->u.road.overtaking = o->u.road.overtaking;
n->u.road.overtaking_ctr = o->u.road.overtaking_ctr;
n->u.road.crashed_ctr = o->u.road.crashed_ctr;
n->u.road.reverse_ctr = o->u.road.reverse_ctr;
break;
case VEH_Ship:
n->u.ship.state = o->u.ship.state;
break;
case VEH_Aircraft:
n->u.air.crashed_counter = o->u.air.crashed_counter;
n->u.air.pos = o->u.air.unk0;
n->u.air.targetairport = o->u.air.targetairport;
n->u.air.state = o->u.air.state;
break;
case VEH_Special:
n->u.special.unk0 = o->u.special.unk0;
n->u.special.unk2 = o->u.special.unk2;
n->subtype = o->subtype >> 1;
break;
case VEH_Disaster:
n->u.disaster.image_override = o->u.disaster.image_override;
n->u.disaster.unk2 = o->u.disaster.unk2;
break;
}
} while (i++,o++,--num);
/* Check for shared orders, and link them correctly */
{
Vehicle *v;
FOR_ALL_VEHICLES(v) {
Vehicle *u;
if (v->type == 0)
continue;
FOR_ALL_VEHICLES_FROM(u, v->index + 1) {
if (u->type == 0)
continue;
/* If a vehicle has the same orders, add the link to eachother
in both vehicles */
if (v->orders == u->orders) {
v->next_shared = u;
u->prev_shared = v;
break;
}
}
}
}
}
static void FixSubsidy(Subsidy *n, OldSubsidy *o, int num)
{
do {
n->age = o->age;
n->cargo_type = o->cargo_type;
n->from = o->from;
n->to = o->to;
} while (n++,o++,--num);
}
static void FixEconomy(PlayerEconomyEntry *n, OldPlayerEconomy *o)
{
n->company_value = o->company_value;
n->delivered_cargo = o->delivered_cargo;
n->income = -o->income;
n->expenses = -o->expenses;
n->performance_history = o->performance_history;
}
static void FixAiBuildRec(AiBuildRec *n, OldAiBuildRec *o)
{
n->spec_tile = o->spec_tile;
n->use_tile = o->use_tile;
n->rand_rng = o->rand_rng;
n->cur_building_rule = o->cur_rule;
n->unk6 = o->unk6;
n->unk7 = o->unk7;
n->buildcmd_a = o->buildcmd_a;
n->buildcmd_b = o->buildcmd_b;
n->direction = o->direction;
n->cargo = o->cargo;
}
static void FixPlayer(Player *n, OldPlayer *o, int num, byte town_name_type)
{
int i, j;
int x = 0;
do {
n->name_1 = RemapOldStringID(o->name_1);
n->name_2 = o->name_2;
/* In every Old TTD(Patch) game Player1 (0) is human, and all others are AI
* (Except in .SV2 savegames, which were 2 player games, but we are not fixing
* that
*/
if (x == 0) {
if (o->name_1 == 0) // if first player doesn't have a name, he is 'unnamed'
n->name_1 = STR_SV_UNNAMED;
} else {
n->is_ai = 1;
}
if (o->name_1 != 0)
n->is_active = true;
n->face = o->face;
n->president_name_1 = o->pres_name_1;
n->president_name_2 = o->pres_name_2;
n->money64 = n->player_money = o->money;
n->current_loan = o->loan;
// Correct money for scenario loading.
// It's always 893288 pounds (and no loan), if not corrected
if(o->money==0xda168)
n->money64 = n->player_money = n->current_loan =100000;
n->player_color = o->color;
_player_colors[x] = o->color;
x++;
n->player_money_fraction = o->money_fract;
n->quarters_of_bankrupcy = o->quarters_of_bankrupcy;
n->bankrupt_asked = o->bankrupt_asked;
n->bankrupt_value = o->bankrupt_value;
n->bankrupt_timeout = o->bankrupt_timeout;
n->cargo_types = o->cargo_types;
for(i=0; i!=3; i++)
for(j=0; j!=13; j++)
n->yearly_expenses[i][j] = o->expenses[i].cost[j];
FixEconomy(&n->cur_economy, &o->economy[0]);
for(i=0; i!=24; i++) FixEconomy(&n->old_economy[i], &o->economy[i+1]);
n->inaugurated_year = o->inaugurated_date - MAX_YEAR_BEGIN_REAL;
n->last_build_coordinate = o->last_build_coordinate;
n->num_valid_stat_ent = o->num_valid_stat_ent;
/* Not good, since AI doesn't have a vehicle assigned as
* in p->ai.cur_veh and thus will crash on certain actions.
* Best is to set state to AiStateVehLoop (2)
* n->ai.state = o->ai_state;
*/
n->ai.state = 2;
n->ai.state_mode = o->ai_state_mode;
n->ai.state_counter = o->ai_state_counter;
n->ai.timeout_counter = o->ai_timeout_counter;
n->ai.banned_tile_count = o->ai_banned_tile_count;
n->ai.railtype_to_use = o->ai_railtype_to_use;
FixAiBuildRec(&n->ai.src, &o->ai_src);
FixAiBuildRec(&n->ai.dst, &o->ai_dst);
FixAiBuildRec(&n->ai.mid1, &o->ai_mid1);
FixAiBuildRec(&n->ai.mid2, &o->ai_mid2);
n->ai.cargo_type = o->ai_cargo_type;
n->ai.num_wagons = o->ai_num_wagons;
n->ai.num_build_rec = o->ai_num_build_rec;
n->ai.num_loco_to_build = o->ai_num_loco_to_build;
n->ai.num_want_fullload = o->ai_num_want_fullload;
for(i=0; i!=9; i++) n->ai.wagon_list[i] = o->ai_wagonlist[i];
memcpy(n->ai.order_list_blocks, o->ai_order_list_blocks, 20);
n->ai.start_tile_a = o->ai_start_tile_a;
n->ai.start_tile_b = o->ai_start_tile_b;
n->ai.cur_tile_a = o->ai_cur_tile_a;
n->ai.cur_tile_b = o->ai_cur_tile_b;
n->ai.start_dir_a = o->ai_start_dir_a;
n->ai.start_dir_b = o->ai_start_dir_b;
n->ai.cur_dir_a = o->ai_cur_dir_a;
n->ai.cur_dir_b = o->ai_cur_dir_b;
for(i=0; i!=16; i++) {
n->ai.banned_tiles[i] = o->banned_tiles[i].tile;
n->ai.banned_val[i] = o->banned_tiles[i].data;
}
n->ai.build_kind = o->ai_build_kind;
n->ai.route_type_mask = o->ai_route_type_mask;
n->ai.tick = o->ai_tick;
n->block_preview = o->block_preview;
n->max_railtype = (o->max_railtype == 0) ? 1 : o->max_railtype;
n->location_of_house = o->location_of_house;
if (o->location_of_house == 0xFFFF) n->location_of_house = 0;
n->share_owners[0] = o->share_owners[0];
n->share_owners[1] = o->share_owners[1];
n->share_owners[2] = o->share_owners[2];
n->share_owners[3] = o->share_owners[3];
if (o->ai_state == 2) {
n->ai.cur_veh = NULL;
}
} while (n++,o++,--num);
}
static void FixName(OldName *o, int num)
{
int i;
for(i=0; i!=num; i++) {
memcpy(_name_array[i], o[i].name, sizeof(o[i].name));
}
}
static void FixSign(OldSign *o, int num)
{
SignStruct *n;
uint i = 0;
do {
if (o->text == 0)
continue;
n = GetSign(i);
n->str = o->text;
n->x = o->x;
n->y = o->y;
n->z = o->z;
} while (i++,o++,--num);
}
static void FixEngine(Engine *n, OldEngine *o, int num)
{
int i = 0;
do {
n->player_avail = o->player_avail;
n->intro_date = o->intro_date;
n->age = o->age;
if ((i >= 27 && i < 54) || (i >= 57 && i < 84) || (i >= 89 && i < 116))
n->age = 0xffff;
n->reliability = o->reliability;
n->reliability_spd_dec = o->reliability_spd_dec;
n->reliability_start = o->reliability_start;
n->reliability_max = o->reliability_max;
n->reliability_final = o->reliability_final;
n->duration_phase_1 = o->duration_phase_1;
n->duration_phase_2 = o->duration_phase_2;
n->duration_phase_3 = o->duration_phase_3;
n->lifelength = o->lifelength;
n->flags = o->flags;
n->preview_player = o->preview_player;
n->preview_wait = o->preview_wait;
n->railtype = o->railtype;
} while (n++,o++,i++,--num);
}
static void FixGameDifficulty(GameDifficulty *n, OldGameSettings *o)
{
n->max_no_competitors = o->max_no_competitors;
n->competitor_start_time = o->competitor_start_time;
n->number_towns = o->number_towns;
n->number_industries = o->number_industries;
n->max_loan = o->max_loan;
n->initial_interest = o->initial_interest;
n->vehicle_costs = o->vehicle_costs;
n->competitor_speed = o->competitor_speed;
n->competitor_intelligence = o->competitor_intelligence;
n->vehicle_breakdowns = o->vehicle_breakdowns;
n->subsidy_multiplier = o->subsidy_multiplier;
n->construction_cost = o->construction_cost;
n->terrain_type = o->terrain_type;
n->quantity_sea_lakes = o->quantity_sea_lakes;
n->economy = o->economy;
n->line_reverse_mode = o->line_reverse_mode;
n->disasters = o->disasters;
}
#ifdef TTD_BIG_ENDIAN
/* This function fixes the endiannes issues on Big Endian machines.
* Obviously only uint16 (WORD) and uint32 (LONG WORD) 's are fixed
* since these are different on Big Endian machines. A single byte has
* the same ordening */
static void FixEndianness(OldMain *m)
{
int i;
m->date = BSWAP16(m->date);
m->date_fract = BSWAP16(m->date_fract);
m->seed_1 = BSWAP32(m->seed_1);
m->seed_2 = BSWAP32(m->seed_2);
/* ----------- TOWNS ----------- */
for (i = 0; i < 70; i++) { // OldTown town_list[70];
int j;
m->town_list[i].xy = BSWAP16(m->town_list[i].xy);
m->town_list[i].population = BSWAP16(m->town_list[i].population);
m->town_list[i].townnametype = BSWAP16(m->town_list[i].townnametype);
m->town_list[i].townnameparts = BSWAP32(m->town_list[i].townnameparts);
m->town_list[i].sign_left = BSWAP16(m->town_list[i].sign_left);
m->town_list[i].sign_top = BSWAP16(m->town_list[i].sign_top);
m->town_list[i].flags12 = BSWAP16(m->town_list[i].flags12);
for (j = 0; j < 5; j++) // uint16 radius[5];
m->town_list[i].radius[j] = BSWAP16(m->town_list[i].radius[j]);
for (j = 0; j < 8; j++) // uint16 ratings[8];
m->town_list[i].ratings[j] = BSWAP16(m->town_list[i].ratings[j]);
m->town_list[i].have_ratings = BSWAP32(m->town_list[i].have_ratings);
m->town_list[i].statues = BSWAP32(m->town_list[i].statues);
m->town_list[i].num_houses = BSWAP16(m->town_list[i].num_houses);
m->town_list[i].new_max_pass = BSWAP16(m->town_list[i].new_max_pass);
m->town_list[i].new_max_mail = BSWAP16(m->town_list[i].new_max_mail);
m->town_list[i].new_act_pass = BSWAP16(m->town_list[i].new_act_pass);
m->town_list[i].new_act_mail = BSWAP16(m->town_list[i].new_act_mail);
m->town_list[i].max_pass = BSWAP16(m->town_list[i].max_pass);
m->town_list[i].max_mail = BSWAP16(m->town_list[i].max_mail);
m->town_list[i].act_pass = BSWAP16(m->town_list[i].act_pass);
m->town_list[i].act_mail = BSWAP16(m->town_list[i].act_mail);
m->town_list[i].new_act_food = BSWAP16(m->town_list[i].new_act_food);
m->town_list[i].new_act_water = BSWAP16(m->town_list[i].new_act_water);
m->town_list[i].act_food = BSWAP16(m->town_list[i].act_food);
m->town_list[i].act_water = BSWAP16(m->town_list[i].act_water);
m->town_list[i].unk56 = BSWAP32(m->town_list[i].unk56);
m->town_list[i].unk5A = BSWAP32(m->town_list[i].unk5A);
}
/* ----------- ORDER LIST ----------- */
for (i = 0; i < 5000; i++) // uint16 order_list[5000];
m->order_list[i] = BSWAP16(m->order_list[i]);
/* ----------- ANIMATED TILE LIST ----------- */
for (i = 0; i < 256; i++) // uint16 animated_tile_list[256];
m->animated_tile_list[i] = BSWAP16(m->animated_tile_list[i]);
m->ptr_to_next_order = BSWAP32(m->ptr_to_next_order);
/* ----------- DEPOTS ----------- */
for (i = 0; i < 255; i++) { // OldDepot depots[255];
m->depots[i].xy = BSWAP16(m->depots[i].xy);
m->depots[i].town = BSWAP32(m->depots[i].town);
}
m->cur_town_ptr = BSWAP32(m->cur_town_ptr);
m->timer_counter = BSWAP16(m->timer_counter);
m->land_code = BSWAP16(m->land_code);
m->age_cargo_skip_counter = BSWAP16(m->age_cargo_skip_counter);
m->tick_counter = BSWAP16(m->tick_counter);
m->cur_tileloop_tile = BSWAP16(m->cur_tileloop_tile);
/* ----------- PRICES ----------- */
for (i = 0; i < 49; i++) { // OldPrice prices[49];
m->prices[i].price = BSWAP32(m->prices[i].price);
m->prices[i].frac = BSWAP16(m->prices[i].frac);
}
/* ----------- CARGO PAYMENT RATES ----------- */
for (i = 0; i < 12; i++) { // OldPaymentRate cargo_payment_rates[12];
m->cargo_payment_rates[i].price = BSWAP32(m->cargo_payment_rates[i].price);
m->cargo_payment_rates[i].frac = BSWAP16(m->cargo_payment_rates[i].frac);
m->cargo_payment_rates[i].unused = BSWAP16(m->cargo_payment_rates[i].unused);
}
/* ----------- MAP3 ----------- */
for (i = 0; i < (256*256); i++) // uint16 map3[256*256];
m->map3[i] = BSWAP16(m->map3[i]);
/* ----------- STATIONS ----------- */
for (i = 0; i < 250; i++) { // OldStation stations[250];
int j;
m->stations[i].xy = BSWAP16(m->stations[i].xy);
m->stations[i].town = BSWAP32(m->stations[i].town);
m->stations[i].bus_tile = BSWAP16(m->stations[i].bus_tile);
m->stations[i].lorry_tile = BSWAP16(m->stations[i].lorry_tile);
m->stations[i].train_tile = BSWAP16(m->stations[i].train_tile);
m->stations[i].airport_tile = BSWAP16(m->stations[i].airport_tile);
m->stations[i].dock_tile = BSWAP16(m->stations[i].dock_tile);
m->stations[i].string_id = BSWAP16(m->stations[i].string_id);
m->stations[i].sign_left = BSWAP16(m->stations[i].sign_left);
m->stations[i].sign_top = BSWAP16(m->stations[i].sign_top);
m->stations[i].had_vehicle_of_type = BSWAP16(m->stations[i].had_vehicle_of_type);
for (j = 0; j < 12; j++) // OldGoodsEntry goods[12];
m->stations[i].goods[j].waiting_acceptance = BSWAP16(m->stations[i].goods[j].waiting_acceptance);
m->stations[i].airport_flags = BSWAP16(m->stations[i].airport_flags);
m->stations[i].last_vehicle = BSWAP16(m->stations[i].last_vehicle);
m->stations[i].unk8A = BSWAP32(m->stations[i].unk8A);
}
/* ----------- INDUSTRIES ----------- */
for (i = 0; i < 90; i++) { // OldIndustry industries[90];
m->industries[i].xy = BSWAP16(m->industries[i].xy);
m->industries[i].town = BSWAP32(m->industries[i].town);
m->industries[i].cargo_waiting[0] = BSWAP16(m->industries[i].cargo_waiting[0]);
m->industries[i].cargo_waiting[1] = BSWAP16(m->industries[i].cargo_waiting[1]);
m->industries[i].last_mo_production[0] = BSWAP16(m->industries[i].last_mo_production[0]);
m->industries[i].last_mo_production[1] = BSWAP16(m->industries[i].last_mo_production[1]);
m->industries[i].last_mo_transported[0] = BSWAP16(m->industries[i].last_mo_transported[0]);
m->industries[i].last_mo_transported[1] = BSWAP16(m->industries[i].last_mo_transported[1]);
m->industries[i].total_production[0] = BSWAP16(m->industries[i].total_production[0]);
m->industries[i].total_production[1] = BSWAP16(m->industries[i].total_production[1]);
m->industries[i].total_transported[0] = BSWAP16(m->industries[i].total_transported[0]);
m->industries[i].total_transported[1] = BSWAP16(m->industries[i].total_transported[1]);
m->industries[i].counter = BSWAP16(m->industries[i].counter);
m->industries[i].unk2E = BSWAP32(m->industries[i].unk2E);
m->industries[i].unk32 = BSWAP32(m->industries[i].unk32);
}
/* ----------- PLAYERS ----------- */
for (i = 0; i < 8; i++) { // OldPlayer players[8];
int j, k;
m->players[i].name_1 = BSWAP16(m->players[i].name_1);
m->players[i].name_2 = BSWAP32(m->players[i].name_2);
m->players[i].face = BSWAP32(m->players[i].face);
m->players[i].pres_name_1 = BSWAP16(m->players[i].pres_name_1);
m->players[i].pres_name_2 = BSWAP32(m->players[i].pres_name_2);
m->players[i].money = BSWAP32(m->players[i].money);
m->players[i].loan = BSWAP32(m->players[i].loan);
m->players[i].bankrupt_value = BSWAP32(m->players[i].bankrupt_value);
m->players[i].bankrupt_timeout = BSWAP16(m->players[i].bankrupt_timeout);
m->players[i].cargo_types = BSWAP32(m->players[i].cargo_types);
for (j = 0; j < 3; j++) { // OldPlayerExpenses expenses[3];
for (k = 0; k < 13; k++)
m->players[i].expenses[j].cost[k] = BSWAP32(m->players[i].expenses[j].cost[k]);
}
for (j = 0; j < (24 + 1); j++) { // OldPlayerEconomy economy[24 + 1];
m->players[i].economy->income = BSWAP32(m->players[i].economy->income);
m->players[i].economy->expenses = BSWAP32(m->players[i].economy->expenses);
m->players[i].economy->delivered_cargo = BSWAP32(m->players[i].economy->delivered_cargo);
m->players[i].economy->performance_history = BSWAP32(m->players[i].economy->performance_history);
m->players[i].economy->company_value = BSWAP32(m->players[i].economy->company_value);
}
m->players[i].inaugurated_date = BSWAP16(m->players[i].inaugurated_date);
m->players[i].last_build_coordinate = BSWAP16(m->players[i].last_build_coordinate);
m->players[i].ai_state_counter = BSWAP16(m->players[i].ai_state_counter);
m->players[i].ai_timeout_counter = BSWAP16(m->players[i].ai_timeout_counter);
// OldAiBuildRec ai_src, ai_dst, ai_mid1, ai_mid2;
m->players[i].ai_src.spec_tile = BSWAP16(m->players[i].ai_src.spec_tile);
m->players[i].ai_src.use_tile = BSWAP16(m->players[i].ai_src.use_tile);
m->players[i].ai_dst.spec_tile = BSWAP16(m->players[i].ai_dst.spec_tile);
m->players[i].ai_dst.use_tile = BSWAP16(m->players[i].ai_dst.use_tile);
m->players[i].ai_mid1.spec_tile = BSWAP16(m->players[i].ai_mid1.spec_tile);
m->players[i].ai_mid1.use_tile = BSWAP16(m->players[i].ai_mid1.use_tile);
m->players[i].ai_mid2.spec_tile = BSWAP16(m->players[i].ai_mid2.spec_tile);
m->players[i].ai_mid2.use_tile = BSWAP16(m->players[i].ai_mid2.use_tile);
m->players[i].ai_loco_id = BSWAP16(m->players[i].ai_loco_id);
for (j = 0; j < 9; j++)
m->players[i].ai_wagonlist[j] = BSWAP16(m->players[i].ai_wagonlist[j]);
m->players[i].ai_start_tile_a = BSWAP16(m->players[i].ai_start_tile_a);
m->players[i].ai_start_tile_b = BSWAP16(m->players[i].ai_start_tile_b);
m->players[i].ai_cur_tile_a = BSWAP16(m->players[i].ai_cur_tile_a);
m->players[i].ai_cur_tile_b = BSWAP16(m->players[i].ai_cur_tile_b);
for (j = 0; j < 16; j++) // OldAiBannedTile banned_tiles[16];
m->players[i].banned_tiles[j].tile= BSWAP16(m->players[i].banned_tiles[j].tile);
m->players[i].location_of_house = BSWAP16(m->players[i].location_of_house);
m->players[i].unk3AA = BSWAP32(m->players[i].unk3AA);
m->players[i].unk3AE = BSWAP32(m->players[i].unk3AE);
}
/* ----------- VEHICLES ----------- */
for (i = 0; i < 850; i++) { // OldVehicle vehicles[850];
m->vehicles[i].next_hash = BSWAP16(m->vehicles[i].next_hash);
m->vehicles[i].index = BSWAP16(m->vehicles[i].index);
m->vehicles[i].schedule_ptr = BSWAP32(m->vehicles[i].schedule_ptr);
m->vehicles[i].dest_tile = BSWAP16(m->vehicles[i].dest_tile);
m->vehicles[i].load_unload_time_rem = BSWAP16(m->vehicles[i].load_unload_time_rem);
m->vehicles[i].date_of_last_service = BSWAP16(m->vehicles[i].date_of_last_service);
m->vehicles[i].service_interval = BSWAP16(m->vehicles[i].service_interval);
m->vehicles[i].max_speed = BSWAP16(m->vehicles[i].max_speed);
m->vehicles[i].x_pos = BSWAP16(m->vehicles[i].x_pos);
m->vehicles[i].y_pos = BSWAP16(m->vehicles[i].y_pos);
m->vehicles[i].tile = BSWAP16(m->vehicles[i].tile);
m->vehicles[i].cur_image = BSWAP16(m->vehicles[i].cur_image);
m->vehicles[i].left_coord = BSWAP16(m->vehicles[i].left_coord);
m->vehicles[i].right_coord = BSWAP16(m->vehicles[i].right_coord);
m->vehicles[i].top_coord = BSWAP16(m->vehicles[i].top_coord);
m->vehicles[i].bottom_coord = BSWAP16(m->vehicles[i].bottom_coord);
m->vehicles[i].vehstatus = BSWAP16(m->vehicles[i].vehstatus);
m->vehicles[i].cur_speed = BSWAP16(m->vehicles[i].cur_speed);
m->vehicles[i].capacity = BSWAP16(m->vehicles[i].capacity);
m->vehicles[i].number_of_pieces = BSWAP16(m->vehicles[i].number_of_pieces);
m->vehicles[i].age_in_days = BSWAP16(m->vehicles[i].age_in_days);
m->vehicles[i].max_age_in_days = BSWAP16(m->vehicles[i].max_age_in_days);
m->vehicles[i].engine_type = BSWAP16(m->vehicles[i].engine_type);
m->vehicles[i].reliability = BSWAP16(m->vehicles[i].reliability);
m->vehicles[i].reliability_spd_dec = BSWAP16(m->vehicles[i].reliability_spd_dec);
m->vehicles[i].profit_this_year = BSWAP32(m->vehicles[i].profit_this_year);
m->vehicles[i].profit_last_year = BSWAP32(m->vehicles[i].profit_last_year);
m->vehicles[i].next_in_chain = BSWAP16(m->vehicles[i].next_in_chain);
m->vehicles[i].value = BSWAP32(m->vehicles[i].value);
m->vehicles[i].string_id = BSWAP16(m->vehicles[i].string_id);
// OldVehicleUnion u;
switch (m->vehicles[i].type) {
case VEH_Train:
m->vehicles[i].u.rail.crash_anim_pos = BSWAP16(m->vehicles[i].u.rail.crash_anim_pos);
break;
case VEH_Aircraft:
m->vehicles[i].u.air.crashed_counter = BSWAP16(m->vehicles[i].u.air.crashed_counter);
break;
case VEH_Road:
m->vehicles[i].u.road.unk2 = BSWAP16(m->vehicles[i].u.road.unk2);
m->vehicles[i].u.road.crashed_ctr = BSWAP16(m->vehicles[i].u.road.crashed_ctr);
break;
case VEH_Special:
m->vehicles[i].u.special.unk0 = BSWAP16(m->vehicles[i].u.special.unk0);
break;
case VEH_Disaster:
m->vehicles[i].u.disaster.image_override = BSWAP16(m->vehicles[i].u.disaster.image_override);
m->vehicles[i].u.disaster.unk2 = BSWAP16(m->vehicles[i].u.disaster.unk2);
break;
}
}
/* ----------- SIGNS ----------- */
for (i = 0; i < 40; i++) { // OldSign signs[40];
m->signs[i].text = BSWAP16(m->signs[i].text);
m->signs[i].x = BSWAP16(m->signs[i].x);
m->signs[i].y = BSWAP16(m->signs[i].y);
m->signs[i].z = BSWAP16(m->signs[i].z);
m->signs[i].sign_left = BSWAP16(m->signs[i].sign_left);
m->signs[i].sign_top = BSWAP16(m->signs[i].sign_top);
}
/* ----------- ENGINES ----------- */
for (i = 0; i < 256; i++) { // OldEngine engines[256];
m->engines[i].player_avail = BSWAP16(m->engines[i].player_avail);
m->engines[i].intro_date = BSWAP16(m->engines[i].intro_date);
m->engines[i].age = BSWAP16(m->engines[i].age);
m->engines[i].reliability = BSWAP16(m->engines[i].reliability);
m->engines[i].reliability_spd_dec = BSWAP16(m->engines[i].reliability_spd_dec);
m->engines[i].reliability_start = BSWAP16(m->engines[i].reliability_start);
m->engines[i].reliability_max = BSWAP16(m->engines[i].reliability_max);
m->engines[i].reliability_final = BSWAP16(m->engines[i].reliability_final);
m->engines[i].duration_phase_1 = BSWAP16(m->engines[i].duration_phase_1);
m->engines[i].duration_phase_2 = BSWAP16(m->engines[i].duration_phase_2);
m->engines[i].duration_phase_3 = BSWAP16(m->engines[i].duration_phase_3);
}
m->vehicle_id_ctr_day = BSWAP16(m->vehicle_id_ctr_day);
m->next_competitor_start = BSWAP16(m->next_competitor_start);
m->saved_main_scrollpos_x = BSWAP16(m->saved_main_scrollpos_x);
m->saved_main_scrollpos_y = BSWAP16(m->saved_main_scrollpos_y);
m->saved_main_scrollpos_zoom = BSWAP16(m->saved_main_scrollpos_zoom);
m->maximum_loan = BSWAP32(m->maximum_loan);
m->maximum_loan_unround = BSWAP32(m->maximum_loan_unround);
m->economy_fluct = BSWAP16(m->economy_fluct);
m->disaster_delay = BSWAP16(m->disaster_delay);
for (i = 0; i < 256; i++) // uint16 engine_name_strings[256];
m->engine_name_strings[i] = BSWAP16(m->engine_name_strings[i]);
/* ----------- GAME SETTINGS ----------- */
m->game_diff.max_no_competitors = BSWAP16(m->game_diff.max_no_competitors);
m->game_diff.competitor_start_time = BSWAP16(m->game_diff.competitor_start_time);
m->game_diff.number_towns = BSWAP16(m->game_diff.number_towns);
m->game_diff.number_industries = BSWAP16(m->game_diff.number_industries);
m->game_diff.max_loan = BSWAP16(m->game_diff.max_loan);
m->game_diff.initial_interest = BSWAP16(m->game_diff.initial_interest);
m->game_diff.vehicle_costs = BSWAP16(m->game_diff.vehicle_costs);
m->game_diff.competitor_speed = BSWAP16(m->game_diff.competitor_speed);
m->game_diff.competitor_intelligence= BSWAP16(m->game_diff.competitor_intelligence);
m->game_diff.vehicle_breakdowns = BSWAP16(m->game_diff.vehicle_breakdowns);
m->game_diff.subsidy_multiplier = BSWAP16(m->game_diff.subsidy_multiplier);
m->game_diff.construction_cost = BSWAP16(m->game_diff.construction_cost);
m->game_diff.terrain_type = BSWAP16(m->game_diff.terrain_type);
m->game_diff.quantity_sea_lakes = BSWAP16(m->game_diff.quantity_sea_lakes);
m->game_diff.economy = BSWAP16(m->game_diff.economy);
m->game_diff.line_reverse_mode = BSWAP16(m->game_diff.line_reverse_mode);
m->game_diff.disasters = BSWAP16(m->game_diff.disasters);
}
#endif
// loader for old style savegames
bool LoadOldSaveGame(const char *file)
{
LoadSavegameState lss;
OldMain *m;
uint map_size;
uint i;
_cur_state = &lss;
memset(&lss, 0, sizeof(lss));
lss.fin = fopen(file, "rb");
if (lss.fin == NULL) return false;
/* B - byte 8bit (1)
* W - word 16bit (2 bytes)
* L - 'long' word 32bit (4 bytes)
*/
fseek(lss.fin, 49, SEEK_SET); // 47B TITLE, W Checksum - Total 49
/* Load the file into memory
* Game Data 0x77179 + L4 (256x256) + L5 (256x256)
*/
m = (OldMain *)malloc(sizeof(OldMain));
LoadSavegameBytes(m, sizeof(OldMain));
#ifdef TTD_BIG_ENDIAN
FixEndianness(m);
#endif
// copy sections of it to our datastructures.
map_size = MapSize();
memcpy(_map_owner, m->map_owner, map_size);
memcpy(_map_type_and_height, m->map_type_and_height, map_size);
memcpy(_map5, m->map5, map_size);
for (i = 0; i != map_size; i++) {
_map2[i] = m->map2[i];
_map3_lo[i] = m->map3[i] & 0xFF;
_map3_hi[i] = m->map3[i] >> 8;
}
memcpy(_map_extra_bits, m->map_extra, map_size / 4);
// go through the tables and see if we can find any ttdpatch presignals. Then convert those to our format.
for (i = 0; i != map_size; i++) {
if (IsTileType(i, MP_RAILWAY) && (_map5[i] & 0xC0) == 0x40) {
// this byte is always zero in real ttd.
if (_map3_hi[i]) {
// convert ttdpatch presignal format to openttd presignal format.
_map3_hi[i] = (_map3_hi[i] >> 1) & 7;
}
}
}
FixTown(m->town_list, lengthof(m->town_list), m->town_name_type);
FixIndustry(m->industries, lengthof(m->industries));
FixStation(m->stations, lengthof(m->stations));
FixDepot(_depots, m->depots, lengthof(m->depots));
FixOrder(m->order_list, lengthof(m->order_list));
FixVehicle(m->vehicles, lengthof(m->vehicles));
FixSubsidy(_subsidies, m->subsidies, lengthof(m->subsidies));
FixPlayer(_players, m->players, lengthof(m->players), m->town_name_type);
FixName(m->names, lengthof(m->names));
FixSign(m->signs, lengthof(m->signs));
FixEngine(_engines, m->engines, lengthof(m->engines));
_opt.diff_level = m->difficulty_level;
_opt.currency = m->currency;
_opt.kilometers = m->use_kilometers;
_opt.town_name = m->town_name_type;
_opt.landscape = m->landscape_type & 0xf;
_opt.snow_line = m->snow_line_height;
_opt.autosave = 0;
_opt.road_side = m->road_side;
FixGameDifficulty(&_opt.diff, &m->game_diff);
// Load globals
_date = m->date;
_date_fract = m->date_fract;
_tick_counter = m->tick_counter;
_vehicle_id_ctr_day = m->vehicle_id_ctr_day;
_age_cargo_skip_counter = m->age_cargo_skip_counter;
_avail_aircraft = m->avail_aircraft;
_cur_tileloop_tile = m->cur_tileloop_tile;
_disaster_delay = m->disaster_delay;
_station_tick_ctr = m->station_tick_ctr;
_random_seeds[0][0] = m->seed_1;
_random_seeds[0][1] = m->seed_2;
_cur_town_ctr = REMAP_TOWN_IDX(m->cur_town_ptr);
_cur_player_tick_index = m->cur_player_tick_index;
_next_competitor_start = m->next_competitor_start;
_trees_tick_ctr = m->trees_tick_ctr;
_saved_scrollpos_x = m->saved_main_scrollpos_x;
_saved_scrollpos_y = m->saved_main_scrollpos_y;
_saved_scrollpos_zoom = m->saved_main_scrollpos_zoom;
// Load economy stuff
_economy.max_loan = m->maximum_loan;
_economy.max_loan_unround = m->maximum_loan_unround;
_economy.fluct = m->economy_fluct;
_economy.interest_rate = m->interest_rate;
_economy.infl_amount = m->inflation_amount;
_economy.infl_amount_pr = m->inflation_amount_payment_rates;
for (i = 0; i != lengthof(m->animated_tile_list); ++i)
_animated_tile_list[i] = m->animated_tile_list[i];
memcpy(_engine_name_strings, m->engine_name_strings, sizeof(m->engine_name_strings));
for(i=0; i!=lengthof(m->prices); i++) {
((uint32*)&_price)[i] = m->prices[i].price;
_price_frac[i] = m->prices[i].frac;
}
for(i=0; i!=lengthof(m->cargo_payment_rates); i++) {
_cargo_payment_rates[i] = -(int32)m->cargo_payment_rates[i].price;
_cargo_payment_rates_frac[i] = m->cargo_payment_rates[i].frac;
}
free(m);
fclose(lss.fin);
return true;
}
void GetOldSaveGameName(char *title, const char *file)
{
FILE *f;
f = fopen(file, "rb");
title[0] = 0;
title[48] = 0;
if (!f) return;
if (fread(title, 1, 48, f) != 48) title[0] = 0;
fclose(f);
}
void GetOldScenarioGameName(char *title, const char *file)
{
GetOldSaveGameName(title, file);
}
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