Files @ r25078:95767d321ffb
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Location: cpp/openttd-patchpack/source/src/economy_base.h

Patric Stout
Change: remove "maximum map height" from the New Game GUI

This setting influence the max heightlevel, and not as the name
suggests: the height of the generated map.

How ever you slice it, it is a very weird place to add this
setting, and it is better off being only in the settings menu.

Commits following this commit also make it more useful, so users
no longer have to care about it.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file economy_base.h Base classes related to the economy. */

#ifndef ECONOMY_BASE_H
#define ECONOMY_BASE_H

#include "cargopacket.h"
#include "company_type.h"

/** Type of pool to store cargo payments in; little over 1 million. */
typedef Pool<CargoPayment, CargoPaymentID, 512, 0xFF000> CargoPaymentPool;
/** The actual pool to store cargo payments in. */
extern CargoPaymentPool _cargo_payment_pool;

/**
 * Helper class to perform the cargo payment.
 */
struct CargoPayment : CargoPaymentPool::PoolItem<&_cargo_payment_pool> {
	Vehicle *front;        ///< The front vehicle to do the payment of
	Money route_profit;    ///< The amount of money to add/remove from the bank account
	Money visual_profit;   ///< The visual profit to show
	Money visual_transfer; ///< The transfer credits to be shown

	/* Unsaved variables */
	Company *owner;            ///< The owner of the vehicle
	StationID current_station; ///< The current station
	CargoID ct;                ///< The currently handled cargo type

	/** Constructor for pool saveload */
	CargoPayment() {}
	CargoPayment(Vehicle *front);
	~CargoPayment();

	Money PayTransfer(const CargoPacket *cp, uint count);
	void PayFinalDelivery(const CargoPacket *cp, uint count);

	/**
	 * Sets the currently handled cargo type.
	 * @param ct the cargo type to handle from now on.
	 */
	void SetCargo(CargoID ct) { this->ct = ct; }
};

#endif /* ECONOMY_BASE_H */