Files @ r25078:95767d321ffb
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Location: cpp/openttd-patchpack/source/src/signs_base.h

Patric Stout
Change: remove "maximum map height" from the New Game GUI

This setting influence the max heightlevel, and not as the name
suggests: the height of the generated map.

How ever you slice it, it is a very weird place to add this
setting, and it is better off being only in the settings menu.

Commits following this commit also make it more useful, so users
no longer have to care about it.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file signs_base.h Base class for signs. */

#ifndef SIGNS_BASE_H
#define SIGNS_BASE_H

#include "signs_type.h"
#include "viewport_type.h"
#include "core/pool_type.hpp"
#include "company_type.h"
#include <string>

typedef Pool<Sign, SignID, 16, 64000> SignPool;
extern SignPool _sign_pool;

struct Sign : SignPool::PoolItem<&_sign_pool> {
	std::string         name;
	TrackedViewportSign sign;
	int32               x;
	int32               y;
	int32               z;
	Owner               owner; // placed by this company. Anyone can delete them though. OWNER_NONE for gray signs from old games.

	Sign(Owner owner = INVALID_OWNER);
	~Sign();

	void UpdateVirtCoord();
};

#endif /* SIGNS_BASE_H */