Files @ r25078:95767d321ffb
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Location: cpp/openttd-patchpack/source/src/string_base.h

Patric Stout
Change: remove "maximum map height" from the New Game GUI

This setting influence the max heightlevel, and not as the name
suggests: the height of the generated map.

How ever you slice it, it is a very weird place to add this
setting, and it is better off being only in the settings menu.

Commits following this commit also make it more useful, so users
no longer have to care about it.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef STRING_BASE_H
#define STRING_BASE_H

#include "string_type.h"

/** Class for iterating over different kind of parts of a string. */
class StringIterator {
public:
	/** Type of the iterator. */
	enum IterType {
		ITER_CHARACTER, ///< Iterate over characters (or more exactly grapheme clusters).
		ITER_WORD,      ///< Iterate over words.
	};

	/** Sentinel to indicate end-of-iteration. */
	static const size_t END = SIZE_MAX;

	/**
	 * Create a new iterator instance.
	 * @return New iterator instance.
	 */
	static StringIterator *Create();

	virtual ~StringIterator() {}

	/**
	 * Set a new iteration string. Must also be called if the string contents
	 * changed. The cursor is reset to the start of the string.
	 * @param s New string.
	 */
	virtual void SetString(const char *s) = 0;

	/**
	 * Change the current string cursor.
	 * @param pos New cursor position.
	 * @return Actual new cursor position at the next valid character boundary.
	 * @pre pos has to be inside the current string.
	 */
	virtual size_t SetCurPosition(size_t pos) = 0;

	/**
	 * Advance the cursor by one iteration unit.
	 * @return New cursor position (in bytes) or #END if the cursor is already at the end of the string.
	 */
	virtual size_t Next(IterType what = ITER_CHARACTER) = 0;

	/**
	 * Move the cursor back by one iteration unit.
	 * @return New cursor position (in bytes) or #END if the cursor is already at the start of the string.
	 */
	virtual size_t Prev(IterType what = ITER_CHARACTER) = 0;

protected:
	StringIterator() {}
};

#endif /* STRING_BASE_H */