Files @ r25078:95767d321ffb
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Location: cpp/openttd-patchpack/source/src/strings_func.h

Patric Stout
Change: remove "maximum map height" from the New Game GUI

This setting influence the max heightlevel, and not as the name
suggests: the height of the generated map.

How ever you slice it, it is a very weird place to add this
setting, and it is better off being only in the settings menu.

Commits following this commit also make it more useful, so users
no longer have to care about it.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file strings_func.h Functions related to OTTD's strings. */

#ifndef STRINGS_FUNC_H
#define STRINGS_FUNC_H

#include "strings_type.h"
#include "string_type.h"
#include "gfx_type.h"
#include "core/bitmath_func.hpp"

/**
 * Extract the StringTab from a StringID.
 * @param str String identifier
 * @return StringTab from \a str
 */
static inline StringTab GetStringTab(StringID str)
{
	StringTab result = (StringTab)(str >> TAB_SIZE_BITS);
	if (result >= TEXT_TAB_NEWGRF_START) return TEXT_TAB_NEWGRF_START;
	if (result >= TEXT_TAB_GAMESCRIPT_START) return TEXT_TAB_GAMESCRIPT_START;
	return result;
}

/**
 * Extract the StringIndex from a StringID.
 * @param str String identifier
 * @return StringIndex from \a str
 */
static inline uint GetStringIndex(StringID str)
{
	return str - (GetStringTab(str) << TAB_SIZE_BITS);
}

/**
 * Create a StringID
 * @param tab StringTab
 * @param index StringIndex
 * @return StringID composed from \a tab and \a index
 */
static inline StringID MakeStringID(StringTab tab, uint index)
{
	if (tab == TEXT_TAB_NEWGRF_START) {
		assert(index < TAB_SIZE_NEWGRF);
	} else if (tab == TEXT_TAB_GAMESCRIPT_START) {
		assert(index < TAB_SIZE_GAMESCRIPT);
	} else {
		assert(tab < TEXT_TAB_END);
		assert(index < TAB_SIZE);
	}
	return (tab << TAB_SIZE_BITS) + index;
}

class StringParameters {
	StringParameters *parent; ///< If not nullptr, this instance references data from this parent instance.
	uint64 *data;             ///< Array with the actual data.
	WChar *type;              ///< Array with type information about the data. Can be nullptr when no type information is needed. See #StringControlCode.

public:
	uint offset;              ///< Current offset in the data/type arrays.
	uint num_param;           ///< Length of the data array.

	/** Create a new StringParameters instance. */
	StringParameters(uint64 *data, uint num_param, WChar *type) :
		parent(nullptr),
		data(data),
		type(type),
		offset(0),
		num_param(num_param)
	{ }

	/** Create a new StringParameters instance. */
	template <size_t Tnum_param>
	StringParameters(int64 (&data)[Tnum_param]) :
		parent(nullptr),
		data((uint64 *)data),
		type(nullptr),
		offset(0),
		num_param(Tnum_param)
	{
		static_assert(sizeof(data[0]) == sizeof(uint64));
	}

	/**
	 * Create a new StringParameters instance that can reference part of the data of
	 * the given partent instance.
	 */
	StringParameters(StringParameters &parent, uint size) :
		parent(&parent),
		data(parent.data + parent.offset),
		offset(0),
		num_param(size)
	{
		assert(size <= parent.GetDataLeft());
		if (parent.type == nullptr) {
			this->type = nullptr;
		} else {
			this->type = parent.type + parent.offset;
		}
	}

	~StringParameters()
	{
		if (this->parent != nullptr) {
			this->parent->offset += this->num_param;
		}
	}

	void ClearTypeInformation();

	int64 GetInt64(WChar type = 0);

	/** Read an int32 from the argument array. @see GetInt64. */
	int32 GetInt32(WChar type = 0)
	{
		return (int32)this->GetInt64(type);
	}

	void ShiftParameters(uint amount);

	/** Get a pointer to the current element in the data array. */
	uint64 *GetDataPointer() const
	{
		return &this->data[this->offset];
	}

	/** Return the amount of elements which can still be read. */
	uint GetDataLeft() const
	{
		return this->num_param - this->offset;
	}

	/** Get a pointer to a specific element in the data array. */
	uint64 *GetPointerToOffset(uint offset) const
	{
		assert(offset < this->num_param);
		return &this->data[offset];
	}

	/** Does this instance store information about the type of the parameters. */
	bool HasTypeInformation() const
	{
		return this->type != nullptr;
	}

	/** Get the type of a specific element. */
	WChar GetTypeAtOffset(uint offset) const
	{
		assert(offset < this->num_param);
		assert(this->HasTypeInformation());
		return this->type[offset];
	}

	void SetParam(uint n, uint64 v)
	{
		assert(n < this->num_param);
		this->data[n] = v;
	}

	uint64 GetParam(uint n) const
	{
		assert(n < this->num_param);
		return this->data[n];
	}
};
extern StringParameters _global_string_params;

char *GetString(char *buffr, StringID string, const char *last);
char *GetStringWithArgs(char *buffr, StringID string, StringParameters *args, const char *last, uint case_index = 0, bool game_script = false);
const char *GetStringPtr(StringID string);

uint ConvertKmhishSpeedToDisplaySpeed(uint speed);
uint ConvertDisplaySpeedToKmhishSpeed(uint speed);

void InjectDParam(uint amount);

/**
 * Set a string parameter \a v at index \a n in a given array \a s.
 * @param s Array of string parameters.
 * @param n Index of the string parameter.
 * @param v Value of the string parameter.
 */
static inline void SetDParamX(uint64 *s, uint n, uint64 v)
{
	s[n] = v;
}

/**
 * Set a string parameter \a v at index \a n in the global string parameter array.
 * @param n Index of the string parameter.
 * @param v Value of the string parameter.
 */
static inline void SetDParam(uint n, uint64 v)
{
	_global_string_params.SetParam(n, v);
}

void SetDParamMaxValue(uint n, uint64 max_value, uint min_count = 0, FontSize size = FS_NORMAL);
void SetDParamMaxDigits(uint n, uint count, FontSize size = FS_NORMAL);

void SetDParamStr(uint n, const char *str);

void CopyInDParam(int offs, const uint64 *src, int num);
void CopyOutDParam(uint64 *dst, int offs, int num);
void CopyOutDParam(uint64 *dst, const char **strings, StringID string, int num);

/**
 * Get the current string parameter at index \a n from parameter array \a s.
 * @param s Array of string parameters.
 * @param n Index of the string parameter.
 * @return Value of the requested string parameter.
 */
static inline uint64 GetDParamX(const uint64 *s, uint n)
{
	return s[n];
}

/**
 * Get the current string parameter at index \a n from the global string parameter array.
 * @param n Index of the string parameter.
 * @return Value of the requested string parameter.
 */
static inline uint64 GetDParam(uint n)
{
	return _global_string_params.GetParam(n);
}

extern TextDirection _current_text_dir; ///< Text direction of the currently selected language

void InitializeLanguagePacks();
const char *GetCurrentLanguageIsoCode();

bool StringIDSorter(const StringID &a, const StringID &b);

/**
 * A searcher for missing glyphs.
 */
class MissingGlyphSearcher {
public:
	/** Make sure everything gets destructed right. */
	virtual ~MissingGlyphSearcher() {}

	/**
	 * Get the next string to search through.
	 * @return The next string or nullptr if there is none.
	 */
	virtual const char *NextString() = 0;

	/**
	 * Get the default (font) size of the string.
	 * @return The font size.
	 */
	virtual FontSize DefaultSize() = 0;

	/**
	 * Reset the search, i.e. begin from the beginning again.
	 */
	virtual void Reset() = 0;

	/**
	 * Whether to search for a monospace font or not.
	 * @return True if searching for monospace.
	 */
	virtual bool Monospace() = 0;

	/**
	 * Set the right font names.
	 * @param settings  The settings to modify.
	 * @param font_name The new font name.
	 * @param os_data Opaque pointer to OS-specific data.
	 */
	virtual void SetFontNames(struct FreeTypeSettings *settings, const char *font_name, const void *os_data = nullptr) = 0;

	bool FindMissingGlyphs();
};

void CheckForMissingGlyphs(bool base_font = true, MissingGlyphSearcher *search = nullptr);

#endif /* STRINGS_FUNC_H */