Files @ r25078:95767d321ffb
Branch filter:

Location: cpp/openttd-patchpack/source/src/vehiclelist.h

Patric Stout
Change: remove "maximum map height" from the New Game GUI

This setting influence the max heightlevel, and not as the name
suggests: the height of the generated map.

How ever you slice it, it is a very weird place to add this
setting, and it is better off being only in the settings menu.

Commits following this commit also make it more useful, so users
no longer have to care about it.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file vehiclelist.h Functions and type for generating vehicle lists. */

#ifndef VEHICLELIST_H
#define VEHICLELIST_H

#include "core/smallvec_type.hpp"
#include "vehicle_type.h"
#include "company_type.h"
#include "tile_type.h"

/** Vehicle List type flags */
enum VehicleListType {
	VL_STANDARD,
	VL_SHARED_ORDERS,
	VL_STATION_LIST,
	VL_DEPOT_LIST,
	VL_GROUP_LIST,
	VLT_END
};

/** The information about a vehicle list. */
struct VehicleListIdentifier {
	VehicleListType type; ///< The type of vehicle list.
	VehicleType vtype;    ///< The vehicle type associated with this list.
	CompanyID company;    ///< The company associated with this list.
	uint32 index;         ///< A vehicle list type specific index.

	uint32 Pack() const;
	bool UnpackIfValid(uint32 data);
	static VehicleListIdentifier UnPack(uint32 data);

	/**
	 * Create a simple vehicle list.
	 * @param type    List type.
	 * @param vtype   Vehicle type associated with this list.
	 * @param company Company associated with this list.
	 * @param index   Optional type specific index.
	 */
	VehicleListIdentifier(VehicleListType type, VehicleType vtype, CompanyID company, uint index = 0) :
		type(type), vtype(vtype), company(company), index(index) {}

	VehicleListIdentifier() : type(), vtype(), company(), index() {}
};

/** A list of vehicles. */
typedef std::vector<const Vehicle *> VehicleList;

bool GenerateVehicleSortList(VehicleList *list, const VehicleListIdentifier &identifier);
void BuildDepotVehicleList(VehicleType type, TileIndex tile, VehicleList *engine_list, VehicleList *wagon_list, bool individual_wagons = false);
uint GetUnitNumberDigits(VehicleList &vehicles);

#endif /* VEHICLELIST_H */