Files @ r25078:95767d321ffb
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Location: cpp/openttd-patchpack/source/src/void_map.h

Patric Stout
Change: remove "maximum map height" from the New Game GUI

This setting influence the max heightlevel, and not as the name
suggests: the height of the generated map.

How ever you slice it, it is a very weird place to add this
setting, and it is better off being only in the settings menu.

Commits following this commit also make it more useful, so users
no longer have to care about it.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file void_map.h Map accessors for void tiles. */

#ifndef VOID_MAP_H
#define VOID_MAP_H

#include "tile_map.h"

/**
 * Make a nice void tile ;)
 * @param t the tile to make void
 */
static inline void MakeVoid(TileIndex t)
{
	SetTileType(t, MP_VOID);
	SetTileHeight(t, 0);
	_m[t].m1 = 0;
	_m[t].m2 = 0;
	_m[t].m3 = 0;
	_m[t].m4 = 0;
	_m[t].m5 = 0;
	_me[t].m6 = 0;
	_me[t].m7 = 0;
}

#endif /* VOID_MAP_H */