Files
@ r2171:969c16b625b3
Branch filter:
Location: cpp/openttd-patchpack/source/table/sprites.h
r2171:969c16b625b3
35.2 KiB
text/x-c
(svn r2685) -Codechange: Split the music/sound/video drivers into separate files and move them into subfolders.
This results in shorter and hopefully easier to maintain files.
Note: I had to change paths in #include statements of some unrelated files, because I added the ottd base directory to the include path (-I.)
This results in shorter and hopefully easier to maintain files.
Note: I had to change paths in #include statements of some unrelated files, because I added the ottd base directory to the include path (-I.)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 | #ifndef SPRITES_H
#define SPRITES_H
/* NOTE:
ALL SPRITE NUMBERS BELOW 5126 are in the main files
SPR_CANALS_BASE is in canalsw.grf
SPR_SLOPES_BASE is in trkfoundw.grf
SPR_OPENTTD_BASE is in openttd.grf
*/
/*
All elements which consist of two elements should
have the same name and then suffixes
_GROUND and _BUILD for building-type sprites
_REAR and _FRONT for transport-type sprites (tiles where vehicles are on)
These sprites are split because of the Z order of the elements
(like some parts of a bridge are behind the vehicle, while others are before)
*/
/*
All sprites which are described here are referenced only one to a handful of times
throughout the code. When introducing new sprite enums, use meaningful names.
Don't be lazy and typing, and only use abbrevations when their meaning is clear or
the length of the enum would get out of hand. In that case EXPLAIN THE ABBREVATION
IN THIS FILE, and perhaps add some comments in the code where it is used.
Now, don't whine about this being too much typing work if the enums are like
30 characters in length. If your editor doen't help you simplifying your work,
get a proper editor. If your Operating Systems don't have any decent editors,
get a proper Operating System.
*/
enum Sprites {
SPR_SELECT_TILE = 752,
SPR_DOT = 774, // corner marker for lower/raise land
SPR_DOT_SMALL = 4078,
SPR_WHITE_POINT = 4079,
/* ASCII */
SPR_ASCII_SPACE = 2,
SPR_ASCII_SPACE_SMALL = 226,
SPR_ASCII_SPACE_BIG = 450,
/* Extra graphic spritenumbers */
SPR_CANALS_BASE = 5382,
SPR_SLOPES_BASE = SPR_CANALS_BASE + 70,
SPR_AUTORAIL_BASE = SPR_SLOPES_BASE + 78,
SPR_OPENTTD_BASE = SPR_AUTORAIL_BASE + 55, // can be lowered once autorail.grf is finalized
SPR_BLOT = SPR_OPENTTD_BASE + 32, // colored circle (mainly used as vehicle profit marker and for sever compatibility)
SPR_PIN_UP = SPR_OPENTTD_BASE + 62, // pin icon
SPR_PIN_DOWN = SPR_OPENTTD_BASE + 63,
SPR_WINDOW_RESIZE = SPR_OPENTTD_BASE + 94, // resize icon
// arrow icons pointing in all 4 directions
SPR_ARROW_DOWN = SPR_OPENTTD_BASE + 95,
SPR_ARROW_UP = SPR_OPENTTD_BASE + 96,
SPR_ARROW_LEFT = SPR_OPENTTD_BASE + 97,
SPR_ARROW_RIGHT = SPR_OPENTTD_BASE + 98,
/* Network GUI sprites */
SPR_SQUARE = SPR_OPENTTD_BASE + 23, // colored square (used for newgrf compatibility)
SPR_LOCK = SPR_OPENTTD_BASE + 22, // lock icon (for password protected servers)
SPR_FLAGS_BASE = SPR_OPENTTD_BASE + 90, // start of the flags block (in same order as enum NetworkLanguage)
/* Manager face sprites */
SPR_GRADIENT = 874, // background gradient behind manager face
/* Shadow cell */
SPR_SHADOW_CELL = 1004,
/* Sliced view shadow cells */
/* Maybe we have differen ones in the future */
SPR_MAX_SLICE = SPR_OPENTTD_BASE + 71,
SPR_MIN_SLICE = SPR_OPENTTD_BASE + 71,
/* Unmovables spritenumbers */
SPR_UNMOVABLE_TRANSMITTER = 2601,
SPR_UNMOVABLE_LIGHTHOUSE = 2602,
SPR_TINYHQ_NORTH = 2603,
SPR_TINYHQ_EAST = 2604,
SPR_TINYHQ_WEST = 2605,
SPR_TINYHQ_SOUTH = 2606,
SPR_SMALLHQ_NORTH = 2607,
SPR_SMALLHQ_EAST = 2608,
SPR_SMALLHQ_WEST = 2609,
SPR_SMALLHQ_SOUTH = 2610,
SPR_MEDIUMHQ_NORTH = 2611,
SPR_MEDIUMHQ_NORTH_WALL = 2612,
SPR_MEDIUMHQ_EAST = 2613,
SPR_MEDIUMHQ_EAST_WALL = 2614,
SPR_MEDIUMHQ_WEST = 2615,
SPR_MEDIUMHQ_WEST_WALL = 2616, //very tiny piece of wall
SPR_MEDIUMHQ_SOUTH = 2617,
SPR_LARGEHQ_NORTH_GROUND = 2618,
SPR_LARGEHQ_NORTH_BUILD = 2619,
SPR_LARGEHQ_EAST_GROUND = 2620,
SPR_LARGEHQ_EAST_BUILD = 2621,
SPR_LARGEHQ_WEST_GROUND = 2622,
SPR_LARGEHQ_WEST_BUILD = 2623,
SPR_LARGEHQ_SOUTH = 2624,
SPR_HUGEHQ_NORTH_GROUND = 2625,
SPR_HUGEHQ_NORTH_BUILD = 2626,
SPR_HUGEHQ_EAST_GROUND = 2627,
SPR_HUGEHQ_EAST_BUILD = 2628,
SPR_HUGEHQ_WEST_GROUND = 2629,
SPR_HUGEHQ_WEST_BUILD = 2630,
SPR_HUGEHQ_SOUTH = 2631,
SPR_STATUE_GROUND = 1420,
SPR_STATUE_COMPANY = 2623,
SPR_BOUGHT_LAND = 4790,
/* sprites for rail and rail stations*/
SPR_RAIL_SNOW_OFFSET = 26,
SPR_MONO_SNOW_OFFSET = 26,
SPR_MGLV_SNOW_OFFSET = 26,
SPR_RAIL_SINGLE_Y = 1005,
SPR_RAIL_SINGLE_X = 1006,
SPR_RAIL_SINGLE_NORTH = 1007,
SPR_RAIL_SINGLE_SOUTH = 1008,
SPR_RAIL_SINGLE_EAST = 1009,
SPR_RAIL_SINGLE_WEST = 1010,
SPR_RAIL_TRACK_Y = 1011,
SPR_RAIL_TRACK_X = 1012,
SPR_RAIL_TRACK_BASE = 1018,
SPR_RAIL_TRACK_N_S = 1035,
SPR_RAIL_TRACK_Y_SNOW = 1037,
SPR_RAIL_TRACK_X_SNOW = 1038,
SPR_RAIL_DEPOT_SE_1 = 1063,
SPR_RAIL_DEPOT_SE_2 = 1064,
SPR_RAIL_DEPOT_SW_1 = 1065,
SPR_RAIL_DEPOT_SW_2 = 1066,
SPR_RAIL_DEPOT_NE = 1067,
SPR_RAIL_DEPOT_NW = 1068,
SPR_RAIL_PLATFORM_Y_FRONT = 1069,
SPR_RAIL_PLATFORM_X_REAR = 1070,
SPR_RAIL_PLATFORM_Y_REAR = 1071,
SPR_RAIL_PLATFORM_X_FRONT = 1072,
SPR_RAIL_PLATFORM_BUILDING_X = 1073,
SPR_RAIL_PLATFORM_BUILDING_Y = 1074,
SPR_RAIL_PLATFORM_PILLARS_Y_FRONT = 1075,
SPR_RAIL_PLATFORM_PILLARS_X_REAR = 1076,
SPR_RAIL_PLATFORM_PILLARS_Y_REAR = 1077,
SPR_RAIL_PLATFORM_PILLARS_X_FRONT = 1078,
SPR_RAIL_ROOF_STRUCTURE_X_TILE_A = 1079, //First half of the roof structure
SPR_RAIL_ROOF_STRUCTURE_Y_TILE_A = 1080,
SPR_RAIL_ROOF_STRUCTURE_X_TILE_B = 1081, //Second half of the roof structure
SPR_RAIL_ROOF_STRUCTURE_Y_TILE_B = 1082,
SPR_RAIL_ROOF_GLASS_X_TILE_A = 1083, //First half of the roof glass
SPR_RAIL_ROOF_GLASS_Y_TILE_A = 1084,
SPR_RAIL_ROOF_GLASS_X_TILE_B = 1085, //second half of the roof glass
SPR_RAIL_ROOF_GLASS_Y_TILE_B = 1086,
SPR_MONO_SINGLE_Y = 1087,
SPR_MONO_SINGLE_X = 1088,
SPR_MONO_SINGLE_NORTH = 1089,
SPR_MONO_SINGLE_SOUTH = 1090,
SPR_MONO_SINGLE_EAST = 1091,
SPR_MONO_SINGLE_WEST = 1092,
SPR_MONO_TRACK_Y = 1093,
SPR_MONO_TRACK_BASE = 1100,
SPR_MONO_TRACK_N_S = 1117,
SPR_MGLV_SINGLE_Y = 1169,
SPR_MGLV_SINGLE_X = 1170,
SPR_MGLV_SINGLE_NORTH = 1171,
SPR_MGLV_SINGLE_SOUTH = 1172,
SPR_MGLV_SINGLE_EAST = 1173,
SPR_MGLV_SINGLE_WEST = 1174,
SPR_MGLV_TRACK_Y = 1175,
SPR_MGLV_TRACK_BASE = 1182,
SPR_MGLV_TRACK_N_S = 1199,
SPR_WAYPOINT_X_1 = SPR_OPENTTD_BASE + 18,
SPR_WAYPOINT_X_2 = SPR_OPENTTD_BASE + 19,
SPR_WAYPOINT_Y_1 = SPR_OPENTTD_BASE + 20,
SPR_WAYPOINT_Y_2 = SPR_OPENTTD_BASE + 21,
OFFSET_TILEH_IMPOSSIBLE = 0,
OFFSET_TILEH_1 = 14,
OFFSET_TILEH_2 = 15,
OFFSET_TILEH_3 = 22,
OFFSET_TILEH_4 = 13,
OFFSET_TILEH_6 = 21,
OFFSET_TILEH_7 = 17,
OFFSET_TILEH_8 = 12,
OFFSET_TILEH_9 = 23,
OFFSET_TILEH_11 = 18,
OFFSET_TILEH_12 = 20,
OFFSET_TILEH_13 = 19,
OFFSET_TILEH_14 = 16,
/* sprites for airports and airfields*/
/* Small airports are AIRFIELD, everything else is AIRPORT */
SPR_HELIPORT = 2633,
SPR_AIRPORT_APRON = 2634,
SPR_AIRPORT_AIRCRAFT_STAND = 2635,
SPR_AIRPORT_TAXIWAY_NS_WEST = 2636,
SPR_AIRPORT_TAXIWAY_EW_SOUTH = 2637,
SPR_AIRPORT_TAXIWAY_XING_SOUTH = 2638,
SPR_AIRPORT_TAXIWAY_XING_WEST = 2639,
SPR_AIRPORT_TAXIWAY_NS_CTR = 2640,
SPR_AIRPORT_TAXIWAY_XING_EAST = 2641,
SPR_AIRPORT_TAXIWAY_NS_EAST = 2642,
SPR_AIRPORT_TAXIWAY_EW_NORTH = 2643,
SPR_AIRPORT_TAXIWAY_EW_CTR = 2644,
SPR_AIRPORT_RUNWAY_EXIT_A = 2645,
SPR_AIRPORT_RUNWAY_EXIT_B = 2646,
SPR_AIRPORT_RUNWAY_EXIT_C = 2647,
SPR_AIRPORT_RUNWAY_EXIT_D = 2648,
SPR_AIRPORT_RUNWAY_END = 2649, //We should have different ends
SPR_AIRPORT_TERMINAL_A = 2650,
SPR_AIRPORT_TOWER = 2651,
SPR_AIRPORT_CONCOURSE = 2652,
SPR_AIRPORT_TERMINAL_B = 2653,
SPR_AIRPORT_TERMINAL_C = 2654,
SPR_AIRPORT_HANGAR_FRONT = 2655,
SPR_AIRPORT_HANGAR_REAR = 2656,
SPR_AIRFIELD_HANGAR_FRONT = 2657,
SPR_AIRFIELD_HANGAR_REAR = 2658,
SPR_AIRPORT_JETWAY_1 = 2659,
SPR_AIRPORT_JETWAY_2 = 2660,
SPR_AIRPORT_JETWAY_3 = 2661,
SPR_AIRPORT_PASSENGER_TUNNEL = 2662,
SPR_AIRPORT_FENCE_Y = 2663,
SPR_AIRPORT_FENCE_X = 2664,
SPR_AIRFIELD_TERM_A = 2665,
SPR_AIRFIELD_TERM_B = 2666,
SPR_AIRFIELD_TERM_C_GROUND = 2667,
SPR_AIRFIELD_TERM_C_BUILD = 2668,
SPR_AIRFIELD_APRON_A = 2669,
SPR_AIRFIELD_APRON_B = 2670,
SPR_AIRFIELD_APRON_C = 2671,
SPR_AIRFIELD_APRON_D = 2672,
SPR_AIRFIELD_RUNWAY_NEAR_END = 2673,
SPR_AIRFIELD_RUNWAY_MIDDLE = 2674,
SPR_AIRFIELD_RUNWAY_FAR_END = 2675,
SPR_AIRFIELD_WIND_1 = 2676,
SPR_AIRFIELD_WIND_2 = 2677,
SPR_AIRFIELD_WIND_3 = 2678,
SPR_AIRFIELD_WIND_4 = 2679,
SPR_AIRPORT_RADAR_1 = 2680,
SPR_AIRPORT_RADAR_2 = 2681,
SPR_AIRPORT_RADAR_3 = 2682,
SPR_AIRPORT_RADAR_4 = 2683,
SPR_AIRPORT_RADAR_5 = 2684,
SPR_AIRPORT_RADAR_6 = 2685,
SPR_AIRPORT_RADAR_7 = 2686,
SPR_AIRPORT_RADAR_8 = 2687,
SPR_AIRPORT_RADAR_9 = 2688,
SPR_AIRPORT_RADAR_A = 2689,
SPR_AIRPORT_RADAR_B = 2690,
SPR_AIRPORT_RADAR_C = 2691,
SPR_AIRPORT_HELIPAD = SPR_OPENTTD_BASE + 31,
/* Road Stops */
/* Road stops have a ground tile and 3 buildings, one on each side
(except the side where the entry is). These are marked _A _B and _C
*/
SPR_BUS_STOP_NE_GROUND = 2692,
SPR_BUS_STOP_SE_GROUND = 2693,
SPR_BUS_STOP_SW_GROUND = 2694,
SPR_BUS_STOP_NW_GROUND = 2695,
SPR_BUS_STOP_NE_BUILD_A = 2696,
SPR_BUS_STOP_SE_BUILD_A = 2697,
SPR_BUS_STOP_SW_BUILD_A = 2698,
SPR_BUS_STOP_NW_BUILD_A = 2699,
SPR_BUS_STOP_NE_BUILD_B = 2700,
SPR_BUS_STOP_SE_BUILD_B = 2701,
SPR_BUS_STOP_SW_BUILD_B = 2702,
SPR_BUS_STOP_NW_BUILD_B = 2703,
SPR_BUS_STOP_NE_BUILD_C = 2704,
SPR_BUS_STOP_SE_BUILD_C = 2705,
SPR_BUS_STOP_SW_BUILD_C = 2706,
SPR_BUS_STOP_NW_BUILD_C = 2707,
SPR_TRUCK_STOP_NE_GROUND = 2708,
SPR_TRUCK_STOP_SE_GROUND = 2709,
SPR_TRUCK_STOP_SW_GROUND = 2710,
SPR_TRUCK_STOP_NW_GROUND = 2711,
SPR_TRUCK_STOP_NE_BUILD_A = 2712,
SPR_TRUCK_STOP_SE_BUILD_A = 2713,
SPR_TRUCK_STOP_SW_BUILD_A = 2714,
SPR_TRUCK_STOP_NW_BUILD_A = 2715,
SPR_TRUCK_STOP_NE_BUILD_B = 2716,
SPR_TRUCK_STOP_SE_BUILD_B = 2717,
SPR_TRUCK_STOP_SW_BUILD_B = 2718,
SPR_TRUCK_STOP_NW_BUILD_B = 2719,
SPR_TRUCK_STOP_NE_BUILD_C = 2720,
SPR_TRUCK_STOP_SE_BUILD_C = 2721,
SPR_TRUCK_STOP_SW_BUILD_C = 2722,
SPR_TRUCK_STOP_NW_BUILD_C = 2723,
/* Sprites for docks */
/* Docks consist of two tiles, the sloped one and the flat one */
SPR_DOCK_SLOPE_NE = 2727,
SPR_DOCK_SLOPE_SE = 2728,
SPR_DOCK_SLOPE_SW = 2729,
SPR_DOCK_SLOPE_NW = 2730,
SPR_DOCK_FLAT_X = 2731, //for NE and SW
SPR_DOCK_FLAT_Y = 2732, //for NW and SE
SPR_BUOY = 4076, //XXX this sucks, because it displays wrong stuff on canals
/* Sprites for road */
SPR_ROAD_Y = 1332,
SPR_ROAD_X = 1333,
SPR_ROAD_Y_SNOW = 1351,
SPR_ROAD_X_SNOW = 1352,
/* Landscape sprites */
SPR_FLAT_BARE_LAND = 3924,
SPR_FLAT_1_THIRD_GRASS_TILE = 3943,
SPR_FLAT_2_THIRD_GRASS_TILE = 3962,
SPR_FLAT_GRASS_TILE = 3981,
SPR_FLAT_ROUGH_LAND = 4000,
SPR_FLAT_ROUGH_LAND_1 = 4019,
SPR_FLAT_ROUGH_LAND_2 = 4020,
SPR_FLAT_ROUGH_LAND_3 = 4021,
SPR_FLAT_ROUGH_LAND_4 = 4022,
SPR_FLAT_ROCKY_LAND_1 = 4023,
SPR_FLAT_ROCKY_LAND_2 = 4042,
SPR_FLAT_WATER_TILE = 4061,
SPR_FLAT_1_QUART_SNOWY_TILE = 4493,
SPR_FLAT_2_QUART_SNOWY_TILE = 4512,
SPR_FLAT_3_QUART_SNOWY_TILE = 4531,
SPR_FLAT_SNOWY_TILE = 4550,
/* Hedge, Farmland-fence sprites */
SPR_HEDGE_BUSHES = 4090,
SPR_HEDGE_BUSHES_WITH_GATE = 4096,
SPR_HEDGE_FENCE = 4102,
SPR_HEDGE_BLOOMBUSH_YELLOW = 4108,
SPR_HEDGE_BLOOMBUSH_RED = 4114,
SPR_HEDGE_STONE = 4120,
/* Farmland sprites, only flat tiles listed, various stages */
SPR_FARMLAND_BARE = 4126,
SPR_FARMLAND_STATE_1 = 4145,
SPR_FARMLAND_STATE_2 = 4164,
SPR_FARMLAND_STATE_3 = 4183,
SPR_FARMLAND_STATE_4 = 4202,
SPR_FARMLAND_STATE_5 = 4221,
SPR_FARMLAND_STATE_6 = 4240,
SPR_FARMLAND_STATE_7 = 4259,
SPR_FARMLAND_HAYPACKS = 4278,
/* Shores */
SPR_NO_SHORE = 0, //used for tileh which have no shore
SPR_SHORE_TILEH_4 = 4062,
SPR_SHORE_TILEH_1 = 4063,
SPR_SHORE_TILEH_2 = 4064,
SPR_SHORE_TILEH_8 = 4065,
SPR_SHORE_TILEH_6 = 4066,
SPR_SHORE_TILEH_12 = 4067,
SPR_SHORE_TILEH_3 = 4068,
SPR_SHORE_TILEH_9 = 4069,
/* Water-related sprites */
SPR_SHIP_DEPOT_SE_FRONT = 4070,
SPR_SHIP_DEPOT_SW_FRONT = 4071,
SPR_SHIP_DEPOT_NW = 4072,
SPR_SHIP_DEPOT_NE = 4073,
SPR_SHIP_DEPOT_SE_REAR = 4074,
SPR_SHIP_DEPOT_SW_REAR = 4075,
//here come sloped water sprites
SPR_WATER_SLOPE_Y_UP = SPR_CANALS_BASE + 5, //Water flowing negative Y direction
SPR_WATER_SLOPE_X_DOWN = SPR_CANALS_BASE + 6, //positive X
SPR_WATER_SLOPE_X_UP = SPR_CANALS_BASE + 7, //negative X
SPR_WATER_SLOPE_Y_DOWN = SPR_CANALS_BASE + 8, //positive Y
//sprites for the shiplifts
//there are 4 kinds of shiplifts, each of them is 3 tiles long.
//the four kinds are running in the X and Y direction and
//are "lowering" either in the "+" or the "-" direction.
//the three tiles are the center tile (where the slope is)
//and a bottom and a top tile
SPR_SHIPLIFT_Y_UP_CENTER_REAR = SPR_CANALS_BASE + 9,
SPR_SHIPLIFT_X_DOWN_CENTER_REAR = SPR_CANALS_BASE + 10,
SPR_SHIPLIFT_X_UP_CENTER_REAR = SPR_CANALS_BASE + 11,
SPR_SHIPLIFT_Y_DOWN_CENTER_REAR = SPR_CANALS_BASE + 12,
SPR_SHIPLIFT_Y_UP_CENTER_FRONT = SPR_CANALS_BASE + 13,
SPR_SHIPLIFT_X_DOWN_CENTER_FRONT = SPR_CANALS_BASE + 14,
SPR_SHIPLIFT_X_UP_CENTER_FRONT = SPR_CANALS_BASE + 15,
SPR_SHIPLIFT_Y_DOWN_CENTER_FRONT = SPR_CANALS_BASE + 16,
SPR_SHIPLIFT_Y_UP_BOTTOM_REAR = SPR_CANALS_BASE + 17,
SPR_SHIPLIFT_X_DOWN_BOTTOM_REAR = SPR_CANALS_BASE + 18,
SPR_SHIPLIFT_X_UP_BOTTOM_REAR = SPR_CANALS_BASE + 19,
SPR_SHIPLIFT_Y_DOWN_BOTTOM_REAR = SPR_CANALS_BASE + 20,
SPR_SHIPLIFT_Y_UP_BOTTOM_FRONT = SPR_CANALS_BASE + 21,
SPR_SHIPLIFT_X_DOWN_BOTTOM_FRONT = SPR_CANALS_BASE + 22,
SPR_SHIPLIFT_X_UP_BOTTOM_FRONT = SPR_CANALS_BASE + 23,
SPR_SHIPLIFT_Y_DOWN_BOTTOM_FRONT = SPR_CANALS_BASE + 24,
SPR_SHIPLIFT_Y_UP_TOP_REAR = SPR_CANALS_BASE + 25,
SPR_SHIPLIFT_X_DOWN_TOP_REAR = SPR_CANALS_BASE + 26,
SPR_SHIPLIFT_X_UP_TOP_REAR = SPR_CANALS_BASE + 27,
SPR_SHIPLIFT_Y_DOWN_TOP_REAR = SPR_CANALS_BASE + 28,
SPR_SHIPLIFT_Y_UP_TOP_FRONT = SPR_CANALS_BASE + 29,
SPR_SHIPLIFT_X_DOWN_TOP_FRONT = SPR_CANALS_BASE + 30,
SPR_SHIPLIFT_X_UP_TOP_FRONT = SPR_CANALS_BASE + 31,
SPR_SHIPLIFT_Y_DOWN_TOP_FRONT = SPR_CANALS_BASE + 32,
/* Sprites for tunnels and bridges */
SPR_TUNNEL_ENTRY_REAR_RAIL = 2365,
SPR_TUNNEL_ENTRY_REAR_ROAD = 2389,
/* bridge type sprites */
/* Wooden bridge (type 0) */
SPR_BTWDN_RAIL_Y_REAR = 2545,
SPR_BTWDN_RAIL_X_REAR = 2546,
SPR_BTWDN_ROAD_Y_REAR = 2547,
SPR_BTWDN_ROAD_X_REAR = 2548,
SPR_BTWDN_Y_FRONT = 2549,
SPR_BTWDN_X_FRONT = 2550,
SPR_BTWDN_Y_PILLAR = 2551,
SPR_BTWDN_X_PILLAR = 2552,
SPR_BTWDN_MONO_Y_REAR = 4361,
SPR_BTWDN_MONO_X_REAR = 4362,
SPR_BTWDN_MGLV_Y_REAR = 4400,
SPR_BTWDN_MGLV_X_REAR = 4401,
/* ramps */
SPR_BTWDN_ROAD_RAMP_Y_DOWN = 2529,
SPR_BTWDN_ROAD_RAMP_X_DOWN = 2530,
SPR_BTWDN_ROAD_RAMP_X_UP = 2531, //for some weird reason the order is swapped
SPR_BTWDN_ROAD_RAMP_Y_UP = 2532, //between X and Y.
SPR_BTWDN_ROAD_Y_SLOPE_UP = 2533,
SPR_BTWDN_ROAD_X_SLOPE_UP = 2534,
SPR_BTWDN_ROAD_Y_SLOPE_DOWN = 2535,
SPR_BTWDN_ROAD_X_SLOPE_DOWN = 2536,
SPR_BTWDN_RAIL_RAMP_Y_DOWN = 2537,
SPR_BTWDN_RAIL_RAMP_X_DOWN = 2538,
SPR_BTWDN_RAIL_RAMP_X_UP = 2539, //for some weird reason the order is swapped
SPR_BTWDN_RAIL_RAMP_Y_UP = 2540, //between X and Y.
SPR_BTWDN_RAIL_Y_SLOPE_UP = 2541,
SPR_BTWDN_RAIL_X_SLOPE_UP = 2542,
SPR_BTWDN_RAIL_Y_SLOPE_DOWN = 2543,
SPR_BTWDN_RAIL_X_SLOPE_DOWN = 2544,
SPR_BTWDN_MONO_RAMP_Y_DOWN = 4352,
SPR_BTWDN_MONO_RAMP_X_DOWN = 4353,
SPR_BTWDN_MONO_RAMP_X_UP = 4354, //for some weird reason the order is swapped
SPR_BTWDN_MONO_RAMP_Y_UP = 4355, //between X and Y.
SPR_BTWDN_MONO_Y_SLOPE_UP = 4356,
SPR_BTWDN_MONO_X_SLOPE_UP = 4357,
SPR_BTWDN_MONO_Y_SLOPE_DOWN = 4358,
SPR_BTWDN_MONO_X_SLOPE_DOWN = 4359,
SPR_BTWDN_MGLV_RAMP_Y_DOWN = 4392,
SPR_BTWDN_MGLV_RAMP_X_DOWN = 4393,
SPR_BTWDN_MGLV_RAMP_X_UP = 4394, //for some weird reason the order is swapped
SPR_BTWDN_MGLV_RAMP_Y_UP = 4395, //between X and Y.
SPR_BTWDN_MGLV_Y_SLOPE_UP = 4396,
SPR_BTWDN_MGLV_X_SLOPE_UP = 4397,
SPR_BTWDN_MGLV_Y_SLOPE_DOWN = 4398,
SPR_BTWDN_MGLV_X_SLOPE_DOWN = 4399,
/* Steel Girder with arches */
/* BTSGA == Bridge Type Steel Girder Arched */
/* This is bridge type number 2 */
SPR_BTSGA_RAIL_X_REAR = 2499,
SPR_BTSGA_RAIL_Y_REAR = 2500,
SPR_BTSGA_ROAD_X_REAR = 2501,
SPR_BTSGA_ROAD_Y_REAR = 2502,
SPR_BTSGA_X_FRONT = 2503,
SPR_BTSGA_Y_FRONT = 2504,
SPR_BTSGA_X_PILLAR = 2505,
SPR_BTSGA_Y_PILLAR = 2606,
SPR_BTSGA_MONO_X_REAR = 4324,
SPR_BTSGA_MONO_Y_REAR = 4325,
SPR_BTSGA_MGLV_X_REAR = 4364,
SPR_BTSGA_MGLV_Y_REAR = 4365,
/* BTSUS == Suspension bridge */
/* TILE_* denotes the different tiles a suspension bridge
can have
TILE_A and TILE_B are the "beginnings" and "ends" of the
suspension system. they have small rectangluar endcaps
TILE_C and TILE_D look almost identical to TILE_A and
TILE_B, but they do not have the "endcaps". They form the
middle part
TILE_E is a condensed configuration of two pillars. while they
are usually 2 pillars apart, they only have 1 pillar separation
here
TILE_F is an extended configuration of pillars. they are
plugged in when pillars should be 3 tiles apart
*/
SPR_BTSUS_ROAD_Y_REAR_TILE_A = 2453,
SPR_BTSUS_ROAD_Y_REAR_TILE_B = 2454,
SPR_BTSUS_Y_FRONT_TILE_A = 2455,
SPR_BTSUS_Y_FRONT_TILE_B = 2456,
SPR_BTSUS_ROAD_Y_REAR_TILE_D = 2457,
SPR_BTSUS_ROAD_Y_REAR_TILE_C = 2458,
SPR_BTSUS_Y_FRONT_TILE_D = 2459,
SPR_BTSUS_Y_FRONT_TILE_C = 2460,
SPR_BTSUS_ROAD_X_REAR_TILE_A = 2461,
SPR_BTSUS_ROAD_X_REAR_TILE_B = 2462,
SPR_BTSUS_X_FRONT_TILE_A = 2463,
SPR_BTSUS_X_FRONT_TILE_B = 2464,
SPR_BTSUS_ROAD_X_TILE_D = 2465,
SPR_BTSUS_ROAD_X_TILE_C = 2466,
SPR_BTSUS_X_FRONT_TILE_D = 2467,
SPR_BTSUS_X_FRONT_TILE_C = 2468,
SPR_BTSUS_RAIL_Y_REAR_TILE_A = 2469,
SPR_BTSUS_RAIL_Y_REAR_TILE_B = 2470,
SPR_BTSUS_RAIL_Y_REAR_TILE_D = 2471,
SPR_BTSUS_RAIL_Y_REAR_TILE_C = 2472,
SPR_BTSUS_RAIL_X_REAR_TILE_A = 2473,
SPR_BTSUS_RAIL_X_REAR_TILE_B = 2474,
SPR_BTSUS_RAIL_X_REAR_TILE_D = 2475,
SPR_BTSUS_RAIL_X_REAR_TILE_C = 2476,
SPR_BTSUS_Y_PILLAR_TILE_A = 2477,
SPR_BTSUS_Y_PILLAR_TILE_B = 2478,
SPR_BTSUS_Y_PILLAR_TILE_D = 2479,
SPR_BTSUS_Y_PILLAR_TILE_C = 2480,
SPR_BTSUS_X_PILLAR_TILE_A = 2481,
SPR_BTSUS_X_PILLAR_TILE_B = 2482,
SPR_BTSUS_X_PILLAR_TILE_D = 2483,
SPR_BTSUS_X_PILLAR_TILE_C = 2484,
SPR_BTSUS_RAIL_Y_REAR_TILE_E = 2485,
SPR_BTSUS_RAIL_X_REAR_TILE_E = 2486,
SPR_BTSUS_ROAD_Y_REAR_TILE_E = 2487,
SPR_BTSUS_ROAD_X_REAR_TILE_E = 2488,
SPR_BTSUS_Y_FRONT_TILE_E = 2489,
SPR_BTSUS_X_FRONT_TILE_E = 2490,
SPR_BTSUS_Y_PILLAR_TILE_E = 2491,
SPR_BTSUS_X_PILLAR_TILE_E = 2492,
SPR_BTSUS_RAIL_X_REAR_TILE_F = 2493,
SPR_BTSUS_RAIL_Y_REAR_TILE_F = 2494,
SPR_BTSUS_ROAD_X_REAR_TILE_F = 2495,
SPR_BTSUS_ROAD_Y_REAR_TILE_F = 2496,
SPR_BTSUS_Y_FRONT = 2497,
SPR_BTSUS_X_FRONT = 2498,
SPR_BTSUS_MONO_Y_REAR_TILE_A = 4334,
SPR_BTSUS_MONO_Y_REAR_TILE_B = 4335,
SPR_BTSUS_MONO_Y_REAR_TILE_D = 4336,
SPR_BTSUS_MONO_Y_REAR_TILE_C = 4337,
SPR_BTSUS_MONO_X_REAR_TILE_A = 4338,
SPR_BTSUS_MONO_X_REAR_TILE_B = 4339,
SPR_BTSUS_MONO_X_REAR_TILE_D = 4340,
SPR_BTSUS_MONO_X_REAR_TILE_C = 4341,
SPR_BTSUS_MONO_Y_REAR_TILE_E = 4342,
SPR_BTSUS_MONO_X_REAR_TILE_E = 4343,
SPR_BTSUS_MONO_X_REAR_TILE_F = 4344,
SPR_BTSUS_MONO_Y_REAR_TILE_F = 4345,
SPR_BTSUS_MGLV_Y_REAR_TILE_A = 4374,
SPR_BTSUS_MGLV_Y_REAR_TILE_B = 4375,
SPR_BTSUS_MGLV_Y_REAR_TILE_D = 4376,
SPR_BTSUS_MGLV_Y_REAR_TILE_C = 4377,
SPR_BTSUS_MGLV_X_REAR_TILE_A = 4378,
SPR_BTSUS_MGLV_X_REAR_TILE_B = 4379,
SPR_BTSUS_MGLV_X_REAR_TILE_D = 4380,
SPR_BTSUS_MGLV_X_REAR_TILE_C = 4381,
SPR_BTSUS_MGLV_Y_REAR_TILE_E = 4382,
SPR_BTSUS_MGLV_X_REAR_TILE_E = 4383,
SPR_BTSUS_MGLV_X_REAR_TILE_F = 4384,
SPR_BTSUS_MGLV_Y_REAR_TILE_F = 4385,
/* cantilever bridges */
/* They have three different kinds of tiles:
END(ing), MID(dle), BEG(gining)
*/
SPR_BTCAN_RAIL_X_BEG = 2507,
SPR_BTCAN_RAIL_X_MID = 2508,
SPR_BTCAN_RAIL_X_END = 2509,
SPR_BTCAN_RAIL_Y_END = 2510,
SPR_BTCAN_RAIL_Y_MID = 2511,
SPR_BTCAN_RAIL_Y_BEG = 2512,
SPR_BTCAN_ROAD_X_BEG = 2513,
SPR_BTCAN_ROAD_X_MID = 2514,
SPR_BTCAN_ROAD_X_END = 2515,
SPR_BTCAN_ROAD_Y_END = 2516,
SPR_BTCAN_ROAD_Y_MID = 2517,
SPR_BTCAN_ROAD_Y_BEG = 2518,
SPR_BTCAN_X_FRONT_BEG = 2519,
SPR_BTCAN_X_FRONT_MID = 2520,
SPR_BTCAN_X_FRONT_END = 2521,
SPR_BTCAN_Y_FRONT_END = 2522,
SPR_BTCAN_Y_FRONT_MID = 2523,
SPR_BTCAN_Y_FRONT_BEG = 2524,
SPR_BTCAN_X_PILLAR_BEG = 2525,
SPR_BTCAN_X_PILLAR_MID = 2526,
SPR_BTCAN_Y_PILLAR_MID = 2527,
SPR_BTCAN_Y_PILLAR_BEG = 2528,
SPR_BTCAN_MONO_X_BEG = 4346,
SPR_BTCAN_MONO_X_MID = 4347,
SPR_BTCAN_MONO_X_END = 4348,
SPR_BTCAN_MONO_Y_END = 4349,
SPR_BTCAN_MONO_Y_MID = 4350,
SPR_BTCAN_MONO_Y_BEG = 4351,
SPR_BTCAN_MGLV_X_BEG = 4386,
SPR_BTCAN_MGLV_X_MID = 4387,
SPR_BTCAN_MGLV_X_END = 4388,
SPR_BTCAN_MGLV_Y_END = 4389,
SPR_BTCAN_MGLV_Y_MID = 4390,
SPR_BTCAN_MGLV_Y_BEG = 4391,
/* little concrete bridge */
SPR_BTCON_RAIL_X = 2493,
SPR_BTCON_RAIL_Y = 2494,
SPR_BTCON_ROAD_X = 2495,
SPR_BTCON_ROAD_Y = 2496,
SPR_BTCON_X_FRONT = 2497,
SPR_BTCON_Y_FRONT = 2498,
SPR_BTCON_X_PILLAR = 2505,
SPR_BTCON_Y_PILLAR = 2506,
SPR_BTCON_MONO_X = 4344,
SPR_BTCON_MONO_Y = 4345,
SPR_BTCON_MGLV_X = 4384,
SPR_BTCON_MGLV_Y = 4385,
/* little steel girder bridge */
SPR_BTGIR_RAIL_X = 2553,
SPR_BTGIR_RAIL_Y = 2554,
SPR_BTGIR_ROAD_X = 2555,
SPR_BTGIR_ROAD_Y = 2556,
SPR_BTGIR_X_FRONT = 2557,
SPR_BTGIR_Y_FRONT = 2558,
SPR_BTGIR_X_PILLAR = 2505,
SPR_BTGIR_Y_PILLAR = 2506,
SPR_BTGIR_MONO_X = 4362,
SPR_BTGIR_MONO_Y = 4363,
SPR_BTGIR_MGLV_X = 4402,
SPR_BTGIR_MGLV_Y = 4403,
/* tubular bridges */
/* tubular bridges have 3 kinds of tiles:
a start tile (with only half a tube on the far side, marked _BEG
a middle tile (full tunnel), marked _MID
and an end tile (half a tube on the near side, maked _END
*/
SPR_BTTUB_X_FRONT_BEG = 2559,
SPR_BTTUB_X_FRONT_MID = 2660,
SPR_BTTUB_X_FRONT_END = 2561,
SPR_BTTUB_Y_FRONT_END = 2562,
SPR_BTTUB_Y_FRONT_MID = 2563,
SPR_BTTUB_Y_FRONT_BEG = 2564,
SPR_BTTUB_X_RAIL_REAR_BEG = 2569,
SPR_BTTUB_X_RAIL_REAR_MID = 2570,
SPR_BTTUB_X_RAIL_REAR_END = 2571,
/* ramps (for all bridges except wood and tubular?)*/
SPR_BTGEN_RAIL_X_SLOPE_DOWN = 2437,
SPR_BTGEN_RAIL_X_SLOPE_UP = 2438,
SPR_BTGEN_RAIL_Y_SLOPE_DOWN = 2439,
SPR_BTGEN_RAIL_Y_SLOPE_UP = 2440,
SPR_BTGEN_RAIL_RAMP_X_UP = 2441,
SPR_BTGEN_RAIL_RAMP_X_DOWN = 2442,
SPR_BTGEN_RAIL_RAMP_Y_UP = 2443,
SPR_BTGEN_RAIL_RAMP_Y_DOWN = 2444,
SPR_BTGEN_ROAD_X_SLOPE_DOWN = 2445,
SPR_BTGEN_ROAD_X_SLOPE_UP = 2446,
SPR_BTGEN_ROAD_Y_SLOPE_DOWN = 2447,
SPR_BTGEN_ROAD_Y_SLOPE_UP = 2448,
SPR_BTGEN_ROAD_RAMP_X_UP = 2449,
SPR_BTGEN_ROAD_RAMP_X_DOWN = 2450,
SPR_BTGEN_ROAD_RAMP_Y_UP = 2451,
SPR_BTGEN_ROAD_RAMP_Y_DOWN = 2452,
SPR_BTGEN_MONO_X_SLOPE_DOWN = 4326,
SPR_BTGEN_MONO_X_SLOPE_UP = 4327,
SPR_BTGEN_MONO_Y_SLOPE_DOWN = 4328,
SPR_BTGEN_MONO_Y_SLOPE_UP = 4329,
SPR_BTGEN_MONO_RAMP_X_UP = 4330,
SPR_BTGEN_MONO_RAMP_X_DOWN = 4331,
SPR_BTGEN_MONO_RAMP_Y_UP = 4332,
SPR_BTGEN_MONO_RAMP_Y_DOWN = 4333,
SPR_BTGEN_MGLV_X_SLOPE_DOWN = 4366,
SPR_BTGEN_MGLV_X_SLOPE_UP = 4367,
SPR_BTGEN_MGLV_Y_SLOPE_DOWN = 4368,
SPR_BTGEN_MGLV_Y_SLOPE_UP = 4369,
SPR_BTGEN_MGLV_RAMP_X_UP = 4370,
SPR_BTGEN_MGLV_RAMP_X_DOWN = 4371,
SPR_BTGEN_MGLV_RAMP_Y_UP = 4372,
SPR_BTGEN_MGLV_RAMP_Y_DOWN = 4373,
/* Vehicle sprite-flags (red/green) */
SPR_FLAG_VEH_STOPPED = 3090,
SPR_FLAG_VEH_RUNNING = 3091,
/* Rotor sprite numbers */
SPR_ROTOR_STOPPED = 3901,
SPR_ROTOR_MOVING_1 = 3902,
SPR_ROTOR_MOVING_3 = 3904,
/* Town/house sprites */
SPR_LIFT = 1443,
/* Easter egg/disaster sprites */
SPR_BLIMP = 3905, // Zeppelin
SPR_BLIMP_CRASHING = 3906,
SPR_BLIMP_CRASHED = 3907,
SPR_UFO_SMALL_SCOUT = 3908, // XCOM - UFO Defense
SPR_UFO_SMALL_SCOUT_DARKER = 3909,
SPR_SUB_SMALL_NE = 3910, // Silent Service
SPR_SUB_SMALL_SE = 3911,
SPR_SUB_SMALL_SW = 3912,
SPR_SUB_SMALL_NW = 3913,
SPR_SUB_LARGE_NE = 3914,
SPR_SUB_LARGE_SE = 3915,
SPR_SUB_LARGE_SW = 3916,
SPR_SUB_LARGE_NW = 3917,
SPR_F_15 = 3918, // F-15 Strike Eagle
SPR_F_15_FIRING = 3919,
SPR_UFO_HARVESTER = 3920, // XCOM - UFO Defense
SPR_XCOM_SKYRANGER = 3921,
SPR_AH_64A = 3922, // Gunship
SPR_AH_64A_FIRING = 3923,
/* main_gui.c */
SPR_IMG_TERRAFORM_UP = 694,
SPR_IMG_TERRAFORM_DOWN = 695,
SPR_IMG_DYNAMITE = 703,
SPR_IMG_ROCKS = 4084,
SPR_IMG_LIGHTHOUSE_DESERT = 4085, // XXX - is Desert image on the desert-climate
SPR_IMG_TRANSMITTER = 4086,
SPR_IMG_LEVEL_LAND = SPR_OPENTTD_BASE + 68,
SPR_IMG_BUILD_CANAL = SPR_OPENTTD_BASE + 65,
SPR_IMG_BUILD_LOCK = SPR_CANALS_BASE + 69,
SPR_IMG_PLACE_SIGN = SPR_OPENTTD_BASE + 70,
SPR_IMG_PAUSE = 726,
SPR_IMG_FASTFORWARD = SPR_OPENTTD_BASE + 57,
SPR_IMG_SETTINGS = 751,
SPR_IMG_SAVE = 724,
SPR_IMG_SMALLMAP = 708,
SPR_IMG_TOWN = 4077,
SPR_IMG_SUBSIDIES = 679,
SPR_IMG_COMPANY_LIST = 1299,
SPR_IMG_COMPANY_FINANCE = 737,
SPR_IMG_COMPANY_GENERAL = 743,
SPR_IMG_GRAPHS = 745,
SPR_IMG_COMPANY_LEAGUE = 684,
SPR_IMG_SHOW_COUNTOURS = 738,
SPR_IMG_SHOW_VEHICLES = 739,
SPR_IMG_SHOW_ROUTES = 740,
SPR_IMG_INDUSTRY = 741,
SPR_IMG_PLANTTREES = 742,
SPR_IMG_TRAINLIST = 731,
SPR_IMG_TRUCKLIST = 732,
SPR_IMG_SHIPLIST = 733,
SPR_IMG_AIRPLANESLIST = 734,
SPR_IMG_ZOOMIN = 735,
SPR_IMG_ZOOMOUT = 736,
SPR_IMG_BUILDRAIL = 727,
SPR_IMG_BUILDROAD = 728,
SPR_IMG_BUILDWATER = 729,
SPR_IMG_BUILDAIR = 730,
SPR_IMG_LANDSCAPING = 4083,
SPR_IMG_MUSIC = 713,
SPR_IMG_MESSAGES = 680,
SPR_IMG_QUERY = 723,
SPR_IMG_SIGN = 4082,
SPR_IMG_BUY_LAND = 4791,
/* OPEN TRANSPORT TYCOON in gamescreen */
SPR_OTTD_O = 4842,
SPR_OTTD_P = 4841,
SPR_OTTD_E = SPR_OPENTTD_BASE + 16,
SPR_OTTD_D = SPR_OPENTTD_BASE + 17,
SPR_OTTD_N = 4839,
SPR_OTTD_T = 4836,
SPR_OTTD_R = 4837,
SPR_OTTD_A = 4838,
SPR_OTTD_S = 4840,
SPR_OTTD_Y = 4843,
SPR_OTTD_C = 4844,
SPR_HIGHSCORE_CHART_BEGIN = 4804,
SPR_TYCOON_IMG1_BEGIN = 4814,
SPR_TYCOON_IMG2_BEGIN = 4824,
/* Effect vehciles */
SPR_BULLDOZER_NE = 1416,
SPR_BULLDOZER_SE = 1417,
SPR_BULLDOZER_SW = 1418,
SPR_BULLDOZER_NW = 1419,
SPR_SMOKE_0 = 2040,
SPR_SMOKE_1 = 2041,
SPR_SMOKE_2 = 2042,
SPR_SMOKE_3 = 2043,
SPR_SMOKE_4 = 2044,
SPR_DIESEL_SMOKE_0 = 3073,
SPR_DIESEL_SMOKE_1 = 3074,
SPR_DIESEL_SMOKE_2 = 3075,
SPR_DIESEL_SMOKE_3 = 3076,
SPR_DIESEL_SMOKE_4 = 3077,
SPR_DIESEL_SMOKE_5 = 3078,
SPR_STEAM_SMOKE_0 = 3079,
SPR_STEAM_SMOKE_1 = 3080,
SPR_STEAM_SMOKE_2 = 3081,
SPR_STEAM_SMOKE_3 = 3082,
SPR_STEAM_SMOKE_4 = 3083,
SPR_ELECTRIC_SPARK_0 = 3084,
SPR_ELECTRIC_SPARK_1 = 3085,
SPR_ELECTRIC_SPARK_2 = 3086,
SPR_ELECTRIC_SPARK_3 = 3087,
SPR_ELECTRIC_SPARK_4 = 3088,
SPR_ELECTRIC_SPARK_5 = 3089,
SPR_CHIMNEY_SMOKE_0 = 3701,
SPR_CHIMNEY_SMOKE_1 = 3702,
SPR_CHIMNEY_SMOKE_2 = 3703,
SPR_CHIMNEY_SMOKE_3 = 3704,
SPR_CHIMNEY_SMOKE_4 = 3705,
SPR_CHIMNEY_SMOKE_5 = 3706,
SPR_CHIMNEY_SMOKE_6 = 3707,
SPR_CHIMNEY_SMOKE_7 = 3708,
SPR_EXPLOSION_LARGE_0 = 3709,
SPR_EXPLOSION_LARGE_1 = 3710,
SPR_EXPLOSION_LARGE_2 = 3711,
SPR_EXPLOSION_LARGE_3 = 3712,
SPR_EXPLOSION_LARGE_4 = 3713,
SPR_EXPLOSION_LARGE_5 = 3714,
SPR_EXPLOSION_LARGE_6 = 3715,
SPR_EXPLOSION_LARGE_7 = 3716,
SPR_EXPLOSION_LARGE_8 = 3717,
SPR_EXPLOSION_LARGE_9 = 3718,
SPR_EXPLOSION_LARGE_A = 3719,
SPR_EXPLOSION_LARGE_B = 3720,
SPR_EXPLOSION_LARGE_C = 3721,
SPR_EXPLOSION_LARGE_D = 3722,
SPR_EXPLOSION_LARGE_E = 3723,
SPR_EXPLOSION_LARGE_F = 3724,
SPR_EXPLOSION_SMALL_0 = 3725,
SPR_EXPLOSION_SMALL_1 = 3726,
SPR_EXPLOSION_SMALL_2 = 3727,
SPR_EXPLOSION_SMALL_3 = 3728,
SPR_EXPLOSION_SMALL_4 = 3729,
SPR_EXPLOSION_SMALL_5 = 3730,
SPR_EXPLOSION_SMALL_6 = 3731,
SPR_EXPLOSION_SMALL_7 = 3732,
SPR_EXPLOSION_SMALL_8 = 3733,
SPR_EXPLOSION_SMALL_9 = 3734,
SPR_EXPLOSION_SMALL_A = 3735,
SPR_EXPLOSION_SMALL_B = 3736,
SPR_BREAKDOWN_SMOKE_0 = 3737,
SPR_BREAKDOWN_SMOKE_1 = 3738,
SPR_BREAKDOWN_SMOKE_2 = 3739,
SPR_BREAKDOWN_SMOKE_3 = 3740,
SPR_BUBBLE_0 = 4748,
SPR_BUBBLE_1 = 4749,
SPR_BUBBLE_2 = 4750,
SPR_BUBBLE_GENERATE_0 = 4751,
SPR_BUBBLE_GENERATE_1 = 4752,
SPR_BUBBLE_GENERATE_2 = 4753,
SPR_BUBBLE_GENERATE_3 = 4754,
SPR_BUBBLE_BURST_0 = 4755,
SPR_BUBBLE_BURST_1 = 4756,
SPR_BUBBLE_BURST_2 = 4757,
SPR_BUBBLE_ABSORB_0 = 4758,
SPR_BUBBLE_ABSORB_1 = 4759,
SPR_BUBBLE_ABSORB_2 = 4760,
SPR_BUBBLE_ABSORB_3 = 4761,
SPR_BUBBLE_ABSORB_4 = 4762,
/* road_gui.c */
SPR_IMG_ROAD_NW = 1309,
SPR_IMG_ROAD_NE = 1310,
SPR_IMG_ROAD_DEPOT = 1295,
SPR_IMG_BUS_STATION = 749,
SPR_IMG_TRUCK_BAY = 750,
SPR_IMG_BRIDGE = 2594,
SPR_IMG_ROAD_TUNNEL = 2429,
SPR_IMG_REMOVE = 714
};
/* Cursor sprite numbers */
typedef enum CursorSprites {
/* Terraform */
/* Cursors */
SPR_CURSOR_MOUSE = 0,
SPR_CURSOR_ZZZ = 1,
SPR_CURSOR_BOUY = 702,
SPR_CURSOR_QUERY = 719,
SPR_CURSOR_HQ = 720,
SPR_CURSOR_SHIP_DEPOT = 721,
SPR_CURSOR_SIGN = 722,
SPR_CURSOR_TREE = 2010,
SPR_CURSOR_BUY_LAND = 4792,
SPR_CURSOR_LEVEL_LAND = SPR_OPENTTD_BASE + 69,
SPR_CURSOR_TOWN = 4080,
SPR_CURSOR_INDUSTRY = 4081,
SPR_CURSOR_ROCKY_AREA = 4087,
SPR_CURSOR_LIGHTHOUSE = 4088,
SPR_CURSOR_TRANSMITTER = 4089,
/* airport cursors */
SPR_CURSOR_AIRPORT = 2724,
/* dock cursors */
SPR_CURSOR_DOCK = 3668,
SPR_CURSOR_CANAL = SPR_OPENTTD_BASE + 11,
SPR_CURSOR_LOCK = SPR_OPENTTD_BASE + 64,
/* shared road & rail cursors */
SPR_CURSOR_BRIDGE = 2593,
/* rail cursors */
SPR_CURSOR_NS_TRACK = 1263,
SPR_CURSOR_SWNE_TRACK = 1264,
SPR_CURSOR_EW_TRACK = 1265,
SPR_CURSOR_NWSE_TRACK = 1266,
SPR_CURSOR_NS_MONO = 1267,
SPR_CURSOR_SWNE_MONO = 1268,
SPR_CURSOR_EW_MONO = 1269,
SPR_CURSOR_NWSE_MONO = 1270,
SPR_CURSOR_NS_MAGLEV = 1271,
SPR_CURSOR_SWNE_MAGLEV = 1272,
SPR_CURSOR_EW_MAGLEV = 1273,
SPR_CURSOR_NWSE_MAGLEV = 1274,
SPR_CURSOR_RAIL_DEPOT = 1296,
SPR_CURSOR_RAIL_STATION = 1300,
SPR_CURSOR_TUNNEL_RAIL = 2434,
SPR_CURSOR_TUNNEL_MONO = 2435,
SPR_CURSOR_TUNNEL_MAGLEV = 2436,
SPR_CURSOR_AUTORAIL = SPR_OPENTTD_BASE + 4,
SPR_CURSOR_WAYPOINT = SPR_OPENTTD_BASE + 7,
SPR_CURSOR_MONO_DEPOT = SPR_OPENTTD_BASE + 14,
SPR_CURSOR_MAGLEV_DEPOT = SPR_OPENTTD_BASE + 15,
SPR_CURSOR_CONVERT_RAIL = SPR_OPENTTD_BASE + 26,
/* road cursors */
SPR_CURSOR_ROAD_NESW = 1311,
SPR_CURSOR_ROAD_NWSE = 1312,
SPR_CURSOR_ROAD_DEPOT = 1297,
SPR_CURSOR_BUS_STATION = 2725,
SPR_CURSOR_TRUCK_STATION = 2726,
SPR_CURSOR_ROAD_TUNNEL = 2433,
} CursorSprite;
// Animation macro in table/animcursors.h (_animcursors[])
enum AnimCursors {
ANIMCURSOR_DEMOLISH = -1, // 704 - 707 - demolish dynamite
ANIMCURSOR_LOWERLAND = -2, // 699 - 701 - lower land tool
ANIMCURSOR_RAISELAND = -3, // 696 - 698 - raise land tool
ANIMCURSOR_PICKSTATION = -4, // 716 - 718 - goto-order icon
ANIMCURSOR_BUILDSIGNALS = -5, // 1292 - 1293 - build signal
};
enum {
MAX_SPRITES = 0x3FFF, //the highest number a sprite can have
};
/*
these numbers change the colors of the palette for a sprite
both need to be fed a sprite which contains the "new" colors
*/
enum Modifiers {
PALETTE_MODIFIER_TRANSPARENT = 0x4000,
PALETTE_MODIFIER_COLOR = 0x8000,
};
enum PaletteSprites {
//note: these numbers are already the modified once the renderer needs.
//the actual sprite number is the upper 16 bits of the number
//Here a puslating red tile is drawn if you try to build a wrong tunnel or raise/lower land where it is not possible
PALETTE_TILE_RED_PULSATING = 0x3038000,
//makes a square red. is used when removing rails or other stuff
PALETTE_SEL_TILE_RED = 0x3048000,
//This draws a blueish square (catchment areas for example)
PALETTE_SEL_TILE_BLUE = 0x3058000,
//0x306 is a real sprite (the little dot you get when you try to raise/lower a corner of the map
//here the color switches begin
//use this if you add stuff to the value, so that the resulting color
//is not a fixed value.
//NOTE THAT THE SWITCH 0x8000 is NOT present in _TO_COLORS yet!
PALETTE_TO_COLORS = 0x3070000,
PALETTE_TO_DARK_BLUE = 0x3078000,
PALETTE_TO_PALE_GREEN = 0x3088000,
PALETTE_TO_PINK = 0x3098000,
PALETTE_TO_YELLOW = 0x30A8000,
PALETTE_TO_RED = 0x30B8000,
PALETTE_TO_LIGHT_BLUE = 0x30C8000,
PALETTE_TO_GREEN = 0x30D8000,
PALETTE_TO_DARK_GREEN = 0x30E8000,
PALETTE_TO_BLUE = 0x30F8000,
PALETTE_TO_CREAM = 0x3108000,
//maybe don't use as player color because it doesn't display in the graphs?
PALETTE_TO_MAUVE = 0x3118000,
PALETTE_TO_PURPLE = 0x3128000,
PALETTE_TO_ORANGE = 0x3138000,
PALETTE_TO_BROWN = 0x3148000,
PALETTE_TO_GREY = 0x3158000,
PALETTE_TO_WHITE = 0x3168000,
//sets color to bare land stuff, for rail and road (and crossings)
PALETTE_TO_BARE_LAND = 0x3178000,
//XXX is 318-31A really not used?
//XXX FIXME I dunno yet what this is
PALETTE_31B = 0x31B8000,
//structure color to something brownish (for the cantilever bridges for example)
PALETTE_TO_STRUCT_BROWN = 0x31C8000,
PALETTE_31D = 0x31D8000, //XXX FIXME Don't know this either
//sets bridge or structure to red, little concrete one and cantilever use this one for example
PALETTE_TO_STRUCT_RED = 0x31E8000,
//XXX 31F
PALETTE_TO_STRUCT_CONCRETE = 0x3208000, //Sets the suspension bridge to concrete, also other strucutures use it
PALETTE_TO_STRUCT_YELLOW = 0x3218000, //Sets the bridge color to yellow (suspension and tubular)
PALETTE_TO_TRANSPARENT = 0x3224000, //This sets the sprite to transparent
//This is used for changing the tubular bridges to the silicon display, or some grayish color
PALETTE_TO_STRUCT_GREY = 0x3238000,
PALETTE_CRASH = 0x3248000, //this changes stuff to the "crash color"
//XXX another place where structures are colored.
//I'm not sure which colors these are
PALETTE_59E = 0x59E8000,
PALETTE_59F = 0x59F8000,
};
#define MAKE_TRANSPARENT(img) (img = (img & MAX_SPRITES) | PALETTE_TO_TRANSPARENT)
#endif /* SPRITES_H */
|