Files
@ r12768:980ae0491352
Branch filter:
Location: cpp/openttd-patchpack/source/src/town_gui.cpp
r12768:980ae0491352
35.2 KiB
text/x-c
(svn r17248) -Fix: add GPL license notice where appropriate
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file town_gui.cpp GUI for towns. */
#include "stdafx.h"
#include "openttd.h"
#include "town.h"
#include "viewport_func.h"
#include "gfx_func.h"
#include "gui.h"
#include "window_gui.h"
#include "textbuf_gui.h"
#include "command_func.h"
#include "company_func.h"
#include "company_base.h"
#include "company_gui.h"
#include "network/network.h"
#include "variables.h"
#include "strings_func.h"
#include "sound_func.h"
#include "economy_func.h"
#include "tilehighlight_func.h"
#include "sortlist_type.h"
#include "road_cmd.h"
#include "landscape_type.h"
#include "landscape.h"
#include "cargotype.h"
#include "tile_map.h"
#include "table/sprites.h"
#include "table/strings.h"
typedef GUIList<const Town*> GUITownList;
/** Widget numbers of the town authority window. */
enum TownAuthorityWidgets {
TWA_CLOSEBOX,
TWA_CAPTION,
TWA_RATING_INFO,
TWA_COMMAND_LIST,
TWA_SCROLLBAR,
TWA_ACTION_INFO,
TWA_EXECUTE,
};
static const Widget _town_authority_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_BROWN, 0, 10, 0, 13, STR_BLACK_CROSS, STR_TOOLTIP_CLOSE_WINDOW}, // TWA_CLOSEBOX
{ WWT_CAPTION, RESIZE_NONE, COLOUR_BROWN, 11, 316, 0, 13, STR_LOCAL_AUTHORITY_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS}, // TWA_CAPTION
{ WWT_PANEL, RESIZE_NONE, COLOUR_BROWN, 0, 316, 14, 105, 0x0, STR_NULL}, // TWA_RATING_INFO
{ WWT_PANEL, RESIZE_NONE, COLOUR_BROWN, 0, 304, 106, 157, 0x0, STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP}, // TWA_COMMAND_LIST
{ WWT_SCROLLBAR, RESIZE_NONE, COLOUR_BROWN, 305, 316, 106, 157, 0x0, STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST}, // TWA_SCROLLBAR
{ WWT_PANEL, RESIZE_NONE, COLOUR_BROWN, 0, 316, 158, 209, 0x0, STR_NULL}, // TWA_ACTION_INFO
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_BROWN, 0, 316, 210, 221, STR_LOCAL_AUTHORITY_DO_IT_BUTTON, STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP}, // TWA_EXECUTE
{ WIDGETS_END},
};
static const NWidgetPart _nested_town_authority_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_BROWN, TWA_CLOSEBOX),
NWidget(WWT_CAPTION, COLOUR_BROWN, TWA_CAPTION), SetDataTip(STR_LOCAL_AUTHORITY_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_BROWN, TWA_RATING_INFO), SetMinimalSize(317, 92), EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PANEL, COLOUR_BROWN, TWA_COMMAND_LIST), SetMinimalSize(305, 52), SetDataTip(0x0, STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP), EndContainer(),
NWidget(WWT_SCROLLBAR, COLOUR_BROWN, TWA_SCROLLBAR),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_BROWN, TWA_ACTION_INFO), SetMinimalSize(317, 52), EndContainer(),
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TWA_EXECUTE), SetMinimalSize(317, 12), SetDataTip(STR_LOCAL_AUTHORITY_DO_IT_BUTTON, STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP),
};
extern const byte _town_action_costs[8];
struct TownAuthorityWindow : Window {
private:
Town *town;
int sel_index;
/**
* Get the position of the Nth set bit.
*
* If there is no Nth bit set return -1
*
* @param bits The value to search in
* @param n The Nth set bit from which we want to know the position
* @return The position of the Nth set bit
*/
static int GetNthSetBit(uint32 bits, int n)
{
if (n >= 0) {
uint i;
FOR_EACH_SET_BIT(i, bits) {
n--;
if (n < 0) return i;
}
}
return -1;
}
public:
TownAuthorityWindow(const WindowDesc *desc, WindowNumber window_number) :
Window(desc, window_number), sel_index(-1)
{
this->town = Town::Get(this->window_number);
this->vscroll.cap = 5;
this->FindWindowPlacementAndResize(desc);
}
virtual void OnPaint()
{
int numact;
uint buttons = GetMaskOfTownActions(&numact, _local_company, this->town);
SetVScrollCount(this, numact + 1);
if (this->sel_index != -1 && !HasBit(buttons, this->sel_index)) {
this->sel_index = -1;
}
this->SetWidgetDisabledState(6, this->sel_index == -1);
SetDParam(0, this->window_number);
this->DrawWidgets();
int y = this->widget[TWA_RATING_INFO].top + 1;
DrawString(this->widget[TWA_RATING_INFO].left + 2, this->widget[TWA_RATING_INFO].right - 2, y, STR_LOCAL_AUTHORITY_COMPANY_RATINGS);
y += 10;
/* Draw list of companies */
const Company *c;
FOR_ALL_COMPANIES(c) {
if ((HasBit(this->town->have_ratings, c->index) || this->town->exclusivity == c->index)) {
DrawCompanyIcon(c->index, 2, y);
SetDParam(0, c->index);
SetDParam(1, c->index);
int r = this->town->ratings[c->index];
StringID str;
(str = STR_CARGO_RATING_APPALLING, r <= RATING_APPALLING) || // Apalling
(str++, r <= RATING_VERYPOOR) || // Very Poor
(str++, r <= RATING_POOR) || // Poor
(str++, r <= RATING_MEDIOCRE) || // Mediocore
(str++, r <= RATING_GOOD) || // Good
(str++, r <= RATING_VERYGOOD) || // Very Good
(str++, r <= RATING_EXCELLENT) || // Excellent
(str++, true); // Outstanding
SetDParam(2, str);
if (this->town->exclusivity == c->index) { // red icon for company with exclusive rights
DrawSprite(SPR_BLOT, PALETTE_TO_RED, 18, y);
}
DrawString(this->widget[TWA_RATING_INFO].left + 28, this->widget[TWA_RATING_INFO].right - 2, y, STR_LOCAL_AUTHORITY_COMPANY_RATING);
y += 10;
}
}
if (y > this->widget[TWA_RATING_INFO].bottom) {
/* If the company list is too big to fit, mark ourself dirty and draw again. */
ResizeWindowForWidget(this, TWA_RATING_INFO, 0, y - this->widget[TWA_RATING_INFO].bottom);
this->SetDirty();
return;
}
y = this->widget[TWA_COMMAND_LIST].top + 1;
int pos = this->vscroll.pos;
if (--pos < 0) {
DrawString(this->widget[TWA_COMMAND_LIST].left + 2, this->widget[TWA_COMMAND_LIST].right - 2, y, STR_LOCAL_AUTHORITY_ACTIONS_TITLE);
y += 10;
}
for (int i = 0; buttons; i++, buttons >>= 1) {
if (pos <= -5) break; ///< Draw only the 5 fitting lines
if ((buttons & 1) && --pos < 0) {
DrawString(this->widget[TWA_COMMAND_LIST].left + 3, this->widget[TWA_COMMAND_LIST].right - 2, y, STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN + i, TC_ORANGE);
y += 10;
}
}
if (this->sel_index != -1) {
SetDParam(1, (_price.build_industry >> 8) * _town_action_costs[this->sel_index]);
SetDParam(0, STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN + this->sel_index);
DrawStringMultiLine(this->widget[TWA_ACTION_INFO].left + 2, this->widget[TWA_ACTION_INFO].right - 2, this->widget[TWA_ACTION_INFO].top + 1, this->widget[TWA_ACTION_INFO].bottom - 1, STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING + this->sel_index);
}
}
virtual void OnDoubleClick(Point pt, int widget) { HandleClick(pt, widget, true); }
virtual void OnClick(Point pt, int widget) { HandleClick(pt, widget, false); }
void HandleClick(Point pt, int widget, bool double_click)
{
switch (widget) {
case TWA_COMMAND_LIST: {
int y = (pt.y - this->widget[TWA_COMMAND_LIST].top - 1) / 10;
if (!IsInsideMM(y, 0, 5)) return;
y = GetNthSetBit(GetMaskOfTownActions(NULL, _local_company, this->town), y + this->vscroll.pos - 1);
if (y >= 0) {
this->sel_index = y;
this->SetDirty();
}
/* Fall through to clicking in case we are double-clicked */
if (!double_click || y < 0) break;
}
case TWA_EXECUTE:
DoCommandP(this->town->xy, this->window_number, this->sel_index, CMD_DO_TOWN_ACTION | CMD_MSG(STR_ERROR_CAN_T_DO_THIS));
break;
}
}
virtual void OnHundredthTick()
{
this->SetDirty();
}
};
static const WindowDesc _town_authority_desc(
WDP_AUTO, WDP_AUTO, 317, 222, 317, 222,
WC_TOWN_AUTHORITY, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_town_authority_widgets, _nested_town_authority_widgets, lengthof(_nested_town_authority_widgets)
);
static void ShowTownAuthorityWindow(uint town)
{
AllocateWindowDescFront<TownAuthorityWindow>(&_town_authority_desc, town);
}
/** Widget numbers of the town view window. */
enum TownViewWidgets {
TVW_CLOSEBOX,
TVW_CAPTION,
TVW_STICKY,
TVW_VIEWPORTPANEL,
TVW_VIEWPORTINSET,
TVW_INFOPANEL,
TVW_CENTERVIEW,
TVW_SHOWAUTHORITY,
TVW_CHANGENAME,
TVW_EXPAND,
TVW_DELETE,
};
struct TownViewWindow : Window {
private:
Town *town;
public:
enum {
TVW_HEIGHT_NORMAL = 150,
};
TownViewWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
{
this->town = Town::Get(this->window_number);
bool ingame = _game_mode != GM_EDITOR;
this->flags4 |= WF_DISABLE_VP_SCROLL;
int width = this->widget[TVW_VIEWPORTINSET].right - this->widget[TVW_VIEWPORTINSET].left - 1;
int height = this->widget[TVW_VIEWPORTINSET].bottom - this->widget[TVW_VIEWPORTINSET].top - 1;
InitializeWindowViewport(this, this->widget[TVW_VIEWPORTINSET].left + 1, this->widget[TVW_VIEWPORTINSET].top + 1, width, height, this->town->xy, ZOOM_LVL_TOWN);
if (this->town->larger_town) this->widget[TVW_CAPTION].data = STR_TOWN_VIEW_CITY_CAPTION;
if (ingame) {
/* Hide the expand button, and put the authority button over it. */
this->HideWidget(TVW_EXPAND);
this->widget[TVW_SHOWAUTHORITY].right = this->widget[TVW_EXPAND].right;
/* Resize caption bar */
this->widget[TVW_CAPTION].right = this->widget[TVW_STICKY].left -1;
/* Hide the delete button, and move the rename button from top on scenario to bottom in game. */
this->HideWidget(TVW_DELETE);
this->widget[TVW_CHANGENAME].top = this->widget[TVW_EXPAND].top;
this->widget[TVW_CHANGENAME].bottom = this->widget[TVW_EXPAND].bottom;
this->widget[TVW_CHANGENAME].right = this->widget[TVW_STICKY].right;
} else {
/* Hide the authority button, and put the expand button over it. */
this->HideWidget(TVW_SHOWAUTHORITY);
this->widget[TVW_EXPAND].left = this->widget[TVW_SHOWAUTHORITY].left;
}
this->ResizeWindowAsNeeded();
this->FindWindowPlacementAndResize(desc);
}
virtual void OnPaint()
{
/* disable renaming town in network games if you are not the server */
this->SetWidgetDisabledState(TVW_CHANGENAME, _networking && !_network_server);
SetDParam(0, this->town->index);
this->DrawWidgets();
uint y = 107;
SetDParam(0, this->town->population);
SetDParam(1, this->town->num_houses);
DrawString(2, this->width - 2, y, STR_TOWN_VIEW_POPULATION_HOUSES);
SetDParam(0, this->town->act_pass);
SetDParam(1, this->town->max_pass);
DrawString(2, this->width - 2, y += 10, STR_TOWN_VIEW_PASSENGERS_LAST_MONTH_MAX);
SetDParam(0, this->town->act_mail);
SetDParam(1, this->town->max_mail);
DrawString(2, this->width - 2, y += 10, STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX);
uint cargo_needed_for_growth = 0;
switch (_settings_game.game_creation.landscape) {
case LT_ARCTIC:
if (TilePixelHeight(this->town->xy) >= LowestSnowLine()) cargo_needed_for_growth = 1;
break;
case LT_TROPIC:
if (GetTropicZone(this->town->xy) == TROPICZONE_DESERT) cargo_needed_for_growth = 2;
break;
default: break;
}
if (cargo_needed_for_growth > 0) {
DrawString(2, this->width - 2, y += 10, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH);
CargoID first_food_cargo = CT_INVALID;
StringID food_name = STR_CARGO_PLURAL_FOOD;
CargoID first_water_cargo = CT_INVALID;
StringID water_name = STR_CARGO_PLURAL_WATER;
for (CargoID cid = 0; cid < NUM_CARGO; cid++) {
const CargoSpec *cs = CargoSpec::Get(cid);
if (first_food_cargo == CT_INVALID && cs->town_effect == TE_FOOD) {
first_food_cargo = cid;
food_name = cs->name;
}
if (first_water_cargo == CT_INVALID && cs->town_effect == TE_WATER) {
first_water_cargo = cid;
water_name = cs->name;
}
}
if (first_food_cargo != CT_INVALID && this->town->act_food > 0) {
SetDParam(0, first_food_cargo);
SetDParam(1, this->town->act_food);
DrawString(2, this->width - 2, y += 10, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_LAST_MONTH);
} else {
SetDParam(0, food_name);
DrawString(2, this->width - 2, y += 10, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED);
}
if (cargo_needed_for_growth > 1) {
if (first_water_cargo != CT_INVALID && this->town->act_water > 0) {
SetDParam(0, first_water_cargo);
SetDParam(1, this->town->act_water);
DrawString(2, this->width - 2, y += 10, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_LAST_MONTH);
} else {
SetDParam(0, water_name);
DrawString(2, this->width - 2, y += 10, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED);
}
}
}
this->DrawViewport();
/* only show the town noise, if the noise option is activated. */
if (_settings_game.economy.station_noise_level) {
SetDParam(0, this->town->noise_reached);
SetDParam(1, this->town->MaxTownNoise());
DrawString(2, this->width - 2, y += 10, STR_TOWN_VIEW_NOISE_IN_TOWN);
}
}
virtual void OnClick(Point pt, int widget)
{
switch (widget) {
case TVW_CENTERVIEW: // scroll to location
if (_ctrl_pressed) {
ShowExtraViewPortWindow(this->town->xy);
} else {
ScrollMainWindowToTile(this->town->xy);
}
break;
case TVW_SHOWAUTHORITY: // town authority
ShowTownAuthorityWindow(this->window_number);
break;
case TVW_CHANGENAME: // rename
SetDParam(0, this->window_number);
ShowQueryString(STR_TOWN_NAME, STR_TOWN_VIEW_RENAME_TOWN_BUTTON, MAX_LENGTH_TOWN_NAME_BYTES, MAX_LENGTH_TOWN_NAME_PIXELS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT);
break;
case TVW_EXPAND: // expand town - only available on Scenario editor
ExpandTown(this->town);
break;
case TVW_DELETE: // delete town - only available on Scenario editor
delete this->town;
break;
}
}
void ResizeWindowAsNeeded()
{
int aimed_height = TVW_HEIGHT_NORMAL;
switch (_settings_game.game_creation.landscape) {
case LT_ARCTIC:
if (TilePixelHeight(this->town->xy) >= LowestSnowLine()) aimed_height += 20;
break;
case LT_TROPIC:
if (GetTropicZone(this->town->xy) == TROPICZONE_DESERT) aimed_height += 30;
break;
default: break;
}
if (_settings_game.economy.station_noise_level) aimed_height += 10;
if (this->height != aimed_height) ResizeWindowForWidget(this, TVW_INFOPANEL, 0, aimed_height - this->height);
}
virtual void OnInvalidateData(int data = 0)
{
/* Called when setting station noise have changed, in order to resize the window */
this->SetDirty(); // refresh display for current size. This will allow to avoid glitches when downgrading
this->ResizeWindowAsNeeded();
}
virtual void OnQueryTextFinished(char *str)
{
if (str == NULL) return;
DoCommandP(0, this->window_number, 0, CMD_RENAME_TOWN | CMD_MSG(STR_ERROR_CAN_T_RENAME_TOWN), NULL, str);
}
};
static const Widget _town_view_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_BROWN, 0, 10, 0, 13, STR_BLACK_CROSS, STR_TOOLTIP_CLOSE_WINDOW}, // TVW_CLOSEBOX
{ WWT_CAPTION, RESIZE_NONE, COLOUR_BROWN, 11, 171, 0, 13, STR_TOWN_VIEW_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS}, // TVW_CAPTION
{ WWT_STICKYBOX, RESIZE_NONE, COLOUR_BROWN, 248, 259, 0, 13, 0x0, STR_TOOLTIP_STICKY}, // TVW_STICKY
{ WWT_PANEL, RESIZE_NONE, COLOUR_BROWN, 0, 259, 14, 105, 0x0, STR_NULL}, // TVW_VIEWPORTPANEL
{ WWT_INSET, RESIZE_NONE, COLOUR_BROWN, 2, 257, 16, 103, 0x0, STR_NULL}, // TVW_VIEWPORTINSET
{ WWT_PANEL, RESIZE_NONE, COLOUR_BROWN, 0, 259, 106, 137, 0x0, STR_NULL}, // TVW_INFOPANEL
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_BROWN, 0, 85, 138, 149, STR_BUTTON_LOCATION, STR_TOWN_VIEW_CENTER_TOOLTIP}, // TVW_CENTERVIEW
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_BROWN, 86, 127, 138, 149, STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON, STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP}, // TVW_SHOWAUTHORITY
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_BROWN, 172, 247, 0, 13, STR_BUTTON_RENAME, STR_TOWN_VIEW_RENAME_TOOLTIP}, // TVW_CHANGENAME
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_BROWN, 128, 171, 138, 149, STR_TOWN_VIEW_EXPAND_BUTTON, STR_TOWN_VIEW_EXPAND_TOOLTIP}, // TVW_EXPAND
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_BROWN, 172, 259, 138, 149, STR_TOWN_VIEW_DELETE_BUTTON, STR_TOWN_VIEW_DELETE_TOOLTIP}, // TVW_DELETE
{ WIDGETS_END},
};
static const NWidgetPart _nested_town_view_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_BROWN, TVW_CLOSEBOX),
NWidget(WWT_CAPTION, COLOUR_BROWN, TVW_CAPTION), SetDataTip(STR_TOWN_VIEW_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_CHANGENAME), SetMinimalSize(76, 14), SetDataTip(STR_BUTTON_RENAME, STR_TOWN_VIEW_RENAME_TOOLTIP),
NWidget(WWT_STICKYBOX, COLOUR_BROWN, TVW_STICKY),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_BROWN, TVW_VIEWPORTPANEL),
NWidget(WWT_INSET, COLOUR_BROWN, TVW_VIEWPORTINSET), SetMinimalSize(256, 88), SetPadding(2, 2, 2, 2), EndContainer(),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_BROWN, TVW_INFOPANEL), SetMinimalSize(260, 32), EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_CENTERVIEW), SetMinimalSize(86, 12), SetDataTip(STR_BUTTON_LOCATION, STR_TOWN_VIEW_CENTER_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_SHOWAUTHORITY), SetMinimalSize(42, 12), SetDataTip(STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON, STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_EXPAND), SetMinimalSize(44, 12), SetDataTip(STR_TOWN_VIEW_EXPAND_BUTTON, STR_TOWN_VIEW_EXPAND_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_DELETE), SetMinimalSize(88, 12), SetDataTip(STR_TOWN_VIEW_DELETE_BUTTON, STR_TOWN_VIEW_DELETE_TOOLTIP),
EndContainer(),
};
static const WindowDesc _town_view_desc(
WDP_AUTO, WDP_AUTO, 260, TownViewWindow::TVW_HEIGHT_NORMAL, 260, TownViewWindow::TVW_HEIGHT_NORMAL,
WC_TOWN_VIEW, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON,
_town_view_widgets, _nested_town_view_widgets, lengthof(_nested_town_view_widgets)
);
void ShowTownViewWindow(TownID town)
{
AllocateWindowDescFront<TownViewWindow>(&_town_view_desc, town);
}
/** Widget numbers of town directory window. */
enum TownDirectoryWidgets {
TDW_CLOSEBOX,
TDW_CAPTION,
TDW_STICKYBOX,
TDW_SORTNAME,
TDW_SORTPOPULATION,
TDW_CENTERTOWN,
TDW_SCROLLBAR,
TDW_BOTTOM_PANEL,
TDW_BOTTOM_TEXT,
TDW_RESIZEBOX,
};
static const NWidgetPart _nested_town_directory_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_BROWN, TDW_CLOSEBOX),
NWidget(WWT_CAPTION, COLOUR_BROWN, TDW_CAPTION), SetDataTip(STR_TOWN_DIRECTORY_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_STICKYBOX, COLOUR_BROWN, TDW_STICKYBOX),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(NWID_VERTICAL),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TDW_SORTNAME), SetMinimalSize(99, 12), SetDataTip(STR_SORT_BY_NAME, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TDW_SORTPOPULATION), SetMinimalSize(97, 12), SetDataTip(STR_SORT_BY_POPULATION, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_BROWN, TDW_CENTERTOWN), SetMinimalSize(196, 164), SetDataTip(0x0, STR_TOWN_DIRECTORY_LIST_TOOLTIP),
SetFill(1, 0), SetResize(0, 10), EndContainer(),
NWidget(WWT_PANEL, COLOUR_BROWN, TDW_BOTTOM_PANEL),
NWidget(WWT_TEXT, COLOUR_BROWN, TDW_BOTTOM_TEXT), SetPadding(2, 0, 0, 2), SetMinimalSize(196, 12), SetFill(1, 0), SetDataTip(STR_TOWN_POPULATION, STR_NULL),
EndContainer(),
EndContainer(),
NWidget(NWID_VERTICAL),
NWidget(WWT_SCROLLBAR, COLOUR_BROWN, TDW_SCROLLBAR),
NWidget(WWT_RESIZEBOX, COLOUR_BROWN, TDW_RESIZEBOX),
EndContainer(),
EndContainer(),
};
/** Town directory window class. */
struct TownDirectoryWindow : public Window {
private:
/* Runtime saved values */
static Listing last_sorting;
static const Town *last_town;
int townline_height; ///< Height of a single town line in the town directory window.
/* Constants for sorting towns */
static GUITownList::SortFunction * const sorter_funcs[];
GUITownList towns;
void BuildSortTownList()
{
if (this->towns.NeedRebuild()) {
this->towns.Clear();
const Town *t;
FOR_ALL_TOWNS(t) {
*this->towns.Append() = t;
}
this->towns.Compact();
this->towns.RebuildDone();
SetVScrollCount(this, this->towns.Length()); // Update scrollbar as well.
}
/* Always sort the towns. */
last_town = NULL;
this->towns.Sort();
}
/** Sort by town name */
static int CDECL TownNameSorter(const Town * const *a, const Town * const *b)
{
static char buf_cache[64];
const Town *ta = *a;
const Town *tb = *b;
char buf[64];
SetDParam(0, ta->index);
GetString(buf, STR_TOWN_NAME, lastof(buf));
/* If 'b' is the same town as in the last round, use the cached value
* We do this to speed stuff up ('b' is called with the same value a lot of
* times after eachother) */
if (tb != last_town) {
last_town = tb;
SetDParam(0, tb->index);
GetString(buf_cache, STR_TOWN_NAME, lastof(buf_cache));
}
return strcmp(buf, buf_cache);
}
/** Sort by population */
static int CDECL TownPopulationSorter(const Town * const *a, const Town * const *b)
{
return (*a)->population - (*b)->population;
}
public:
TownDirectoryWindow(const WindowDesc *desc) : Window()
{
this->towns.SetListing(this->last_sorting);
this->towns.SetSortFuncs(this->sorter_funcs);
this->towns.ForceRebuild();
this->BuildSortTownList();
this->townline_height = FONT_HEIGHT_NORMAL;
this->InitNested(desc, 0);
this->vscroll.cap = this->nested_array[TDW_CENTERTOWN]->current_y / this->resize.step_height;
}
~TownDirectoryWindow()
{
this->last_sorting = this->towns.GetListing();
}
virtual void OnPaint()
{
this->DrawWidgets();
}
virtual void SetStringParameters(int widget) const
{
if (widget == TDW_BOTTOM_TEXT) SetDParam(0, GetWorldPopulation());
}
virtual void DrawWidget(const Rect &r, int widget) const
{
switch (widget) {
case TDW_SORTNAME:
if (this->towns.SortType() == 0) this->DrawSortButtonState(widget, this->towns.IsDescSortOrder() ? SBS_DOWN : SBS_UP);
break;
case TDW_SORTPOPULATION:
if (this->towns.SortType() != 0) this->DrawSortButtonState(widget, this->towns.IsDescSortOrder() ? SBS_DOWN : SBS_UP);
break;
case TDW_CENTERTOWN: {
int n = 0;
int y = r.top + 2;
for (uint i = this->vscroll.pos; i < this->towns.Length(); i++) {
const Town *t = this->towns[i];
assert(t->xy != INVALID_TILE);
SetDParam(0, t->index);
SetDParam(1, t->population);
DrawString(r.left + 2, r.right - 2, y, STR_TOWN_DIRECTORY_TOWN);
y += this->townline_height;
if (++n == this->vscroll.cap) break; // max number of towns in 1 window
}
} break;
}
}
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *resize)
{
switch (widget) {
case TDW_SORTNAME:
case TDW_SORTPOPULATION: {
Dimension d = GetStringBoundingBox(this->nested_array[widget]->widget_data);
d.width += padding.width + WD_SORTBUTTON_ARROW_WIDTH * 2; // Doubled since the word is centered, also looks nice.
d.height += padding.height;
*size = maxdim(*size, d);
break;
}
case TDW_CENTERTOWN: {
Dimension d = {0, 0};
for (uint i = 0; i < this->towns.Length(); i++) {
const Town *t = this->towns[i];
assert(t != NULL);
SetDParam(0, t->index);
SetDParam(1, 10000000); // 10^7
d = maxdim(d, GetStringBoundingBox(STR_TOWN_DIRECTORY_TOWN));
}
d.width += padding.width + 2 + 2; // Text is rendered with 2 pixel offset at both sides.
d.height += padding.height;
*size = maxdim(*size, d);
resize->height = d.height;
break;
}
case TDW_BOTTOM_TEXT: {
SetDParam(0, 1000000000); // 10^9
Dimension d = GetStringBoundingBox(STR_TOWN_POPULATION);
d.width += padding.width;
d.height += padding.height;
*size = maxdim(*size, d);
break;
}
}
}
virtual void OnClick(Point pt, int widget)
{
switch (widget) {
case TDW_SORTNAME: // Sort by Name ascending/descending
if (this->towns.SortType() == 0) {
this->towns.ToggleSortOrder();
} else {
this->towns.SetSortType(0);
}
this->BuildSortTownList();
this->SetDirty();
break;
case TDW_SORTPOPULATION: // Sort by Population ascending/descending
if (this->towns.SortType() == 1) {
this->towns.ToggleSortOrder();
} else {
this->towns.SetSortType(1);
}
this->BuildSortTownList();
this->SetDirty();
break;
case TDW_CENTERTOWN: { // Click on Town Matrix
uint16 id_v = (pt.y - this->nested_array[widget]->pos_y - 2) / this->townline_height;
if (id_v >= this->vscroll.cap) return; // click out of bounds
id_v += this->vscroll.pos;
if (id_v >= this->towns.Length()) return; // click out of town bounds
const Town *t = this->towns[id_v];
assert(t != NULL);
if (_ctrl_pressed) {
ShowExtraViewPortWindow(t->xy);
} else {
ScrollMainWindowToTile(t->xy);
}
break;
}
}
}
virtual void OnHundredthTick()
{
this->BuildSortTownList();
this->SetDirty();
}
virtual void OnResize(Point delta)
{
this->vscroll.cap += delta.y / this->townline_height;
}
virtual void OnInvalidateData(int data)
{
if (data == 0) {
this->towns.ForceRebuild();
} else {
this->towns.ForceResort();
}
this->BuildSortTownList();
}
};
Listing TownDirectoryWindow::last_sorting = {false, 0};
const Town *TownDirectoryWindow::last_town = NULL;
/* Available town directory sorting functions */
GUITownList::SortFunction * const TownDirectoryWindow::sorter_funcs[] = {
&TownNameSorter,
&TownPopulationSorter,
};
static const WindowDesc _town_directory_desc(
WDP_AUTO, WDP_AUTO, 208, 202, 208, 202,
WC_TOWN_DIRECTORY, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
NULL, _nested_town_directory_widgets, lengthof(_nested_town_directory_widgets)
);
void ShowTownDirectory()
{
if (BringWindowToFrontById(WC_TOWN_DIRECTORY, 0)) return;
new TownDirectoryWindow(&_town_directory_desc);
}
void CcBuildTown(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
if (success) {
SndPlayTileFx(SND_1F_SPLAT, tile);
if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
}
}
/** Widget numbers of town scenario editor window. */
enum TownScenarioEditorWidgets {
TSEW_CLOSEBOX,
TSEW_CAPTION,
TSEW_STICKYBOX,
TSEW_BACKGROUND,
TSEW_NEWTOWN,
TSEW_RANDOMTOWN,
TSEW_MANYRANDOMTOWNS,
TSEW_TOWNSIZE,
TSEW_SIZE_SMALL,
TSEW_SIZE_MEDIUM,
TSEW_SIZE_LARGE,
TSEW_SIZE_RANDOM,
TSEW_CITY,
TSEW_TOWNLAYOUT,
TSEW_LAYOUT_ORIGINAL,
TSEW_LAYOUT_BETTER,
TSEW_LAYOUT_GRID2,
TSEW_LAYOUT_GRID3,
TSEW_LAYOUT_RANDOM,
};
static const NWidgetPart _nested_found_town_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN, TSEW_CLOSEBOX),
NWidget(WWT_CAPTION, COLOUR_DARK_GREEN, TSEW_CAPTION), SetDataTip(STR_FOUND_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN, TSEW_STICKYBOX),
EndContainer(),
/* Construct new town(s) buttons. */
NWidget(WWT_PANEL, COLOUR_DARK_GREEN, TSEW_BACKGROUND),
NWidget(NWID_SPACER), SetMinimalSize(0, 2),
NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_NEWTOWN), SetMinimalSize(156, 12), SetFill(1, 0),
SetDataTip(STR_FOUND_TOWN_NEW_TOWN_BUTTON, STR_FOUND_TOWN_NEW_TOWN_TOOLTIP), SetPadding(0, 2, 1, 2),
NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_RANDOMTOWN), SetMinimalSize(156, 12), SetFill(1, 0),
SetDataTip(STR_FOUND_TOWN_RANDOM_TOWN_BUTTON, STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP), SetPadding(0, 2, 1, 2),
NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_MANYRANDOMTOWNS), SetMinimalSize(156, 12), SetFill(1, 0),
SetDataTip(STR_FOUND_TOWN_MANY_RANDOM_TOWNS, STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP), SetPadding(0, 2, 0, 2),
/* Town size selection. */
NWidget(NWID_HORIZONTAL),
NWidget(NWID_SPACER), SetFill(1, 0),
NWidget(WWT_LABEL, COLOUR_DARK_GREEN, TSEW_TOWNSIZE), SetMinimalSize(148, 14), SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_TITLE, STR_NULL),
NWidget(NWID_SPACER), SetFill(1, 0),
EndContainer(),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(2, 0, 2),
NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_SIZE_SMALL), SetMinimalSize(78, 12), SetFill(1, 0),
SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP),
NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_SIZE_MEDIUM), SetMinimalSize(78, 12), SetFill(1, 0),
SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 1),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(2, 0, 2),
NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_SIZE_LARGE), SetMinimalSize(78, 12), SetFill(1, 0),
SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP),
NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_SIZE_RANDOM), SetMinimalSize(78, 12), SetFill(1, 0),
SetDataTip(STR_FOUND_TOWN_SIZE_RANDOM, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 3),
NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_CITY), SetPadding(0, 2, 0, 2), SetMinimalSize(156, 12), SetFill(1, 0),
SetDataTip(STR_FOUND_TOWN_CITY, STR_FOUND_TOWN_CITY_TOOLTIP), SetFill(1, 0),
/* Town roads selection. */
NWidget(NWID_HORIZONTAL),
NWidget(NWID_SPACER), SetFill(1, 0),
NWidget(WWT_LABEL, COLOUR_DARK_GREEN, TSEW_TOWNLAYOUT), SetMinimalSize(148, 14), SetDataTip(STR_FOUND_TOWN_ROAD_LAYOUT, STR_NULL),
NWidget(NWID_SPACER), SetFill(1, 0),
EndContainer(),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(2, 0, 2),
NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_LAYOUT_ORIGINAL), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT),
NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_LAYOUT_BETTER), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 1),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(2, 0, 2),
NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_LAYOUT_GRID2), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT),
NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_LAYOUT_GRID3), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 1),
NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_LAYOUT_RANDOM), SetPadding(0, 2, 0, 2), SetMinimalSize(0, 12), SetFill(1, 0),
SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT), SetFill(1, 0),
NWidget(NWID_SPACER), SetMinimalSize(0, 2),
EndContainer(),
};
/** Found a town window class. */
struct FoundTownWindow : Window
{
private:
static TownSize town_size;
static bool city;
static TownLayout town_layout;
public:
FoundTownWindow(const WindowDesc *desc, WindowNumber window_number) : Window()
{
this->InitNested(desc, window_number);
town_layout = _settings_game.economy.town_layout;
city = false;
this->UpdateButtons();
}
void UpdateButtons()
{
for (int i = TSEW_SIZE_SMALL; i <= TSEW_SIZE_RANDOM; i++) {
this->SetWidgetLoweredState(i, i == TSEW_SIZE_SMALL + town_size);
}
this->SetWidgetLoweredState(TSEW_CITY, city);
for (int i = TSEW_LAYOUT_ORIGINAL; i <= TSEW_LAYOUT_RANDOM; i++) {
this->SetWidgetLoweredState(i, i == TSEW_LAYOUT_ORIGINAL + town_layout);
}
this->SetDirty();
}
virtual void OnPaint()
{
this->DrawWidgets();
}
virtual void OnClick(Point pt, int widget)
{
switch (widget) {
case TSEW_NEWTOWN:
HandlePlacePushButton(this, TSEW_NEWTOWN, SPR_CURSOR_TOWN, HT_RECT, PlaceProc_Town);
break;
case TSEW_RANDOMTOWN: {
this->HandleButtonClick(TSEW_RANDOMTOWN);
_generating_world = true;
UpdateNearestTownForRoadTiles(true);
const Town *t = CreateRandomTown(20, town_size, city, town_layout);
UpdateNearestTownForRoadTiles(false);
_generating_world = false;
if (t == NULL) {
ShowErrorMessage(STR_ERROR_NO_SPACE_FOR_TOWN, STR_ERROR_CAN_T_GENERATE_TOWN, 0, 0);
} else {
ScrollMainWindowToTile(t->xy);
}
} break;
case TSEW_MANYRANDOMTOWNS:
this->HandleButtonClick(TSEW_MANYRANDOMTOWNS);
_generating_world = true;
UpdateNearestTownForRoadTiles(true);
if (!GenerateTowns(town_layout)) {
ShowErrorMessage(STR_ERROR_NO_SPACE_FOR_TOWN, STR_ERROR_CAN_T_GENERATE_TOWN, 0, 0);
}
UpdateNearestTownForRoadTiles(false);
_generating_world = false;
break;
case TSEW_SIZE_SMALL: case TSEW_SIZE_MEDIUM: case TSEW_SIZE_LARGE: case TSEW_SIZE_RANDOM:
town_size = (TownSize)(widget - TSEW_SIZE_SMALL);
this->UpdateButtons();
break;
case TSEW_CITY:
city ^= true;
this->SetWidgetLoweredState(TSEW_CITY, city);
this->SetDirty();
break;
case TSEW_LAYOUT_ORIGINAL: case TSEW_LAYOUT_BETTER: case TSEW_LAYOUT_GRID2:
case TSEW_LAYOUT_GRID3: case TSEW_LAYOUT_RANDOM:
town_layout = (TownLayout)(widget - TSEW_LAYOUT_ORIGINAL);
this->UpdateButtons();
break;
}
}
virtual void OnTimeout()
{
this->RaiseWidget(TSEW_RANDOMTOWN);
this->RaiseWidget(TSEW_MANYRANDOMTOWNS);
this->SetDirty();
}
virtual void OnPlaceObject(Point pt, TileIndex tile)
{
_place_proc(tile);
}
virtual void OnPlaceObjectAbort()
{
this->RaiseButtons();
this->UpdateButtons();
}
static void PlaceProc_Town(TileIndex tile)
{
uint32 townnameparts;
if (!GenerateTownName(&townnameparts)) {
ShowErrorMessage(STR_ERROR_TOO_MANY_TOWNS, STR_ERROR_CAN_T_BUILD_TOWN_HERE, 0, 0);
return;
}
DoCommandP(tile, town_size | city << 2 | town_layout << 3, townnameparts, CMD_BUILD_TOWN | CMD_MSG(STR_ERROR_CAN_T_BUILD_TOWN_HERE), CcBuildTown);
}
};
TownSize FoundTownWindow::town_size = TS_MEDIUM; // select medium-sized towns per default;
bool FoundTownWindow::city;
TownLayout FoundTownWindow::town_layout;
static const WindowDesc _found_town_desc(
WDP_AUTO, WDP_AUTO, 160, 162, 160, 162,
WC_FOUND_TOWN, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON | WDF_CONSTRUCTION,
NULL, _nested_found_town_widgets, lengthof(_nested_found_town_widgets)
);
void ShowBuildTownWindow()
{
if (_game_mode != GM_EDITOR && !Company::IsValidID(_local_company)) return;
AllocateWindowDescFront<FoundTownWindow>(&_found_town_desc, 0);
}
|