Files @ r11337:9b00fd51efbb
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Location: cpp/openttd-patchpack/source/src/os/macosx/macos.h

frosch
(svn r15692) -Fix [FS#2721]: Just sell the old engines after autorenew/replace. Don't bother about trains exceeding the trainlimit, which will be sold anyway.
/* $Id$ */

/** @file macos.h Functions related to MacOS support. */

#ifndef MACOS_H
#define MACOS_H

/* It would seem that to ensure backward compability we have to ensure that we have defined MAC_OS_X_VERSION_10_x everywhere */
#ifndef MAC_OS_X_VERSION_10_3
#define MAC_OS_X_VERSION_10_3 1030
#endif

#ifndef MAC_OS_X_VERSION_10_4
#define MAC_OS_X_VERSION_10_4 1040
#endif

#ifndef MAC_OS_X_VERSION_10_5
#define MAC_OS_X_VERSION_10_5 1050
#endif


/*
 * Functions to show the popup window
 * use ShowMacDialog when you want to control title, message and text on the button
 * ShowMacAssertDialog is used by assert
 * ShowMacErrorDialog should be used when an unrecoverable error shows up. It only contains the title, which will should tell what went wrong
 * the function then adds text that tells the user to update and then report the bug if it's present in the newest version
 * It also quits in a nice way since we call it when we know something happened that will crash OpenTTD (like a needed pointer turns out to be NULL or similar)
 */
void ShowMacDialog ( const char *title, const char *message, const char *buttonLabel );
void ShowMacAssertDialog ( const char *function, const char *file, const int line, const char *expression );
void ShowMacErrorDialog(const char *error);

// Since MacOS X users will never see an assert unless they started the game from a terminal
// we're using a custom assert(e) macro.
#undef assert

#ifdef NDEBUG
#define assert(e)       ((void)0)
#else

#define assert(e) \
		(__builtin_expect(!(e), 0) ? ShowMacAssertDialog ( __func__, __FILE__, __LINE__, #e ): (void)0 )
#endif



/**
 * Get the major version of Mac OS we are running under. Useful for things like the cocoa driver.
 * @return major version of the os. This would be 10 in the case of 10.4.11.
 */
long GetMacOSVersionMajor();

/**
 * Get the minor version of Mac OS we are running under. Useful for things like the cocoa driver.
 * @return minor version of the os. This would be 4 in the case of 10.4.11.
 */
long GetMacOSVersionMinor();

/**
 * Get the bugfix version of Mac OS we are running under. Useful for things like the cocoa driver.
 * @return bugfix version of the os. This would be 11 in the case of 10.4.11.
 */
long GetMacOSVersionBugfix();

/**
 * Check if we are at least running on the specified version of Mac OS.
 * @param major major version of the os. This would be 10 in the case of 10.4.11.
 * @param minor minor version of the os. This would be 4 in the case of 10.4.11.
 * @param bugfix bugfix version of the os. This would be 11 in the case of 10.4.11.
 * @return true if the running os is at least what we asked, false otherwise.
 */
static inline bool MacOSVersionIsAtLeast(long major, long minor, long bugfix)
{
	long maj = GetMacOSVersionMajor();
	long min = GetMacOSVersionMinor();
	long bf = GetMacOSVersionBugfix();

	if (maj < major) return false;
	if (maj == major && min < minor) return false;
	if (maj == major && min == minor && bf < bugfix) return false;

	return true;
}

/*
 * OSX 10.3.9 has blessed us with a signal with unlikable side effects.
 * The most problematic side effect is that it makes OpenTTD 'think' that
 * it's running on 10.4.0 or higher and thus tries to link to functions
 * that are only defined there. So now we'll remove all and any signal
 * handling for OSX < 10.4 and 10.3.9 works as it should at the cost of
 * not giving a useful error when savegame loading goes wrong.
 */
#define signal(sig, func) (MacOSVersionIsAtLeast(10, 4, 0) ? signal(sig, func) : NULL)

#endif /* MACOS_H */