Files @ r24755:9b2ef076754d
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Location: cpp/openttd-patchpack/source/src/ship.h

Michael Lutz
Codechange: Don't use cpp_offsetof in the save/load code.

Many of the member variables that are used in save/load are inside types
that are not standard layout types. Using pointer arithmetics to determine
addresses of members inside types that are not standard layout is generally
undefined behaviour. If we'd use C++17, it is conditionally supported, which means
each compiler may or may not support it. And even then using it for individual
array elements is syntactically not supported the the standard offsetof function.

Unfortunately, the trickery employed for saving linkgraph settings causes quite some
clutter in the settings ini files.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file ship.h Base for ships. */

#ifndef SHIP_H
#define SHIP_H

#include <deque>

#include "vehicle_base.h"
#include "water_map.h"

void GetShipSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type);
WaterClass GetEffectiveWaterClass(TileIndex tile);

typedef std::deque<Trackdir> ShipPathCache;

/**
 * All ships have this type.
 */
struct Ship FINAL : public SpecializedVehicle<Ship, VEH_SHIP> {
	TrackBits state;      ///< The "track" the ship is following.
	ShipPathCache path;   ///< Cached path.
	Direction rotation;   ///< Visible direction.
	int16 rotation_x_pos; ///< NOSAVE: X Position before rotation.
	int16 rotation_y_pos; ///< NOSAVE: Y Position before rotation.

	/** We don't want GCC to zero our struct! It already is zeroed and has an index! */
	Ship() : SpecializedVehicleBase() {}
	/** We want to 'destruct' the right class. */
	virtual ~Ship() { this->PreDestructor(); }

	void MarkDirty();
	void UpdateDeltaXY();
	ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_SHIP_INC : EXPENSES_SHIP_RUN; }
	void PlayLeaveStationSound() const;
	bool IsPrimaryVehicle() const { return true; }
	void GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const;
	int GetDisplaySpeed() const { return this->cur_speed / 2; }
	int GetDisplayMaxSpeed() const { return this->vcache.cached_max_speed / 2; }
	int GetCurrentMaxSpeed() const { return std::min<int>(this->vcache.cached_max_speed, this->current_order.GetMaxSpeed() * 2); }
	Money GetRunningCost() const;
	bool IsInDepot() const { return this->state == TRACK_BIT_DEPOT; }
	bool Tick();
	void OnNewDay();
	Trackdir GetVehicleTrackdir() const;
	TileIndex GetOrderStationLocation(StationID station);
	bool FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse);
	void UpdateCache();
	void SetDestTile(TileIndex tile);
};

bool IsShipDestinationTile(TileIndex tile, StationID station);

#endif /* SHIP_H */