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Location: cpp/openttd-patchpack/source/src/gamelog_internal.h
r27524:9bc6967f2b31
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Codechange: Reorganise hotkey initialisation. (#10951)
Hotkeys are now initialized inline, and use std::vector instead of
separate static C-arrays and std::string instead of char *. The list end
marker is no longer required.
Hotkeys are now initialized inline, and use std::vector instead of
separate static C-arrays and std::string instead of char *. The list end
marker is no longer required.
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* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file gamelog_internal.h Declaration shared among gamelog.cpp and saveload/gamelog_sl.cpp */
#ifndef GAMELOG_INTERNAL_H
#define GAMELOG_INTERNAL_H
#include "gamelog.h"
/**
* Information about the presence of a Grf at a certain point during gamelog history
* Note about missing Grfs:
* Changes to missing Grfs are not logged including manual removal of the Grf.
* So if the gamelog tells a Grf is missing we do not know whether it was readded or completely removed
* at some later point.
*/
struct GRFPresence {
const GRFConfig *gc; ///< GRFConfig, if known
bool was_missing; ///< Grf was missing during some gameload in the past
GRFPresence(const GRFConfig *gc) : gc(gc), was_missing(false) {}
GRFPresence() = default;
};
using GrfIDMapping = std::map<uint32_t, GRFPresence>;
struct LoggedChange {
LoggedChange(GamelogChangeType type = GLCT_NONE) : ct(type) {}
virtual ~LoggedChange() {}
virtual void FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type) = 0;
GamelogChangeType ct;
};
struct LoggedChangeMode : LoggedChange {
LoggedChangeMode() : LoggedChange(GLCT_MODE) {}
LoggedChangeMode(byte mode, byte landscape) :
LoggedChange(GLCT_MODE), mode(mode), landscape(landscape) {}
void FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type) override;
byte mode; ///< new game mode - Editor x Game
byte landscape; ///< landscape (temperate, arctic, ...)
};
struct LoggedChangeRevision : LoggedChange {
LoggedChangeRevision() : LoggedChange(GLCT_REVISION) {}
LoggedChangeRevision(const std::string &text, uint32_t newgrf, uint16_t slver, byte modified) :
LoggedChange(GLCT_REVISION), text(text), newgrf(newgrf), slver(slver), modified(modified) {}
void FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type) override;
std::string text; ///< revision string, _openttd_revision
uint32_t newgrf; ///< _openttd_newgrf_version
uint16_t slver; ///< _sl_version
byte modified; //< _openttd_revision_modified
};
struct LoggedChangeOldVersion : LoggedChange {
LoggedChangeOldVersion() : LoggedChange(GLCT_OLDVER) {}
LoggedChangeOldVersion(uint32_t type, uint32_t version) :
LoggedChange(GLCT_OLDVER), type(type), version(version) {}
void FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type) override;
uint32_t type; ///< type of savegame, @see SavegameType
uint32_t version; ///< major and minor version OR ttdp version
};
struct LoggedChangeGRFAdd : LoggedChange, GRFIdentifier {
LoggedChangeGRFAdd() : LoggedChange(GLCT_GRFADD) {}
LoggedChangeGRFAdd(const GRFIdentifier &ident) :
LoggedChange(GLCT_GRFADD), GRFIdentifier(ident) {}
void FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type) override;
};
struct LoggedChangeGRFRemoved : LoggedChange {
LoggedChangeGRFRemoved() : LoggedChange(GLCT_GRFREM) {}
LoggedChangeGRFRemoved(uint32_t grfid) :
LoggedChange(GLCT_GRFREM), grfid(grfid) {}
void FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type) override;
uint32_t grfid; ///< ID of removed GRF
};
struct LoggedChangeGRFChanged : LoggedChange, GRFIdentifier {
LoggedChangeGRFChanged() : LoggedChange(GLCT_GRFCOMPAT) {}
LoggedChangeGRFChanged(const GRFIdentifier &ident) :
LoggedChange(GLCT_GRFCOMPAT), GRFIdentifier(ident) {}
void FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type) override;
};
struct LoggedChangeGRFParameterChanged : LoggedChange {
LoggedChangeGRFParameterChanged() : LoggedChange(GLCT_GRFPARAM) {}
LoggedChangeGRFParameterChanged(uint32_t grfid) :
LoggedChange(GLCT_GRFPARAM), grfid(grfid) {}
void FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type) override;
uint32_t grfid; ///< ID of GRF with changed parameters
};
struct LoggedChangeGRFMoved : LoggedChange {
LoggedChangeGRFMoved() : LoggedChange(GLCT_GRFMOVE) {}
LoggedChangeGRFMoved(uint32_t grfid, int32_t offset) :
LoggedChange(GLCT_GRFMOVE), grfid(grfid), offset(offset) {}
void FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type) override;
uint32_t grfid; ///< ID of moved GRF
int32_t offset; ///< offset, positive = move down
};
struct LoggedChangeSettingChanged : LoggedChange {
LoggedChangeSettingChanged() : LoggedChange(GLCT_SETTING) {}
LoggedChangeSettingChanged(const std::string &name, int32_t oldval, int32_t newval) :
LoggedChange(GLCT_SETTING), name(name), oldval(oldval), newval(newval) {}
void FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type) override;
std::string name; ///< name of the setting
int32_t oldval; ///< old value
int32_t newval; ///< new value
};
struct LoggedChangeGRFBug : LoggedChange {
LoggedChangeGRFBug() : LoggedChange(GLCT_GRFBUG) {}
LoggedChangeGRFBug(uint64_t data, uint32_t grfid, byte bug) :
LoggedChange(GLCT_GRFBUG), data(data), grfid(grfid), bug(bug) {}
void FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type) override;
uint64_t data; ///< additional data
uint32_t grfid; ///< ID of problematic GRF
byte bug; ///< type of bug, @see enum GRFBugs
};
struct LoggedChangeEmergencySave : LoggedChange {
LoggedChangeEmergencySave() : LoggedChange(GLCT_EMERGENCY) {}
void FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type) override;
};
/** Contains information about one logged action that caused at least one logged change */
struct LoggedAction {
std::vector<std::unique_ptr<LoggedChange>> change; ///< Logged changes in this action
GamelogActionType at; ///< Type of action
uint64_t tick; ///< Tick when it happened
};
struct GamelogInternalData {
std::vector<LoggedAction> action;
};
#endif /* GAMELOG_INTERNAL_H */
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