Files
@ r9365:9bd51de92a64
Branch filter:
Location: cpp/openttd-patchpack/source/src/bridge_gui.cpp
r9365:9bd51de92a64
10.4 KiB
text/x-c
(svn r13266) -Codechange: Use SmallVector in GUIList
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 | /* $Id$ */
/** @file bridge_gui.cpp Graphical user interface for bridge construction */
#include "stdafx.h"
#include "openttd.h"
#include "gui.h"
#include "window_gui.h"
#include "command_func.h"
#include "economy_func.h"
#include "variables.h"
#include "bridge.h"
#include "strings_func.h"
#include "window_func.h"
#include "sound_func.h"
#include "map_func.h"
#include "viewport_func.h"
#include "gfx_func.h"
#include "tunnelbridge.h"
#include "sortlist_type.h"
#include "widgets/dropdown_func.h"
#include "table/strings.h"
/* Save the sorting during runtime */
static Listing _bridge_sorting = {false, 0};
/**
* Carriage for the data we need if we want to build a bridge
*/
struct BuildBridgeData {
BridgeType index;
const BridgeSpec *spec;
Money cost;
};
typedef GUIList<BuildBridgeData> GUIBridgeList;
/** Sort the bridges by their index */
static int CDECL BridgeIndexSorter(const void *a, const void *b)
{
const BuildBridgeData* ba = (BuildBridgeData*)a;
const BuildBridgeData* bb = (BuildBridgeData*)b;
int r = ba->index - bb->index;
return (_bridge_sorting.order) ? -r : r;
}
/** Sort the bridges by their price */
static int CDECL BridgePriceSorter(const void *a, const void *b)
{
const BuildBridgeData* ba = (BuildBridgeData*)a;
const BuildBridgeData* bb = (BuildBridgeData*)b;
int r = ba->cost - bb->cost;
return (_bridge_sorting.order) ? -r : r;
}
/** Sort the bridges by their maximum speed */
static int CDECL BridgeSpeedSorter(const void *a, const void *b)
{
const BuildBridgeData* ba = (BuildBridgeData*)a;
const BuildBridgeData* bb = (BuildBridgeData*)b;
int r = ba->spec->speed - bb->spec->speed;
return (_bridge_sorting.order) ? -r : r;
}
typedef int CDECL BridgeSortListingTypeFunction(const void*, const void*);
/* Availible bridge sorting functions */
static BridgeSortListingTypeFunction* const _bridge_sorter[] = {
&BridgeIndexSorter,
&BridgePriceSorter,
&BridgeSpeedSorter
};
/* Names of the sorting functions */
static const StringID _bridge_sort_listing[] = {
STR_SORT_BY_NUMBER,
STR_ENGINE_SORT_COST,
STR_SORT_BY_MAX_SPEED,
INVALID_STRING_ID
};
/**
* Callback executed after a build Bridge CMD has been called
*
* @param scucess True if the build succeded
* @param tile The tile where the command has been executed
* @param p1 not used
* @param p2 not used
*/
void CcBuildBridge(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
if (success) SndPlayTileFx(SND_27_BLACKSMITH_ANVIL, tile);
}
/* Names of the build bridge selection window */
enum BuildBridgeSelectionWidgets {
BBSW_CLOSEBOX = 0,
BBSW_CAPTION,
BBSW_DROPDOWN_ORDER,
BBSW_DROPDOWN_CRITERIA,
BBSW_BRIDGE_LIST,
BBSW_SCROLLBAR,
BBSW_RESIZEBOX
};
class BuildBridgeWindow : public Window {
private:
/* The last size of the build bridge window
* is saved during runtime */
static uint last_size;
TileIndex start_tile;
TileIndex end_tile;
uint32 type;
GUIBridgeList *bridges;
void BuildBridge(uint8 i)
{
DoCommandP(this->end_tile, this->start_tile, this->type | this->bridges->Get(i)->index,
CcBuildBridge, CMD_BUILD_BRIDGE | CMD_MSG(STR_5015_CAN_T_BUILD_BRIDGE_HERE));
}
/** Sort the builable bridges */
void SortBridgeList()
{
/* Skip sorting if resort bit is not set */
if (!(bridges->flags & VL_RESORT)) return;
qsort(this->bridges->Begin(), this->bridges->Length(), sizeof(this->bridges->Begin()), _bridge_sorter[_bridge_sorting.criteria]);
/* Display the current sort variant */
this->widget[BBSW_DROPDOWN_CRITERIA].data = _bridge_sort_listing[this->bridges->sort_type];
bridges->flags &= ~VL_RESORT;
/* Set the modified widgets dirty */
this->InvalidateWidget(BBSW_DROPDOWN_CRITERIA);
this->InvalidateWidget(BBSW_BRIDGE_LIST);
}
public:
BuildBridgeWindow(const WindowDesc *desc, TileIndex start, TileIndex end, uint32 br_type, GUIBridgeList *bl) : Window(desc),
start_tile(start),
end_tile(end),
type(br_type),
bridges(bl)
{
this->SortBridgeList();
/* Change the data, or the caption of the gui. Set it to road or rail, accordingly */
this->widget[BBSW_CAPTION].data = (GB(this->type, 15, 2) == TRANSPORT_ROAD) ? STR_1803_SELECT_ROAD_BRIDGE : STR_100D_SELECT_RAIL_BRIDGE;
this->resize.step_height = 22;
this->vscroll.count = bl->Length();
if (this->last_size <= 4) {
this->vscroll.cap = 4;
} else {
/* Resize the bridge selection window if we used a bigger one the last time */
this->vscroll.cap = (this->vscroll.count > this->last_size) ? this->last_size : this->vscroll.count;
ResizeWindow(this, 0, (this->vscroll.cap - 4) * this->resize.step_height);
this->widget[BBSW_BRIDGE_LIST].data = (this->vscroll.cap << 8) + 1;
}
this->FindWindowPlacementAndResize(desc);
}
~BuildBridgeWindow()
{
delete bridges;
}
virtual void OnPaint()
{
this->DrawWidgets();
this->DrawSortButtonState(BBSW_DROPDOWN_ORDER, (this->bridges->flags & VL_DESC) ? SBS_DOWN : SBS_UP);
uint y = this->widget[BBSW_BRIDGE_LIST].top + 2;
for (int i = this->vscroll.pos; (i < (this->vscroll.cap + this->vscroll.pos)) && (i < (int)this->bridges->Length()); i++) {
const BridgeSpec *b = this->bridges->Get(i)->spec;
SetDParam(2, this->bridges->Get(i)->cost);
SetDParam(1, b->speed * 10 / 16);
SetDParam(0, b->material);
DrawSprite(b->sprite, b->pal, 3, y);
DrawString(44, y, STR_500D, TC_FROMSTRING);
y += this->resize.step_height;
}
}
virtual EventState OnKeyPress(uint16 key, uint16 keycode)
{
const uint8 i = keycode - '1';
if (i < 9 && i < this->bridges->Length()) {
/* Build the requested bridge */
this->BuildBridge(i);
delete this;
return ES_HANDLED;
}
return ES_NOT_HANDLED;
}
virtual void OnClick(Point pt, int widget)
{
switch (widget) {
default: break;
case BBSW_BRIDGE_LIST: {
uint i = ((int)pt.y - this->widget[BBSW_BRIDGE_LIST].top) / this->resize.step_height;
if (i < this->vscroll.cap) {
i += this->vscroll.pos;
if (i < this->bridges->Length()) {
this->BuildBridge(i);
delete this;
}
}
} break;
case BBSW_DROPDOWN_ORDER:
/* Revers the sort order */
this->bridges->flags ^= VL_DESC;
_bridge_sorting.order = !_bridge_sorting.order;
this->bridges->flags |= VL_RESORT;
this->SortBridgeList();
break;
case BBSW_DROPDOWN_CRITERIA:
ShowDropDownMenu(this, _bridge_sort_listing, bridges->sort_type, BBSW_DROPDOWN_CRITERIA, 0, 0);
break;
}
}
virtual void OnDropdownSelect(int widget, int index)
{
if (widget == BBSW_DROPDOWN_CRITERIA && this->bridges->sort_type != index) {
this->bridges->sort_type = index;
_bridge_sorting.criteria = index;
this->bridges->flags |= VL_RESORT;
this->SortBridgeList();
}
}
virtual void OnResize(Point new_size, Point delta)
{
this->vscroll.cap += delta.y / (int)this->resize.step_height;
this->widget[BBSW_BRIDGE_LIST].data = (this->vscroll.cap << 8) + 1;
SetVScrollCount(this, this->bridges->Length());
this->last_size = this->vscroll.cap;
}
};
/* Set the default size of the Build Bridge Window */
uint BuildBridgeWindow::last_size = 4;
/* Widget definition for the rail bridge selection window */
static const Widget _build_bridge_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // BBSW_CLOSEBOX
{ WWT_CAPTION, RESIZE_NONE, 7, 11, 199, 0, 13, STR_100D_SELECT_RAIL_BRIDGE, STR_018C_WINDOW_TITLE_DRAG_THIS}, // BBSW_CAPTION
{ WWT_TEXTBTN, RESIZE_NONE, 7, 0, 80, 14, 25, STR_SORT_BY, STR_SORT_ORDER_TIP}, // BBSW_DROPDOWN_ORDER
{ WWT_DROPDOWN, RESIZE_NONE, 7, 81, 199, 14, 25, 0x0, STR_SORT_CRITERIA_TIP}, // BBSW_DROPDOWN_CRITERIA
{ WWT_MATRIX, RESIZE_BOTTOM, 7, 0, 187, 26, 113, 0x401, STR_101F_BRIDGE_SELECTION_CLICK}, // BBSW_BRIDGE_LIST
{ WWT_SCROLLBAR, RESIZE_BOTTOM, 7, 188, 199, 26, 101, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, // BBSW_SCROLLBAR
{ WWT_RESIZEBOX, RESIZE_TB, 7, 188, 199, 102, 113, 0x0, STR_RESIZE_BUTTON}, // BBSW_RESIZEBOX
{ WIDGETS_END},
};
/* Window definition for the rail bridge selection window */
static const WindowDesc _build_bridge_desc = {
WDP_AUTO, WDP_AUTO, 200, 114, 200, 114,
WC_BUILD_BRIDGE, WC_BUILD_TOOLBAR,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_RESIZABLE,
_build_bridge_widgets,
};
/**
* Prepare the data for the build a bridge window.
* If we can't build a bridge under the given conditions
* show an error message.
*
* @parma start The start tile of the bridge
* @param end The end tile of the bridge
* @param transport_type The transport type
* @param bridge_type The bridge type
*/
void ShowBuildBridgeWindow(TileIndex start, TileIndex end, TransportType transport_type, byte bridge_type)
{
DeleteWindowById(WC_BUILD_BRIDGE, 0);
/* Data type for the bridge.
* Bit 16,15 = transport type,
* 14..8 = road/rail pieces,
* 7..0 = type of bridge */
uint32 type = (transport_type << 15) | (bridge_type << 8);
/* only query bridge building possibility once, result is the same for all bridges!
* returns CMD_ERROR on failure, and price on success */
StringID errmsg = INVALID_STRING_ID;
CommandCost ret = DoCommand(end, start, type, DC_AUTO | DC_QUERY_COST, CMD_BUILD_BRIDGE);
GUIBridgeList *bl = NULL;
if (CmdFailed(ret)) {
errmsg = _error_message;
} else {
/* check which bridges can be built
* get absolute bridge length
* length of the middle parts of the bridge */
const uint bridge_len = GetTunnelBridgeLength(start, end);
/* total length of bridge */
const uint tot_bridgedata_len = CalcBridgeLenCostFactor(bridge_len + 2);
bl = new GUIBridgeList();
/* loop for all bridgetypes */
for (BridgeType brd_type = 0; brd_type != MAX_BRIDGES; brd_type++) {
if (CheckBridge_Stuff(brd_type, bridge_len)) {
/* bridge is accepted, add to list */
BuildBridgeData *item = bl->Append();
item->index = brd_type;
item->spec = GetBridgeSpec(brd_type);
/* Add to terraforming & bulldozing costs the cost of the
* bridge itself (not computed with DC_QUERY_COST) */
item->cost = ret.GetCost() + (((int64)tot_bridgedata_len * _price.build_bridge * item->spec->price) >> 8);
}
}
}
if (bl != NULL && bl->Length() != 0) {
new BuildBridgeWindow(&_build_bridge_desc, start, end, type, bl);
} else {
if (bl != NULL) delete bl;
ShowErrorMessage(errmsg, STR_5015_CAN_T_BUILD_BRIDGE_HERE, TileX(end) * TILE_SIZE, TileY(end) * TILE_SIZE);
}
}
|