Files
@ r9952:9c0d3f3bcba8
Branch filter:
Location: cpp/openttd-patchpack/source/src/oldpool.h
r9952:9c0d3f3bcba8
9.7 KiB
text/x-c
(svn r14107) -Codechange: marking reserved tile dirty twice (and even when patch option is off) is not needed
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 | /* $Id$ */
/** @file oldpool.h Base for the old pool. */
#ifndef OLDPOOL_H
#define OLDPOOL_H
#include "core/math_func.hpp"
/* The function that is called after a new block is added
start_item is the first item of the new made block */
typedef void OldMemoryPoolNewBlock(uint start_item);
/* The function that is called before a block is cleaned up */
typedef void OldMemoryPoolCleanBlock(uint start_item, uint end_item);
/**
* Stuff for dynamic vehicles. Use the wrappers to access the OldMemoryPool
* please try to avoid manual calls!
*/
struct OldMemoryPoolBase {
void CleanPool();
bool AddBlockToPool();
bool AddBlockIfNeeded(uint index);
protected:
OldMemoryPoolBase(const char *name, uint max_blocks, uint block_size_bits, uint item_size,
OldMemoryPoolNewBlock *new_block_proc, OldMemoryPoolCleanBlock *clean_block_proc) :
name(name), max_blocks(max_blocks), block_size_bits(block_size_bits),
new_block_proc(new_block_proc), clean_block_proc(clean_block_proc), current_blocks(0),
total_items(0), cleaning_pool(false), item_size(item_size), first_free_index(0), blocks(NULL) {}
const char* name; ///< Name of the pool (just for debugging)
const uint max_blocks; ///< The max amount of blocks this pool can have
const uint block_size_bits; ///< The size of each block in bits
/// Pointer to a function that is called after a new block is added
OldMemoryPoolNewBlock *new_block_proc;
/// Pointer to a function that is called to clean a block
OldMemoryPoolCleanBlock *clean_block_proc;
uint current_blocks; ///< How many blocks we have in our pool
uint total_items; ///< How many items we now have in this pool
bool cleaning_pool; ///< Are we currently cleaning the pool?
public:
const uint item_size; ///< How many bytes one block is
uint first_free_index; ///< The index of the first free pool item in this pool
byte **blocks; ///< An array of blocks (one block hold all the items)
/**
* Check if the index of pool item being deleted is lower than cached first_free_index
* @param index index of pool item
* @note usage of min() will result in better code on some architectures
*/
inline void UpdateFirstFreeIndex(uint index)
{
first_free_index = min(first_free_index, index);
}
/**
* Get the size of this pool, i.e. the total number of items you
* can put into it at the current moment; the pool might still
* be able to increase the size of the pool.
* @return the size of the pool
*/
inline uint GetSize() const
{
return this->total_items;
}
/**
* Can this pool allocate more blocks, i.e. is the maximum amount
* of allocated blocks not yet reached?
* @return the if and only if the amount of allocable blocks is
* less than the amount of allocated blocks.
*/
inline bool CanAllocateMoreBlocks() const
{
return this->current_blocks < this->max_blocks;
}
/**
* Get the maximum number of allocable blocks.
* @return the numebr of blocks
*/
inline uint GetBlockCount() const
{
return this->current_blocks;
}
/**
* Get the name of this pool.
* @return the name
*/
inline const char *GetName() const
{
return this->name;
}
/**
* Is the pool in the cleaning phase?
* @return true if it is
*/
inline bool CleaningPool() const
{
return this->cleaning_pool;
}
};
template <typename T>
struct OldMemoryPool : public OldMemoryPoolBase {
OldMemoryPool(const char *name, uint max_blocks, uint block_size_bits, uint item_size,
OldMemoryPoolNewBlock *new_block_proc, OldMemoryPoolCleanBlock *clean_block_proc) :
OldMemoryPoolBase(name, max_blocks, block_size_bits, item_size, new_block_proc, clean_block_proc) {}
/**
* Get the pool entry at the given index.
* @param index the index into the pool
* @pre index < this->GetSize()
* @return the pool entry.
*/
inline T *Get(uint index) const
{
assert(index < this->GetSize());
return (T*)(this->blocks[index >> this->block_size_bits] +
(index & ((1 << this->block_size_bits) - 1)) * this->item_size);
}
};
/**
* Generic function to initialize a new block in a pool.
* @param start_item the first item that needs to be initialized
*/
template <typename T, OldMemoryPool<T> *Tpool>
static void PoolNewBlock(uint start_item)
{
for (T *t = Tpool->Get(start_item); t != NULL; t = (t->index + 1U < Tpool->GetSize()) ? Tpool->Get(t->index + 1U) : NULL) {
t = new (t) T();
t->index = start_item++;
}
}
/**
* Generic function to free a new block in a pool.
* @param start_item the first item that needs to be cleaned
* @param end_item the last item that needs to be cleaned
*/
template <typename T, OldMemoryPool<T> *Tpool>
static void PoolCleanBlock(uint start_item, uint end_item)
{
for (uint i = start_item; i <= end_item; i++) {
T *t = Tpool->Get(i);
delete t;
}
}
/**
* Generalization for all pool items that are saved in the savegame.
* It specifies all the mechanics to access the pool easily.
*/
template <typename T, typename Tid, OldMemoryPool<T> *Tpool>
struct PoolItem {
/**
* The pool-wide index of this object.
*/
Tid index;
/**
* We like to have the correct class destructed.
* @warning It is called even for object allocated on stack,
* so it is not present in the TPool!
* Then, index is undefined, not associated with TPool in any way.
* @note The idea is to free up allocated memory etc.
*/
virtual ~PoolItem()
{
}
/**
* Constructor of given class.
* @warning It is called even for object allocated on stack,
* so it may not be present in TPool!
* Then, index is undefined, not associated with TPool in any way.
* @note The idea is to initialize variables (except index)
*/
PoolItem()
{
}
/**
* An overriden version of new that allocates memory on the pool.
* @param size the size of the variable (unused)
* @return the memory that is 'allocated'
*/
void *operator new(size_t size)
{
return AllocateRaw();
}
/**
* 'Free' the memory allocated by the overriden new.
* @param p the memory to 'free'
* @note we only update Tpool->first_free_index
*/
void operator delete(void *p)
{
Tpool->UpdateFirstFreeIndex(((T*)p)->index);
}
/**
* An overriden version of new, so you can directly allocate a new object with
* the correct index when one is loading the savegame.
* @param size the size of the variable (unused)
* @param index the index of the object
* @return the memory that is 'allocated'
*/
void *operator new(size_t size, int index)
{
if (!Tpool->AddBlockIfNeeded(index)) error("%s: failed loading savegame: too many %s", Tpool->GetName(), Tpool->GetName());
return Tpool->Get(index);
}
/**
* 'Free' the memory allocated by the overriden new.
* @param p the memory to 'free'
* @param index the original parameter given to create the memory
* @note we only update Tpool->first_free_index
*/
void operator delete(void *p, int index)
{
Tpool->UpdateFirstFreeIndex(index);
}
/**
* An overriden version of new, so you can use the vehicle instance
* instead of a newly allocated piece of memory.
* @param size the size of the variable (unused)
* @param pn the already existing object to use as 'storage' backend
* @return the memory that is 'allocated'
*/
void *operator new(size_t size, T *pn)
{
return pn;
}
/**
* 'Free' the memory allocated by the overriden new.
* @param p the memory to 'free'
* @param pn the pointer that was given to 'new' on creation.
* @note we only update Tpool->first_free_index
*/
void operator delete(void *p, T *pn)
{
Tpool->UpdateFirstFreeIndex(pn->index);
}
private:
static T *AllocateSafeRaw(uint &first);
protected:
/**
* Allocate a pool item; possibly allocate a new block in the pool.
* @return the allocated pool item (or NULL when the pool is full).
*/
static inline T *AllocateRaw()
{
return AllocateSafeRaw(Tpool->first_free_index);
}
/**
* Allocate a pool item; possibly allocate a new block in the pool.
* @param first the first pool item to start searching
* @return the allocated pool item (or NULL when the pool is full).
*/
static inline T *AllocateRaw(uint &first)
{
if (first >= Tpool->GetSize() && !Tpool->AddBlockToPool()) return NULL;
return AllocateSafeRaw(first);
}
/**
* Are we cleaning this pool?
* @return true if we are
*/
static inline bool CleaningPool()
{
return Tpool->CleaningPool();
}
public:
static bool CanAllocateItem();
};
#define OLD_POOL_ENUM(name, type, block_size_bits, max_blocks) \
enum { \
name##_POOL_BLOCK_SIZE_BITS = block_size_bits, \
name##_POOL_MAX_BLOCKS = max_blocks \
};
#define OLD_POOL_ACCESSORS(name, type) \
static inline type* Get##name(uint index) { return _##name##_pool.Get(index); } \
static inline uint Get##name##PoolSize() { return _##name##_pool.GetSize(); }
#define DECLARE_OLD_POOL(name, type, block_size_bits, max_blocks) \
OLD_POOL_ENUM(name, type, block_size_bits, max_blocks) \
extern OldMemoryPool<type> _##name##_pool; \
OLD_POOL_ACCESSORS(name, type)
#define DEFINE_OLD_POOL(name, type, new_block_proc, clean_block_proc) \
OldMemoryPool<type> _##name##_pool( \
#name, name##_POOL_MAX_BLOCKS, name##_POOL_BLOCK_SIZE_BITS, sizeof(type), \
new_block_proc, clean_block_proc);
#define DEFINE_OLD_POOL_GENERIC(name, type) \
OldMemoryPool<type> _##name##_pool( \
#name, name##_POOL_MAX_BLOCKS, name##_POOL_BLOCK_SIZE_BITS, sizeof(type), \
PoolNewBlock<type, &_##name##_pool>, PoolCleanBlock<type, &_##name##_pool>); \
template type *PoolItem<type, type##ID, &_##name##_pool>::AllocateSafeRaw(uint &first);
#define STATIC_OLD_POOL(name, type, block_size_bits, max_blocks, new_block_proc, clean_block_proc) \
OLD_POOL_ENUM(name, type, block_size_bits, max_blocks) \
static DEFINE_OLD_POOL(name, type, new_block_proc, clean_block_proc) \
OLD_POOL_ACCESSORS(name, type)
#endif /* OLDPOOL_H */
|