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@ r9952:9c0d3f3bcba8
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Location: cpp/openttd-patchpack/source/src/tree_gui.cpp
r9952:9c0d3f3bcba8
7.4 KiB
text/x-c
(svn r14107) -Codechange: marking reserved tile dirty twice (and even when patch option is off) is not needed
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 | /* $Id$ */
/** @file tree_gui.cpp GUIs for building trees. */
#include "stdafx.h"
#include "openttd.h"
#include "window_gui.h"
#include "gfx_func.h"
#include "tilehighlight_func.h"
#include "player_func.h"
#include "player_base.h"
#include "command_func.h"
#include "sound_func.h"
#include "settings_type.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "table/tree_land.h"
void PlaceTreesRandomly();
class BuildTreesWindow : public Window
{
uint16 base;
uint16 count;
int tree_to_plant;
enum BuildTreesWidgets {
BTW_CLOSE,
BTW_CAPTION,
BTW_BACKGROUND,
BTW_TYPE_11,
BTW_TYPE_12,
BTW_TYPE_13,
BTW_TYPE_14,
BTW_TYPE_21,
BTW_TYPE_22,
BTW_TYPE_23,
BTW_TYPE_24,
BTW_TYPE_31,
BTW_TYPE_32,
BTW_TYPE_33,
BTW_TYPE_34,
BTW_TYPE_RANDOM,
BTW_MANY_RANDOM,
};
public:
BuildTreesWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
{
if (_game_mode != GM_EDITOR) {
this->HideWidget(BTW_MANY_RANDOM);
int offset = this->widget[BTW_MANY_RANDOM].bottom - this->widget[BTW_MANY_RANDOM].top;
this->height -= offset;
this->widget[BTW_BACKGROUND].bottom -= offset;
}
ResetObjectToPlace();
this->FindWindowPlacementAndResize(desc);
}
virtual void OnPaint()
{
static const PalSpriteID tree_sprites[] = {
{ 0x655, PAL_NONE }, { 0x663, PAL_NONE }, { 0x678, PAL_NONE }, { 0x62B, PAL_NONE },
{ 0x647, PAL_NONE }, { 0x639, PAL_NONE }, { 0x64E, PAL_NONE }, { 0x632, PAL_NONE },
{ 0x67F, PAL_NONE }, { 0x68D, PAL_NONE }, { 0x69B, PAL_NONE }, { 0x6A9, PAL_NONE },
{ 0x6AF, PAL_NONE }, { 0x6D2, PAL_NONE }, { 0x6D9, PAL_NONE }, { 0x6C4, PAL_NONE },
{ 0x6CB, PAL_NONE }, { 0x6B6, PAL_NONE }, { 0x6BD, PAL_NONE }, { 0x6E0, PAL_NONE },
{ 0x72E, PAL_NONE }, { 0x734, PAL_NONE }, { 0x74A, PAL_NONE }, { 0x74F, PAL_NONE },
{ 0x76B, PAL_NONE }, { 0x78F, PAL_NONE }, { 0x788, PAL_NONE }, { 0x77B, PAL_NONE },
{ 0x75F, PAL_NONE }, { 0x774, PAL_NONE }, { 0x720, PAL_NONE }, { 0x797, PAL_NONE },
{ 0x79E, PAL_NONE }, { 0x7A5, PALETTE_TO_GREEN }, { 0x7AC, PALETTE_TO_RED }, { 0x7B3, PAL_NONE },
{ 0x7BA, PAL_NONE }, { 0x7C1, PALETTE_TO_RED, }, { 0x7C8, PALETTE_TO_PALE_GREEN }, { 0x7CF, PALETTE_TO_YELLOW }, { 0x7D6, PALETTE_TO_RED }
};
this->DrawWidgets();
int i = this->base = _tree_base_by_landscape[_settings_game.game_creation.landscape];
int count = this->count = _tree_count_by_landscape[_settings_game.game_creation.landscape];
int x = 18;
int y = 54;
do {
DrawSprite(tree_sprites[i].sprite, tree_sprites[i].pal, x, y);
x += 35;
if (!(++i & 3)) {
x -= 35 * 4;
y += 47;
}
} while (--count);
}
virtual void OnClick(Point pt, int widget)
{
switch (widget) {
case BTW_TYPE_11: case BTW_TYPE_12: case BTW_TYPE_13: case BTW_TYPE_14:
case BTW_TYPE_21: case BTW_TYPE_22: case BTW_TYPE_23: case BTW_TYPE_24:
case BTW_TYPE_31: case BTW_TYPE_32: case BTW_TYPE_33: case BTW_TYPE_34:
if (widget - BTW_TYPE_11 >= this->count) break;
if (HandlePlacePushButton(this, widget, SPR_CURSOR_TREE, VHM_RECT, NULL)) {
this->tree_to_plant = this->base + widget - BTW_TYPE_11;
}
break;
case BTW_TYPE_RANDOM: // tree of random type.
if (HandlePlacePushButton(this, BTW_TYPE_RANDOM, SPR_CURSOR_TREE, VHM_RECT, NULL)) {
this->tree_to_plant = -1;
}
break;
case BTW_MANY_RANDOM: // place trees randomly over the landscape
this->LowerWidget(BTW_MANY_RANDOM);
this->flags4 |= 5 << WF_TIMEOUT_SHL;
SndPlayFx(SND_15_BEEP);
PlaceTreesRandomly();
MarkWholeScreenDirty();
break;
}
}
virtual void OnPlaceObject(Point pt, TileIndex tile)
{
VpStartPlaceSizing(tile, VPM_X_AND_Y_LIMITED, DDSP_PLANT_TREES);
VpSetPlaceSizingLimit(20);
}
virtual void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt)
{
VpSelectTilesWithMethod(pt.x, pt.y, select_method);
}
virtual void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile)
{
if (pt.x != -1 && select_proc == DDSP_PLANT_TREES) {
DoCommandP(end_tile, this->tree_to_plant, start_tile, NULL,
CMD_PLANT_TREE | CMD_MSG(STR_2805_CAN_T_PLANT_TREE_HERE));
}
}
virtual void OnTimeout()
{
this->RaiseWidget(BTW_MANY_RANDOM);
this->InvalidateWidget(BTW_MANY_RANDOM);
}
virtual void OnPlaceObjectAbort()
{
this->RaiseButtons();
}
};
static const Widget _build_trees_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // BTW_CLOSE
{ WWT_CAPTION, RESIZE_NONE, COLOUR_DARK_GREEN, 11, 142, 0, 13, STR_2802_TREES, STR_018C_WINDOW_TITLE_DRAG_THIS}, // BTW_CAPTION
{ WWT_PANEL, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 142, 14, 183, 0x0, STR_NULL}, // BTW_BACKGROUND
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 2, 35, 16, 61, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_11
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 37, 70, 16, 61, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_12
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 72, 105, 16, 61, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_13
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 107, 140, 16, 61, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_14
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 2, 35, 63, 108, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_21
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 37, 70, 63, 108, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_22
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 72, 105, 63, 108, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_23
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 107, 140, 63, 108, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_24
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 2, 35, 110, 155, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_31
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 37, 70, 110, 155, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_32
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 72, 105, 110, 155, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_33
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 107, 140, 110, 155, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_34
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 140, 157, 168, STR_TREES_RANDOM_TYPE, STR_TREES_RANDOM_TYPE_TIP}, // BTW_TYPE_RANDOM
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 140, 170, 181, STR_028A_RANDOM_TREES, STR_028B_PLANT_TREES_RANDOMLY_OVER}, // BTW_MANY_RANDOM
{ WIDGETS_END},
};
static const WindowDesc _build_trees_desc = {
WDP_AUTO, WDP_AUTO, 143, 184, 143, 184,
WC_BUILD_TREES, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
_build_trees_widgets,
};
void ShowBuildTreesToolbar()
{
if (_game_mode != GM_EDITOR && !IsValidPlayerID(_current_player)) return;
AllocateWindowDescFront<BuildTreesWindow>(&_build_trees_desc, 0);
}
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