Files @ r2570:9c32c3acd198
Branch filter:

Location: cpp/openttd-patchpack/source/npf.c

peter1138
(svn r3107) -NewGRF: Move train y-position offset adjustment to remove code duplication, and make it apply only to vehicles with a custom image.
   1
   2
   3
   4
   5
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  31
  32
  33
  34
  35
  36
  37
  38
  39
  40
  41
  42
  43
  44
  45
  46
  47
  48
  49
  50
  51
  52
  53
  54
  55
  56
  57
  58
  59
  60
  61
  62
  63
  64
  65
  66
  67
  68
  69
  70
  71
  72
  73
  74
  75
  76
  77
  78
  79
  80
  81
  82
  83
  84
  85
  86
  87
  88
  89
  90
  91
  92
  93
  94
  95
  96
  97
  98
  99
 100
 101
 102
 103
 104
 105
 106
 107
 108
 109
 110
 111
 112
 113
 114
 115
 116
 117
 118
 119
 120
 121
 122
 123
 124
 125
 126
 127
 128
 129
 130
 131
 132
 133
 134
 135
 136
 137
 138
 139
 140
 141
 142
 143
 144
 145
 146
 147
 148
 149
 150
 151
 152
 153
 154
 155
 156
 157
 158
 159
 160
 161
 162
 163
 164
 165
 166
 167
 168
 169
 170
 171
 172
 173
 174
 175
 176
 177
 178
 179
 180
 181
 182
 183
 184
 185
 186
 187
 188
 189
 190
 191
 192
 193
 194
 195
 196
 197
 198
 199
 200
 201
 202
 203
 204
 205
 206
 207
 208
 209
 210
 211
 212
 213
 214
 215
 216
 217
 218
 219
 220
 221
 222
 223
 224
 225
 226
 227
 228
 229
 230
 231
 232
 233
 234
 235
 236
 237
 238
 239
 240
 241
 242
 243
 244
 245
 246
 247
 248
 249
 250
 251
 252
 253
 254
 255
 256
 257
 258
 259
 260
 261
 262
 263
 264
 265
 266
 267
 268
 269
 270
 271
 272
 273
 274
 275
 276
 277
 278
 279
 280
 281
 282
 283
 284
 285
 286
 287
 288
 289
 290
 291
 292
 293
 294
 295
 296
 297
 298
 299
 300
 301
 302
 303
 304
 305
 306
 307
 308
 309
 310
 311
 312
 313
 314
 315
 316
 317
 318
 319
 320
 321
 322
 323
 324
 325
 326
 327
 328
 329
 330
 331
 332
 333
 334
 335
 336
 337
 338
 339
 340
 341
 342
 343
 344
 345
 346
 347
 348
 349
 350
 351
 352
 353
 354
 355
 356
 357
 358
 359
 360
 361
 362
 363
 364
 365
 366
 367
 368
 369
 370
 371
 372
 373
 374
 375
 376
 377
 378
 379
 380
 381
 382
 383
 384
 385
 386
 387
 388
 389
 390
 391
 392
 393
 394
 395
 396
 397
 398
 399
 400
 401
 402
 403
 404
 405
 406
 407
 408
 409
 410
 411
 412
 413
 414
 415
 416
 417
 418
 419
 420
 421
 422
 423
 424
 425
 426
 427
 428
 429
 430
 431
 432
 433
 434
 435
 436
 437
 438
 439
 440
 441
 442
 443
 444
 445
 446
 447
 448
 449
 450
 451
 452
 453
 454
 455
 456
 457
 458
 459
 460
 461
 462
 463
 464
 465
 466
 467
 468
 469
 470
 471
 472
 473
 474
 475
 476
 477
 478
 479
 480
 481
 482
 483
 484
 485
 486
 487
 488
 489
 490
 491
 492
 493
 494
 495
 496
 497
 498
 499
 500
 501
 502
 503
 504
 505
 506
 507
 508
 509
 510
 511
 512
 513
 514
 515
 516
 517
 518
 519
 520
 521
 522
 523
 524
 525
 526
 527
 528
 529
 530
 531
 532
 533
 534
 535
 536
 537
 538
 539
 540
 541
 542
 543
 544
 545
 546
 547
 548
 549
 550
 551
 552
 553
 554
 555
 556
 557
 558
 559
 560
 561
 562
 563
 564
 565
 566
 567
 568
 569
 570
 571
 572
 573
 574
 575
 576
 577
 578
 579
 580
 581
 582
 583
 584
 585
 586
 587
 588
 589
 590
 591
 592
 593
 594
 595
 596
 597
 598
 599
 600
 601
 602
 603
 604
 605
 606
 607
 608
 609
 610
 611
 612
 613
 614
 615
 616
 617
 618
 619
 620
 621
 622
 623
 624
 625
 626
 627
 628
 629
 630
 631
 632
 633
 634
 635
 636
 637
 638
 639
 640
 641
 642
 643
 644
 645
 646
 647
 648
 649
 650
 651
 652
 653
 654
 655
 656
 657
 658
 659
 660
 661
 662
 663
 664
 665
 666
 667
 668
 669
 670
 671
 672
 673
 674
 675
 676
 677
 678
 679
 680
 681
 682
 683
 684
 685
 686
 687
 688
 689
 690
 691
 692
 693
 694
 695
 696
 697
 698
 699
 700
 701
 702
 703
 704
 705
 706
 707
 708
 709
 710
 711
 712
 713
 714
 715
 716
 717
 718
 719
 720
 721
 722
 723
 724
 725
 726
 727
 728
 729
 730
 731
 732
 733
 734
 735
 736
 737
 738
 739
 740
 741
 742
 743
 744
 745
 746
 747
 748
 749
 750
 751
 752
 753
 754
 755
 756
 757
 758
 759
 760
 761
 762
 763
 764
 765
 766
 767
 768
 769
 770
 771
 772
 773
 774
 775
 776
 777
 778
 779
 780
 781
 782
 783
 784
 785
 786
 787
 788
 789
 790
 791
 792
 793
 794
 795
 796
 797
 798
 799
 800
 801
 802
 803
 804
 805
 806
 807
 808
 809
 810
 811
 812
 813
 814
 815
 816
 817
 818
 819
 820
 821
 822
 823
 824
 825
 826
 827
 828
 829
 830
 831
 832
 833
 834
 835
 836
 837
 838
 839
 840
 841
 842
 843
 844
 845
 846
 847
 848
 849
 850
 851
 852
 853
 854
 855
 856
 857
 858
 859
 860
 861
 862
 863
 864
 865
 866
 867
 868
 869
 870
 871
 872
 873
 874
 875
 876
 877
 878
 879
 880
 881
 882
 883
 884
 885
 886
 887
 888
 889
 890
 891
 892
 893
 894
 895
 896
 897
 898
 899
 900
 901
 902
 903
 904
 905
 906
 907
 908
 909
 910
 911
 912
 913
 914
 915
 916
 917
 918
 919
 920
 921
 922
 923
 924
 925
 926
 927
 928
 929
 930
 931
 932
 933
 934
 935
 936
 937
 938
 939
 940
 941
 942
 943
 944
 945
 946
 947
 948
 949
 950
 951
 952
 953
 954
 955
 956
 957
 958
 959
 960
 961
 962
 963
 964
 965
 966
 967
 968
 969
 970
 971
 972
 973
 974
 975
 976
 977
 978
 979
 980
 981
 982
 983
 984
 985
 986
 987
 988
 989
 990
 991
 992
 993
 994
 995
 996
 997
 998
 999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
/* $Id$ */

#include "stdafx.h"
#include "openttd.h"
#include "debug.h"
#include "functions.h"
#include "npf.h"
#include "aystar.h"
#include "macros.h"
#include "pathfind.h"
#include "station.h"
#include "tile.h"
#include "depot.h"

static AyStar _npf_aystar;

/* The cost of each trackdir. A diagonal piece is the full NPF_TILE_LENGTH,
 * the shorter piece is sqrt(2)/2*NPF_TILE_LENGTH =~ 0.7071
 */
#define NPF_STRAIGHT_LENGTH (uint)(NPF_TILE_LENGTH * STRAIGHT_TRACK_LENGTH)
static const uint _trackdir_length[TRACKDIR_END] = {
	NPF_TILE_LENGTH, NPF_TILE_LENGTH, NPF_STRAIGHT_LENGTH, NPF_STRAIGHT_LENGTH, NPF_STRAIGHT_LENGTH, NPF_STRAIGHT_LENGTH,
	0, 0,
	NPF_TILE_LENGTH, NPF_TILE_LENGTH, NPF_STRAIGHT_LENGTH, NPF_STRAIGHT_LENGTH, NPF_STRAIGHT_LENGTH, NPF_STRAIGHT_LENGTH
};

/**
 * Calculates the minimum distance traveled to get from t0 to t1 when only
 * using tracks (ie, only making 45 degree turns). Returns the distance in the
 * NPF scale, ie the number of full tiles multiplied by NPF_TILE_LENGTH to
 * prevent rounding.
 */
static uint NPFDistanceTrack(TileIndex t0, TileIndex t1)
{
	const uint dx = abs(TileX(t0) - TileX(t1));
	const uint dy = abs(TileY(t0) - TileY(t1));

	const uint straightTracks = 2 * min(dx, dy); /* The number of straight (not full length) tracks */
	/* OPTIMISATION:
	 * Original: diagTracks = max(dx, dy) - min(dx,dy);
	 * Proof:
	 * (dx+dy) - straightTracks  == (min + max) - straightTracks = min + max - 2 * min = max - min */
	const uint diagTracks = dx + dy - straightTracks; /* The number of diagonal (full tile length) tracks. */

	/* Don't factor out NPF_TILE_LENGTH below, this will round values and lose
	 * precision */
	return diagTracks * NPF_TILE_LENGTH + straightTracks * NPF_TILE_LENGTH * STRAIGHT_TRACK_LENGTH;
}

/**
 * Check if a rail track is the end of the line. Will also consider 1-way signals to be the end of a line.
 * @param tile The tile on which the current track is.
 * @param trackdir The (track)direction in which you want to look.
 * @param enginetype The type of the engine for which we are checking this.
 */
static bool IsEndOfLine(TileIndex tile, Trackdir trackdir, RailType enginetype)
{
	byte exitdir = TrackdirToExitdir(trackdir);
	TileIndex dst_tile;
	uint32 ts;

	/* Can always go into a tunnel */
	if (IsTileType(tile, MP_TUNNELBRIDGE) && GB(_m[tile].m5, 4, 4) == 0 &&
			GB(_m[tile].m5, 0, 2) == exitdir) {
		return false;
	}

	/* Cannot go through the back of a depot */
	if (IsTileDepotType(tile, TRANSPORT_RAIL) && (exitdir != GetDepotDirection(tile, TRANSPORT_RAIL)))
		return true;

	/* Calculate next tile */
	dst_tile = tile + TileOffsByDir(exitdir);
	// determine the track status on the next tile.
	ts = GetTileTrackStatus(dst_tile, TRANSPORT_RAIL) & TrackdirReachesTrackdirs(trackdir);

	// when none of the trackdir bits are set, we cant enter the new tile
	if ( (ts & TRACKDIR_BIT_MASK) == 0)
		return true;

	{
		byte dst_type = GetTileRailType(dst_tile, exitdir);
		if (!IsCompatibleRail(enginetype, dst_type))
			return true;
		if (GetTileOwner(tile) != GetTileOwner(dst_tile))
			return true;

		/* Prevent us from entering a depot from behind */
		if (IsTileDepotType(dst_tile, TRANSPORT_RAIL) && (exitdir != ReverseDiagdir(GetDepotDirection(dst_tile, TRANSPORT_RAIL))))
			return true;

		/* Prevent us from falling off a slope into a tunnel exit */
		if (IsTileType(dst_tile, MP_TUNNELBRIDGE) &&
				GB(_m[dst_tile].m5, 4, 4) == 0 &&
				(DiagDirection)GB(_m[dst_tile].m5, 0, 2) == ReverseDiagdir(exitdir)) {
			return true;
		}

		/* Check for oneway signal against us */
		if (IsTileType(dst_tile, MP_RAILWAY) && GetRailTileType(dst_tile) == RAIL_TYPE_SIGNALS) {
			if (HasSignalOnTrackdir(dst_tile, ReverseTrackdir(FindFirstBit2x64(ts))) && !HasSignalOnTrackdir(dst_tile, FindFirstBit2x64(ts)))
				// if one way signal not pointing towards us, stop going in this direction.
				return true;
		}

		return false;
	}
}

#if 0
static uint NTPHash(uint key1, uint key2)
{
	/* This function uses the old hash, which is fixed on 10 bits (1024 buckets) */
	return PATHFIND_HASH_TILE(key1);
}
#endif

/**
 * Calculates a hash value for use in the NPF.
 * @param key1	The TileIndex of the tile to hash
 * @param key1	The Trackdir of the track on the tile.
 *
 * @todo	Think of a better hash.
 */
static uint NPFHash(uint key1, uint key2)
{
	/* TODO: think of a better hash? */
	uint part1 = TileX(key1) & NPF_HASH_HALFMASK;
	uint part2 = TileY(key1) & NPF_HASH_HALFMASK;

	assert(IsValidTrackdir(key2));
	assert(IsValidTile(key1));
	return ((((part1 << NPF_HASH_HALFBITS) | part2)) + (NPF_HASH_SIZE * key2 / TRACKDIR_END)) % NPF_HASH_SIZE;
}

static int32 NPFCalcZero(AyStar* as, AyStarNode* current, OpenListNode* parent)
{
	return 0;
}

/* Calcs the tile of given station that is closest to a given tile
 * for this we assume the station is a rectangle,
 * as defined by its top tile (st->train_tile) and its width/height (st->trainst_w, st->trainst_h)
 */
static TileIndex CalcClosestStationTile(StationID station, TileIndex tile)
{
	const Station* st = GetStation(station);

	uint minx = TileX(st->train_tile);  // topmost corner of station
	uint miny = TileY(st->train_tile);
	uint maxx = minx + st->trainst_w - 1; // lowermost corner of station
	uint maxy = miny + st->trainst_h - 1;
	uint x;
	uint y;

	// we are going the aim for the x coordinate of the closest corner
	// but if we are between those coordinates, we will aim for our own x coordinate
	x = clamp(TileX(tile), minx, maxx);

	// same for y coordinate, see above comment
	y = clamp(TileY(tile), miny, maxy);

	// return the tile of our target coordinates
	return TileXY(x, y);
}

/* On PBS pathfinding runs, this is called before pathfinding ends (BeforeExit aystar callback), and will
 * reserve the appropriate tracks, if needed. */
static void NPFReservePBSPath(AyStar *as)
{
	NPFFoundTargetData* ftd = (NPFFoundTargetData*)as->user_path;
	bool eol_end = false;

	if (ftd->best_trackdir == 0xFF)
		return;

	if (!NPFGetFlag(&ftd->node, NPF_FLAG_PBS_EXIT) && IsEndOfLine(ftd->node.tile, ftd->node.direction, as->user_data[NPF_RAILTYPE]) && !NPFGetFlag(&ftd->node, NPF_FLAG_SEEN_SIGNAL)) {
		/* The path ends in an end of line, we'll need to reserve a path.
		 * We treat and end of line as a red exit signal */
		eol_end = true;
		NPFSetFlag(&ftd->node, NPF_FLAG_PBS_EXIT, true);
		if (!NPFGetFlag(&ftd->node, NPF_FLAG_PBS_TARGET_SEEN))
			NPFSetFlag(&ftd->node, NPF_FLAG_PBS_RED, true);
	}

	if (!NPFGetFlag(&ftd->node, NPF_FLAG_PBS_CHOICE)) {
		/* there have been no choices to make on our path, we dont care if our end signal is red */
		NPFSetFlag(&ftd->node, NPF_FLAG_PBS_RED, false);
	}

	if (NPFGetFlag(&ftd->node, NPF_FLAG_PBS_EXIT) && // we passed an exit signal
		 !NPFGetFlag(&ftd->node, NPF_FLAG_PBS_BLOCKED) && // we didnt encounter reserver tracks
		 ((as->user_data[NPF_PBS_MODE] != PBS_MODE_GREEN) || (!NPFGetFlag(&ftd->node, NPF_FLAG_PBS_RED))) ) { // our mode permits having a red exit signal, or the signal is green
		PathNode parent;
		PathNode *curr;
		PathNode *prev;
		TileIndex start = INVALID_TILE;
		byte trackdir = 0;

		parent.node = ftd->node;
		parent.parent = &ftd->path;
		curr = &parent;
		prev = NULL;

		do {
			if (!NPFGetFlag(&curr->node, NPF_FLAG_PBS_EXIT) || eol_end) {
				/* check for already reserved track on this path, if they clash with what we
				   currently trying to reserve, we have a self-crossing path :-( */
				if ((PBSTileUnavail(curr->node.tile) & (1 << curr->node.direction))
				&& !(PBSTileReserved(curr->node.tile) & (1 << (curr->node.direction & 7)))
				&& (start != INVALID_TILE)) {
					/* It's actually quite bad if this happens, it means the pathfinder
					 * found a path that is intersecting with itself, which is a very bad
					 * thing in a pbs block. Also there is not much we can do about it at
					 * this point....
					 * BUT, you have to have a pretty fucked up junction layout for this to happen,
					 * so we'll just stop this train, the user will eventually notice, so he can fix it.
					 */
					PBSClearPath(start, trackdir, curr->node.tile, curr->node.direction);
					NPFSetFlag(&ftd->node, NPF_FLAG_PBS_BLOCKED, true);
					DEBUG(pbs, 1) ("PBS: Self-crossing path!!!");
					return;
				};

				PBSReserveTrack(curr->node.tile, TrackdirToTrack(curr->node.direction) );

				/* we want to reserve the last tile (with the signal) on the path too
				   also remember this tile, cause its the end of the path (where we exit the block) */
				if (start == INVALID_TILE) {
					if (prev != NULL) {
						PBSReserveTrack(prev->node.tile, TrackdirToTrack(prev->node.direction) );
						start = prev->node.tile;
						trackdir = ReverseTrackdir(prev->node.direction);
					} else {
						start = curr->node.tile;
						trackdir = curr->node.direction;
					}
				}
			}

			prev = curr;
			curr = curr->parent;
		} while (curr != NULL);
		// we remember the tile/track where this path leaves the pbs junction
		ftd->node.tile = start;
		ftd->node.direction = trackdir;
	}
}


/* Calcs the heuristic to the target station or tile. For train stations, it
 * takes into account the direction of approach.
 */
static int32 NPFCalcStationOrTileHeuristic(AyStar* as, AyStarNode* current, OpenListNode* parent)
{
	NPFFindStationOrTileData* fstd = (NPFFindStationOrTileData*)as->user_target;
	NPFFoundTargetData* ftd = (NPFFoundTargetData*)as->user_path;
	TileIndex from = current->tile;
	TileIndex to = fstd->dest_coords;
	uint dist;

	// for train-stations, we are going to aim for the closest station tile
	if ((as->user_data[NPF_TYPE] == TRANSPORT_RAIL) && (fstd->station_index != -1))
		to = CalcClosestStationTile(fstd->station_index, from);

	if (as->user_data[NPF_TYPE] == TRANSPORT_ROAD)
		/* Since roads only have diagonal pieces, we use manhattan distance here */
		dist = DistanceManhattan(from, to) * NPF_TILE_LENGTH;
	else
		/* Ships and trains can also go diagonal, so the minimum distance is shorter */
		dist = NPFDistanceTrack(from, to);

	DEBUG(npf, 4)("Calculating H for: (%d, %d). Result: %d", TileX(current->tile), TileY(current->tile), dist);

	/* for pbs runs, we ignore tiles inside the pbs block for the tracking
	   of the 'closest' tile */
	if ((as->user_data[NPF_PBS_MODE] != PBS_MODE_NONE)
	&&  (!NPFGetFlag(current , NPF_FLAG_SEEN_SIGNAL))
	&&  (!IsEndOfLine(current->tile, current->direction, as->user_data[NPF_RAILTYPE])))
		return dist;

	if ((dist < ftd->best_bird_dist) ||
		/* for pbs runs, prefer tiles that pass a green exit signal to the pbs blocks */
		((as->user_data[NPF_PBS_MODE] != PBS_MODE_NONE) && !NPFGetFlag(current, NPF_FLAG_PBS_RED) && NPFGetFlag(&ftd->node, NPF_FLAG_PBS_RED))
) {
		ftd->best_bird_dist = dist;
		ftd->best_trackdir = current->user_data[NPF_TRACKDIR_CHOICE];
		ftd->path = parent->path;
		ftd->node = *current;
	}
	return dist;
}

/* Fills AyStarNode.user_data[NPF_TRACKDIRCHOICE] with the chosen direction to
 * get here, either getting it from the current choice or from the parent's
 * choice */
static void NPFFillTrackdirChoice(AyStarNode* current, OpenListNode* parent)
{
	if (parent->path.parent == NULL) {
		Trackdir trackdir = (Trackdir)current->direction;
		/* This is a first order decision, so we'd better save the
		 * direction we chose */
		current->user_data[NPF_TRACKDIR_CHOICE] = trackdir;
		DEBUG(npf, 6)("Saving trackdir: %#x", trackdir);
	} else {
		/* We've already made the decision, so just save our parent's
		 * decision */
		current->user_data[NPF_TRACKDIR_CHOICE] = parent->path.node.user_data[NPF_TRACKDIR_CHOICE];
	}

}

/* Will return the cost of the tunnel. If it is an entry, it will return the
 * cost of that tile. If the tile is an exit, it will return the tunnel length
 * including the exit tile. Requires that this is a Tunnel tile */
static uint NPFTunnelCost(AyStarNode* current)
{
	DiagDirection exitdir = TrackdirToExitdir((Trackdir)current->direction);
	TileIndex tile = current->tile;
	if ((DiagDirection)GB(_m[tile].m5, 0, 2) == ReverseDiagdir(exitdir)) {
		/* We just popped out if this tunnel, since were
		 * facing the tunnel exit */
		FindLengthOfTunnelResult flotr;
		flotr = FindLengthOfTunnel(tile, ReverseDiagdir(exitdir));
		return flotr.length * NPF_TILE_LENGTH;
		//TODO: Penalty for tunnels?
	} else {
		/* We are entering the tunnel, the enter tile is just a
		 * straight track */
		return NPF_TILE_LENGTH;
	}
}

static uint NPFSlopeCost(AyStarNode* current)
{
	TileIndex next = current->tile + TileOffsByDir(TrackdirToExitdir(current->direction));
	int x,y;
	int8 z1,z2;

	x = TileX(current->tile) * TILE_SIZE;
	y = TileY(current->tile) * TILE_SIZE;
	/* get the height of the center of the current tile */
	z1 = GetSlopeZ(x+TILE_HEIGHT, y+TILE_HEIGHT);

	x = TileX(next) * TILE_SIZE;
	y = TileY(next) * TILE_SIZE;
	/* get the height of the center of the next tile */
	z2 = GetSlopeZ(x+TILE_HEIGHT, y+TILE_HEIGHT);

	if ((z2 - z1) > 1) {
		/* Slope up */
		return _patches.npf_rail_slope_penalty;
	}
	return 0;
	/* Should we give a bonus for slope down? Probably not, we
	 * could just substract that bonus from the penalty, because
	 * there is only one level of steepness... */
}

/* Mark tiles by mowing the grass when npf debug level >= 1 */
static void NPFMarkTile(TileIndex tile)
{
#ifdef NO_DEBUG_MESSAGES
	return;
#else
	if (_debug_npf_level >= 1)
		switch(GetTileType(tile)) {
			case MP_RAILWAY:
				/* DEBUG: mark visited tiles by mowing the grass under them
				 * ;-) */
				if (!IsTileDepotType(tile, TRANSPORT_RAIL)) {
					SB(_m[tile].m2, 0, 4, 0);
					MarkTileDirtyByTile(tile);
				}
				break;
			case MP_STREET:
				if (!IsTileDepotType(tile, TRANSPORT_ROAD)) {
					SB(_m[tile].m2, 4, 3, 0);
					MarkTileDirtyByTile(tile);
				}
				break;
			default:
				break;
		}
#endif
}

static int32 NPFWaterPathCost(AyStar* as, AyStarNode* current, OpenListNode* parent)
{
	//TileIndex tile = current->tile;
	int32 cost = 0;
	Trackdir trackdir = (Trackdir)current->direction;

	cost = _trackdir_length[trackdir]; /* Should be different for diagonal tracks */

	if (IsBuoyTile(current->tile) && IsDiagonalTrackdir(trackdir))
		cost += _patches.npf_buoy_penalty; /* A small penalty for going over buoys */

	if (current->direction != NextTrackdir((Trackdir)parent->path.node.direction))
		cost += _patches.npf_water_curve_penalty;

	/* TODO More penalties? */

	return cost;
}

/* Determine the cost of this node, for road tracks */
static int32 NPFRoadPathCost(AyStar* as, AyStarNode* current, OpenListNode* parent)
{
	TileIndex tile = current->tile;
	int32 cost = 0;

	/* Determine base length */
	switch (GetTileType(tile)) {
		case MP_TUNNELBRIDGE:
			if (GB(_m[tile].m5, 4, 4) == 0) {
				cost = NPFTunnelCost(current);
				break;
			}
			/* Fall through if above if is false, it is a bridge
			 * then. We treat that as ordinary road */
		case MP_STREET:
			cost = NPF_TILE_LENGTH;
			/* Increase the cost for level crossings */
			if ((_m[tile].m5 & 0xF0) == 0x10)
				cost += _patches.npf_crossing_penalty;
			break;
		default:
			break;
	}

	/* Determine extra costs */

	/* Check for slope */
	cost += NPFSlopeCost(current);

	/* Check for turns. Road vehicles only really drive diagonal, turns are
	 * represented by non-diagonal tracks */
	if (!IsDiagonalTrackdir(current->direction))
		cost += _patches.npf_road_curve_penalty;

	NPFMarkTile(tile);
	DEBUG(npf, 4)("Calculating G for: (%d, %d). Result: %d", TileX(current->tile), TileY(current->tile), cost);
	return cost;
}


/* Determine the cost of this node, for railway tracks */
static int32 NPFRailPathCost(AyStar* as, AyStarNode* current, OpenListNode* parent)
{
	TileIndex tile = current->tile;
	Trackdir trackdir = (Trackdir)current->direction;
	int32 cost = 0;
	/* HACK: We create a OpenListNode manualy, so we can call EndNodeCheck */
	OpenListNode new_node;

	/* Determine base length */
	switch (GetTileType(tile)) {
		case MP_TUNNELBRIDGE:
			if (GB(_m[tile].m5, 4, 4) == 0) {
				cost = NPFTunnelCost(current);
				break;
			}
			/* Fall through if above if is false, it is a bridge
			 * then. We treat that as ordinary rail */
		case MP_RAILWAY:
			cost = _trackdir_length[trackdir]; /* Should be different for diagonal tracks */
			break;
		case MP_STREET: /* Railway crossing */
			cost = NPF_TILE_LENGTH;
			break;
		case MP_STATION:
			/* We give a station tile a penalty. Logically we would only
					* want to give station tiles that are not our destination
					* this penalty. This would discourage trains to drive through
					* busy stations. But, we can just give any station tile a
					* penalty, because every possible route will get this penalty
					* exactly once, on its end tile (if it's a station) and it
			* will therefore not make a difference. */
			cost = NPF_TILE_LENGTH + _patches.npf_rail_station_penalty;
			break;
		default:
			break;
	}

	/* Determine extra costs */

	/* Check for reserved tracks (PBS) */
	if ((as->user_data[NPF_PBS_MODE] != PBS_MODE_NONE) && !(NPFGetFlag(current, NPF_FLAG_PBS_EXIT)) && !(NPFGetFlag(current, NPF_FLAG_PBS_BLOCKED)) && (PBSTileUnavail(tile) & (1<<trackdir))) {
		NPFSetFlag(current, NPF_FLAG_PBS_BLOCKED, true);
	};

	/* Check for signals */
	if (IsTileType(tile, MP_RAILWAY) && HasSignalOnTrackdir(tile, trackdir)) {
		/* Ordinary track with signals */
		if (GetSignalState(tile, trackdir) == SIGNAL_STATE_RED) {
			/* Signal facing us is red */
			if (!NPFGetFlag(current, NPF_FLAG_SEEN_SIGNAL)) {
				/* Penalize the first signal we
				 * encounter, if it is red */

				/* Is this a presignal exit or combo? */
				SignalType sigtype = GetSignalType(tile, TrackdirToTrack(trackdir));
				if (sigtype == SIGTYPE_EXIT || sigtype == SIGTYPE_COMBO)
					/* Penalise exit and combo signals differently (heavier) */
					cost += _patches.npf_rail_firstred_exit_penalty;
				else
					cost += _patches.npf_rail_firstred_penalty;

				/* for pbs runs, store the fact that the exit signal to the pbs block was red */
				if (!(NPFGetFlag(current, NPF_FLAG_PBS_EXIT)) && !(NPFGetFlag(current, NPF_FLAG_PBS_RED)) && NPFGetFlag(current, NPF_FLAG_PBS_CHOICE))
					NPFSetFlag(current, NPF_FLAG_PBS_RED, true);
			}
			/* Record the state of this signal */
			NPFSetFlag(current, NPF_FLAG_LAST_SIGNAL_RED, true);
		} else {
			/* Record the state of this signal */
			NPFSetFlag(current, NPF_FLAG_LAST_SIGNAL_RED, false);
		}

		if (!NPFGetFlag(current, NPF_FLAG_SEEN_SIGNAL) && NPFGetFlag(current, NPF_FLAG_PBS_BLOCKED)) {
			/* penalise a path through the pbs block if it crosses reserved tracks */
			cost += 1000;
		}
		if ((PBSIsPbsSignal(tile, trackdir)) && !NPFGetFlag(current, NPF_FLAG_SEEN_SIGNAL)) {
			/* we've encountered an exit signal to the pbs block */
			NPFSetFlag(current, NPF_FLAG_PBS_EXIT, true);
		}
		NPFSetFlag(current, NPF_FLAG_SEEN_SIGNAL, true);
	}

	/* Penalise the tile if it is a target tile and the last signal was
	 * red */
	/* HACK: We create a new_node here so we can call EndNodeCheck. Ugly as hell
	 * of course... */
	new_node.path.node = *current;
	if (as->EndNodeCheck(as, &new_node) == AYSTAR_FOUND_END_NODE && NPFGetFlag(current, NPF_FLAG_LAST_SIGNAL_RED))
		cost += _patches.npf_rail_lastred_penalty;

	/* Check for slope */
	cost += NPFSlopeCost(current);

	/* Check for turns */
	if (current->direction != NextTrackdir((Trackdir)parent->path.node.direction))
		cost += _patches.npf_rail_curve_penalty;
	//TODO, with realistic acceleration, also the amount of straight track between
	//      curves should be taken into account, as this affects the speed limit.


	/* Check for depots */
	if (IsTileDepotType(tile, TRANSPORT_RAIL)) {
		/* Penalise any depot tile that is not the last tile in the path. This
		 * _should_ penalise every occurence of reversing in a depot (and only
		 * that) */
		if (as->EndNodeCheck(as, &new_node) != AYSTAR_FOUND_END_NODE)
			cost += _patches.npf_rail_depot_reverse_penalty;

		/* Do we treat this depot as a pbs signal? */
		if (!NPFGetFlag(current, NPF_FLAG_SEEN_SIGNAL)) {
			if (NPFGetFlag(current, NPF_FLAG_PBS_BLOCKED)) {
				cost += 1000;
			}
			if (PBSIsPbsSegment(tile, ReverseTrackdir(trackdir))) {
				NPFSetFlag(current, NPF_FLAG_PBS_EXIT, true);
				NPFSetFlag(current, NPF_FLAG_SEEN_SIGNAL, true);
			}
		}
		NPFSetFlag(current, NPF_FLAG_LAST_SIGNAL_RED, false);
	}

	/* Check for occupied track */
	//TODO

	NPFMarkTile(tile);
	DEBUG(npf, 4)("Calculating G for: (%d, %d). Result: %d", TileX(current->tile), TileY(current->tile), cost);
	return cost;
}

/* Will find any depot */
static int32 NPFFindDepot(AyStar* as, OpenListNode *current)
{
	TileIndex tile = current->path.node.tile;

	/* It's not worth caching the result with NPF_FLAG_IS_TARGET here as below,
	 * since checking the cache not that much faster than the actual check */
	if (IsTileDepotType(tile, as->user_data[NPF_TYPE]))
		return AYSTAR_FOUND_END_NODE;
	else
		return AYSTAR_DONE;
}

/* Will find a station identified using the NPFFindStationOrTileData */
static int32 NPFFindStationOrTile(AyStar* as, OpenListNode *current)
{
	NPFFindStationOrTileData* fstd = (NPFFindStationOrTileData*)as->user_target;
	AyStarNode *node = &current->path.node;
	TileIndex tile = node->tile;

	if (tile == 0x4611c) {
		tile++;
		tile--;
	}

	/* If GetNeighbours said we could get here, we assume the station type
	 * is correct */
	if (
		(fstd->station_index == -1 && tile == fstd->dest_coords) || /* We've found the tile, or */
		(IsTileType(tile, MP_STATION) && _m[tile].m2 == fstd->station_index) || /* the station */
		(NPFGetFlag(node, NPF_FLAG_PBS_TARGET_SEEN)) /* or, we've passed it already (for pbs) */
	) {
		NPFSetFlag(&current->path.node, NPF_FLAG_PBS_TARGET_SEEN, true);
		/* for pbs runs, only accept we've found the target if we've also found a way out of the block */
		if ((as->user_data[NPF_PBS_MODE] != PBS_MODE_NONE) && !NPFGetFlag(node, NPF_FLAG_SEEN_SIGNAL) && !IsEndOfLine(node->tile, node->direction, as->user_data[NPF_RAILTYPE]))
			return AYSTAR_DONE;
		return AYSTAR_FOUND_END_NODE;
	} else {
		return AYSTAR_DONE;
	}
}

/* To be called when current contains the (shortest route to) the target node.
 * Will fill the contents of the NPFFoundTargetData using
 * AyStarNode[NPF_TRACKDIR_CHOICE].
 */
static void NPFSaveTargetData(AyStar* as, OpenListNode* current)
{
	NPFFoundTargetData* ftd = (NPFFoundTargetData*)as->user_path;
	ftd->best_trackdir = (Trackdir)current->path.node.user_data[NPF_TRACKDIR_CHOICE];
	ftd->best_path_dist = current->g;
	ftd->best_bird_dist = 0;
	ftd->node = current->path.node;
	ftd->path = current->path;
}

/**
 * Finds out if a given player's vehicles are allowed to enter a given tile.
 * @param owner    The owner of the vehicle.
 * @param tile     The tile that is about to be entered.
 * @param enterdir The direction from which the vehicle wants to enter the tile.
 * @return         true if the vehicle can enter the tile.
 * @todo           This function should be used in other places than just NPF,
 *                 maybe moved to another file too.
 */
static bool VehicleMayEnterTile(Owner owner, TileIndex tile, DiagDirection enterdir)
{
	if (
		IsTileType(tile, MP_RAILWAY) /* Rail tile (also rail depot) */
		|| IsTrainStationTile(tile) /* Rail station tile */
		|| IsTileDepotType(tile, TRANSPORT_ROAD) /* Road depot tile */
		|| IsRoadStationTile(tile) /* Road station tile */
		|| IsTileDepotType(tile, TRANSPORT_WATER) /* Water depot tile */
		)
		return IsTileOwner(tile, owner); /* You need to own these tiles entirely to use them */

	switch (GetTileType(tile)) {
		case MP_STREET:
			/* rail-road crossing : are we looking at the railway part? */
			if (IsLevelCrossing(tile) && GetCrossingTransportType(tile, TrackdirToTrack(DiagdirToDiagTrackdir(enterdir))) == TRANSPORT_RAIL)
				return IsTileOwner(tile, owner); /* Railway needs owner check, while the street is public */
			break;
		case MP_TUNNELBRIDGE:
#if 0
/* OPTIMISATION: If we are on the middle of a bridge, we will not do the cpu
 * intensive owner check, instead we will just assume that if the vehicle
 * managed to get on the bridge, it is probably allowed to :-)
 */
			if ((_m[tile].m5 & 0xC6) == 0xC0 && GB(_m[tile].m5, 0, 1) == (enterdir & 0x1)) {
				/* on the middle part of a railway bridge: find bridge ending */
				while (IsTileType(tile, MP_TUNNELBRIDGE) && !((_m[tile].m5 & 0xC6) == 0x80)) {
					tile += TileOffsByDir(GB(_m[tile].m5, 0, 1));
				}
			}
			/* if we were on a railway middle part, we are now at a railway bridge ending */
#endif
			if (
				(_m[tile].m5 & 0xFC) == 0 /* railway tunnel */
				|| (_m[tile].m5 & 0xC6) == 0x80 /* railway bridge ending */
				|| ((_m[tile].m5 & 0xF8) == 0xE0 && GB(_m[tile].m5, 0, 1) != (enterdir & 0x1)) /* railway under bridge */
				)
				return IsTileOwner(tile, owner);
			break;
		default:
			break;
	}

	return true; /* no need to check */
}

/* Will just follow the results of GetTileTrackStatus concerning where we can
 * go and where not. Uses AyStar.user_data[NPF_TYPE] as the transport type and
 * an argument to GetTileTrackStatus. Will skip tunnels, meaning that the
 * entry and exit are neighbours. Will fill
 * AyStarNode.user_data[NPF_TRACKDIR_CHOICE] with an appropriate value, and
 * copy AyStarNode.user_data[NPF_NODE_FLAGS] from the parent */
static void NPFFollowTrack(AyStar* aystar, OpenListNode* current)
{
	Trackdir src_trackdir = (Trackdir)current->path.node.direction;
	TileIndex src_tile = current->path.node.tile;
	DiagDirection src_exitdir = TrackdirToExitdir(src_trackdir);
	FindLengthOfTunnelResult flotr;
	TileIndex dst_tile;
	int i;
	TrackdirBits trackdirbits, ts;
	TransportType type = aystar->user_data[NPF_TYPE];
	/* Initialize to 0, so we can jump out (return) somewhere an have no neighbours */
	aystar->num_neighbours = 0;
	DEBUG(npf, 4)("Expanding: (%d, %d, %d) [%d]", TileX(src_tile), TileY(src_tile), src_trackdir, src_tile);

	aystar->EndNodeCheck(aystar, current);

	/* Find dest tile */
	if (IsTileType(src_tile, MP_TUNNELBRIDGE) && GB(_m[src_tile].m5, 4, 4) == 0 &&
			(DiagDirection)GB(_m[src_tile].m5, 0, 2) == src_exitdir) {
		/* This is a tunnel. We know this tunnel is our type,
		 * otherwise we wouldn't have got here. It is also facing us,
		 * so we should skip it's body */
		flotr = FindLengthOfTunnel(src_tile, src_exitdir);
		dst_tile = flotr.tile;
	} else {
		if (type != TRANSPORT_WATER && (IsRoadStationTile(src_tile) || IsTileDepotType(src_tile, type))){
			/* This is a road station or a train or road depot. We can enter and exit
			 * those from one side only. Trackdirs don't support that (yet), so we'll
			 * do this here. */

			DiagDirection exitdir;
			/* Find out the exit direction first */
			if (IsRoadStationTile(src_tile))
				exitdir = GetRoadStationDir(src_tile);
			else /* Train or road depot. Direction is stored the same for both, in map5 */
				exitdir = GetDepotDirection(src_tile, type);

			/* Let's see if were headed the right way into the depot, and reverse
			 * otherwise (only for trains, since only with trains you can
			 * (sometimes) reach tiles after reversing that you couldn't reach
			 * without reversing. */
			if (src_trackdir == DiagdirToDiagTrackdir(ReverseDiagdir(exitdir)) && type == TRANSPORT_RAIL)
				/* We are headed inwards. We can only reverse here, so we'll not
				 * consider this direction, but jump ahead to the reverse direction.
				 * It would be nicer to return one neighbour here (the reverse
				 * trackdir of the one we are considering now) and then considering
				 * that one to return the tracks outside of the depot. But, because
				 * the code layout is cleaner this way, we will just pretend we are
				 * reversed already */
				src_trackdir = ReverseTrackdir(src_trackdir);
		}
		/* This a normal tile, a bridge, a tunnel exit, etc. */
		dst_tile = AddTileIndexDiffCWrap(src_tile, TileIndexDiffCByDir(TrackdirToExitdir(src_trackdir)));
		if (dst_tile == INVALID_TILE) {
			/* We reached the border of the map */
			/* TODO Nicer control flow for this */
			return;
		}
	}

	/* I can't enter a tunnel entry/exit tile from a tile above the tunnel. Note
	 * that I can enter the tunnel from a tile below the tunnel entrance. This
	 * solves the problem of vehicles wanting to drive off a tunnel entrance */
	if (IsTileType(dst_tile, MP_TUNNELBRIDGE) && GB(_m[dst_tile].m5, 4, 4) == 0 &&
			GetTileZ(dst_tile) < GetTileZ(src_tile)) {
		return;
	}

	/* check correct rail type (mono, maglev, etc) */
	if (type == TRANSPORT_RAIL) {
		RailType dst_type = GetTileRailType(dst_tile, src_trackdir);
		if (!IsCompatibleRail(aystar->user_data[NPF_RAILTYPE], dst_type))
			return;
	}

	/* Check the owner of the tile */
	if (!VehicleMayEnterTile(aystar->user_data[NPF_OWNER], dst_tile, TrackdirToExitdir(src_trackdir))) {
		return;
	}

	/* Determine available tracks */
	if (type != TRANSPORT_WATER && (IsRoadStationTile(dst_tile) || IsTileDepotType(dst_tile, type))){
		/* Road stations and road and train depots return 0 on GTTS, so we have to do this by hand... */
		DiagDirection exitdir;
		if (IsRoadStationTile(dst_tile))
			exitdir = GetRoadStationDir(dst_tile);
		else /* Road or train depot */
			exitdir = GetDepotDirection(dst_tile, type);
		/* Find the trackdirs that are available for a depot or station with this
		 * orientation. They are only "inwards", since we are reaching this tile
		 * from some other tile. This prevents vehicles driving into depots from
		 * the back */
		ts = TrackdirToTrackdirBits(DiagdirToDiagTrackdir(ReverseDiagdir(exitdir)));
	} else {
		ts = GetTileTrackStatus(dst_tile, type);
	}
	trackdirbits = ts & TRACKDIR_BIT_MASK; /* Filter out signal status and the unused bits */

	DEBUG(npf, 4)("Next node: (%d, %d) [%d], possible trackdirs: %#x", TileX(dst_tile), TileY(dst_tile), dst_tile, trackdirbits);
	/* Select only trackdirs we can reach from our current trackdir */
	trackdirbits &= TrackdirReachesTrackdirs(src_trackdir);
	if (_patches.forbid_90_deg && (type == TRANSPORT_RAIL || type == TRANSPORT_WATER)) /* Filter out trackdirs that would make 90 deg turns for trains */

	trackdirbits &= ~TrackdirCrossesTrackdirs(src_trackdir);

	if (KillFirstBit2x64(trackdirbits) != 0)
		NPFSetFlag(&current->path.node, NPF_FLAG_PBS_CHOICE, true);

	/* When looking for 'any' route, ie when already inside a pbs block, discard all tracks that would cross
	   other reserved tracks, so we *always* will find a valid route if there is one */
	if (!(NPFGetFlag(&current->path.node, NPF_FLAG_PBS_EXIT)) && (aystar->user_data[NPF_PBS_MODE] == PBS_MODE_ANY))
		trackdirbits &= ~PBSTileUnavail(dst_tile);

	DEBUG(npf,6)("After filtering: (%d, %d), possible trackdirs: %#x", TileX(dst_tile), TileY(dst_tile), trackdirbits);

	i = 0;
	/* Enumerate possible track */
	while (trackdirbits != 0) {
		Trackdir dst_trackdir;
		dst_trackdir =  FindFirstBit2x64(trackdirbits);
		trackdirbits = KillFirstBit2x64(trackdirbits);
		DEBUG(npf, 5)("Expanded into trackdir: %d, remaining trackdirs: %#x", dst_trackdir, trackdirbits);

		/* Check for oneway signal against us */
		if (IsTileType(dst_tile, MP_RAILWAY) && GetRailTileType(dst_tile) == RAIL_TYPE_SIGNALS) {
			if (HasSignalOnTrackdir(dst_tile, ReverseTrackdir(dst_trackdir)) && !HasSignalOnTrackdir(dst_tile, dst_trackdir))
				// if one way signal not pointing towards us, stop going in this direction.
				break;
		}
		{
			/* We've found ourselves a neighbour :-) */
			AyStarNode* neighbour = &aystar->neighbours[i];
			neighbour->tile = dst_tile;
			neighbour->direction = dst_trackdir;
			/* Save user data */
			neighbour->user_data[NPF_NODE_FLAGS] = current->path.node.user_data[NPF_NODE_FLAGS];
			NPFFillTrackdirChoice(neighbour, current);
		}
		i++;
	}
	aystar->num_neighbours = i;
}

/*
 * Plan a route to the specified target (which is checked by target_proc),
 * from start1 and if not NULL, from start2 as well. The type of transport we
 * are checking is in type. reverse_penalty is applied to all routes that
 * originate from the second start node.
 * When we are looking for one specific target (optionally multiple tiles), we
 * should use a good heuristic to perform aystar search. When we search for
 * multiple targets that are spread around, we should perform a breadth first
 * search by specifiying CalcZero as our heuristic.
 */
static NPFFoundTargetData NPFRouteInternal(AyStarNode* start1, AyStarNode* start2, NPFFindStationOrTileData* target, AyStar_EndNodeCheck target_proc, AyStar_CalculateH heuristic_proc, TransportType type, Owner owner, RailType railtype, uint reverse_penalty, byte pbs_mode)
{
	int r;
	NPFFoundTargetData result;

	/* Initialize procs */
	_npf_aystar.CalculateH = heuristic_proc;
	_npf_aystar.EndNodeCheck = target_proc;
	_npf_aystar.FoundEndNode = NPFSaveTargetData;
	_npf_aystar.GetNeighbours = NPFFollowTrack;
	if (type == TRANSPORT_RAIL)
		_npf_aystar.CalculateG = NPFRailPathCost;
	else if (type == TRANSPORT_ROAD)
		_npf_aystar.CalculateG = NPFRoadPathCost;
	else if (type == TRANSPORT_WATER)
		_npf_aystar.CalculateG = NPFWaterPathCost;
	else
		assert(0);

	if (pbs_mode != PBS_MODE_NONE)
		_npf_aystar.BeforeExit = NPFReservePBSPath;
	else
		_npf_aystar.BeforeExit = NULL;

	/* Initialize Start Node(s) */
	start1->user_data[NPF_TRACKDIR_CHOICE] = INVALID_TRACKDIR;
	start1->user_data[NPF_NODE_FLAGS] = 0;
	_npf_aystar.addstart(&_npf_aystar, start1, 0);
	if (start2) {
		start2->user_data[NPF_TRACKDIR_CHOICE] = INVALID_TRACKDIR;
		start2->user_data[NPF_NODE_FLAGS] = 0;
		NPFSetFlag(start2, NPF_FLAG_REVERSE, true);
		_npf_aystar.addstart(&_npf_aystar, start2, reverse_penalty);
	}

	/* Initialize result */
	result.best_bird_dist = (uint)-1;
	result.best_path_dist = (uint)-1;
	result.best_trackdir = INVALID_TRACKDIR;
	_npf_aystar.user_path = &result;

	/* Initialize target */
	_npf_aystar.user_target = target;

	/* Initialize user_data */
	_npf_aystar.user_data[NPF_TYPE] = type;
	_npf_aystar.user_data[NPF_OWNER] = owner;
	_npf_aystar.user_data[NPF_RAILTYPE] = railtype;
	_npf_aystar.user_data[NPF_PBS_MODE] = pbs_mode;

	/* GO! */
	r = AyStarMain_Main(&_npf_aystar);
	assert(r != AYSTAR_STILL_BUSY);

	if (result.best_bird_dist != 0) {
		if (target) {
			DEBUG(misc, 1) ("NPF: Could not find route to 0x%x from 0x%x.", target->dest_coords, start1->tile);
		} else {
			/* Assumption: target == NULL, so we are looking for a depot */
			DEBUG(misc, 1) ("NPF: Could not find route to a depot from 0x%x.", start1->tile);
		}

	}
	return result;
}

NPFFoundTargetData NPFRouteToStationOrTileTwoWay(TileIndex tile1, Trackdir trackdir1, TileIndex tile2, Trackdir trackdir2, NPFFindStationOrTileData* target, TransportType type, Owner owner, RailType railtype, byte pbs_mode)
{
	AyStarNode start1;
	AyStarNode start2;

	start1.tile = tile1;
	start2.tile = tile2;
	/* We set this in case the target is also the start tile, we will just
	 * return a not found then */
	start1.user_data[NPF_TRACKDIR_CHOICE] = INVALID_TRACKDIR;
	start1.direction = trackdir1;
	start2.direction = trackdir2;
	start2.user_data[NPF_TRACKDIR_CHOICE] = INVALID_TRACKDIR;

	return NPFRouteInternal(&start1, (IsValidTile(tile2) ? &start2 : NULL), target, NPFFindStationOrTile, NPFCalcStationOrTileHeuristic, type, owner, railtype, 0, pbs_mode);
}

NPFFoundTargetData NPFRouteToStationOrTile(TileIndex tile, Trackdir trackdir, NPFFindStationOrTileData* target, TransportType type, Owner owner, RailType railtype, byte pbs_mode)
{
	return NPFRouteToStationOrTileTwoWay(tile, trackdir, INVALID_TILE, 0, target, type, owner, railtype, pbs_mode);
}

NPFFoundTargetData NPFRouteToDepotBreadthFirstTwoWay(TileIndex tile1, Trackdir trackdir1, TileIndex tile2, Trackdir trackdir2, TransportType type, Owner owner, RailType railtype, uint reverse_penalty)
{
	AyStarNode start1;
	AyStarNode start2;

	start1.tile = tile1;
	start2.tile = tile2;
	/* We set this in case the target is also the start tile, we will just
	 * return a not found then */
	start1.user_data[NPF_TRACKDIR_CHOICE] = INVALID_TRACKDIR;
	start1.direction = trackdir1;
	start2.direction = trackdir2;
	start2.user_data[NPF_TRACKDIR_CHOICE] = INVALID_TRACKDIR;

	/* perform a breadth first search. Target is NULL,
	 * since we are just looking for any depot...*/
	return NPFRouteInternal(&start1, (IsValidTile(tile2) ? &start2 : NULL), NULL, NPFFindDepot, NPFCalcZero, type, owner, railtype, reverse_penalty, PBS_MODE_NONE);
}

NPFFoundTargetData NPFRouteToDepotBreadthFirst(TileIndex tile, Trackdir trackdir, TransportType type, Owner owner, RailType railtype)
{
	return NPFRouteToDepotBreadthFirstTwoWay(tile, trackdir, INVALID_TILE, 0, type, owner, railtype, 0);
}

NPFFoundTargetData NPFRouteToDepotTrialError(TileIndex tile, Trackdir trackdir, TransportType type, Owner owner, RailType railtype)
{
	/* Okay, what we're gonna do. First, we look at all depots, calculate
	 * the manhatten distance to get to each depot. We then sort them by
	 * distance. We start by trying to plan a route to the closest, then
	 * the next closest, etc. We stop when the best route we have found so
	 * far, is shorter than the manhattan distance. This will obviously
	 * always find the closest depot. It will probably be most efficient
	 * for ships, since the heuristic will not be to far off then. I hope.
	 */
	Queue depots;
	int r;
	NPFFoundTargetData best_result;
	NPFFoundTargetData result;
	NPFFindStationOrTileData target;
	AyStarNode start;
	Depot* current;
	Depot *depot;

	init_InsSort(&depots);
	/* Okay, let's find all depots that we can use first */
	FOR_ALL_DEPOTS(depot) {
		/* Check if this is really a valid depot, it is of the needed type and
		 * owner */
		if (IsValidDepot(depot) && IsTileDepotType(depot->xy, type) && IsTileOwner(depot->xy, owner))
			/* If so, let's add it to the queue, sorted by distance */
			depots.push(&depots, depot, DistanceManhattan(tile, depot->xy));
	}

	/* Now, let's initialise the aystar */

	/* Initialize procs */
	_npf_aystar.CalculateH = NPFCalcStationOrTileHeuristic;
	_npf_aystar.EndNodeCheck = NPFFindStationOrTile;
	_npf_aystar.FoundEndNode = NPFSaveTargetData;
	_npf_aystar.GetNeighbours = NPFFollowTrack;
	if (type == TRANSPORT_RAIL)
		_npf_aystar.CalculateG = NPFRailPathCost;
	else if (type == TRANSPORT_ROAD)
		_npf_aystar.CalculateG = NPFRoadPathCost;
	else if (type == TRANSPORT_WATER)
		_npf_aystar.CalculateG = NPFWaterPathCost;
	else
		assert(0);

	_npf_aystar.BeforeExit = NULL;

	/* Initialize target */
	target.station_index = -1; /* We will initialize dest_coords inside the loop below */
	_npf_aystar.user_target = &target;

	/* Initialize user_data */
	_npf_aystar.user_data[NPF_TYPE] = type;
	_npf_aystar.user_data[NPF_OWNER] = owner;
	_npf_aystar.user_data[NPF_PBS_MODE] = PBS_MODE_NONE;

	/* Initialize Start Node */
	start.tile = tile;
	start.direction = trackdir; /* We will initialize user_data inside the loop below */

	/* Initialize Result */
	_npf_aystar.user_path = &result;
	best_result.best_path_dist = (uint)-1;
	best_result.best_bird_dist = (uint)-1;

	/* Just iterate the depots in order of increasing distance */
	while ((current = depots.pop(&depots))) {
		/* Check to see if we already have a path shorter than this
		 * depot's manhattan distance. HACK: We call DistanceManhattan
		 * again, we should probably modify the queue to give us that
		 * value... */
		if ( DistanceManhattan(tile, current->xy * NPF_TILE_LENGTH) > best_result.best_path_dist)
			break;

		/* Initialize Start Node */
		/* We set this in case the target is also the start tile, we will just
		 * return a not found then */
		start.user_data[NPF_TRACKDIR_CHOICE] = INVALID_TRACKDIR;
		start.user_data[NPF_NODE_FLAGS] = 0;
		_npf_aystar.addstart(&_npf_aystar, &start, 0);

		/* Initialize result */
		result.best_bird_dist = (uint)-1;
		result.best_path_dist = (uint)-1;
		result.best_trackdir = INVALID_TRACKDIR;

		/* Initialize target */
		target.dest_coords = current->xy;

		/* GO! */
		r = AyStarMain_Main(&_npf_aystar);
		assert(r != AYSTAR_STILL_BUSY);

		/* This depot is closer */
		if (result.best_path_dist < best_result.best_path_dist)
			best_result = result;
	}
	if (result.best_bird_dist != 0) {
		DEBUG(misc, 1) ("NPF: Could not find route to any depot from 0x%x.", tile);
	}
	return best_result;
}

void InitializeNPF(void)
{
	init_AyStar(&_npf_aystar, NPFHash, NPF_HASH_SIZE);
	_npf_aystar.loops_per_tick = 0;
	_npf_aystar.max_path_cost = 0;
	//_npf_aystar.max_search_nodes = 0;
	/* We will limit the number of nodes for now, until we have a better
	 * solution to really fix performance */
	_npf_aystar.max_search_nodes = _patches.npf_max_search_nodes;
}

void NPFFillWithOrderData(NPFFindStationOrTileData* fstd, Vehicle* v)
{
	/* Ships don't really reach their stations, but the tile in front. So don't
	 * save the station id for ships. For roadvehs we don't store it either,
	 * because multistop depends on vehicles actually reaching the exact
	 * dest_tile, not just any stop of that station.
	 * So only for train orders to stations we fill fstd->station_index, for all
	 * others only dest_coords */
	if ((v->current_order.type) == OT_GOTO_STATION && v->type == VEH_Train) {
		fstd->station_index = v->current_order.station;
		/* Let's take the closest tile of the station as our target for trains */
		fstd->dest_coords = CalcClosestStationTile(v->current_order.station, v->tile);
	} else {
		fstd->dest_coords = v->dest_tile;
		fstd->station_index = -1;
	}
}