Files @ r23420:9c4e5ff5cf11
Branch filter:

Location: cpp/openttd-patchpack/source/src/engine_gui.cpp

PeterN
Feature: Industries with neutral stations (e.g. Oil Rig) only supply/accept cargo to/from their neutral station. (#7234)

This change is a controlled by a game setting, located under Environment ->
Industries which allows toggling the behaviour. It defaults to enabled.

"Company stations can serve industries with attached neutral stations"

When enabled, industries with attached neutral station (such as Oil Rigs) may
also be served by company-owned stations built nearby. This is the traditional
behaviour.

When disabled, these industries may only be served by their neutral station.
Any nearby company-owned stations won't be able to serve them, nor will the
neutral station serve anything else other than the industry.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file engine_gui.cpp GUI to show engine related information. */

#include "stdafx.h"
#include "window_gui.h"
#include "engine_base.h"
#include "command_func.h"
#include "strings_func.h"
#include "engine_gui.h"
#include "articulated_vehicles.h"
#include "vehicle_func.h"
#include "company_func.h"
#include "rail.h"
#include "settings_type.h"
#include "train.h"
#include "roadveh.h"
#include "ship.h"
#include "aircraft.h"

#include "widgets/engine_widget.h"

#include "table/strings.h"

#include "safeguards.h"

/**
 * Return the category of an engine.
 * @param engine Engine to examine.
 * @return String describing the category ("road veh", "train". "airplane", or "ship") of the engine.
 */
StringID GetEngineCategoryName(EngineID engine)
{
	const Engine *e = Engine::Get(engine);
	switch (e->type) {
		default: NOT_REACHED();
		case VEH_ROAD:              return STR_ENGINE_PREVIEW_ROAD_VEHICLE;
		case VEH_AIRCRAFT:          return STR_ENGINE_PREVIEW_AIRCRAFT;
		case VEH_SHIP:              return STR_ENGINE_PREVIEW_SHIP;
		case VEH_TRAIN:
			return GetRailTypeInfo(e->u.rail.railtype)->strings.new_loco;
	}
}

static const NWidgetPart _nested_engine_preview_widgets[] = {
	NWidget(NWID_HORIZONTAL),
		NWidget(WWT_CLOSEBOX, COLOUR_LIGHT_BLUE),
		NWidget(WWT_CAPTION, COLOUR_LIGHT_BLUE), SetDataTip(STR_ENGINE_PREVIEW_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
	EndContainer(),
	NWidget(WWT_PANEL, COLOUR_LIGHT_BLUE),
		NWidget(WWT_EMPTY, INVALID_COLOUR, WID_EP_QUESTION), SetMinimalSize(300, 0), SetPadding(8, 8, 8, 8), SetFill(1, 0),
		NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(85, 10, 85),
			NWidget(WWT_PUSHTXTBTN, COLOUR_LIGHT_BLUE, WID_EP_NO), SetDataTip(STR_QUIT_NO, STR_NULL), SetFill(1, 0),
			NWidget(WWT_PUSHTXTBTN, COLOUR_LIGHT_BLUE, WID_EP_YES), SetDataTip(STR_QUIT_YES, STR_NULL), SetFill(1, 0),
		EndContainer(),
		NWidget(NWID_SPACER), SetMinimalSize(0, 8),
	EndContainer(),
};

struct EnginePreviewWindow : Window {
	int vehicle_space; // The space to show the vehicle image

	EnginePreviewWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc)
	{
		this->InitNested(window_number);

		/* There is no way to recover the window; so disallow closure via DEL; unless SHIFT+DEL */
		this->flags |= WF_STICKY;
	}

	virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
	{
		if (widget != WID_EP_QUESTION) return;

		/* Get size of engine sprite, on loan from depot_gui.cpp */
		EngineID engine = this->window_number;
		EngineImageType image_type = EIT_PURCHASE;
		uint x, y;
		int x_offs, y_offs;

		const Engine *e = Engine::Get(engine);
		switch (e->type) {
			default: NOT_REACHED();
			case VEH_TRAIN:    GetTrainSpriteSize(   engine, x, y, x_offs, y_offs, image_type); break;
			case VEH_ROAD:     GetRoadVehSpriteSize( engine, x, y, x_offs, y_offs, image_type); break;
			case VEH_SHIP:     GetShipSpriteSize(    engine, x, y, x_offs, y_offs, image_type); break;
			case VEH_AIRCRAFT: GetAircraftSpriteSize(engine, x, y, x_offs, y_offs, image_type); break;
		}
		this->vehicle_space = max<int>(40, y - y_offs);

		size->width = max(size->width, x - x_offs);
		SetDParam(0, GetEngineCategoryName(engine));
		size->height = GetStringHeight(STR_ENGINE_PREVIEW_MESSAGE, size->width) + WD_PAR_VSEP_WIDE + FONT_HEIGHT_NORMAL + this->vehicle_space;
		SetDParam(0, engine);
		size->height += GetStringHeight(GetEngineInfoString(engine), size->width);
	}

	virtual void DrawWidget(const Rect &r, int widget) const
	{
		if (widget != WID_EP_QUESTION) return;

		EngineID engine = this->window_number;
		SetDParam(0, GetEngineCategoryName(engine));
		int y = r.top + GetStringHeight(STR_ENGINE_PREVIEW_MESSAGE, r.right - r.left + 1);
		y = DrawStringMultiLine(r.left, r.right, r.top, y, STR_ENGINE_PREVIEW_MESSAGE, TC_FROMSTRING, SA_CENTER) + WD_PAR_VSEP_WIDE;

		SetDParam(0, engine);
		DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_ENGINE_NAME, TC_BLACK, SA_HOR_CENTER);
		y += FONT_HEIGHT_NORMAL;

		DrawVehicleEngine(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, this->width >> 1, y + this->vehicle_space / 2, engine, GetEnginePalette(engine, _local_company), EIT_PREVIEW);

		y += this->vehicle_space;
		DrawStringMultiLine(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, r.bottom, GetEngineInfoString(engine), TC_FROMSTRING, SA_CENTER);
	}

	virtual void OnClick(Point pt, int widget, int click_count)
	{
		switch (widget) {
			case WID_EP_YES:
				DoCommandP(0, this->window_number, 0, CMD_WANT_ENGINE_PREVIEW);
				FALLTHROUGH;
			case WID_EP_NO:
				if (!_shift_pressed) delete this;
				break;
		}
	}

	virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
	{
		if (!gui_scope) return;

		EngineID engine = this->window_number;
		if (Engine::Get(engine)->preview_company != _local_company) delete this;
	}
};

static WindowDesc _engine_preview_desc(
	WDP_CENTER, "engine_preview", 0, 0,
	WC_ENGINE_PREVIEW, WC_NONE,
	WDF_CONSTRUCTION,
	_nested_engine_preview_widgets, lengthof(_nested_engine_preview_widgets)
);


void ShowEnginePreviewWindow(EngineID engine)
{
	AllocateWindowDescFront<EnginePreviewWindow>(&_engine_preview_desc, engine);
}

/**
 * Get the capacity of an engine with articulated parts.
 * @param engine The engine to get the capacity of.
 * @return The capacity.
 */
uint GetTotalCapacityOfArticulatedParts(EngineID engine)
{
	CargoArray cap = GetCapacityOfArticulatedParts(engine);
	return cap.GetSum<uint>();
}

static StringID GetTrainEngineInfoString(const Engine *e)
{
	SetDParam(0, e->GetCost());
	SetDParam(2, e->GetDisplayMaxSpeed());
	SetDParam(3, e->GetPower());
	SetDParam(1, e->GetDisplayWeight());
	SetDParam(7, e->GetDisplayMaxTractiveEffort());

	SetDParam(4, e->GetRunningCost());

	uint capacity = GetTotalCapacityOfArticulatedParts(e->index);
	if (capacity != 0) {
		SetDParam(5, e->GetDefaultCargoType());
		SetDParam(6, capacity);
	} else {
		SetDParam(5, CT_INVALID);
	}
	return (_settings_game.vehicle.train_acceleration_model != AM_ORIGINAL && GetRailTypeInfo(e->u.rail.railtype)->acceleration_type != 2) ? STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE : STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER;
}

static StringID GetAircraftEngineInfoString(const Engine *e)
{
	CargoID cargo = e->GetDefaultCargoType();
	uint16 mail_capacity;
	uint capacity = e->GetDisplayDefaultCapacity(&mail_capacity);
	uint16 range = e->GetRange();

	uint i = 0;
	SetDParam(i++, e->GetCost());
	SetDParam(i++, e->GetDisplayMaxSpeed());
	SetDParam(i++, e->GetAircraftTypeText());
	if (range > 0) SetDParam(i++, range);
	SetDParam(i++, cargo);
	SetDParam(i++, capacity);

	if (mail_capacity > 0) {
		SetDParam(i++, CT_MAIL);
		SetDParam(i++, mail_capacity);
		SetDParam(i++, e->GetRunningCost());
		return range > 0 ? STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_CAP_RUNCOST : STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_CAP_RUNCOST;
	} else {
		SetDParam(i++, e->GetRunningCost());
		return range > 0 ? STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_RUNCOST : STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_RUNCOST;
	}
}

static StringID GetRoadVehEngineInfoString(const Engine *e)
{
	if (_settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL) {
		SetDParam(0, e->GetCost());
		SetDParam(1, e->GetDisplayMaxSpeed());
		uint capacity = GetTotalCapacityOfArticulatedParts(e->index);
		if (capacity != 0) {
			SetDParam(2, e->GetDefaultCargoType());
			SetDParam(3, capacity);
		} else {
			SetDParam(2, CT_INVALID);
		}
		SetDParam(4, e->GetRunningCost());
		return STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST;
	} else {
		SetDParam(0, e->GetCost());
		SetDParam(2, e->GetDisplayMaxSpeed());
		SetDParam(3, e->GetPower());
		SetDParam(1, e->GetDisplayWeight());
		SetDParam(7, e->GetDisplayMaxTractiveEffort());

		SetDParam(4, e->GetRunningCost());

		uint capacity = GetTotalCapacityOfArticulatedParts(e->index);
		if (capacity != 0) {
			SetDParam(5, e->GetDefaultCargoType());
			SetDParam(6, capacity);
		} else {
			SetDParam(5, CT_INVALID);
		}
		return STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE;
	}
}

static StringID GetShipEngineInfoString(const Engine *e)
{
	SetDParam(0, e->GetCost());
	SetDParam(1, e->GetDisplayMaxSpeed());
	SetDParam(2, e->GetDefaultCargoType());
	SetDParam(3, e->GetDisplayDefaultCapacity());
	SetDParam(4, e->GetRunningCost());
	return STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST;
}


/**
 * Get a multi-line string with some technical data, describing the engine.
 * @param engine Engine to describe.
 * @return String describing the engine.
 * @post \c DParam array is set up for printing the string.
 */
StringID GetEngineInfoString(EngineID engine)
{
	const Engine *e = Engine::Get(engine);

	switch (e->type) {
		case VEH_TRAIN:
			return GetTrainEngineInfoString(e);

		case VEH_ROAD:
			return GetRoadVehEngineInfoString(e);

		case VEH_SHIP:
			return GetShipEngineInfoString(e);

		case VEH_AIRCRAFT:
			return GetAircraftEngineInfoString(e);

		default: NOT_REACHED();
	}
}

/**
 * Draw an engine.
 * @param left   Minimum horizontal position to use for drawing the engine
 * @param right  Maximum horizontal position to use for drawing the engine
 * @param preferred_x Horizontal position to use for drawing the engine.
 * @param y      Vertical position to use for drawing the engine.
 * @param engine Engine to draw.
 * @param pal    Palette to use for drawing.
 */
void DrawVehicleEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type)
{
	const Engine *e = Engine::Get(engine);

	switch (e->type) {
		case VEH_TRAIN:
			DrawTrainEngine(left, right, preferred_x, y, engine, pal, image_type);
			break;

		case VEH_ROAD:
			DrawRoadVehEngine(left, right, preferred_x, y, engine, pal, image_type);
			break;

		case VEH_SHIP:
			DrawShipEngine(left, right, preferred_x, y, engine, pal, image_type);
			break;

		case VEH_AIRCRAFT:
			DrawAircraftEngine(left, right, preferred_x, y, engine, pal, image_type);
			break;

		default: NOT_REACHED();
	}
}

/**
 * Sort all items using quick sort and given 'CompareItems' function
 * @param el list to be sorted
 * @param compare function for evaluation of the quicksort
 */
void EngList_Sort(GUIEngineList *el, EngList_SortTypeFunction compare)
{
	uint size = el->Length();
	/* out-of-bounds access at the next line for size == 0 (even with operator[] at some systems)
	 * generally, do not sort if there are less than 2 items */
	if (size < 2) return;
	QSortT(el->Begin(), size, compare);
}

/**
 * Sort selected range of items (on indices @ <begin, begin+num_items-1>)
 * @param el list to be sorted
 * @param compare function for evaluation of the quicksort
 * @param begin start of sorting
 * @param num_items count of items to be sorted
 */
void EngList_SortPartial(GUIEngineList *el, EngList_SortTypeFunction compare, uint begin, uint num_items)
{
	if (num_items < 2) return;
	assert(begin < el->Length());
	assert(begin + num_items <= el->Length());
	QSortT(el->Get(begin), num_items, compare);
}