Files @ r23420:9c4e5ff5cf11
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Location: cpp/openttd-patchpack/source/src/newgrf_generic.h

PeterN
Feature: Industries with neutral stations (e.g. Oil Rig) only supply/accept cargo to/from their neutral station. (#7234)

This change is a controlled by a game setting, located under Environment ->
Industries which allows toggling the behaviour. It defaults to enabled.

"Company stations can serve industries with attached neutral stations"

When enabled, industries with attached neutral station (such as Oil Rigs) may
also be served by company-owned stations built nearby. This is the traditional
behaviour.

When disabled, these industries may only be served by their neutral station.
Any nearby company-owned stations won't be able to serve them, nor will the
neutral station serve anything else other than the industry.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file newgrf_generic.h Functions related to generic callbacks. */

#ifndef NEWGRF_GENERIC_H
#define NEWGRF_GENERIC_H

#include "industry_type.h"
#include "newgrf.h"
#include "tile_type.h"

struct SpriteGroup;

/** AI events for asking the NewGRF for information. */
enum AIConstructionEvent {
	AICE_TRAIN_CHECK_RAIL_ENGINE     = 0x00, ///< Check if we should build an engine
	AICE_TRAIN_CHECK_ELRAIL_ENGINE   = 0x01, ///< Check if we should build an engine
	AICE_TRAIN_CHECK_MONORAIL_ENGINE = 0x02, ///< Check if we should build an engine
	AICE_TRAIN_CHECK_MAGLEV_ENGINE   = 0x03, ///< Check if we should build an engine
	AICE_TRAIN_GET_RAIL_WAGON        = 0x08, ///< Check if we should build an engine
	AICE_TRAIN_GET_ELRAIL_WAGON      = 0x09, ///< Check if we should build an engine
	AICE_TRAIN_GET_MONORAIL_WAGON    = 0x0A, ///< Check if we should build an engine
	AICE_TRAIN_GET_MAGLEV_WAGON      = 0x0B, ///< Check if we should build an engine
	AICE_TRAIN_GET_RAILTYPE          = 0x0F, ///< Check if we should build a railtype

	AICE_ROAD_CHECK_ENGINE           = 0x00, ///< Check if we should build an engine
	AICE_ROAD_GET_FIRST_ENGINE       = 0x01, ///< Unused, we check all
	AICE_ROAD_GET_NUMBER_ENGINES     = 0x02, ///< Unused, we check all

	AICE_SHIP_CHECK_ENGINE           = 0x00, ///< Check if we should build an engine
	AICE_SHIP_GET_FIRST_ENGINE       = 0x01, ///< Unused, we check all
	AICE_SHIP_GET_NUMBER_ENGINES     = 0x02, ///< Unused, we check all

	AICE_AIRCRAFT_CHECK_ENGINE       = 0x00, ///< Check if we should build an engine

	AICE_STATION_GET_STATION_ID      = 0x00, ///< Get a station ID to build
};

static const IndustryType IT_AI_UNKNOWN = 0xFE; ///< The AI has no specific industry in mind.
static const IndustryType IT_AI_TOWN    = 0xFF; ///< The AI actually wants to transport to/from a town, not an industry.

void ResetGenericCallbacks();
void AddGenericCallback(uint8 feature, const GRFFile *file, const SpriteGroup *group);

uint16 GetAiPurchaseCallbackResult(uint8 feature, CargoID cargo_type, uint8 default_selection, IndustryType src_industry, IndustryType dst_industry, uint8 distance, AIConstructionEvent event, uint8 count, uint8 station_size, const GRFFile **file);

/** Play an ambient sound effect for an empty tile. */
static inline void AmbientSoundEffect(TileIndex tile)
{
	/* Only run callback if enabled. */
	if (!HasGrfMiscBit(GMB_AMBIENT_SOUND_CALLBACK)) return;

	extern void AmbientSoundEffectCallback(TileIndex tile);
	AmbientSoundEffectCallback(tile);
}

#endif /* NEWGRF_GENERIC_H */