Files @ r23420:9c4e5ff5cf11
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Location: cpp/openttd-patchpack/source/src/saveload/story_sl.cpp

PeterN
Feature: Industries with neutral stations (e.g. Oil Rig) only supply/accept cargo to/from their neutral station. (#7234)

This change is a controlled by a game setting, located under Environment ->
Industries which allows toggling the behaviour. It defaults to enabled.

"Company stations can serve industries with attached neutral stations"

When enabled, industries with attached neutral station (such as Oil Rigs) may
also be served by company-owned stations built nearby. This is the traditional
behaviour.

When disabled, these industries may only be served by their neutral station.
Any nearby company-owned stations won't be able to serve them, nor will the
neutral station serve anything else other than the industry.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file story_sl.cpp Code handling saving and loading of story pages */

#include "../stdafx.h"
#include "../story_base.h"

#include "saveload.h"

#include "../safeguards.h"

/** Called after load to trash broken pages. */
void AfterLoadStoryBook()
{
	if (IsSavegameVersionBefore(SLV_185)) {
		/* Trash all story pages and page elements because
		 * they were saved with wrong data types.
		 */
		_story_page_element_pool.CleanPool();
		_story_page_pool.CleanPool();
	}
}

static const SaveLoad _story_page_elements_desc[] = {
	SLE_CONDVAR(StoryPageElement, sort_value,    SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION,   SLV_185),
	SLE_CONDVAR(StoryPageElement, sort_value,    SLE_UINT32,                 SLV_185, SL_MAX_VERSION),
	    SLE_VAR(StoryPageElement, page,          SLE_UINT16),
	SLE_CONDVAR(StoryPageElement, type,          SLE_FILE_U16 | SLE_VAR_U8,  SL_MIN_VERSION,   SLV_185),
	SLE_CONDVAR(StoryPageElement, type,          SLE_UINT8,                  SLV_185, SL_MAX_VERSION),
	    SLE_VAR(StoryPageElement, referenced_id, SLE_UINT32),
	    SLE_STR(StoryPageElement, text,          SLE_STR | SLF_ALLOW_CONTROL, 0),
	    SLE_END()
};

static void Save_STORY_PAGE_ELEMENT()
{
	StoryPageElement *s;
	FOR_ALL_STORY_PAGE_ELEMENTS(s) {
		SlSetArrayIndex(s->index);
		SlObject(s, _story_page_elements_desc);
	}
}

static void Load_STORY_PAGE_ELEMENT()
{
	int index;
	uint32 max_sort_value = 0;
	while ((index = SlIterateArray()) != -1) {
		StoryPageElement *s = new (index) StoryPageElement();
		SlObject(s, _story_page_elements_desc);
		if (s->sort_value > max_sort_value) {
			max_sort_value = s->sort_value;
		}
	}
	/* Update the next sort value, so that the next
	 * created page is shown after all existing pages.
	 */
	_story_page_element_next_sort_value = max_sort_value + 1;
}

static const SaveLoad _story_pages_desc[] = {
	SLE_CONDVAR(StoryPage, sort_value, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION,   SLV_185),
	SLE_CONDVAR(StoryPage, sort_value, SLE_UINT32,                 SLV_185, SL_MAX_VERSION),
	    SLE_VAR(StoryPage, date,       SLE_UINT32),
	SLE_CONDVAR(StoryPage, company,    SLE_FILE_U16 | SLE_VAR_U8,  SL_MIN_VERSION,   SLV_185),
	SLE_CONDVAR(StoryPage, company,    SLE_UINT8,                  SLV_185, SL_MAX_VERSION),
	    SLE_STR(StoryPage, title,      SLE_STR | SLF_ALLOW_CONTROL, 0),
	    SLE_END()
};

static void Save_STORY_PAGE()
{
	StoryPage *s;
	FOR_ALL_STORY_PAGES(s) {
		SlSetArrayIndex(s->index);
		SlObject(s, _story_pages_desc);
	}
}

static void Load_STORY_PAGE()
{
	int index;
	uint32 max_sort_value = 0;
	while ((index = SlIterateArray()) != -1) {
		StoryPage *s = new (index) StoryPage();
		SlObject(s, _story_pages_desc);
		if (s->sort_value > max_sort_value) {
			max_sort_value = s->sort_value;
		}
	}
	/* Update the next sort value, so that the next
	 * created page is shown after all existing pages.
	 */
	_story_page_next_sort_value = max_sort_value + 1;
}

extern const ChunkHandler _story_page_chunk_handlers[] = {
	{ 'STPE', Save_STORY_PAGE_ELEMENT, Load_STORY_PAGE_ELEMENT, NULL, NULL, CH_ARRAY},
	{ 'STPA', Save_STORY_PAGE, Load_STORY_PAGE, NULL, NULL, CH_ARRAY | CH_LAST},
};