Files @ r23420:9c4e5ff5cf11
Branch filter:

Location: cpp/openttd-patchpack/source/src/saveload/town_sl.cpp

PeterN
Feature: Industries with neutral stations (e.g. Oil Rig) only supply/accept cargo to/from their neutral station. (#7234)

This change is a controlled by a game setting, located under Environment ->
Industries which allows toggling the behaviour. It defaults to enabled.

"Company stations can serve industries with attached neutral stations"

When enabled, industries with attached neutral station (such as Oil Rigs) may
also be served by company-owned stations built nearby. This is the traditional
behaviour.

When disabled, these industries may only be served by their neutral station.
Any nearby company-owned stations won't be able to serve them, nor will the
neutral station serve anything else other than the industry.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file town_sl.cpp Code handling saving and loading of towns and houses */

#include "../stdafx.h"
#include "../newgrf_house.h"
#include "../town.h"
#include "../landscape.h"
#include "../subsidy_func.h"
#include "../strings_func.h"

#include "saveload.h"
#include "newgrf_sl.h"

#include "../safeguards.h"

/**
 * Rebuild all the cached variables of towns.
 */
void RebuildTownCaches()
{
	Town *town;
	InitializeBuildingCounts();

	/* Reset town population and num_houses */
	FOR_ALL_TOWNS(town) {
		town->cache.population = 0;
		town->cache.num_houses = 0;
	}

	for (TileIndex t = 0; t < MapSize(); t++) {
		if (!IsTileType(t, MP_HOUSE)) continue;

		HouseID house_id = GetHouseType(t);
		town = Town::GetByTile(t);
		IncreaseBuildingCount(town, house_id);
		if (IsHouseCompleted(t)) town->cache.population += HouseSpec::Get(house_id)->population;

		/* Increase the number of houses for every house, but only once. */
		if (GetHouseNorthPart(house_id) == 0) town->cache.num_houses++;
	}

	/* Update the population and num_house dependent values */
	FOR_ALL_TOWNS(town) {
		UpdateTownRadius(town);
		UpdateTownCargoes(town);
	}
	UpdateTownCargoBitmap();
}

/**
 * Check and update town and house values.
 *
 * Checked are the HouseIDs. Updated are the
 * town population the number of houses per
 * town, the town radius and the max passengers
 * of the town.
 */
void UpdateHousesAndTowns()
{
	for (TileIndex t = 0; t < MapSize(); t++) {
		if (!IsTileType(t, MP_HOUSE)) continue;

		HouseID house_id = GetCleanHouseType(t);
		if (!HouseSpec::Get(house_id)->enabled && house_id >= NEW_HOUSE_OFFSET) {
			/* The specs for this type of house are not available any more, so
			 * replace it with the substitute original house type. */
			house_id = _house_mngr.GetSubstituteID(house_id);
			SetHouseType(t, house_id);
		}
	}

	/* Check for cases when a NewGRF has set a wrong house substitute type. */
	for (TileIndex t = 0; t < MapSize(); t++) {
		if (!IsTileType(t, MP_HOUSE)) continue;

		HouseID house_type = GetCleanHouseType(t);
		TileIndex north_tile = t + GetHouseNorthPart(house_type); // modifies 'house_type'!
		if (t == north_tile) {
			const HouseSpec *hs = HouseSpec::Get(house_type);
			bool valid_house = true;
			if (hs->building_flags & TILE_SIZE_2x1) {
				TileIndex tile = t + TileDiffXY(1, 0);
				if (!IsTileType(tile, MP_HOUSE) || GetCleanHouseType(tile) != house_type + 1) valid_house = false;
			} else if (hs->building_flags & TILE_SIZE_1x2) {
				TileIndex tile = t + TileDiffXY(0, 1);
				if (!IsTileType(tile, MP_HOUSE) || GetCleanHouseType(tile) != house_type + 1) valid_house = false;
			} else if (hs->building_flags & TILE_SIZE_2x2) {
				TileIndex tile = t + TileDiffXY(0, 1);
				if (!IsTileType(tile, MP_HOUSE) || GetCleanHouseType(tile) != house_type + 1) valid_house = false;
				tile = t + TileDiffXY(1, 0);
				if (!IsTileType(tile, MP_HOUSE) || GetCleanHouseType(tile) != house_type + 2) valid_house = false;
				tile = t + TileDiffXY(1, 1);
				if (!IsTileType(tile, MP_HOUSE) || GetCleanHouseType(tile) != house_type + 3) valid_house = false;
			}
			/* If not all tiles of this house are present remove the house.
			 * The other tiles will get removed later in this loop because
			 * their north tile is not the correct type anymore. */
			if (!valid_house) DoClearSquare(t);
		} else if (!IsTileType(north_tile, MP_HOUSE) || GetCleanHouseType(north_tile) != house_type) {
			/* This tile should be part of a multi-tile building but the
			 * north tile of this house isn't on the map. */
			DoClearSquare(t);
		}
	}

	RebuildTownCaches();
}

/** Save and load of towns. */
static const SaveLoad _town_desc[] = {
	SLE_CONDVAR(Town, xy,                    SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6),
	SLE_CONDVAR(Town, xy,                    SLE_UINT32,                 SLV_6, SL_MAX_VERSION),

	SLE_CONDNULL(2, SL_MIN_VERSION, SLV_3),                   ///< population, no longer in use
	SLE_CONDNULL(4, SLV_3, SLV_85),                  ///< population, no longer in use
	SLE_CONDNULL(2, SL_MIN_VERSION, SLV_92),                  ///< num_houses, no longer in use

	SLE_CONDVAR(Town, townnamegrfid,         SLE_UINT32, SLV_66, SL_MAX_VERSION),
	    SLE_VAR(Town, townnametype,          SLE_UINT16),
	    SLE_VAR(Town, townnameparts,         SLE_UINT32),
	SLE_CONDSTR(Town, name,                  SLE_STR | SLF_ALLOW_CONTROL, 0, SLV_84, SL_MAX_VERSION),

	    SLE_VAR(Town, flags,                 SLE_UINT8),
	SLE_CONDVAR(Town, statues,               SLE_FILE_U8  | SLE_VAR_U16, SL_MIN_VERSION, SLV_104),
	SLE_CONDVAR(Town, statues,               SLE_UINT16,               SLV_104, SL_MAX_VERSION),

	SLE_CONDNULL(1, SL_MIN_VERSION, SLV_2),                   ///< sort_index, no longer in use

	SLE_CONDVAR(Town, have_ratings,          SLE_FILE_U8  | SLE_VAR_U16, SL_MIN_VERSION, SLV_104),
	SLE_CONDVAR(Town, have_ratings,          SLE_UINT16,               SLV_104, SL_MAX_VERSION),
	SLE_CONDARR(Town, ratings,               SLE_INT16, 8,               SL_MIN_VERSION, SLV_104),
	SLE_CONDARR(Town, ratings,               SLE_INT16, MAX_COMPANIES, SLV_104, SL_MAX_VERSION),
	/* failed bribe attempts are stored since savegame format 4 */
	SLE_CONDARR(Town, unwanted,              SLE_INT8,  8,               SLV_4, SLV_104),
	SLE_CONDARR(Town, unwanted,              SLE_INT8,  MAX_COMPANIES, SLV_104, SL_MAX_VERSION),

	SLE_CONDVAR(Town, supplied[CT_PASSENGERS].old_max, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_9),
	SLE_CONDVAR(Town, supplied[CT_MAIL].old_max,       SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_9),
	SLE_CONDVAR(Town, supplied[CT_PASSENGERS].new_max, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_9),
	SLE_CONDVAR(Town, supplied[CT_MAIL].new_max,       SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_9),
	SLE_CONDVAR(Town, supplied[CT_PASSENGERS].old_act, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_9),
	SLE_CONDVAR(Town, supplied[CT_MAIL].old_act,       SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_9),
	SLE_CONDVAR(Town, supplied[CT_PASSENGERS].new_act, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_9),
	SLE_CONDVAR(Town, supplied[CT_MAIL].new_act,       SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_9),

	SLE_CONDVAR(Town, supplied[CT_PASSENGERS].old_max, SLE_UINT32,                 SLV_9, SLV_165),
	SLE_CONDVAR(Town, supplied[CT_MAIL].old_max,       SLE_UINT32,                 SLV_9, SLV_165),
	SLE_CONDVAR(Town, supplied[CT_PASSENGERS].new_max, SLE_UINT32,                 SLV_9, SLV_165),
	SLE_CONDVAR(Town, supplied[CT_MAIL].new_max,       SLE_UINT32,                 SLV_9, SLV_165),
	SLE_CONDVAR(Town, supplied[CT_PASSENGERS].old_act, SLE_UINT32,                 SLV_9, SLV_165),
	SLE_CONDVAR(Town, supplied[CT_MAIL].old_act,       SLE_UINT32,                 SLV_9, SLV_165),
	SLE_CONDVAR(Town, supplied[CT_PASSENGERS].new_act, SLE_UINT32,                 SLV_9, SLV_165),
	SLE_CONDVAR(Town, supplied[CT_MAIL].new_act,       SLE_UINT32,                 SLV_9, SLV_165),

	SLE_CONDNULL(2, SL_MIN_VERSION, SLV_164),                 ///< pct_pass_transported / pct_mail_transported, now computed on the fly

	SLE_CONDVAR(Town, received[TE_FOOD].old_act,       SLE_UINT16,                 SL_MIN_VERSION, SLV_165),
	SLE_CONDVAR(Town, received[TE_WATER].old_act,      SLE_UINT16,                 SL_MIN_VERSION, SLV_165),
	SLE_CONDVAR(Town, received[TE_FOOD].new_act,       SLE_UINT16,                 SL_MIN_VERSION, SLV_165),
	SLE_CONDVAR(Town, received[TE_WATER].new_act,      SLE_UINT16,                 SL_MIN_VERSION, SLV_165),

	SLE_CONDARR(Town, goal, SLE_UINT32, NUM_TE, SLV_165, SL_MAX_VERSION),

	SLE_CONDSTR(Town, text,                  SLE_STR | SLF_ALLOW_CONTROL, 0, SLV_168, SL_MAX_VERSION),

	SLE_CONDVAR(Town, time_until_rebuild,    SLE_FILE_U8 | SLE_VAR_U16,  SL_MIN_VERSION, SLV_54),
	SLE_CONDVAR(Town, grow_counter,          SLE_FILE_U8 | SLE_VAR_U16,  SL_MIN_VERSION, SLV_54),
	SLE_CONDVAR(Town, growth_rate,           SLE_FILE_U8 | SLE_VAR_I16,  SL_MIN_VERSION, SLV_54),

	SLE_CONDVAR(Town, time_until_rebuild,    SLE_UINT16,                SLV_54, SL_MAX_VERSION),
	SLE_CONDVAR(Town, grow_counter,          SLE_UINT16,                SLV_54, SL_MAX_VERSION),

	SLE_CONDVAR(Town, growth_rate,           SLE_FILE_I16 | SLE_VAR_U16, SLV_54, SLV_165),
	SLE_CONDVAR(Town, growth_rate,           SLE_UINT16,                 SLV_165, SL_MAX_VERSION),

	    SLE_VAR(Town, fund_buildings_months, SLE_UINT8),
	    SLE_VAR(Town, road_build_months,     SLE_UINT8),

	SLE_CONDVAR(Town, exclusivity,           SLE_UINT8,                  SLV_2, SL_MAX_VERSION),
	SLE_CONDVAR(Town, exclusive_counter,     SLE_UINT8,                  SLV_2, SL_MAX_VERSION),

	SLE_CONDVAR(Town, larger_town,           SLE_BOOL,                  SLV_56, SL_MAX_VERSION),
	SLE_CONDVAR(Town, layout,                SLE_UINT8,                SLV_113, SL_MAX_VERSION),

	SLE_CONDLST(Town, psa_list,            REF_STORAGE,                SLV_161, SL_MAX_VERSION),

	SLE_CONDVAR(Town, cargo_produced,        SLE_FILE_U32 | SLE_VAR_U64, SLV_166, SLV_EXTEND_CARGOTYPES),
	SLE_CONDVAR(Town, cargo_produced,        SLE_UINT64,                 SLV_EXTEND_CARGOTYPES, SL_MAX_VERSION),

	/* reserve extra space in savegame here. (currently 30 bytes) */
	SLE_CONDNULL(30, SLV_2, SL_MAX_VERSION),

	SLE_END()
};

static const SaveLoad _town_supplied_desc[] = {
	SLE_CONDVAR(TransportedCargoStat<uint32>, old_max, SLE_UINT32, SLV_165, SL_MAX_VERSION),
	SLE_CONDVAR(TransportedCargoStat<uint32>, new_max, SLE_UINT32, SLV_165, SL_MAX_VERSION),
	SLE_CONDVAR(TransportedCargoStat<uint32>, old_act, SLE_UINT32, SLV_165, SL_MAX_VERSION),
	SLE_CONDVAR(TransportedCargoStat<uint32>, new_act, SLE_UINT32, SLV_165, SL_MAX_VERSION),

	SLE_END()
};

static const SaveLoad _town_received_desc[] = {
	SLE_CONDVAR(TransportedCargoStat<uint16>, old_max, SLE_UINT16, SLV_165, SL_MAX_VERSION),
	SLE_CONDVAR(TransportedCargoStat<uint16>, new_max, SLE_UINT16, SLV_165, SL_MAX_VERSION),
	SLE_CONDVAR(TransportedCargoStat<uint16>, old_act, SLE_UINT16, SLV_165, SL_MAX_VERSION),
	SLE_CONDVAR(TransportedCargoStat<uint16>, new_act, SLE_UINT16, SLV_165, SL_MAX_VERSION),

	SLE_END()
};

static void Save_HIDS()
{
	Save_NewGRFMapping(_house_mngr);
}

static void Load_HIDS()
{
	Load_NewGRFMapping(_house_mngr);
}

const SaveLoad *GetTileMatrixDesc()
{
	/* Here due to private member vars. */
	static const SaveLoad _tilematrix_desc[] = {
		SLE_VAR(AcceptanceMatrix, area.tile, SLE_UINT32),
		SLE_VAR(AcceptanceMatrix, area.w,    SLE_UINT16),
		SLE_VAR(AcceptanceMatrix, area.h,    SLE_UINT16),
		SLE_END()
	};

	return _tilematrix_desc;
}

static void RealSave_Town(Town *t)
{
	SlObject(t, _town_desc);

	for (CargoID i = 0; i < NUM_CARGO; i++) {
		SlObject(&t->supplied[i], _town_supplied_desc);
	}
	for (int i = TE_BEGIN; i < NUM_TE; i++) {
		SlObject(&t->received[i], _town_received_desc);
	}

	if (IsSavegameVersionBefore(SLV_166)) return;

	SlObject(&t->cargo_accepted, GetTileMatrixDesc());
	if (t->cargo_accepted.area.w != 0) {
		uint arr_len = t->cargo_accepted.area.w / AcceptanceMatrix::GRID * t->cargo_accepted.area.h / AcceptanceMatrix::GRID;
		SlArray(t->cargo_accepted.data, arr_len, SLE_UINT32);
	}
}

static void Save_TOWN()
{
	Town *t;

	FOR_ALL_TOWNS(t) {
		SlSetArrayIndex(t->index);
		SlAutolength((AutolengthProc*)RealSave_Town, t);
	}
}

static void Load_TOWN()
{
	int index;
	uint num_cargo = IsSavegameVersionBefore(SLV_EXTEND_CARGOTYPES) ? 32 : NUM_CARGO;

	while ((index = SlIterateArray()) != -1) {
		Town *t = new (index) Town();
		SlObject(t, _town_desc);

		for (CargoID i = 0; i < num_cargo; i++) {
			SlObject(&t->supplied[i], _town_supplied_desc);
		}
		for (int i = TE_BEGIN; i < TE_END; i++) {
			SlObject(&t->received[i], _town_received_desc);
		}

		if (t->townnamegrfid == 0 && !IsInsideMM(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_LAST + 1) && GetStringTab(t->townnametype) != TEXT_TAB_OLD_CUSTOM) {
			SlErrorCorrupt("Invalid town name generator");
		}

		if (IsSavegameVersionBefore(SLV_166)) continue;

		SlObject(&t->cargo_accepted, GetTileMatrixDesc());
		if (t->cargo_accepted.area.w != 0) {
			uint arr_len = t->cargo_accepted.area.w / AcceptanceMatrix::GRID * t->cargo_accepted.area.h / AcceptanceMatrix::GRID;
			t->cargo_accepted.data = MallocT<CargoTypes>(arr_len);
			SlArray(t->cargo_accepted.data, arr_len, SLE_UINT32);

			/* Rebuild total cargo acceptance. */
			UpdateTownCargoTotal(t);
		}
	}
}

/** Fix pointers when loading town data. */
static void Ptrs_TOWN()
{
	/* Don't run when savegame version lower than 161. */
	if (IsSavegameVersionBefore(SLV_161)) return;

	Town *t;
	FOR_ALL_TOWNS(t) {
		SlObject(t, _town_desc);
	}
}

/** Chunk handler for towns. */
extern const ChunkHandler _town_chunk_handlers[] = {
	{ 'HIDS', Save_HIDS, Load_HIDS,      NULL, NULL, CH_ARRAY },
	{ 'CITY', Save_TOWN, Load_TOWN, Ptrs_TOWN, NULL, CH_ARRAY | CH_LAST},
};