Files @ r23420:9c4e5ff5cf11
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Location: cpp/openttd-patchpack/source/src/station_func.h

PeterN
Feature: Industries with neutral stations (e.g. Oil Rig) only supply/accept cargo to/from their neutral station. (#7234)

This change is a controlled by a game setting, located under Environment ->
Industries which allows toggling the behaviour. It defaults to enabled.

"Company stations can serve industries with attached neutral stations"

When enabled, industries with attached neutral station (such as Oil Rigs) may
also be served by company-owned stations built nearby. This is the traditional
behaviour.

When disabled, these industries may only be served by their neutral station.
Any nearby company-owned stations won't be able to serve them, nor will the
neutral station serve anything else other than the industry.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file station_func.h Functions related to stations. */

#ifndef STATION_FUNC_H
#define STATION_FUNC_H

#include "sprite.h"
#include "rail_type.h"
#include "road_type.h"
#include "vehicle_type.h"
#include "economy_func.h"
#include "rail.h"
#include "linkgraph/linkgraph_type.h"
#include "industry_type.h"

void ModifyStationRatingAround(TileIndex tile, Owner owner, int amount, uint radius);

void FindStationsAroundTiles(const TileArea &location, StationList *stations);

void ShowStationViewWindow(StationID station);
void UpdateAllStationVirtCoords();

CargoArray GetProductionAroundTiles(TileIndex tile, int w, int h, int rad);
CargoArray GetAcceptanceAroundTiles(TileIndex tile, int w, int h, int rad, CargoTypes *always_accepted = NULL, const Industry *ind = NULL);

void UpdateStationAcceptance(Station *st, bool show_msg);

const DrawTileSprites *GetStationTileLayout(StationType st, byte gfx);
void StationPickerDrawSprite(int x, int y, StationType st, RailType railtype, RoadType roadtype, int image);

bool HasStationInUse(StationID station, bool include_company, CompanyID company);

void DeleteOilRig(TileIndex t);

/* Check if a rail station tile is traversable. */
bool IsStationTileBlocked(TileIndex tile);

bool CanStationTileHavePylons(TileIndex tile);
bool CanStationTileHaveWires(TileIndex tile);

void UpdateAirportsNoise();

bool SplitGroundSpriteForOverlay(const TileInfo *ti, SpriteID *ground, RailTrackOffset *overlay_offset);

void IncreaseStats(Station *st, const Vehicle *v, StationID next_station_id);
void IncreaseStats(Station *st, CargoID cargo, StationID next_station_id, uint capacity, uint usage, EdgeUpdateMode mode);
void RerouteCargo(Station *st, CargoID c, StationID avoid, StationID avoid2);

/**
 * Calculates the maintenance cost of a number of station tiles.
 * @param num Number of station tiles.
 * @return Total cost.
 */
static inline Money StationMaintenanceCost(uint32 num)
{
	return (_price[PR_INFRASTRUCTURE_STATION] * num * (1 + IntSqrt(num))) >> 7; // 7 bits scaling.
}

Money AirportMaintenanceCost(Owner owner);

#endif /* STATION_FUNC_H */