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@ r23420:9c4e5ff5cf11
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Location: cpp/openttd-patchpack/source/src/table/water_land.h
r23420:9c4e5ff5cf11
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Feature: Industries with neutral stations (e.g. Oil Rig) only supply/accept cargo to/from their neutral station. (#7234)
This change is a controlled by a game setting, located under Environment ->
Industries which allows toggling the behaviour. It defaults to enabled.
"Company stations can serve industries with attached neutral stations"
When enabled, industries with attached neutral station (such as Oil Rigs) may
also be served by company-owned stations built nearby. This is the traditional
behaviour.
When disabled, these industries may only be served by their neutral station.
Any nearby company-owned stations won't be able to serve them, nor will the
neutral station serve anything else other than the industry.
This change is a controlled by a game setting, located under Environment ->
Industries which allows toggling the behaviour. It defaults to enabled.
"Company stations can serve industries with attached neutral stations"
When enabled, industries with attached neutral station (such as Oil Rigs) may
also be served by company-owned stations built nearby. This is the traditional
behaviour.
When disabled, these industries may only be served by their neutral station.
Any nearby company-owned stations won't be able to serve them, nor will the
neutral station serve anything else other than the industry.
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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file water_land.h Sprites to use and how to display them for water tiles (depots/locks). */
/**
* Constructor macro for an image without a palette in a DrawTileSeqStruct array.
* @param dx Offset in x direction
* @param dy Offset in y direction
* @param dz Offset in z direction
* @param sx Size in x direction
* @param sy Size in y direction
* @param sz Size in z direction
* @param img Sprite to draw
*/
#define TILE_SEQ_LINE(dx, dy, dz, sx, sy, sz, img) { dx, dy, dz, sx, sy, sz, {img, PAL_NONE} },
/** Constructor macro for a terminating DrawTileSeqStruct entry in an array */
#define TILE_SEQ_END() { (int8)0x80, 0, 0, 0, 0, 0, {0, 0} }
/**
* Constructor macro of a DrawTileSprites structure
* @param img Ground sprite without palette of the tile
* @param dtss Sequence child sprites of the tile
*/
#define TILE_SPRITE_LINE(img, dtss) { {img, PAL_NONE}, dtss },
static const DrawTileSeqStruct _shipdepot_display_seq_1[] = {
TILE_SEQ_LINE( 0, 15, 0, 16, 1, 0x14, 0xFE8 | (1 << PALETTE_MODIFIER_COLOUR))
TILE_SEQ_END()
};
static const DrawTileSeqStruct _shipdepot_display_seq_2[] = {
TILE_SEQ_LINE( 0, 0, 0, 16, 1, 0x14, 0xFEA)
TILE_SEQ_LINE( 0, 15, 0, 16, 1, 0x14, 0xFE6 | (1 << PALETTE_MODIFIER_COLOUR))
TILE_SEQ_END()
};
static const DrawTileSeqStruct _shipdepot_display_seq_3[] = {
TILE_SEQ_LINE( 15, 0, 0, 1, 0x10, 0x14, 0xFE9 | (1 << PALETTE_MODIFIER_COLOUR))
TILE_SEQ_END()
};
static const DrawTileSeqStruct _shipdepot_display_seq_4[] = {
TILE_SEQ_LINE( 0, 0, 0, 1, 16, 0x14, 0xFEB)
TILE_SEQ_LINE( 15, 0, 0, 1, 16, 0x14, 0xFE7 | (1 << PALETTE_MODIFIER_COLOUR))
TILE_SEQ_END()
};
static const DrawTileSprites _shipdepot_display_data[][DEPOT_PART_END] = {
{ // AXIS_X
TILE_SPRITE_LINE(0xFDD, _shipdepot_display_seq_1) // DEPOT_PART_NORTH
TILE_SPRITE_LINE(0xFDD, _shipdepot_display_seq_2) // DEPOT_PART_SOUTH
},
{ // AXIS_Y
TILE_SPRITE_LINE(0xFDD, _shipdepot_display_seq_3) // DEPOT_PART_NORTH
TILE_SPRITE_LINE(0xFDD, _shipdepot_display_seq_4) // DEPOT_PART_SOUTH
},
};
static const DrawTileSeqStruct _lock_display_seq_0[] = {
TILE_SEQ_LINE( 0, 0, 0, 0x10, 1, 0x14, 0 + 1)
TILE_SEQ_LINE( 0, 0xF, 0, 0x10, 1, 0x14, 4 + 1)
TILE_SEQ_END()
};
static const DrawTileSeqStruct _lock_display_seq_1[] = {
TILE_SEQ_LINE( 0, 0, 0, 1, 0x10, 0x14, 0)
TILE_SEQ_LINE( 0xF, 0, 0, 1, 0x10, 0x14, 4)
TILE_SEQ_END()
};
static const DrawTileSeqStruct _lock_display_seq_2[] = {
TILE_SEQ_LINE( 0, 0, 0, 0x10, 1, 0x14, 0 + 2)
TILE_SEQ_LINE( 0, 0xF, 0, 0x10, 1, 0x14, 4 + 2)
TILE_SEQ_END()
};
static const DrawTileSeqStruct _lock_display_seq_3[] = {
TILE_SEQ_LINE( 0, 0, 0, 1, 0x10, 0x14, 0 + 3)
TILE_SEQ_LINE( 0xF, 0, 0, 1, 0x10, 0x14, 4 + 3)
TILE_SEQ_END()
};
static const DrawTileSeqStruct _lock_display_seq_0b[] = {
TILE_SEQ_LINE( 0, 0, 0, 0x10, 1, 0x14, 8 + 1)
TILE_SEQ_LINE( 0, 0xF, 0, 0x10, 1, 0x14, 12 + 1)
TILE_SEQ_END()
};
static const DrawTileSeqStruct _lock_display_seq_1b[] = {
TILE_SEQ_LINE( 0, 0, 0, 0x1, 0x10, 0x14, 8)
TILE_SEQ_LINE( 0xF, 0, 0, 0x1, 0x10, 0x14, 12)
TILE_SEQ_END()
};
static const DrawTileSeqStruct _lock_display_seq_2b[] = {
TILE_SEQ_LINE( 0, 0, 0, 0x10, 1, 0x14, 8 + 2)
TILE_SEQ_LINE( 0, 0xF, 0, 0x10, 1, 0x14, 12 + 2)
TILE_SEQ_END()
};
static const DrawTileSeqStruct _lock_display_seq_3b[] = {
TILE_SEQ_LINE( 0, 0, 0, 1, 0x10, 0x14, 8 + 3)
TILE_SEQ_LINE( 0xF, 0, 0, 1, 0x10, 0x14, 12 + 3)
TILE_SEQ_END()
};
static const DrawTileSeqStruct _lock_display_seq_0t[] = {
TILE_SEQ_LINE( 0, 0, 0, 0x10, 1, 0x14, 16 + 1)
TILE_SEQ_LINE( 0, 0xF, 0, 0x10, 1, 0x14, 20 + 1)
TILE_SEQ_END()
};
static const DrawTileSeqStruct _lock_display_seq_1t[] = {
TILE_SEQ_LINE( 0, 0, 0, 0x1, 0x10, 0x14, 16)
TILE_SEQ_LINE( 0xF, 0, 0, 0x1, 0x10, 0x14, 20)
TILE_SEQ_END()
};
static const DrawTileSeqStruct _lock_display_seq_2t[] = {
TILE_SEQ_LINE( 0, 0, 0, 0x10, 1, 0x14, 16 + 2)
TILE_SEQ_LINE( 0, 0xF, 0, 0x10, 1, 0x14, 20 + 2)
TILE_SEQ_END()
};
static const DrawTileSeqStruct _lock_display_seq_3t[] = {
TILE_SEQ_LINE( 0, 0, 0, 1, 0x10, 0x14, 16 + 3)
TILE_SEQ_LINE( 0xF, 0, 0, 1, 0x10, 0x14, 20 + 3)
TILE_SEQ_END()
};
static const DrawTileSprites _lock_display_data[][DIAGDIR_END] = {
{ // LOCK_PART_MIDDLE
TILE_SPRITE_LINE(1, _lock_display_seq_0) // NE
TILE_SPRITE_LINE(0, _lock_display_seq_1) // SE
TILE_SPRITE_LINE(2, _lock_display_seq_2) // SW
TILE_SPRITE_LINE(3, _lock_display_seq_3) // NW
},
{ // LOCK_PART_LOWER
TILE_SPRITE_LINE(0xFDD, _lock_display_seq_0b) // NE
TILE_SPRITE_LINE(0xFDD, _lock_display_seq_1b) // SE
TILE_SPRITE_LINE(0xFDD, _lock_display_seq_2b) // SW
TILE_SPRITE_LINE(0xFDD, _lock_display_seq_3b) // NW
},
{ // LOCK_PART_UPPER
TILE_SPRITE_LINE(0xFDD, _lock_display_seq_0t) // NE
TILE_SPRITE_LINE(0xFDD, _lock_display_seq_1t) // SE
TILE_SPRITE_LINE(0xFDD, _lock_display_seq_2t) // SW
TILE_SPRITE_LINE(0xFDD, _lock_display_seq_3t) // NW
},
};
#undef TILE_SEQ_LINE
#undef TILE_SEQ_END
#undef TILE_SPRITE_LINE
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