Files @ r313:9c9b258ea6c5
Branch filter:

Location: cpp/openttd-patchpack/source/engine.c

truelight
(svn r319) -Fix: [ 1029064 ] Building a station acted weird in some rare situations
  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
#include "stdafx.h"
#include "ttd.h"
#include "engine.h"
#include "table/engines.h"
#include "player.h"
#include "command.h"
#include "vehicle.h"
#include "news.h"
#include "saveload.h"

#define UPDATE_PLAYER_RAILTYPE(e,p) if ((byte)(e->railtype + 1) > p->max_railtype) p->max_railtype = e->railtype + 1;

enum {
	ENGINE_AVAILABLE = 1,
	ENGINE_INTRODUCING = 2,
	ENGINE_PREVIEWING = 4,
};

/* This maps per-landscape cargo ids to globally unique cargo ids usable ie. in
 * the custom GRF files. It is basically just a transcribed table from
 * TTDPatch's newgrf.txt. */
byte _global_cargo_id[NUM_LANDSCAPE][NUM_CARGO] = {
	/* LT_NORMAL */ {  0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 12 },
	/* LT_HILLY */  {  0,  1,  2,  3,  4,  5,  6,  7, 28, 11, 10, 12 },
	/* LT_DESERT */ {  0, 16,  2,  3, 13,  5,  6,  7, 14, 15, 10, 12 },
	/* LT_CANDY */  {  0, 17,  2, 18, 19, 20, 21, 22, 23, 24, 25, 26 },
	// 27 is paper in temperate climate in TTDPatch
	// Following can be renumbered:
	// 29 is the default cargo for the purpose of spritesets
	// 30 is the purchase list image (the equivalent of 0xff) for the purpose of spritesets
};

/* These two arrays provide a reverse mapping. */
byte _local_cargo_id_ctype[NUM_CID] = {
	CT_PASSENGERS, CT_COAL, CT_MAIL, CT_OIL, CT_LIVESTOCK, CT_GOODS, CT_GRAIN, CT_WOOD, // 0-7
	CT_IRON_ORE, CT_STEEL, CT_VALUABLES, CT_PAPER, CT_FOOD, CT_FRUIT, CT_COPPER_ORE, CT_WATER, // 8-15
	CT_RUBBER, CT_SUGAR, CT_TOYS, CT_BATTERIES, CT_CANDY, CT_TOFFEE, CT_COLA, CT_COTTON_CANDY, // 16-23
	CT_BUBBLES, CT_PLASTIC, CT_FIZZY_DRINKS, CT_PAPER /* unsup. */, CT_HILLY_UNUSED // 24-28
};

/* LT'th bit is set of the particular landscape if cargo available there.
 * 1: LT_NORMAL, 2: LT_HILLY, 4: LT_DESERT, 8: LT_CANDY */
byte _local_cargo_id_landscape[NUM_CID] = {
	15, 3, 15, 7, 3, 7, 7, 7, 1, 1, 7, 2, 7, // 0-12
	4, 4, 4, 4, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 1, 2, // 13-28
};

void ShowEnginePreviewWindow(int engine);

void DeleteCustomEngineNames()
{
	uint i;
	StringID old;

	for(i=0; i!=TOTAL_NUM_ENGINES; i++) {
		old = _engine_name_strings[i];
		_engine_name_strings[i] = i + STR_8000_KIRBY_PAUL_TANK_STEAM;
		DeleteName(old);
	}

	_vehicle_design_names &= ~1;
}

void LoadCustomEngineNames()
{
	// XXX: not done */
	DEBUG(misc, 1) ("LoadCustomEngineNames: not done");
}

static void SetupEngineNames()
{
	uint i;

	for(i=0; i!=TOTAL_NUM_ENGINES; i++)
		_engine_name_strings[i] = STR_SV_EMPTY;

	DeleteCustomEngineNames();
	LoadCustomEngineNames();
}

static void AdjustAvailAircraft()
{
	uint16 date = _date;
	byte avail = 0;
	if (date >= 12784) avail |= 2; // big airport
	if (date < 14610 || _patches.always_small_airport) avail |= 1;  // small airport
	if (date >= 15706) avail |= 4; // enable heliport

	if (avail != _avail_aircraft) {
		_avail_aircraft = avail;
		InvalidateWindow(WC_BUILD_STATION, 0);
	}
}

static void CalcEngineReliability(Engine *e)
{
	uint age = e->age;

	if (age < e->duration_phase_1) {
		uint start = e->reliability_start;
		e->reliability = age * (e->reliability_max - start) / e->duration_phase_1 + start;
	} else if ((age -= e->duration_phase_1) < e->duration_phase_2) {
		e->reliability = e->reliability_max;
	} else if ((age -= e->duration_phase_2) < e->duration_phase_3) {
		uint max = e->reliability_max;
		e->reliability = (int)age * (int)(e->reliability_final - max) / e->duration_phase_3 + max;
	} else {
		// time's up for this engine
		// make it either available to all players (if never_expire_vehicles is enabled and if it was available earlier)
		// or disable this engine completely
		e->player_avail = (_patches.never_expire_vehicles && e->player_avail)? -1 : 0;
		e->reliability = e->reliability_final;
	}
}

void StartupEngines()
{
	Engine *e;
	const EngineInfo *ei;
	uint32 r;

	SetupEngineNames();


	for(e=_engines, ei=_engine_info; e != endof(_engines); e++,ei++) {
		e->age = 0;
		e->railtype = ei->railtype_climates >> 4;
		e->flags = 0;
		e->player_avail = 0;

		r = Random();
		e->intro_date = (uint16)((r & 0x1FF) + ei->base_intro);
		if (e->intro_date <= _date) {
			e->age = (_date - e->intro_date) >> 5;
			e->player_avail = (byte)-1;
			e->flags |= ENGINE_AVAILABLE;
		}

		e->reliability_start = (uint16)(((r >> 16) & 0x3fff) + 0x7AE0);
		r = Random();
		e->reliability_max = (uint16)((r & 0x3fff) + 0xbfff);
		e->reliability_final = (uint16)(((r>>16) & 0x3fff) + 0x3fff);

		r = Random();
		e->duration_phase_1 = (uint16)((r & 0x1F) + 7);
		e->duration_phase_2 = (uint16)(((r >> 5) & 0xF) + ei->base_life * 12 - 96);
		e->duration_phase_3 = (uint16)(((r >> 9) & 0x7F) + 120);

		e->reliability_spd_dec = (ei->unk2&0x7F) << 2;

		/* my invented flag for something that is a wagon */
		if (ei->unk2 & 0x80) {
			e->age = 0xFFFF;
		} else {
			CalcEngineReliability(e);
		}

		e->lifelength = ei->lifelength + _patches.extend_vehicle_life;

		// prevent certain engines from ever appearing.
		if (!HASBIT(ei->railtype_climates, _opt.landscape)) {
			e->flags |= ENGINE_AVAILABLE;
			e->player_avail = 0;
		}
	}

	AdjustAvailAircraft();
}

uint32 _engine_refit_masks[256];


// TODO: We don't support cargo-specific wagon overrides. Pretty exotic... ;-) --pasky

struct WagonOverride {
	byte *train_id;
	int trains;
	struct SpriteSuperSet superset;
};

static struct WagonOverrides {
	int overrides_count;
	struct WagonOverride *overrides;
} _engine_wagon_overrides[256];

void SetWagonOverrideSprites(byte engine, struct SpriteSuperSet *superset,
                             byte *train_id, int trains)
{
	struct WagonOverrides *wos;
	struct WagonOverride *wo;

	wos = &_engine_wagon_overrides[engine];
	wos->overrides_count++;
	wos->overrides = realloc(wos->overrides,
	                         wos->overrides_count * sizeof(struct WagonOverride));

	wo = &wos->overrides[wos->overrides_count - 1];
	wo->superset = *superset;
	wo->trains = trains;
	wo->train_id = malloc(trains);
	memcpy(wo->train_id, train_id, trains);
}

static struct SpriteSuperSet *GetWagonOverrideSpriteSet(byte engine, byte overriding_engine)
{
	struct WagonOverrides *wos = &_engine_wagon_overrides[engine];
	int i;

	// XXX: This could turn out to be a timesink on profiles. We could always just
	// dedicate 65535 bytes for an [engine][train] trampoline.

	for (i = 0; i < wos->overrides_count; i++) {
		struct WagonOverride *wo = &wos->overrides[i];
		int j;

		for (j = 0; j < wo->trains; j++) {
			if (wo->train_id[j] == overriding_engine)
				return &wo->superset;
		}
	}
	return NULL;
}


byte _engine_original_sprites[256];
// 0 - 28 are cargos, 29 is default, 30 is the advert (purchase list)
// (It isn't and shouldn't be like this in the GRF files since new cargo types
// may appear in future - however it's more convenient to store it like this in
// memory. --pasky)
static struct SpriteSuperSet _engine_custom_sprites[256][NUM_CID];

void SetCustomEngineSprites(byte engine, byte cargo, struct SpriteSuperSet *superset)
{
	assert(superset->sprites_per_set == 4 || superset->sprites_per_set == 8);
	_engine_custom_sprites[engine][cargo] = *superset;
}

int GetCustomEngineSprite(byte engine, uint16 overriding_engine, byte cargo,
                          byte loaded, byte in_motion, byte direction)
{
	struct SpriteSuperSet *superset = &_engine_custom_sprites[engine][cargo];
	int totalsets, spriteset;
	int r;

	if (overriding_engine != 0xffff) {
		struct SpriteSuperSet *overset;

		overset = GetWagonOverrideSpriteSet(engine, overriding_engine);
		if (overset) superset = overset;
	}

	if (!superset->sprites_per_set && cargo != 29) {
		// This superset is empty but perhaps there'll be a default one.
		superset = &_engine_custom_sprites[engine][29];
	}

	if (!superset->sprites_per_set) {
		// This superset is empty. This function users should therefore
		// look up the sprite number in _engine_original_sprites.
		return 0;
	}

	direction %= 8;
	if (superset->sprites_per_set == 4)
		direction %= 4;

	totalsets = in_motion ? superset->loaded_count : superset->loading_count;

	// My aim here is to make it possible to visually determine absolutely
	// empty and totally full vehicles. --pasky
	if (loaded == 100 || totalsets == 1) { // full
		spriteset = totalsets - 1;
	} else if (loaded == 0 || totalsets == 2) { // empty
		spriteset = 0;
	} else { // something inbetween
		spriteset = loaded * (totalsets - 2) / 100 + 1;
		// correct possible rounding errors
		if (!spriteset)
			spriteset = 1;
		else if (spriteset == totalsets - 1)
			spriteset--;
	}

	r = (in_motion ? superset->loaded[spriteset] : superset->loading[spriteset]) + direction;
	return r;
}


static char *_engine_custom_names[256];

void SetCustomEngineName(int engine, char *name)
{
	_engine_custom_names[engine] = strdup(name);
}

StringID GetCustomEngineName(int engine)
{
	if (!_engine_custom_names[engine])
		return _engine_name_strings[engine];
	strcpy(_userstring, _engine_custom_names[engine]);
	return STR_SPEC_USERSTRING;
}


void AcceptEnginePreview(Engine *e, int player)
{
	Player *p;

	SETBIT(e->player_avail, player);

	p = DEREF_PLAYER(player);

	UPDATE_PLAYER_RAILTYPE(e,p);

	e->preview_player = 0xFF;
	InvalidateWindowClasses(WC_BUILD_VEHICLE);
}

void EnginesDailyLoop()
{
	Engine *e;
	int i,num;
	Player *p;
	uint mask;
	int32 best_hist;
	int best_player;

	if (_cur_year >= 130)
		return;

	for(e=_engines,i=0; i!=TOTAL_NUM_ENGINES; e++,i++) {
		if (e->flags & ENGINE_INTRODUCING) {
			if (e->flags & ENGINE_PREVIEWING) {
				if (!--e->preview_wait) {
					e->flags &= ~ENGINE_PREVIEWING;
					DeleteWindowById(WC_ENGINE_PREVIEW, i);
					e->preview_player++;
				}
			} else if (e->preview_player != 0xFF) {
				num = e->preview_player;
				mask = 0;
				do {
					best_hist = -1;
					best_player = -1;
					FOR_ALL_PLAYERS(p) {
						if (p->is_active && p->block_preview == 0 && !HASBIT(mask,p->index) &&
								p->old_economy[0].performance_history > best_hist) {
							best_hist = p->old_economy[0].performance_history;
							best_player = p->index;
						}
					}
					if (best_player == -1) {
						e->preview_player = 0xFF;
						goto next_engine;
					}
					mask |= (1 << best_player);
				} while (--num != 0);

				if (!IS_HUMAN_PLAYER(best_player)) {
					/* TTDBUG: TTD has a bug here */
					AcceptEnginePreview(e, best_player);
				} else {
					e->flags |= ENGINE_PREVIEWING;
					e->preview_wait = 20;
					if (IS_INTERACTIVE_PLAYER(best_player)) {
						ShowEnginePreviewWindow(i);
					}
				}
			}
		}
		next_engine:;
	}
}

int32 CmdWantEnginePreview(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
	if (flags & DC_EXEC) {
		AcceptEnginePreview(&_engines[p1], _current_player);
	}
	return 0;
}

// Determine if an engine type is a wagon (and not a loco)
bool isWagon(byte index)
{
	if (index < NUM_TRAIN_ENGINES) {
		const RailVehicleInfo *rvi = &_rail_vehicle_info[index];
		if(rvi->flags & RVI_WAGON)
			return true;
	}
	return false;
}

void NewVehicleAvailable(Engine *e)
{
	Vehicle *v;
	Player *p;
	int index = e - _engines;

	// In case the player didn't build the vehicle during the intro period,
	// prevent that player from getting future intro periods for a while.
	if (e->flags&ENGINE_INTRODUCING) {
		FOR_ALL_PLAYERS(p) {
			if (!HASBIT(e->player_avail,p->index))
				continue;

			for(v=_vehicles;;) {
				if (v->type == VEH_Train || v->type == VEH_Road || v->type == VEH_Ship ||
						(v->type == VEH_Aircraft && v->subtype <= 2)) {
					if (v->owner == p->index && v->engine_type == index) break;
				}
				if (++v == endof(_vehicles)) {
					p->block_preview = 20;
					break;
				}
			}
		}
	}

	e->flags = (e->flags & ~ENGINE_INTRODUCING) | ENGINE_AVAILABLE;
	InvalidateWindowClasses(WC_BUILD_VEHICLE);

	// Now available for all players
	e->player_avail = (byte)-1;

	// Do not introduce new rail wagons
	if(isWagon(index))
		return;

	// make maglev / monorail available
	FOR_ALL_PLAYERS(p) {
		if (p->is_active)
			UPDATE_PLAYER_RAILTYPE(e,p);
	}

	if ((byte)index < NUM_TRAIN_ENGINES) {
		AddNewsItem(index, NEWS_FLAGS(NM_CALLBACK, 0, NT_NEW_VEHICLES, DNC_TRAINAVAIL), 0, 0);
	} else if ((byte)index < NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES) {
		AddNewsItem(index, NEWS_FLAGS(NM_CALLBACK, 0, NT_NEW_VEHICLES, DNC_ROADAVAIL), 0, 0);
	} else if ((byte)index < NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES + NUM_SHIP_ENGINES) {
		AddNewsItem(index, NEWS_FLAGS(NM_CALLBACK, 0, NT_NEW_VEHICLES, DNC_SHIPAVAIL), 0, 0);
	} else {
		AddNewsItem(index, NEWS_FLAGS(NM_CALLBACK, 0, NT_NEW_VEHICLES, DNC_AIRCRAFTAVAIL), 0, 0);
	}
}

void EnginesMonthlyLoop()
{
	Engine *e;

	if (_cur_year < 130) {
		for(e=_engines; e != endof(_engines); e++) {
			// Age the vehicle
			if (e->flags&ENGINE_AVAILABLE && e->age != 0xFFFF) {
				e->age++;
				CalcEngineReliability(e);
			}

			if (!(e->flags & ENGINE_AVAILABLE) && (uint16)(_date - min(_date, 365)) >= e->intro_date) {
				// Introduce it to all players
				NewVehicleAvailable(e);
			} else if (!(e->flags & (ENGINE_AVAILABLE|ENGINE_INTRODUCING)) && _date >= e->intro_date) {
				// Introduction date has passed.. show introducing dialog to one player.
				e->flags |= ENGINE_INTRODUCING;

				// Do not introduce new rail wagons
				if(!isWagon(e - _engines))
					e->preview_player = 1; // Give to the player with the highest rating.
			}
		}
	}
	AdjustAvailAircraft();
}

int32 CmdRenameEngine(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
	StringID str;

	str = AllocateName((byte*)_decode_parameters, 0);
	if (str == 0)
		return CMD_ERROR;

	if (flags & DC_EXEC) {
		StringID old_str = _engine_name_strings[p1];
		_engine_name_strings[p1] = str;
		DeleteName(old_str);
		_vehicle_design_names |= 3;
		MarkWholeScreenDirty();
	} else {
		DeleteName(str);
	}

	return 0;
}

int GetPlayerMaxRailtype(int p)
{
	Engine *e;
	int rt = 0;
	int i;

	for(e=_engines,i=0; i!=lengthof(_engines); e++,i++) {
		if (!HASBIT(e->player_avail, p))
			continue;

		if ((i >= 27 && i < 54) || (i >= 57 && i < 84) || (i >= 89 && i < 116))
			continue;

		if (rt < e->railtype)
			rt = e->railtype;
	}

	return rt + 1;
}


static const byte _engine_desc[] = {
	SLE_VAR(Engine,intro_date,						SLE_UINT16),
	SLE_VAR(Engine,age,										SLE_UINT16),
	SLE_VAR(Engine,reliability,						SLE_UINT16),
	SLE_VAR(Engine,reliability_spd_dec,		SLE_UINT16),
	SLE_VAR(Engine,reliability_start,			SLE_UINT16),
	SLE_VAR(Engine,reliability_max,				SLE_UINT16),
	SLE_VAR(Engine,reliability_final,			SLE_UINT16),
	SLE_VAR(Engine,duration_phase_1,			SLE_UINT16),
	SLE_VAR(Engine,duration_phase_2,			SLE_UINT16),
	SLE_VAR(Engine,duration_phase_3,			SLE_UINT16),

	SLE_VAR(Engine,lifelength,						SLE_UINT8),
	SLE_VAR(Engine,flags,									SLE_UINT8),
	SLE_VAR(Engine,preview_player,				SLE_UINT8),
	SLE_VAR(Engine,preview_wait,					SLE_UINT8),
	SLE_VAR(Engine,railtype,							SLE_UINT8),
	SLE_VAR(Engine,player_avail,					SLE_UINT8),

	// reserve extra space in savegame here. (currently 16 bytes)
	SLE_CONDARR(NullStruct,null,SLE_FILE_U64 | SLE_VAR_NULL, 2, 2, 255),

	SLE_END()
};

static void Save_ENGN()
{
	Engine *e;
	int i;
	for(i=0,e=_engines; i != lengthof(_engines); i++,e++) {
		SlSetArrayIndex(i);
		SlObject(e, _engine_desc);
	}
}

static void Load_ENGN()
{
	int index;
	while ((index = SlIterateArray()) != -1) {
		SlObject(&_engines[index], _engine_desc);
	}
}

static void LoadSave_ENGS()
{
	SlArray(_engine_name_strings, lengthof(_engine_name_strings), SLE_STRINGID);
}

const ChunkHandler _engine_chunk_handlers[] = {
	{ 'ENGN', Save_ENGN, Load_ENGN, CH_ARRAY},
	{ 'ENGS', LoadSave_ENGS, LoadSave_ENGS, CH_RIFF | CH_LAST},
};