Files @ r23371:9cd9ac4bfc93
Branch filter:

Location: cpp/openttd-patchpack/source/src/build_vehicle_gui.cpp

translators
Update: Translations from eints
dutch: 80 changes by JanWillem
   1
   2
   3
   4
   5
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  31
  32
  33
  34
  35
  36
  37
  38
  39
  40
  41
  42
  43
  44
  45
  46
  47
  48
  49
  50
  51
  52
  53
  54
  55
  56
  57
  58
  59
  60
  61
  62
  63
  64
  65
  66
  67
  68
  69
  70
  71
  72
  73
  74
  75
  76
  77
  78
  79
  80
  81
  82
  83
  84
  85
  86
  87
  88
  89
  90
  91
  92
  93
  94
  95
  96
  97
  98
  99
 100
 101
 102
 103
 104
 105
 106
 107
 108
 109
 110
 111
 112
 113
 114
 115
 116
 117
 118
 119
 120
 121
 122
 123
 124
 125
 126
 127
 128
 129
 130
 131
 132
 133
 134
 135
 136
 137
 138
 139
 140
 141
 142
 143
 144
 145
 146
 147
 148
 149
 150
 151
 152
 153
 154
 155
 156
 157
 158
 159
 160
 161
 162
 163
 164
 165
 166
 167
 168
 169
 170
 171
 172
 173
 174
 175
 176
 177
 178
 179
 180
 181
 182
 183
 184
 185
 186
 187
 188
 189
 190
 191
 192
 193
 194
 195
 196
 197
 198
 199
 200
 201
 202
 203
 204
 205
 206
 207
 208
 209
 210
 211
 212
 213
 214
 215
 216
 217
 218
 219
 220
 221
 222
 223
 224
 225
 226
 227
 228
 229
 230
 231
 232
 233
 234
 235
 236
 237
 238
 239
 240
 241
 242
 243
 244
 245
 246
 247
 248
 249
 250
 251
 252
 253
 254
 255
 256
 257
 258
 259
 260
 261
 262
 263
 264
 265
 266
 267
 268
 269
 270
 271
 272
 273
 274
 275
 276
 277
 278
 279
 280
 281
 282
 283
 284
 285
 286
 287
 288
 289
 290
 291
 292
 293
 294
 295
 296
 297
 298
 299
 300
 301
 302
 303
 304
 305
 306
 307
 308
 309
 310
 311
 312
 313
 314
 315
 316
 317
 318
 319
 320
 321
 322
 323
 324
 325
 326
 327
 328
 329
 330
 331
 332
 333
 334
 335
 336
 337
 338
 339
 340
 341
 342
 343
 344
 345
 346
 347
 348
 349
 350
 351
 352
 353
 354
 355
 356
 357
 358
 359
 360
 361
 362
 363
 364
 365
 366
 367
 368
 369
 370
 371
 372
 373
 374
 375
 376
 377
 378
 379
 380
 381
 382
 383
 384
 385
 386
 387
 388
 389
 390
 391
 392
 393
 394
 395
 396
 397
 398
 399
 400
 401
 402
 403
 404
 405
 406
 407
 408
 409
 410
 411
 412
 413
 414
 415
 416
 417
 418
 419
 420
 421
 422
 423
 424
 425
 426
 427
 428
 429
 430
 431
 432
 433
 434
 435
 436
 437
 438
 439
 440
 441
 442
 443
 444
 445
 446
 447
 448
 449
 450
 451
 452
 453
 454
 455
 456
 457
 458
 459
 460
 461
 462
 463
 464
 465
 466
 467
 468
 469
 470
 471
 472
 473
 474
 475
 476
 477
 478
 479
 480
 481
 482
 483
 484
 485
 486
 487
 488
 489
 490
 491
 492
 493
 494
 495
 496
 497
 498
 499
 500
 501
 502
 503
 504
 505
 506
 507
 508
 509
 510
 511
 512
 513
 514
 515
 516
 517
 518
 519
 520
 521
 522
 523
 524
 525
 526
 527
 528
 529
 530
 531
 532
 533
 534
 535
 536
 537
 538
 539
 540
 541
 542
 543
 544
 545
 546
 547
 548
 549
 550
 551
 552
 553
 554
 555
 556
 557
 558
 559
 560
 561
 562
 563
 564
 565
 566
 567
 568
 569
 570
 571
 572
 573
 574
 575
 576
 577
 578
 579
 580
 581
 582
 583
 584
 585
 586
 587
 588
 589
 590
 591
 592
 593
 594
 595
 596
 597
 598
 599
 600
 601
 602
 603
 604
 605
 606
 607
 608
 609
 610
 611
 612
 613
 614
 615
 616
 617
 618
 619
 620
 621
 622
 623
 624
 625
 626
 627
 628
 629
 630
 631
 632
 633
 634
 635
 636
 637
 638
 639
 640
 641
 642
 643
 644
 645
 646
 647
 648
 649
 650
 651
 652
 653
 654
 655
 656
 657
 658
 659
 660
 661
 662
 663
 664
 665
 666
 667
 668
 669
 670
 671
 672
 673
 674
 675
 676
 677
 678
 679
 680
 681
 682
 683
 684
 685
 686
 687
 688
 689
 690
 691
 692
 693
 694
 695
 696
 697
 698
 699
 700
 701
 702
 703
 704
 705
 706
 707
 708
 709
 710
 711
 712
 713
 714
 715
 716
 717
 718
 719
 720
 721
 722
 723
 724
 725
 726
 727
 728
 729
 730
 731
 732
 733
 734
 735
 736
 737
 738
 739
 740
 741
 742
 743
 744
 745
 746
 747
 748
 749
 750
 751
 752
 753
 754
 755
 756
 757
 758
 759
 760
 761
 762
 763
 764
 765
 766
 767
 768
 769
 770
 771
 772
 773
 774
 775
 776
 777
 778
 779
 780
 781
 782
 783
 784
 785
 786
 787
 788
 789
 790
 791
 792
 793
 794
 795
 796
 797
 798
 799
 800
 801
 802
 803
 804
 805
 806
 807
 808
 809
 810
 811
 812
 813
 814
 815
 816
 817
 818
 819
 820
 821
 822
 823
 824
 825
 826
 827
 828
 829
 830
 831
 832
 833
 834
 835
 836
 837
 838
 839
 840
 841
 842
 843
 844
 845
 846
 847
 848
 849
 850
 851
 852
 853
 854
 855
 856
 857
 858
 859
 860
 861
 862
 863
 864
 865
 866
 867
 868
 869
 870
 871
 872
 873
 874
 875
 876
 877
 878
 879
 880
 881
 882
 883
 884
 885
 886
 887
 888
 889
 890
 891
 892
 893
 894
 895
 896
 897
 898
 899
 900
 901
 902
 903
 904
 905
 906
 907
 908
 909
 910
 911
 912
 913
 914
 915
 916
 917
 918
 919
 920
 921
 922
 923
 924
 925
 926
 927
 928
 929
 930
 931
 932
 933
 934
 935
 936
 937
 938
 939
 940
 941
 942
 943
 944
 945
 946
 947
 948
 949
 950
 951
 952
 953
 954
 955
 956
 957
 958
 959
 960
 961
 962
 963
 964
 965
 966
 967
 968
 969
 970
 971
 972
 973
 974
 975
 976
 977
 978
 979
 980
 981
 982
 983
 984
 985
 986
 987
 988
 989
 990
 991
 992
 993
 994
 995
 996
 997
 998
 999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file build_vehicle_gui.cpp GUI for building vehicles. */

#include "stdafx.h"
#include "engine_base.h"
#include "engine_func.h"
#include "station_base.h"
#include "network/network.h"
#include "articulated_vehicles.h"
#include "textbuf_gui.h"
#include "command_func.h"
#include "company_func.h"
#include "vehicle_gui.h"
#include "newgrf_engine.h"
#include "newgrf_text.h"
#include "group.h"
#include "string_func.h"
#include "strings_func.h"
#include "window_func.h"
#include "date_func.h"
#include "vehicle_func.h"
#include "widgets/dropdown_func.h"
#include "engine_gui.h"
#include "cargotype.h"
#include "core/geometry_func.hpp"
#include "autoreplace_func.h"

#include "widgets/build_vehicle_widget.h"

#include "table/strings.h"

#include "safeguards.h"

/**
 * Get the height of a single 'entry' in the engine lists.
 * @param type the vehicle type to get the height of
 * @return the height for the entry
 */
uint GetEngineListHeight(VehicleType type)
{
	return max<uint>(FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM, GetVehicleImageCellSize(type, EIT_PURCHASE).height);
}

static const NWidgetPart _nested_build_vehicle_widgets[] = {
	NWidget(NWID_HORIZONTAL),
		NWidget(WWT_CLOSEBOX, COLOUR_GREY),
		NWidget(WWT_CAPTION, COLOUR_GREY, WID_BV_CAPTION), SetDataTip(STR_WHITE_STRING, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
		NWidget(WWT_SHADEBOX, COLOUR_GREY),
		NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
		NWidget(WWT_STICKYBOX, COLOUR_GREY),
	EndContainer(),
	NWidget(WWT_PANEL, COLOUR_GREY),
		NWidget(NWID_VERTICAL),
			NWidget(NWID_HORIZONTAL),
				NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_SORT_ASCENDING_DESCENDING), SetDataTip(STR_BUTTON_SORT_BY, STR_TOOLTIP_SORT_ORDER),
				NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_BV_SORT_DROPDOWN), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_SORT_CRITERIA),
			EndContainer(),
			NWidget(NWID_HORIZONTAL),
				NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_BV_SHOW_HIDDEN_ENGINES),
				NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_BV_CARGO_FILTER_DROPDOWN), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_FILTER_CRITERIA),
			EndContainer(),
		EndContainer(),
	EndContainer(),
	/* Vehicle list. */
	NWidget(NWID_HORIZONTAL),
		NWidget(WWT_MATRIX, COLOUR_GREY, WID_BV_LIST), SetResize(1, 1), SetFill(1, 0), SetMatrixDataTip(1, 0, STR_NULL), SetScrollbar(WID_BV_SCROLLBAR),
		NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_BV_SCROLLBAR),
	EndContainer(),
	/* Panel with details. */
	NWidget(WWT_PANEL, COLOUR_GREY, WID_BV_PANEL), SetMinimalSize(240, 122), SetResize(1, 0), EndContainer(),
	/* Build/rename buttons, resize button. */
	NWidget(NWID_HORIZONTAL),
		NWidget(NWID_SELECTION, INVALID_COLOUR, WID_BV_BUILD_SEL),
			NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_BUILD), SetResize(1, 0), SetFill(1, 0),
		EndContainer(),
		NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_SHOW_HIDE), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_JUST_STRING, STR_NULL),
		NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_RENAME), SetResize(1, 0), SetFill(1, 0),
		NWidget(WWT_RESIZEBOX, COLOUR_GREY),
	EndContainer(),
};

/** Special cargo filter criteria */
static const CargoID CF_ANY  = CT_NO_REFIT; ///< Show all vehicles independent of carried cargo (i.e. no filtering)
static const CargoID CF_NONE = CT_INVALID;  ///< Show only vehicles which do not carry cargo (e.g. train engines)

bool _engine_sort_direction; ///< \c false = descending, \c true = ascending.
byte _engine_sort_last_criteria[]       = {0, 0, 0, 0};                 ///< Last set sort criteria, for each vehicle type.
bool _engine_sort_last_order[]          = {false, false, false, false}; ///< Last set direction of the sort order, for each vehicle type.
bool _engine_sort_show_hidden_engines[] = {false, false, false, false}; ///< Last set 'show hidden engines' setting for each vehicle type.
static CargoID _engine_sort_last_cargo_criteria[] = {CF_ANY, CF_ANY, CF_ANY, CF_ANY}; ///< Last set filter criteria, for each vehicle type.

/**
 * Determines order of engines by engineID
 * @param *a first engine to compare
 * @param *b second engine to compare
 * @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
 */
static int CDECL EngineNumberSorter(const EngineID *a, const EngineID *b)
{
	int r = Engine::Get(*a)->list_position - Engine::Get(*b)->list_position;

	return _engine_sort_direction ? -r : r;
}

/**
 * Determines order of engines by introduction date
 * @param *a first engine to compare
 * @param *b second engine to compare
 * @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
 */
static int CDECL EngineIntroDateSorter(const EngineID *a, const EngineID *b)
{
	const int va = Engine::Get(*a)->intro_date;
	const int vb = Engine::Get(*b)->intro_date;
	const int r = va - vb;

	/* Use EngineID to sort instead since we want consistent sorting */
	if (r == 0) return EngineNumberSorter(a, b);
	return _engine_sort_direction ? -r : r;
}

/**
 * Determines order of engines by name
 * @param *a first engine to compare
 * @param *b second engine to compare
 * @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
 */
static int CDECL EngineNameSorter(const EngineID *a, const EngineID *b)
{
	static EngineID last_engine[2] = { INVALID_ENGINE, INVALID_ENGINE };
	static char     last_name[2][64] = { "\0", "\0" };

	const EngineID va = *a;
	const EngineID vb = *b;

	if (va != last_engine[0]) {
		last_engine[0] = va;
		SetDParam(0, va);
		GetString(last_name[0], STR_ENGINE_NAME, lastof(last_name[0]));
	}

	if (vb != last_engine[1]) {
		last_engine[1] = vb;
		SetDParam(0, vb);
		GetString(last_name[1], STR_ENGINE_NAME, lastof(last_name[1]));
	}

	int r = strnatcmp(last_name[0], last_name[1]); // Sort by name (natural sorting).

	/* Use EngineID to sort instead since we want consistent sorting */
	if (r == 0) return EngineNumberSorter(a, b);
	return _engine_sort_direction ? -r : r;
}

/**
 * Determines order of engines by reliability
 * @param *a first engine to compare
 * @param *b second engine to compare
 * @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
 */
static int CDECL EngineReliabilitySorter(const EngineID *a, const EngineID *b)
{
	const int va = Engine::Get(*a)->reliability;
	const int vb = Engine::Get(*b)->reliability;
	const int r = va - vb;

	/* Use EngineID to sort instead since we want consistent sorting */
	if (r == 0) return EngineNumberSorter(a, b);
	return _engine_sort_direction ? -r : r;
}

/**
 * Determines order of engines by purchase cost
 * @param *a first engine to compare
 * @param *b second engine to compare
 * @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
 */
static int CDECL EngineCostSorter(const EngineID *a, const EngineID *b)
{
	Money va = Engine::Get(*a)->GetCost();
	Money vb = Engine::Get(*b)->GetCost();
	int r = ClampToI32(va - vb);

	/* Use EngineID to sort instead since we want consistent sorting */
	if (r == 0) return EngineNumberSorter(a, b);
	return _engine_sort_direction ? -r : r;
}

/**
 * Determines order of engines by speed
 * @param *a first engine to compare
 * @param *b second engine to compare
 * @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
 */
static int CDECL EngineSpeedSorter(const EngineID *a, const EngineID *b)
{
	int va = Engine::Get(*a)->GetDisplayMaxSpeed();
	int vb = Engine::Get(*b)->GetDisplayMaxSpeed();
	int r = va - vb;

	/* Use EngineID to sort instead since we want consistent sorting */
	if (r == 0) return EngineNumberSorter(a, b);
	return _engine_sort_direction ? -r : r;
}

/**
 * Determines order of engines by power
 * @param *a first engine to compare
 * @param *b second engine to compare
 * @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
 */
static int CDECL EnginePowerSorter(const EngineID *a, const EngineID *b)
{
	int va = Engine::Get(*a)->GetPower();
	int vb = Engine::Get(*b)->GetPower();
	int r = va - vb;

	/* Use EngineID to sort instead since we want consistent sorting */
	if (r == 0) return EngineNumberSorter(a, b);
	return _engine_sort_direction ? -r : r;
}

/**
 * Determines order of engines by tractive effort
 * @param *a first engine to compare
 * @param *b second engine to compare
 * @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
 */
static int CDECL EngineTractiveEffortSorter(const EngineID *a, const EngineID *b)
{
	int va = Engine::Get(*a)->GetDisplayMaxTractiveEffort();
	int vb = Engine::Get(*b)->GetDisplayMaxTractiveEffort();
	int r = va - vb;

	/* Use EngineID to sort instead since we want consistent sorting */
	if (r == 0) return EngineNumberSorter(a, b);
	return _engine_sort_direction ? -r : r;
}

/**
 * Determines order of engines by running costs
 * @param *a first engine to compare
 * @param *b second engine to compare
 * @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
 */
static int CDECL EngineRunningCostSorter(const EngineID *a, const EngineID *b)
{
	Money va = Engine::Get(*a)->GetRunningCost();
	Money vb = Engine::Get(*b)->GetRunningCost();
	int r = ClampToI32(va - vb);

	/* Use EngineID to sort instead since we want consistent sorting */
	if (r == 0) return EngineNumberSorter(a, b);
	return _engine_sort_direction ? -r : r;
}

/**
 * Determines order of engines by running costs
 * @param *a first engine to compare
 * @param *b second engine to compare
 * @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
 */
static int CDECL EnginePowerVsRunningCostSorter(const EngineID *a, const EngineID *b)
{
	const Engine *e_a = Engine::Get(*a);
	const Engine *e_b = Engine::Get(*b);

	/* Here we are using a few tricks to get the right sort.
	 * We want power/running cost, but since we usually got higher running cost than power and we store the result in an int,
	 * we will actually calculate cunning cost/power (to make it more than 1).
	 * Because of this, the return value have to be reversed as well and we return b - a instead of a - b.
	 * Another thing is that both power and running costs should be doubled for multiheaded engines.
	 * Since it would be multiplying with 2 in both numerator and denominator, it will even themselves out and we skip checking for multiheaded. */
	Money va = (e_a->GetRunningCost()) / max(1U, (uint)e_a->GetPower());
	Money vb = (e_b->GetRunningCost()) / max(1U, (uint)e_b->GetPower());
	int r = ClampToI32(vb - va);

	/* Use EngineID to sort instead since we want consistent sorting */
	if (r == 0) return EngineNumberSorter(a, b);
	return _engine_sort_direction ? -r : r;
}

/* Train sorting functions */

/**
 * Determines order of train engines by capacity
 * @param *a first engine to compare
 * @param *b second engine to compare
 * @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
 */
static int CDECL TrainEngineCapacitySorter(const EngineID *a, const EngineID *b)
{
	const RailVehicleInfo *rvi_a = RailVehInfo(*a);
	const RailVehicleInfo *rvi_b = RailVehInfo(*b);

	int va = GetTotalCapacityOfArticulatedParts(*a) * (rvi_a->railveh_type == RAILVEH_MULTIHEAD ? 2 : 1);
	int vb = GetTotalCapacityOfArticulatedParts(*b) * (rvi_b->railveh_type == RAILVEH_MULTIHEAD ? 2 : 1);
	int r = va - vb;

	/* Use EngineID to sort instead since we want consistent sorting */
	if (r == 0) return EngineNumberSorter(a, b);
	return _engine_sort_direction ? -r : r;
}

/**
 * Determines order of train engines by engine / wagon
 * @param *a first engine to compare
 * @param *b second engine to compare
 * @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
 */
static int CDECL TrainEnginesThenWagonsSorter(const EngineID *a, const EngineID *b)
{
	int val_a = (RailVehInfo(*a)->railveh_type == RAILVEH_WAGON ? 1 : 0);
	int val_b = (RailVehInfo(*b)->railveh_type == RAILVEH_WAGON ? 1 : 0);
	int r = val_a - val_b;

	/* Use EngineID to sort instead since we want consistent sorting */
	if (r == 0) return EngineNumberSorter(a, b);
	return _engine_sort_direction ? -r : r;
}

/* Road vehicle sorting functions */

/**
 * Determines order of road vehicles by capacity
 * @param *a first engine to compare
 * @param *b second engine to compare
 * @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
 */
static int CDECL RoadVehEngineCapacitySorter(const EngineID *a, const EngineID *b)
{
	int va = GetTotalCapacityOfArticulatedParts(*a);
	int vb = GetTotalCapacityOfArticulatedParts(*b);
	int r = va - vb;

	/* Use EngineID to sort instead since we want consistent sorting */
	if (r == 0) return EngineNumberSorter(a, b);
	return _engine_sort_direction ? -r : r;
}

/* Ship vehicle sorting functions */

/**
 * Determines order of ships by capacity
 * @param *a first engine to compare
 * @param *b second engine to compare
 * @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
 */
static int CDECL ShipEngineCapacitySorter(const EngineID *a, const EngineID *b)
{
	const Engine *e_a = Engine::Get(*a);
	const Engine *e_b = Engine::Get(*b);

	int va = e_a->GetDisplayDefaultCapacity();
	int vb = e_b->GetDisplayDefaultCapacity();
	int r = va - vb;

	/* Use EngineID to sort instead since we want consistent sorting */
	if (r == 0) return EngineNumberSorter(a, b);
	return _engine_sort_direction ? -r : r;
}

/* Aircraft sorting functions */

/**
 * Determines order of aircraft by cargo
 * @param *a first engine to compare
 * @param *b second engine to compare
 * @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
 */
static int CDECL AircraftEngineCargoSorter(const EngineID *a, const EngineID *b)
{
	const Engine *e_a = Engine::Get(*a);
	const Engine *e_b = Engine::Get(*b);

	uint16 mail_a, mail_b;
	int va = e_a->GetDisplayDefaultCapacity(&mail_a);
	int vb = e_b->GetDisplayDefaultCapacity(&mail_b);
	int r = va - vb;

	if (r == 0) {
		/* The planes have the same passenger capacity. Check mail capacity instead */
		r = mail_a - mail_b;

		if (r == 0) {
			/* Use EngineID to sort instead since we want consistent sorting */
			return EngineNumberSorter(a, b);
		}
	}
	return _engine_sort_direction ? -r : r;
}

/**
 * Determines order of aircraft by range.
 * @param *a first engine to compare.
 * @param *b second engine to compare.
 * @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal.
 */
static int CDECL AircraftRangeSorter(const EngineID *a, const EngineID *b)
{
	uint16 r_a = Engine::Get(*a)->GetRange();
	uint16 r_b = Engine::Get(*b)->GetRange();

	int r = r_a - r_b;

	/* Use EngineID to sort instead since we want consistent sorting */
	if (r == 0) return EngineNumberSorter(a, b);
	return _engine_sort_direction ? -r : r;
}

/** Sort functions for the vehicle sort criteria, for each vehicle type. */
EngList_SortTypeFunction * const _engine_sort_functions[][11] = {{
	/* Trains */
	&EngineNumberSorter,
	&EngineCostSorter,
	&EngineSpeedSorter,
	&EnginePowerSorter,
	&EngineTractiveEffortSorter,
	&EngineIntroDateSorter,
	&EngineNameSorter,
	&EngineRunningCostSorter,
	&EnginePowerVsRunningCostSorter,
	&EngineReliabilitySorter,
	&TrainEngineCapacitySorter,
}, {
	/* Road vehicles */
	&EngineNumberSorter,
	&EngineCostSorter,
	&EngineSpeedSorter,
	&EnginePowerSorter,
	&EngineTractiveEffortSorter,
	&EngineIntroDateSorter,
	&EngineNameSorter,
	&EngineRunningCostSorter,
	&EnginePowerVsRunningCostSorter,
	&EngineReliabilitySorter,
	&RoadVehEngineCapacitySorter,
}, {
	/* Ships */
	&EngineNumberSorter,
	&EngineCostSorter,
	&EngineSpeedSorter,
	&EngineIntroDateSorter,
	&EngineNameSorter,
	&EngineRunningCostSorter,
	&EngineReliabilitySorter,
	&ShipEngineCapacitySorter,
}, {
	/* Aircraft */
	&EngineNumberSorter,
	&EngineCostSorter,
	&EngineSpeedSorter,
	&EngineIntroDateSorter,
	&EngineNameSorter,
	&EngineRunningCostSorter,
	&EngineReliabilitySorter,
	&AircraftEngineCargoSorter,
	&AircraftRangeSorter,
}};

/** Dropdown menu strings for the vehicle sort criteria. */
const StringID _engine_sort_listing[][12] = {{
	/* Trains */
	STR_SORT_BY_ENGINE_ID,
	STR_SORT_BY_COST,
	STR_SORT_BY_MAX_SPEED,
	STR_SORT_BY_POWER,
	STR_SORT_BY_TRACTIVE_EFFORT,
	STR_SORT_BY_INTRO_DATE,
	STR_SORT_BY_NAME,
	STR_SORT_BY_RUNNING_COST,
	STR_SORT_BY_POWER_VS_RUNNING_COST,
	STR_SORT_BY_RELIABILITY,
	STR_SORT_BY_CARGO_CAPACITY,
	INVALID_STRING_ID
}, {
	/* Road vehicles */
	STR_SORT_BY_ENGINE_ID,
	STR_SORT_BY_COST,
	STR_SORT_BY_MAX_SPEED,
	STR_SORT_BY_POWER,
	STR_SORT_BY_TRACTIVE_EFFORT,
	STR_SORT_BY_INTRO_DATE,
	STR_SORT_BY_NAME,
	STR_SORT_BY_RUNNING_COST,
	STR_SORT_BY_POWER_VS_RUNNING_COST,
	STR_SORT_BY_RELIABILITY,
	STR_SORT_BY_CARGO_CAPACITY,
	INVALID_STRING_ID
}, {
	/* Ships */
	STR_SORT_BY_ENGINE_ID,
	STR_SORT_BY_COST,
	STR_SORT_BY_MAX_SPEED,
	STR_SORT_BY_INTRO_DATE,
	STR_SORT_BY_NAME,
	STR_SORT_BY_RUNNING_COST,
	STR_SORT_BY_RELIABILITY,
	STR_SORT_BY_CARGO_CAPACITY,
	INVALID_STRING_ID
}, {
	/* Aircraft */
	STR_SORT_BY_ENGINE_ID,
	STR_SORT_BY_COST,
	STR_SORT_BY_MAX_SPEED,
	STR_SORT_BY_INTRO_DATE,
	STR_SORT_BY_NAME,
	STR_SORT_BY_RUNNING_COST,
	STR_SORT_BY_RELIABILITY,
	STR_SORT_BY_CARGO_CAPACITY,
	STR_SORT_BY_RANGE,
	INVALID_STRING_ID
}};

/** Cargo filter functions */
static bool CDECL CargoFilter(const EngineID *eid, const CargoID cid)
{
	if (cid == CF_ANY) return true;
	CargoTypes refit_mask = GetUnionOfArticulatedRefitMasks(*eid, true) & _standard_cargo_mask;
	return (cid == CF_NONE ? refit_mask == 0 : HasBit(refit_mask, cid));
}

static GUIEngineList::FilterFunction * const _filter_funcs[] = {
	&CargoFilter,
};

static int DrawCargoCapacityInfo(int left, int right, int y, EngineID engine)
{
	CargoArray cap;
	CargoTypes refits;
	GetArticulatedVehicleCargoesAndRefits(engine, &cap, &refits);

	for (CargoID c = 0; c < NUM_CARGO; c++) {
		if (cap[c] == 0) continue;

		SetDParam(0, c);
		SetDParam(1, cap[c]);
		SetDParam(2, HasBit(refits, c) ? STR_PURCHASE_INFO_REFITTABLE : STR_EMPTY);
		DrawString(left, right, y, STR_PURCHASE_INFO_CAPACITY);
		y += FONT_HEIGHT_NORMAL;
	}

	return y;
}

/* Draw rail wagon specific details */
static int DrawRailWagonPurchaseInfo(int left, int right, int y, EngineID engine_number, const RailVehicleInfo *rvi)
{
	const Engine *e = Engine::Get(engine_number);

	/* Purchase cost */
	SetDParam(0, e->GetCost());
	DrawString(left, right, y, STR_PURCHASE_INFO_COST);
	y += FONT_HEIGHT_NORMAL;

	/* Wagon weight - (including cargo) */
	uint weight = e->GetDisplayWeight();
	SetDParam(0, weight);
	uint cargo_weight = (e->CanCarryCargo() ? CargoSpec::Get(e->GetDefaultCargoType())->weight * GetTotalCapacityOfArticulatedParts(engine_number) / 16 : 0);
	SetDParam(1, cargo_weight + weight);
	DrawString(left, right, y, STR_PURCHASE_INFO_WEIGHT_CWEIGHT);
	y += FONT_HEIGHT_NORMAL;

	/* Wagon speed limit, displayed if above zero */
	if (_settings_game.vehicle.wagon_speed_limits) {
		uint max_speed = e->GetDisplayMaxSpeed();
		if (max_speed > 0) {
			SetDParam(0, max_speed);
			DrawString(left, right, y, STR_PURCHASE_INFO_SPEED);
			y += FONT_HEIGHT_NORMAL;
		}
	}

	/* Running cost */
	if (rvi->running_cost_class != INVALID_PRICE) {
		SetDParam(0, e->GetRunningCost());
		DrawString(left, right, y, STR_PURCHASE_INFO_RUNNINGCOST);
		y += FONT_HEIGHT_NORMAL;
	}

	return y;
}

/* Draw locomotive specific details */
static int DrawRailEnginePurchaseInfo(int left, int right, int y, EngineID engine_number, const RailVehicleInfo *rvi)
{
	const Engine *e = Engine::Get(engine_number);

	/* Purchase Cost - Engine weight */
	SetDParam(0, e->GetCost());
	SetDParam(1, e->GetDisplayWeight());
	DrawString(left, right, y, STR_PURCHASE_INFO_COST_WEIGHT);
	y += FONT_HEIGHT_NORMAL;

	/* Max speed - Engine power */
	SetDParam(0, e->GetDisplayMaxSpeed());
	SetDParam(1, e->GetPower());
	DrawString(left, right, y, STR_PURCHASE_INFO_SPEED_POWER);
	y += FONT_HEIGHT_NORMAL;

	/* Max tractive effort - not applicable if old acceleration or maglev */
	if (_settings_game.vehicle.train_acceleration_model != AM_ORIGINAL && GetRailTypeInfo(rvi->railtype)->acceleration_type != 2) {
		SetDParam(0, e->GetDisplayMaxTractiveEffort());
		DrawString(left, right, y, STR_PURCHASE_INFO_MAX_TE);
		y += FONT_HEIGHT_NORMAL;
	}

	/* Running cost */
	if (rvi->running_cost_class != INVALID_PRICE) {
		SetDParam(0, e->GetRunningCost());
		DrawString(left, right, y, STR_PURCHASE_INFO_RUNNINGCOST);
		y += FONT_HEIGHT_NORMAL;
	}

	/* Powered wagons power - Powered wagons extra weight */
	if (rvi->pow_wag_power != 0) {
		SetDParam(0, rvi->pow_wag_power);
		SetDParam(1, rvi->pow_wag_weight);
		DrawString(left, right, y, STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT);
		y += FONT_HEIGHT_NORMAL;
	}

	return y;
}

/* Draw road vehicle specific details */
static int DrawRoadVehPurchaseInfo(int left, int right, int y, EngineID engine_number)
{
	const Engine *e = Engine::Get(engine_number);

	if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) {
		/* Purchase Cost */
		SetDParam(0, e->GetCost());
		DrawString(left, right, y, STR_PURCHASE_INFO_COST);
		y += FONT_HEIGHT_NORMAL;

		/* Road vehicle weight - (including cargo) */
		int16 weight = e->GetDisplayWeight();
		SetDParam(0, weight);
		uint cargo_weight = (e->CanCarryCargo() ? CargoSpec::Get(e->GetDefaultCargoType())->weight * GetTotalCapacityOfArticulatedParts(engine_number) / 16 : 0);
		SetDParam(1, cargo_weight + weight);
		DrawString(left, right, y, STR_PURCHASE_INFO_WEIGHT_CWEIGHT);
		y += FONT_HEIGHT_NORMAL;

		/* Max speed - Engine power */
		SetDParam(0, e->GetDisplayMaxSpeed());
		SetDParam(1, e->GetPower());
		DrawString(left, right, y, STR_PURCHASE_INFO_SPEED_POWER);
		y += FONT_HEIGHT_NORMAL;

		/* Max tractive effort */
		SetDParam(0, e->GetDisplayMaxTractiveEffort());
		DrawString(left, right, y, STR_PURCHASE_INFO_MAX_TE);
		y += FONT_HEIGHT_NORMAL;
	} else {
		/* Purchase cost - Max speed */
		SetDParam(0, e->GetCost());
		SetDParam(1, e->GetDisplayMaxSpeed());
		DrawString(left, right, y, STR_PURCHASE_INFO_COST_SPEED);
		y += FONT_HEIGHT_NORMAL;
	}

	/* Running cost */
	SetDParam(0, e->GetRunningCost());
	DrawString(left, right, y, STR_PURCHASE_INFO_RUNNINGCOST);
	y += FONT_HEIGHT_NORMAL;

	return y;
}

/* Draw ship specific details */
static int DrawShipPurchaseInfo(int left, int right, int y, EngineID engine_number, bool refittable)
{
	const Engine *e = Engine::Get(engine_number);

	/* Purchase cost - Max speed */
	uint raw_speed = e->GetDisplayMaxSpeed();
	uint ocean_speed = e->u.ship.ApplyWaterClassSpeedFrac(raw_speed, true);
	uint canal_speed = e->u.ship.ApplyWaterClassSpeedFrac(raw_speed, false);

	SetDParam(0, e->GetCost());
	if (ocean_speed == canal_speed) {
		SetDParam(1, ocean_speed);
		DrawString(left, right, y, STR_PURCHASE_INFO_COST_SPEED);
		y += FONT_HEIGHT_NORMAL;
	} else {
		DrawString(left, right, y, STR_PURCHASE_INFO_COST);
		y += FONT_HEIGHT_NORMAL;

		SetDParam(0, ocean_speed);
		DrawString(left, right, y, STR_PURCHASE_INFO_SPEED_OCEAN);
		y += FONT_HEIGHT_NORMAL;

		SetDParam(0, canal_speed);
		DrawString(left, right, y, STR_PURCHASE_INFO_SPEED_CANAL);
		y += FONT_HEIGHT_NORMAL;
	}

	/* Cargo type + capacity */
	SetDParam(0, e->GetDefaultCargoType());
	SetDParam(1, e->GetDisplayDefaultCapacity());
	SetDParam(2, refittable ? STR_PURCHASE_INFO_REFITTABLE : STR_EMPTY);
	DrawString(left, right, y, STR_PURCHASE_INFO_CAPACITY);
	y += FONT_HEIGHT_NORMAL;

	/* Running cost */
	SetDParam(0, e->GetRunningCost());
	DrawString(left, right, y, STR_PURCHASE_INFO_RUNNINGCOST);
	y += FONT_HEIGHT_NORMAL;

	return y;
}

/**
 * Draw aircraft specific details in the buy window.
 * @param left Left edge of the window to draw in.
 * @param right Right edge of the window to draw in.
 * @param y Top of the area to draw in.
 * @param engine_number Engine to display.
 * @param refittable If set, the aircraft can be refitted.
 * @return Bottom of the used area.
 */
static int DrawAircraftPurchaseInfo(int left, int right, int y, EngineID engine_number, bool refittable)
{
	const Engine *e = Engine::Get(engine_number);
	CargoID cargo = e->GetDefaultCargoType();

	/* Purchase cost - Max speed */
	SetDParam(0, e->GetCost());
	SetDParam(1, e->GetDisplayMaxSpeed());
	DrawString(left, right, y, STR_PURCHASE_INFO_COST_SPEED);
	y += FONT_HEIGHT_NORMAL;

	/* Cargo capacity */
	uint16 mail_capacity;
	uint capacity = e->GetDisplayDefaultCapacity(&mail_capacity);
	if (mail_capacity > 0) {
		SetDParam(0, cargo);
		SetDParam(1, capacity);
		SetDParam(2, CT_MAIL);
		SetDParam(3, mail_capacity);
		DrawString(left, right, y, STR_PURCHASE_INFO_AIRCRAFT_CAPACITY);
	} else {
		/* Note, if the default capacity is selected by the refit capacity
		 * callback, then the capacity shown is likely to be incorrect. */
		SetDParam(0, cargo);
		SetDParam(1, capacity);
		SetDParam(2, refittable ? STR_PURCHASE_INFO_REFITTABLE : STR_EMPTY);
		DrawString(left, right, y, STR_PURCHASE_INFO_CAPACITY);
	}
	y += FONT_HEIGHT_NORMAL;

	/* Running cost */
	SetDParam(0, e->GetRunningCost());
	DrawString(left, right, y, STR_PURCHASE_INFO_RUNNINGCOST);
	y += FONT_HEIGHT_NORMAL;

	/* Aircraft type */
	SetDParam(0, e->GetAircraftTypeText());
	DrawString(left, right, y, STR_PURCHASE_INFO_AIRCRAFT_TYPE);
	y += FONT_HEIGHT_NORMAL;

	/* Aircraft range, if available. */
	uint16 range = e->GetRange();
	if (range != 0) {
		SetDParam(0, range);
		DrawString(left, right, y, STR_PURCHASE_INFO_AIRCRAFT_RANGE);
		y += FONT_HEIGHT_NORMAL;
	}

	return y;
}

/**
 * Display additional text from NewGRF in the purchase information window
 * @param left   Left border of text bounding box
 * @param right  Right border of text bounding box
 * @param y      Top border of text bounding box
 * @param engine Engine to query the additional purchase information for
 * @return       Bottom border of text bounding box
 */
static uint ShowAdditionalText(int left, int right, int y, EngineID engine)
{
	uint16 callback = GetVehicleCallback(CBID_VEHICLE_ADDITIONAL_TEXT, 0, 0, engine, NULL);
	if (callback == CALLBACK_FAILED || callback == 0x400) return y;
	const GRFFile *grffile = Engine::Get(engine)->GetGRF();
	if (callback > 0x400) {
		ErrorUnknownCallbackResult(grffile->grfid, CBID_VEHICLE_ADDITIONAL_TEXT, callback);
		return y;
	}

	StartTextRefStackUsage(grffile, 6);
	uint result = DrawStringMultiLine(left, right, y, INT32_MAX, GetGRFStringID(grffile->grfid, 0xD000 + callback), TC_BLACK);
	StopTextRefStackUsage();
	return result;
}

/**
 * Draw the purchase info details of a vehicle at a given location.
 * @param left,right,y location where to draw the info
 * @param engine_number the engine of which to draw the info of
 * @return y after drawing all the text
 */
int DrawVehiclePurchaseInfo(int left, int right, int y, EngineID engine_number)
{
	const Engine *e = Engine::Get(engine_number);
	YearMonthDay ymd;
	ConvertDateToYMD(e->intro_date, &ymd);
	bool refittable = IsArticulatedVehicleRefittable(engine_number);
	bool articulated_cargo = false;

	switch (e->type) {
		default: NOT_REACHED();
		case VEH_TRAIN:
			if (e->u.rail.railveh_type == RAILVEH_WAGON) {
				y = DrawRailWagonPurchaseInfo(left, right, y, engine_number, &e->u.rail);
			} else {
				y = DrawRailEnginePurchaseInfo(left, right, y, engine_number, &e->u.rail);
			}
			articulated_cargo = true;
			break;

		case VEH_ROAD:
			y = DrawRoadVehPurchaseInfo(left, right, y, engine_number);
			articulated_cargo = true;
			break;

		case VEH_SHIP:
			y = DrawShipPurchaseInfo(left, right, y, engine_number, refittable);
			break;

		case VEH_AIRCRAFT:
			y = DrawAircraftPurchaseInfo(left, right, y, engine_number, refittable);
			break;
	}

	if (articulated_cargo) {
		/* Cargo type + capacity, or N/A */
		int new_y = DrawCargoCapacityInfo(left, right, y, engine_number);

		if (new_y == y) {
			SetDParam(0, CT_INVALID);
			SetDParam(2, STR_EMPTY);
			DrawString(left, right, y, STR_PURCHASE_INFO_CAPACITY);
			y += FONT_HEIGHT_NORMAL;
		} else {
			y = new_y;
		}
	}

	/* Draw details that apply to all types except rail wagons. */
	if (e->type != VEH_TRAIN || e->u.rail.railveh_type != RAILVEH_WAGON) {
		/* Design date - Life length */
		SetDParam(0, ymd.year);
		SetDParam(1, e->GetLifeLengthInDays() / DAYS_IN_LEAP_YEAR);
		DrawString(left, right, y, STR_PURCHASE_INFO_DESIGNED_LIFE);
		y += FONT_HEIGHT_NORMAL;

		/* Reliability */
		SetDParam(0, ToPercent16(e->reliability));
		DrawString(left, right, y, STR_PURCHASE_INFO_RELIABILITY);
		y += FONT_HEIGHT_NORMAL;
	}

	if (refittable) y = ShowRefitOptionsList(left, right, y, engine_number);

	/* Additional text from NewGRF */
	y = ShowAdditionalText(left, right, y, engine_number);

	return y;
}

/**
 * Engine drawing loop
 * @param type Type of vehicle (VEH_*)
 * @param l The left most location of the list
 * @param r The right most location of the list
 * @param y The top most location of the list
 * @param eng_list What engines to draw
 * @param min where to start in the list
 * @param max where in the list to end
 * @param selected_id what engine to highlight as selected, if any
 * @param show_count Whether to show the amount of engines or not
 * @param selected_group the group to list the engines of
 */
void DrawEngineList(VehicleType type, int l, int r, int y, const GUIEngineList *eng_list, uint16 min, uint16 max, EngineID selected_id, bool show_count, GroupID selected_group)
{
	static const int sprite_y_offsets[] = { -1, -1, -2, -2 };

	/* Obligatory sanity checks! */
	assert(max <= eng_list->Length());

	bool rtl = _current_text_dir == TD_RTL;
	int step_size = GetEngineListHeight(type);
	int sprite_left  = GetVehicleImageCellSize(type, EIT_PURCHASE).extend_left;
	int sprite_right = GetVehicleImageCellSize(type, EIT_PURCHASE).extend_right;
	int sprite_width = sprite_left + sprite_right;

	int sprite_x        = rtl ? r - sprite_right - 1 : l + sprite_left + 1;
	int sprite_y_offset = sprite_y_offsets[type] + step_size / 2;

	Dimension replace_icon = {0, 0};
	int count_width = 0;
	if (show_count) {
		replace_icon = GetSpriteSize(SPR_GROUP_REPLACE_ACTIVE);
		SetDParamMaxDigits(0, 3, FS_SMALL);
		count_width = GetStringBoundingBox(STR_TINY_BLACK_COMA).width;
	}

	int text_left  = l + (rtl ? WD_FRAMERECT_LEFT + replace_icon.width + 8 + count_width : sprite_width + WD_FRAMETEXT_LEFT);
	int text_right = r - (rtl ? sprite_width + WD_FRAMETEXT_RIGHT : WD_FRAMERECT_RIGHT + replace_icon.width + 8 + count_width);
	int replace_icon_left = rtl ? l + WD_FRAMERECT_LEFT : r - WD_FRAMERECT_RIGHT - replace_icon.width;
	int count_left = l;
	int count_right = rtl ? text_left : r - WD_FRAMERECT_RIGHT - replace_icon.width - 8;

	int normal_text_y_offset = (step_size - FONT_HEIGHT_NORMAL) / 2;
	int small_text_y_offset  = step_size - FONT_HEIGHT_SMALL - WD_FRAMERECT_BOTTOM - 1;
	int replace_icon_y_offset = (step_size - replace_icon.height) / 2 - 1;

	for (; min < max; min++, y += step_size) {
		const EngineID engine = (*eng_list)[min];
		/* Note: num_engines is only used in the autoreplace GUI, so it is correct to use _local_company here. */
		const uint num_engines = GetGroupNumEngines(_local_company, selected_group, engine);

		const Engine *e = Engine::Get(engine);
		bool hidden = HasBit(e->company_hidden, _local_company);
		StringID str = hidden ? STR_HIDDEN_ENGINE_NAME : STR_ENGINE_NAME;
		TextColour tc = (engine == selected_id) ? TC_WHITE : (TC_NO_SHADE | (hidden ? TC_GREY : TC_BLACK));

		SetDParam(0, engine);
		DrawString(text_left, text_right, y + normal_text_y_offset, str, tc);
		DrawVehicleEngine(l, r, sprite_x, y + sprite_y_offset, engine, (show_count && num_engines == 0) ? PALETTE_CRASH : GetEnginePalette(engine, _local_company), EIT_PURCHASE);
		if (show_count) {
			SetDParam(0, num_engines);
			DrawString(count_left, count_right, y + small_text_y_offset, STR_TINY_BLACK_COMA, TC_FROMSTRING, SA_RIGHT | SA_FORCE);
			if (EngineHasReplacementForCompany(Company::Get(_local_company), engine, selected_group)) DrawSprite(SPR_GROUP_REPLACE_ACTIVE, num_engines == 0 ? PALETTE_CRASH : PAL_NONE, replace_icon_left, y + replace_icon_y_offset);
		}
	}
}

/**
 * Display the dropdown for the vehicle sort criteria.
 * @param w Parent window (holds the dropdown button).
 * @param vehicle_type %Vehicle type being sorted.
 * @param selected Currently selected sort criterium.
 * @param button Widget button.
 */
void DisplayVehicleSortDropDown(Window *w, VehicleType vehicle_type, int selected, int button)
{
	uint32 hidden_mask = 0;
	/* Disable sorting by power or tractive effort when the original acceleration model for road vehicles is being used. */
	if (vehicle_type == VEH_ROAD && _settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL) {
		SetBit(hidden_mask, 3); // power
		SetBit(hidden_mask, 4); // tractive effort
		SetBit(hidden_mask, 8); // power by running costs
	}
	/* Disable sorting by tractive effort when the original acceleration model for trains is being used. */
	if (vehicle_type == VEH_TRAIN && _settings_game.vehicle.train_acceleration_model == AM_ORIGINAL) {
		SetBit(hidden_mask, 4); // tractive effort
	}
	ShowDropDownMenu(w, _engine_sort_listing[vehicle_type], selected, button, 0, hidden_mask);
}

/** GUI for building vehicles. */
struct BuildVehicleWindow : Window {
	VehicleType vehicle_type;                   ///< Type of vehicles shown in the window.
	union {
		RailTypeByte railtype;              ///< Rail type to show, or #RAILTYPE_END.
		RoadTypes roadtypes;                ///< Road type to show, or #ROADTYPES_ALL.
	} filter;                                   ///< Filter to apply.
	bool descending_sort_order;                 ///< Sort direction, @see _engine_sort_direction
	byte sort_criteria;                         ///< Current sort criterium.
	bool show_hidden_engines;                   ///< State of the 'show hidden engines' button.
	bool listview_mode;                         ///< If set, only display the available vehicles and do not show a 'build' button.
	EngineID sel_engine;                        ///< Currently selected engine, or #INVALID_ENGINE
	EngineID rename_engine;                     ///< Engine being renamed.
	GUIEngineList eng_list;
	CargoID cargo_filter[NUM_CARGO + 2];        ///< Available cargo filters; CargoID or CF_ANY or CF_NONE
	StringID cargo_filter_texts[NUM_CARGO + 3]; ///< Texts for filter_cargo, terminated by INVALID_STRING_ID
	byte cargo_filter_criteria;                 ///< Selected cargo filter
	int details_height;                         ///< Minimal needed height of the details panels (found so far).
	Scrollbar *vscroll;

	BuildVehicleWindow(WindowDesc *desc, TileIndex tile, VehicleType type) : Window(desc)
	{
		this->vehicle_type = type;
		this->window_number = tile == INVALID_TILE ? (int)type : tile;

		this->sel_engine = INVALID_ENGINE;

		this->sort_criteria         = _engine_sort_last_criteria[type];
		this->descending_sort_order = _engine_sort_last_order[type];
		this->show_hidden_engines   = _engine_sort_show_hidden_engines[type];

		switch (type) {
			default: NOT_REACHED();
			case VEH_TRAIN:
				this->filter.railtype = (tile == INVALID_TILE) ? RAILTYPE_END : GetRailType(tile);
				break;
			case VEH_ROAD:
				this->filter.roadtypes = (tile == INVALID_TILE) ? ROADTYPES_ALL : GetRoadTypes(tile);
			case VEH_SHIP:
			case VEH_AIRCRAFT:
				break;
		}

		this->listview_mode = (this->window_number <= VEH_END);

		this->CreateNestedTree();

		this->vscroll = this->GetScrollbar(WID_BV_SCROLLBAR);

		/* If we are just viewing the list of vehicles, we do not need the Build button.
		 * So we just hide it, and enlarge the Rename button by the now vacant place. */
		if (this->listview_mode) this->GetWidget<NWidgetStacked>(WID_BV_BUILD_SEL)->SetDisplayedPlane(SZSP_NONE);

		/* disable renaming engines in network games if you are not the server */
		this->SetWidgetDisabledState(WID_BV_RENAME, _networking && !_network_server);

		NWidgetCore *widget = this->GetWidget<NWidgetCore>(WID_BV_LIST);
		widget->tool_tip = STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP + type;

		widget = this->GetWidget<NWidgetCore>(WID_BV_SHOW_HIDE);
		widget->tool_tip = STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP + type;

		widget = this->GetWidget<NWidgetCore>(WID_BV_BUILD);
		widget->widget_data = STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON + type;
		widget->tool_tip    = STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP + type;

		widget = this->GetWidget<NWidgetCore>(WID_BV_RENAME);
		widget->widget_data = STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON + type;
		widget->tool_tip    = STR_BUY_VEHICLE_TRAIN_RENAME_TOOLTIP + type;

		widget = this->GetWidget<NWidgetCore>(WID_BV_SHOW_HIDDEN_ENGINES);
		widget->widget_data = STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN + type;
		widget->tool_tip    = STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP + type;
		widget->SetLowered(this->show_hidden_engines);

		this->details_height = ((this->vehicle_type == VEH_TRAIN) ? 10 : 9) * FONT_HEIGHT_NORMAL + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;

		this->FinishInitNested(tile == INVALID_TILE ? (int)type : tile);

		this->owner = (tile != INVALID_TILE) ? GetTileOwner(tile) : _local_company;

		this->eng_list.ForceRebuild();
		this->GenerateBuildList(); // generate the list, since we need it in the next line
		/* Select the first engine in the list as default when opening the window */
		if (this->eng_list.Length() > 0) this->sel_engine = this->eng_list[0];
	}

	/** Populate the filter list and set the cargo filter criteria. */
	void SetCargoFilterArray()
	{
		uint filter_items = 0;

		/* Add item for disabling filtering. */
		this->cargo_filter[filter_items] = CF_ANY;
		this->cargo_filter_texts[filter_items] = STR_PURCHASE_INFO_ALL_TYPES;
		filter_items++;

		/* Add item for vehicles not carrying anything, e.g. train engines.
		 * This could also be useful for eyecandy vehicles of other types, but is likely too confusing for joe, */
		if (this->vehicle_type == VEH_TRAIN) {
			this->cargo_filter[filter_items] = CF_NONE;
			this->cargo_filter_texts[filter_items] = STR_PURCHASE_INFO_NONE;
			filter_items++;
		}

		/* Collect available cargo types for filtering. */
		const CargoSpec *cs;
		FOR_ALL_SORTED_STANDARD_CARGOSPECS(cs) {
			this->cargo_filter[filter_items] = cs->Index();
			this->cargo_filter_texts[filter_items] = cs->name;
			filter_items++;
		}

		/* Terminate the filter list. */
		this->cargo_filter_texts[filter_items] = INVALID_STRING_ID;

		/* If not found, the cargo criteria will be set to all cargoes. */
		this->cargo_filter_criteria = 0;

		/* Find the last cargo filter criteria. */
		for (uint i = 0; i < filter_items; i++) {
			if (this->cargo_filter[i] == _engine_sort_last_cargo_criteria[this->vehicle_type]) {
				this->cargo_filter_criteria = i;
				break;
			}
		}

		this->eng_list.SetFilterFuncs(_filter_funcs);
		this->eng_list.SetFilterState(this->cargo_filter[this->cargo_filter_criteria] != CF_ANY);
	}

	void OnInit()
	{
		this->SetCargoFilterArray();
	}

	/** Filter the engine list against the currently selected cargo filter */
	void FilterEngineList()
	{
		this->eng_list.Filter(this->cargo_filter[this->cargo_filter_criteria]);
		if (0 == this->eng_list.Length()) { // no engine passed through the filter, invalidate the previously selected engine
			this->sel_engine = INVALID_ENGINE;
		} else if (!this->eng_list.Contains(this->sel_engine)) { // previously selected engine didn't pass the filter, select the first engine of the list
			this->sel_engine = this->eng_list[0];
		}
	}

	/** Filter a single engine */
	bool FilterSingleEngine(EngineID eid)
	{
		CargoID filter_type = this->cargo_filter[this->cargo_filter_criteria];
		return (filter_type == CF_ANY || CargoFilter(&eid, filter_type));
	}

	/* Figure out what train EngineIDs to put in the list */
	void GenerateBuildTrainList()
	{
		EngineID sel_id = INVALID_ENGINE;
		int num_engines = 0;
		int num_wagons  = 0;

		this->filter.railtype = (this->listview_mode) ? RAILTYPE_END : GetRailType(this->window_number);

		this->eng_list.Clear();

		/* Make list of all available train engines and wagons.
		 * Also check to see if the previously selected engine is still available,
		 * and if not, reset selection to INVALID_ENGINE. This could be the case
		 * when engines become obsolete and are removed */
		const Engine *e;
		FOR_ALL_ENGINES_OF_TYPE(e, VEH_TRAIN) {
			if (!this->show_hidden_engines && e->IsHidden(_local_company)) continue;
			EngineID eid = e->index;
			const RailVehicleInfo *rvi = &e->u.rail;

			if (this->filter.railtype != RAILTYPE_END && !HasPowerOnRail(rvi->railtype, this->filter.railtype)) continue;
			if (!IsEngineBuildable(eid, VEH_TRAIN, _local_company)) continue;

			/* Filter now! So num_engines and num_wagons is valid */
			if (!FilterSingleEngine(eid)) continue;

			*this->eng_list.Append() = eid;

			if (rvi->railveh_type != RAILVEH_WAGON) {
				num_engines++;
			} else {
				num_wagons++;
			}

			if (eid == this->sel_engine) sel_id = eid;
		}

		this->sel_engine = sel_id;

		/* make engines first, and then wagons, sorted by selected sort_criteria */
		_engine_sort_direction = false;
		EngList_Sort(&this->eng_list, TrainEnginesThenWagonsSorter);

		/* and then sort engines */
		_engine_sort_direction = this->descending_sort_order;
		EngList_SortPartial(&this->eng_list, _engine_sort_functions[0][this->sort_criteria], 0, num_engines);

		/* and finally sort wagons */
		EngList_SortPartial(&this->eng_list, _engine_sort_functions[0][this->sort_criteria], num_engines, num_wagons);
	}

	/* Figure out what road vehicle EngineIDs to put in the list */
	void GenerateBuildRoadVehList()
	{
		EngineID sel_id = INVALID_ENGINE;

		this->eng_list.Clear();

		const Engine *e;
		FOR_ALL_ENGINES_OF_TYPE(e, VEH_ROAD) {
			if (!this->show_hidden_engines && e->IsHidden(_local_company)) continue;
			EngineID eid = e->index;
			if (!IsEngineBuildable(eid, VEH_ROAD, _local_company)) continue;
			if (!HasBit(this->filter.roadtypes, HasBit(EngInfo(eid)->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD)) continue;
			*this->eng_list.Append() = eid;

			if (eid == this->sel_engine) sel_id = eid;
		}
		this->sel_engine = sel_id;
	}

	/* Figure out what ship EngineIDs to put in the list */
	void GenerateBuildShipList()
	{
		EngineID sel_id = INVALID_ENGINE;
		this->eng_list.Clear();

		const Engine *e;
		FOR_ALL_ENGINES_OF_TYPE(e, VEH_SHIP) {
			if (!this->show_hidden_engines && e->IsHidden(_local_company)) continue;
			EngineID eid = e->index;
			if (!IsEngineBuildable(eid, VEH_SHIP, _local_company)) continue;
			*this->eng_list.Append() = eid;

			if (eid == this->sel_engine) sel_id = eid;
		}
		this->sel_engine = sel_id;
	}

	/* Figure out what aircraft EngineIDs to put in the list */
	void GenerateBuildAircraftList()
	{
		EngineID sel_id = INVALID_ENGINE;

		this->eng_list.Clear();

		const Station *st = this->listview_mode ? NULL : Station::GetByTile(this->window_number);

		/* Make list of all available planes.
		 * Also check to see if the previously selected plane is still available,
		 * and if not, reset selection to INVALID_ENGINE. This could be the case
		 * when planes become obsolete and are removed */
		const Engine *e;
		FOR_ALL_ENGINES_OF_TYPE(e, VEH_AIRCRAFT) {
			if (!this->show_hidden_engines && e->IsHidden(_local_company)) continue;
			EngineID eid = e->index;
			if (!IsEngineBuildable(eid, VEH_AIRCRAFT, _local_company)) continue;
			/* First VEH_END window_numbers are fake to allow a window open for all different types at once */
			if (!this->listview_mode && !CanVehicleUseStation(eid, st)) continue;

			*this->eng_list.Append() = eid;
			if (eid == this->sel_engine) sel_id = eid;
		}

		this->sel_engine = sel_id;
	}

	/* Generate the list of vehicles */
	void GenerateBuildList()
	{
		if (!this->eng_list.NeedRebuild()) return;
		switch (this->vehicle_type) {
			default: NOT_REACHED();
			case VEH_TRAIN:
				this->GenerateBuildTrainList();
				this->eng_list.Compact();
				this->eng_list.RebuildDone();
				return; // trains should not reach the last sorting
			case VEH_ROAD:
				this->GenerateBuildRoadVehList();
				break;
			case VEH_SHIP:
				this->GenerateBuildShipList();
				break;
			case VEH_AIRCRAFT:
				this->GenerateBuildAircraftList();
				break;
		}

		this->FilterEngineList();

		_engine_sort_direction = this->descending_sort_order;
		EngList_Sort(&this->eng_list, _engine_sort_functions[this->vehicle_type][this->sort_criteria]);

		this->eng_list.Compact();
		this->eng_list.RebuildDone();
	}

	void OnClick(Point pt, int widget, int click_count)
	{
		switch (widget) {
			case WID_BV_SORT_ASCENDING_DESCENDING:
				this->descending_sort_order ^= true;
				_engine_sort_last_order[this->vehicle_type] = this->descending_sort_order;
				this->eng_list.ForceRebuild();
				this->SetDirty();
				break;

			case WID_BV_SHOW_HIDDEN_ENGINES:
				this->show_hidden_engines ^= true;
				_engine_sort_show_hidden_engines[this->vehicle_type] = this->show_hidden_engines;
				this->eng_list.ForceRebuild();
				this->SetWidgetLoweredState(widget, this->show_hidden_engines);
				this->SetDirty();
				break;

			case WID_BV_LIST: {
				uint i = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_BV_LIST);
				size_t num_items = this->eng_list.Length();
				this->sel_engine = (i < num_items) ? this->eng_list[i] : INVALID_ENGINE;
				this->SetDirty();
				if (_ctrl_pressed) {
					this->OnClick(pt, WID_BV_SHOW_HIDE, 1);
				} else if (click_count > 1 && !this->listview_mode) {
					this->OnClick(pt, WID_BV_BUILD, 1);
				}
				break;
			}

			case WID_BV_SORT_DROPDOWN: // Select sorting criteria dropdown menu
				DisplayVehicleSortDropDown(this, this->vehicle_type, this->sort_criteria, WID_BV_SORT_DROPDOWN);
				break;

			case WID_BV_CARGO_FILTER_DROPDOWN: // Select cargo filtering criteria dropdown menu
				ShowDropDownMenu(this, this->cargo_filter_texts, this->cargo_filter_criteria, WID_BV_CARGO_FILTER_DROPDOWN, 0, 0);
				break;

			case WID_BV_SHOW_HIDE: {
				const Engine *e = (this->sel_engine == INVALID_ENGINE) ? NULL : Engine::Get(this->sel_engine);
				if (e != NULL) {
					DoCommandP(0, 0, this->sel_engine | (e->IsHidden(_current_company) ? 0 : (1u << 31)), CMD_SET_VEHICLE_VISIBILITY);
				}
				break;
			}

			case WID_BV_BUILD: {
				EngineID sel_eng = this->sel_engine;
				if (sel_eng != INVALID_ENGINE) {
					CommandCallback *callback = (this->vehicle_type == VEH_TRAIN && RailVehInfo(sel_eng)->railveh_type == RAILVEH_WAGON) ? CcBuildWagon : CcBuildPrimaryVehicle;
					DoCommandP(this->window_number, sel_eng, 0, GetCmdBuildVeh(this->vehicle_type), callback);
				}
				break;
			}

			case WID_BV_RENAME: {
				EngineID sel_eng = this->sel_engine;
				if (sel_eng != INVALID_ENGINE) {
					this->rename_engine = sel_eng;
					SetDParam(0, sel_eng);
					ShowQueryString(STR_ENGINE_NAME, STR_QUERY_RENAME_TRAIN_TYPE_CAPTION + this->vehicle_type, MAX_LENGTH_ENGINE_NAME_CHARS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT | QSF_LEN_IN_CHARS);
				}
				break;
			}
		}
	}

	/**
	 * Some data on this window has become invalid.
	 * @param data Information about the changed data.
	 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
	 */
	virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
	{
		if (!gui_scope) return;
		/* When switching to original acceleration model for road vehicles, clear the selected sort criteria if it is not available now. */
		if (this->vehicle_type == VEH_ROAD &&
				_settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL &&
				this->sort_criteria > 7) {
			this->sort_criteria = 0;
			_engine_sort_last_criteria[VEH_ROAD] = 0;
		}
		this->eng_list.ForceRebuild();
	}

	virtual void SetStringParameters(int widget) const
	{
		switch (widget) {
			case WID_BV_CAPTION:
				if (this->vehicle_type == VEH_TRAIN && !this->listview_mode) {
					const RailtypeInfo *rti = GetRailTypeInfo(this->filter.railtype);
					SetDParam(0, rti->strings.build_caption);
				} else {
					SetDParam(0, (this->listview_mode ? STR_VEHICLE_LIST_AVAILABLE_TRAINS : STR_BUY_VEHICLE_TRAIN_ALL_CAPTION) + this->vehicle_type);
				}
				break;

			case WID_BV_SORT_DROPDOWN:
				SetDParam(0, _engine_sort_listing[this->vehicle_type][this->sort_criteria]);
				break;

			case WID_BV_CARGO_FILTER_DROPDOWN:
				SetDParam(0, this->cargo_filter_texts[this->cargo_filter_criteria]);
				break;

			case WID_BV_SHOW_HIDE: {
				const Engine *e = (this->sel_engine == INVALID_ENGINE) ? NULL : Engine::Get(this->sel_engine);
				if (e != NULL && e->IsHidden(_local_company)) {
					SetDParam(0, STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON + this->vehicle_type);
				} else {
					SetDParam(0, STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON + this->vehicle_type);
				}
				break;
			}
		}
	}

	virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
	{
		switch (widget) {
			case WID_BV_LIST:
				resize->height = GetEngineListHeight(this->vehicle_type);
				size->height = 3 * resize->height;
				size->width = max(size->width, GetVehicleImageCellSize(this->vehicle_type, EIT_PURCHASE).extend_left + GetVehicleImageCellSize(this->vehicle_type, EIT_PURCHASE).extend_right + 165);
				break;

			case WID_BV_PANEL:
				size->height = this->details_height;
				break;

			case WID_BV_SORT_ASCENDING_DESCENDING: {
				Dimension d = GetStringBoundingBox(this->GetWidget<NWidgetCore>(widget)->widget_data);
				d.width += padding.width + Window::SortButtonWidth() * 2; // Doubled since the string is centred and it also looks better.
				d.height += padding.height;
				*size = maxdim(*size, d);
				break;
			}

			case WID_BV_SHOW_HIDE:
				*size = GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON + this->vehicle_type);
				*size = maxdim(*size, GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON + this->vehicle_type));
				size->width += padding.width;
				size->height += padding.height;
				break;
		}
	}

	virtual void DrawWidget(const Rect &r, int widget) const
	{
		switch (widget) {
			case WID_BV_LIST:
				DrawEngineList(this->vehicle_type, r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, &this->eng_list, this->vscroll->GetPosition(), min(this->vscroll->GetPosition() + this->vscroll->GetCapacity(), this->eng_list.Length()), this->sel_engine, false, DEFAULT_GROUP);
				break;

			case WID_BV_SORT_ASCENDING_DESCENDING:
				this->DrawSortButtonState(WID_BV_SORT_ASCENDING_DESCENDING, this->descending_sort_order ? SBS_DOWN : SBS_UP);
				break;
		}
	}

	virtual void OnPaint()
	{
		this->GenerateBuildList();
		this->vscroll->SetCount(this->eng_list.Length());

		this->SetWidgetsDisabledState(this->sel_engine == INVALID_ENGINE, WID_BV_SHOW_HIDE, WID_BV_BUILD, WID_BV_RENAME, WIDGET_LIST_END);

		this->DrawWidgets();

		if (!this->IsShaded()) {
			int needed_height = this->details_height;
			/* Draw details panels. */
			if (this->sel_engine != INVALID_ENGINE) {
				NWidgetBase *nwi = this->GetWidget<NWidgetBase>(WID_BV_PANEL);
				int text_end = DrawVehiclePurchaseInfo(nwi->pos_x + WD_FRAMETEXT_LEFT, nwi->pos_x + nwi->current_x - WD_FRAMETEXT_RIGHT,
						nwi->pos_y + WD_FRAMERECT_TOP, this->sel_engine);
				needed_height = max(needed_height, text_end - (int)nwi->pos_y + WD_FRAMERECT_BOTTOM);
			}
			if (needed_height != this->details_height) { // Details window are not high enough, enlarge them.
				int resize = needed_height - this->details_height;
				this->details_height = needed_height;
				this->ReInit(0, resize);
				return;
			}
		}
	}

	virtual void OnQueryTextFinished(char *str)
	{
		if (str == NULL) return;

		DoCommandP(0, this->rename_engine, 0, CMD_RENAME_ENGINE | CMD_MSG(STR_ERROR_CAN_T_RENAME_TRAIN_TYPE + this->vehicle_type), NULL, str);
	}

	virtual void OnDropdownSelect(int widget, int index)
	{
		switch (widget) {
			case WID_BV_SORT_DROPDOWN:
				if (this->sort_criteria != index) {
					this->sort_criteria = index;
					_engine_sort_last_criteria[this->vehicle_type] = this->sort_criteria;
					this->eng_list.ForceRebuild();
				}
				break;

			case WID_BV_CARGO_FILTER_DROPDOWN: // Select a cargo filter criteria
				if (this->cargo_filter_criteria != index) {
					this->cargo_filter_criteria = index;
					_engine_sort_last_cargo_criteria[this->vehicle_type] = this->cargo_filter[this->cargo_filter_criteria];
					/* deactivate filter if criteria is 'Show All', activate it otherwise */
					this->eng_list.SetFilterState(this->cargo_filter[this->cargo_filter_criteria] != CF_ANY);
					this->eng_list.ForceRebuild();
				}
				break;
		}
		this->SetDirty();
	}

	virtual void OnResize()
	{
		this->vscroll->SetCapacityFromWidget(this, WID_BV_LIST);
	}
};

static WindowDesc _build_vehicle_desc(
	WDP_AUTO, "build_vehicle", 240, 268,
	WC_BUILD_VEHICLE, WC_NONE,
	WDF_CONSTRUCTION,
	_nested_build_vehicle_widgets, lengthof(_nested_build_vehicle_widgets)
);

void ShowBuildVehicleWindow(TileIndex tile, VehicleType type)
{
	/* We want to be able to open both Available Train as Available Ships,
	 *  so if tile == INVALID_TILE (Available XXX Window), use 'type' as unique number.
	 *  As it always is a low value, it won't collide with any real tile
	 *  number. */
	uint num = (tile == INVALID_TILE) ? (int)type : tile;

	assert(IsCompanyBuildableVehicleType(type));

	DeleteWindowById(WC_BUILD_VEHICLE, num);

	new BuildVehicleWindow(&_build_vehicle_desc, tile, type);
}