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Location: cpp/openttd-patchpack/source/src/script/api/script_text.hpp
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Update: Translations from eints
dutch: 80 changes by JanWillem
dutch: 80 changes by JanWillem
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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file script_text.hpp Everything to handle text which can be translated. */
#ifndef SCRIPT_TEXT_HPP
#define SCRIPT_TEXT_HPP
#include "script_object.hpp"
#include "../../core/alloc_type.hpp"
/**
* Internal parent object of all Text-like objects.
* @api -all
*/
class Text : public ScriptObject {
public:
/**
* Convert a ScriptText to a normal string.
* @return A string (in a static buffer), or NULL.
* @api -all
*/
virtual const char *GetEncodedText() = 0;
/**
* Convert a #ScriptText into a decoded normal string.
* @return A string (in a static buffer), or NULL.
* @api -all
*/
const char *GetDecodedText();
};
/**
* Internally used class to create a raw text in a Text object.
* @api -all
*/
class RawText : public Text {
public:
RawText(const char *text);
~RawText();
/* virtual */ const char *GetEncodedText() { return this->text; }
private:
const char *text;
};
/**
* Class that handles all text related functions. You can define a language
* file in lang/english.txt, in the same format as OpenTTD does, including
* tags like {BLACK}, {STRING1} etc. The name given to this string is made
* available to you in ScriptText, for example: ScriptText.STR_NEWS, if your
* english.txt contains: STR_NEWS :{BLACK}Welcome {COMPANY}!
*
* In translation files like lang/dutch.txt you can then translate such
* strings, like: STR_NEWS :{BLACK}Hallo {COMPANY}!
* When the user has the dutch language selected, it will automatically use
* the translated string when available. The fallback language is always
* the english language.
*
* If you use parameters in your strings, you will have to define those
* parameters, for example like this:
* \code local text = ScriptText(ScriptText.STR_NEWS);
* text.AddParam(1); \endcode
* This will set the {COMPANY} to the name of Company 1. Alternatively you
* can directly give those arguments to the ScriptText constructor, like this:
* \code local text = ScriptText(ScriptText.STR_NEWS, 1); \endcode
*
* @api game
*/
class ScriptText : public Text , public ZeroedMemoryAllocator {
public:
static const int SCRIPT_TEXT_MAX_PARAMETERS = 20; ///< The maximum amount of parameters you can give to one object.
#ifndef DOXYGEN_API
/**
* The constructor wrapper from Squirrel.
*/
ScriptText(HSQUIRRELVM vm);
#else
/**
* Generate a text from string. You can set parameters to the instance which
* can be required for the string.
* @param string The string of the text.
* @param ... Optional arguments for this string.
*/
ScriptText(StringID string, ...);
#endif
~ScriptText();
#ifndef DOXYGEN_API
/**
* Used for .param_N and [] set from Squirrel.
*/
SQInteger _set(HSQUIRRELVM vm);
/**
* Set the parameter.
*/
SQInteger SetParam(HSQUIRRELVM vm);
/**
* Add an parameter
*/
SQInteger AddParam(HSQUIRRELVM vm);
#else
/**
* Set the parameter to a value.
* @param parameter Which parameter to set.
* @param value The value of the parameter. Has to be string, integer or an instance of the class ScriptText.
*/
void SetParam(int parameter, Object value);
/**
* Add a value as parameter (appending it).
* @param value The value of the parameter. Has to be string, integer or an instance of the class ScriptText.
* @return The same object as on which this is called, so you can chain.
*/
ScriptText *AddParam(Object value);
#endif /* DOXYGEN_API */
/**
* @api -all
*/
virtual const char *GetEncodedText();
private:
StringID string;
char *params[SCRIPT_TEXT_MAX_PARAMETERS];
int64 parami[SCRIPT_TEXT_MAX_PARAMETERS];
ScriptText *paramt[SCRIPT_TEXT_MAX_PARAMETERS];
int paramc;
/**
* Internal function for recursive calling this function over multiple
* instances, while writing in the same buffer.
* @param p The current position in the buffer.
* @param lastofp The last position valid in the buffer.
* @param param_count The number of parameters that are in the string.
* @return The new current position in the buffer.
*/
char *_GetEncodedText(char *p, char *lastofp, int ¶m_count);
/**
* Set a parameter, where the value is the first item on the stack.
*/
SQInteger _SetParam(int k, HSQUIRRELVM vm);
};
#endif /* SCRIPT_TEXT_HPP */
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