Files @ r23371:9cd9ac4bfc93
Branch filter:

Location: cpp/openttd-patchpack/source/src/strings.cpp

translators
Update: Translations from eints
dutch: 80 changes by JanWillem
   1
   2
   3
   4
   5
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  31
  32
  33
  34
  35
  36
  37
  38
  39
  40
  41
  42
  43
  44
  45
  46
  47
  48
  49
  50
  51
  52
  53
  54
  55
  56
  57
  58
  59
  60
  61
  62
  63
  64
  65
  66
  67
  68
  69
  70
  71
  72
  73
  74
  75
  76
  77
  78
  79
  80
  81
  82
  83
  84
  85
  86
  87
  88
  89
  90
  91
  92
  93
  94
  95
  96
  97
  98
  99
 100
 101
 102
 103
 104
 105
 106
 107
 108
 109
 110
 111
 112
 113
 114
 115
 116
 117
 118
 119
 120
 121
 122
 123
 124
 125
 126
 127
 128
 129
 130
 131
 132
 133
 134
 135
 136
 137
 138
 139
 140
 141
 142
 143
 144
 145
 146
 147
 148
 149
 150
 151
 152
 153
 154
 155
 156
 157
 158
 159
 160
 161
 162
 163
 164
 165
 166
 167
 168
 169
 170
 171
 172
 173
 174
 175
 176
 177
 178
 179
 180
 181
 182
 183
 184
 185
 186
 187
 188
 189
 190
 191
 192
 193
 194
 195
 196
 197
 198
 199
 200
 201
 202
 203
 204
 205
 206
 207
 208
 209
 210
 211
 212
 213
 214
 215
 216
 217
 218
 219
 220
 221
 222
 223
 224
 225
 226
 227
 228
 229
 230
 231
 232
 233
 234
 235
 236
 237
 238
 239
 240
 241
 242
 243
 244
 245
 246
 247
 248
 249
 250
 251
 252
 253
 254
 255
 256
 257
 258
 259
 260
 261
 262
 263
 264
 265
 266
 267
 268
 269
 270
 271
 272
 273
 274
 275
 276
 277
 278
 279
 280
 281
 282
 283
 284
 285
 286
 287
 288
 289
 290
 291
 292
 293
 294
 295
 296
 297
 298
 299
 300
 301
 302
 303
 304
 305
 306
 307
 308
 309
 310
 311
 312
 313
 314
 315
 316
 317
 318
 319
 320
 321
 322
 323
 324
 325
 326
 327
 328
 329
 330
 331
 332
 333
 334
 335
 336
 337
 338
 339
 340
 341
 342
 343
 344
 345
 346
 347
 348
 349
 350
 351
 352
 353
 354
 355
 356
 357
 358
 359
 360
 361
 362
 363
 364
 365
 366
 367
 368
 369
 370
 371
 372
 373
 374
 375
 376
 377
 378
 379
 380
 381
 382
 383
 384
 385
 386
 387
 388
 389
 390
 391
 392
 393
 394
 395
 396
 397
 398
 399
 400
 401
 402
 403
 404
 405
 406
 407
 408
 409
 410
 411
 412
 413
 414
 415
 416
 417
 418
 419
 420
 421
 422
 423
 424
 425
 426
 427
 428
 429
 430
 431
 432
 433
 434
 435
 436
 437
 438
 439
 440
 441
 442
 443
 444
 445
 446
 447
 448
 449
 450
 451
 452
 453
 454
 455
 456
 457
 458
 459
 460
 461
 462
 463
 464
 465
 466
 467
 468
 469
 470
 471
 472
 473
 474
 475
 476
 477
 478
 479
 480
 481
 482
 483
 484
 485
 486
 487
 488
 489
 490
 491
 492
 493
 494
 495
 496
 497
 498
 499
 500
 501
 502
 503
 504
 505
 506
 507
 508
 509
 510
 511
 512
 513
 514
 515
 516
 517
 518
 519
 520
 521
 522
 523
 524
 525
 526
 527
 528
 529
 530
 531
 532
 533
 534
 535
 536
 537
 538
 539
 540
 541
 542
 543
 544
 545
 546
 547
 548
 549
 550
 551
 552
 553
 554
 555
 556
 557
 558
 559
 560
 561
 562
 563
 564
 565
 566
 567
 568
 569
 570
 571
 572
 573
 574
 575
 576
 577
 578
 579
 580
 581
 582
 583
 584
 585
 586
 587
 588
 589
 590
 591
 592
 593
 594
 595
 596
 597
 598
 599
 600
 601
 602
 603
 604
 605
 606
 607
 608
 609
 610
 611
 612
 613
 614
 615
 616
 617
 618
 619
 620
 621
 622
 623
 624
 625
 626
 627
 628
 629
 630
 631
 632
 633
 634
 635
 636
 637
 638
 639
 640
 641
 642
 643
 644
 645
 646
 647
 648
 649
 650
 651
 652
 653
 654
 655
 656
 657
 658
 659
 660
 661
 662
 663
 664
 665
 666
 667
 668
 669
 670
 671
 672
 673
 674
 675
 676
 677
 678
 679
 680
 681
 682
 683
 684
 685
 686
 687
 688
 689
 690
 691
 692
 693
 694
 695
 696
 697
 698
 699
 700
 701
 702
 703
 704
 705
 706
 707
 708
 709
 710
 711
 712
 713
 714
 715
 716
 717
 718
 719
 720
 721
 722
 723
 724
 725
 726
 727
 728
 729
 730
 731
 732
 733
 734
 735
 736
 737
 738
 739
 740
 741
 742
 743
 744
 745
 746
 747
 748
 749
 750
 751
 752
 753
 754
 755
 756
 757
 758
 759
 760
 761
 762
 763
 764
 765
 766
 767
 768
 769
 770
 771
 772
 773
 774
 775
 776
 777
 778
 779
 780
 781
 782
 783
 784
 785
 786
 787
 788
 789
 790
 791
 792
 793
 794
 795
 796
 797
 798
 799
 800
 801
 802
 803
 804
 805
 806
 807
 808
 809
 810
 811
 812
 813
 814
 815
 816
 817
 818
 819
 820
 821
 822
 823
 824
 825
 826
 827
 828
 829
 830
 831
 832
 833
 834
 835
 836
 837
 838
 839
 840
 841
 842
 843
 844
 845
 846
 847
 848
 849
 850
 851
 852
 853
 854
 855
 856
 857
 858
 859
 860
 861
 862
 863
 864
 865
 866
 867
 868
 869
 870
 871
 872
 873
 874
 875
 876
 877
 878
 879
 880
 881
 882
 883
 884
 885
 886
 887
 888
 889
 890
 891
 892
 893
 894
 895
 896
 897
 898
 899
 900
 901
 902
 903
 904
 905
 906
 907
 908
 909
 910
 911
 912
 913
 914
 915
 916
 917
 918
 919
 920
 921
 922
 923
 924
 925
 926
 927
 928
 929
 930
 931
 932
 933
 934
 935
 936
 937
 938
 939
 940
 941
 942
 943
 944
 945
 946
 947
 948
 949
 950
 951
 952
 953
 954
 955
 956
 957
 958
 959
 960
 961
 962
 963
 964
 965
 966
 967
 968
 969
 970
 971
 972
 973
 974
 975
 976
 977
 978
 979
 980
 981
 982
 983
 984
 985
 986
 987
 988
 989
 990
 991
 992
 993
 994
 995
 996
 997
 998
 999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file strings.cpp Handling of translated strings. */

#include "stdafx.h"
#include "currency.h"
#include "station_base.h"
#include "town.h"
#include "waypoint_base.h"
#include "depot_base.h"
#include "industry.h"
#include "newgrf_text.h"
#include "fileio_func.h"
#include "signs_base.h"
#include "fontdetection.h"
#include "error.h"
#include "strings_func.h"
#include "rev.h"
#include "core/endian_func.hpp"
#include "date_func.h"
#include "vehicle_base.h"
#include "engine_base.h"
#include "language.h"
#include "townname_func.h"
#include "string_func.h"
#include "company_base.h"
#include "smallmap_gui.h"
#include "window_func.h"
#include "debug.h"
#include "game/game_text.hpp"
#ifdef ENABLE_NETWORK
#	include "network/network_content_gui.h"
#endif /* ENABLE_NETWORK */
#include <stack>

#include "table/strings.h"
#include "table/control_codes.h"

#include "safeguards.h"

char _config_language_file[MAX_PATH];             ///< The file (name) stored in the configuration.
LanguageList _languages;                          ///< The actual list of language meta data.
const LanguageMetadata *_current_language = NULL; ///< The currently loaded language.

TextDirection _current_text_dir; ///< Text direction of the currently selected language.

#ifdef WITH_ICU_SORT
icu::Collator *_current_collator = NULL;          ///< Collator for the language currently in use.
#endif /* WITH_ICU_SORT */

static uint64 _global_string_params_data[20];     ///< Global array of string parameters. To access, use #SetDParam.
static WChar _global_string_params_type[20];      ///< Type of parameters stored in #_global_string_params
StringParameters _global_string_params(_global_string_params_data, 20, _global_string_params_type);

/** Reset the type array. */
void StringParameters::ClearTypeInformation()
{
	assert(this->type != NULL);
	MemSetT(this->type, 0, this->num_param);
}


/**
 * Read an int64 from the argument array. The offset is increased
 * so the next time GetInt64 is called the next value is read.
 */
int64 StringParameters::GetInt64(WChar type)
{
	if (this->offset >= this->num_param) {
		DEBUG(misc, 0, "Trying to read invalid string parameter");
		return 0;
	}
	if (this->type != NULL) {
		assert(this->type[this->offset] == 0 || this->type[this->offset] == type);
		this->type[this->offset] = type;
	}
	return this->data[this->offset++];
}

/**
 * Shift all data in the data array by the given amount to make
 * room for some extra parameters.
 */
void StringParameters::ShiftParameters(uint amount)
{
	assert(amount <= this->num_param);
	MemMoveT(this->data + amount, this->data, this->num_param - amount);
}

/**
 * Set DParam n to some number that is suitable for string size computations.
 * @param n Index of the string parameter.
 * @param max_value The biggest value which shall be displayed.
 *                  For the result only the number of digits of \a max_value matter.
 * @param min_count Minimum number of digits independent of \a max.
 * @param size  Font of the number
 */
void SetDParamMaxValue(uint n, uint64 max_value, uint min_count, FontSize size)
{
	uint num_digits = 1;
	while (max_value >= 10) {
		num_digits++;
		max_value /= 10;
	}
	SetDParamMaxDigits(n, max(min_count, num_digits), size);
}

/**
 * Set DParam n to some number that is suitable for string size computations.
 * @param n Index of the string parameter.
 * @param count Number of digits which shall be displayable.
 * @param size  Font of the number
 */
void SetDParamMaxDigits(uint n, uint count, FontSize size)
{
	uint front, next;
	GetBroadestDigit(&front, &next, size);
	uint64 val = count > 1 ? front : next;
	for (; count > 1; count--) {
		val = 10 * val + next;
	}
	SetDParam(n, val);
}

/**
 * Copy \a num string parameters from array \a src into the global string parameter array.
 * @param offs Index in the global array to copy the first string parameter to.
 * @param src  Source array of string parameters.
 * @param num  Number of string parameters to copy.
 */
void CopyInDParam(int offs, const uint64 *src, int num)
{
	MemCpyT(_global_string_params.GetPointerToOffset(offs), src, num);
}

/**
 * Copy \a num string parameters from the global string parameter array to the \a dst array.
 * @param dst  Destination array of string parameters.
 * @param offs Index in the global array to copy the first string parameter from.
 * @param num  Number of string parameters to copy.
 */
void CopyOutDParam(uint64 *dst, int offs, int num)
{
	MemCpyT(dst, _global_string_params.GetPointerToOffset(offs), num);
}

/**
 * Copy \a num string parameters from the global string parameter array to the \a dst array.
 * Furthermore clone raw string parameters into \a strings and amend the data in \a dst.
 * @param dst     Destination array of string parameters.
 * @param strings Destination array for clone of the raw strings. Must be of same length as dst. Deallocation left to the caller.
 * @param string  The string used to determine where raw strings are and where there are no raw strings.
 * @param num     Number of string parameters to copy.
 */
void CopyOutDParam(uint64 *dst, const char **strings, StringID string, int num)
{
	char buf[DRAW_STRING_BUFFER];
	GetString(buf, string, lastof(buf));

	MemCpyT(dst, _global_string_params.GetPointerToOffset(0), num);
	for (int i = 0; i < num; i++) {
		if (_global_string_params.HasTypeInformation() && _global_string_params.GetTypeAtOffset(i) == SCC_RAW_STRING_POINTER) {
			strings[i] = stredup((const char *)(size_t)_global_string_params.GetParam(i));
			dst[i] = (size_t)strings[i];
		} else {
			strings[i] = NULL;
		}
	}
}

static char *StationGetSpecialString(char *buff, int x, const char *last);
static char *GetSpecialTownNameString(char *buff, int ind, uint32 seed, const char *last);
static char *GetSpecialNameString(char *buff, int ind, StringParameters *args, const char *last);

static char *FormatString(char *buff, const char *str, StringParameters *args, const char *last, uint case_index = 0, bool game_script = false, bool dry_run = false);

struct LanguagePack : public LanguagePackHeader {
	char data[]; // list of strings
};

static char **_langpack_offs;
static LanguagePack *_langpack;
static uint _langtab_num[TEXT_TAB_END];   ///< Offset into langpack offs
static uint _langtab_start[TEXT_TAB_END]; ///< Offset into langpack offs
static bool _scan_for_gender_data = false;  ///< Are we scanning for the gender of the current string? (instead of formatting it)


const char *GetStringPtr(StringID string)
{
	switch (GetStringTab(string)) {
		case TEXT_TAB_GAMESCRIPT_START: return GetGameStringPtr(GetStringIndex(string));
		/* 0xD0xx and 0xD4xx IDs have been converted earlier. */
		case TEXT_TAB_OLD_NEWGRF: NOT_REACHED();
		case TEXT_TAB_NEWGRF_START: return GetGRFStringPtr(GetStringIndex(string));
		default: return _langpack_offs[_langtab_start[GetStringTab(string)] + GetStringIndex(string)];
	}
}

/**
 * Get a parsed string with most special stringcodes replaced by the string parameters.
 * @param buffr  Pointer to a string buffer where the formatted string should be written to.
 * @param string
 * @param args   Arguments for the string.
 * @param last   Pointer just past the end of \a buffr.
 * @param case_index  The "case index". This will only be set when FormatString wants to print the string in a different case.
 * @param game_script The string is coming directly from a game script.
 * @return       Pointer to the final zero byte of the formatted string.
 */
char *GetStringWithArgs(char *buffr, StringID string, StringParameters *args, const char *last, uint case_index, bool game_script)
{
	if (string == 0) return GetStringWithArgs(buffr, STR_UNDEFINED, args, last);

	uint index = GetStringIndex(string);
	StringTab tab = GetStringTab(string);

	switch (tab) {
		case TEXT_TAB_TOWN:
			if (index >= 0xC0 && !game_script) {
				return GetSpecialTownNameString(buffr, index - 0xC0, args->GetInt32(), last);
			}
			break;

		case TEXT_TAB_SPECIAL:
			if (index >= 0xE4 && !game_script) {
				return GetSpecialNameString(buffr, index - 0xE4, args, last);
			}
			break;

		case TEXT_TAB_OLD_CUSTOM:
			/* Old table for custom names. This is no longer used */
			if (!game_script) {
				error("Incorrect conversion of custom name string.");
			}
			break;

		case TEXT_TAB_GAMESCRIPT_START:
			return FormatString(buffr, GetGameStringPtr(index), args, last, case_index, true);

		case TEXT_TAB_OLD_NEWGRF:
			NOT_REACHED();

		case TEXT_TAB_NEWGRF_START:
			return FormatString(buffr, GetGRFStringPtr(index), args, last, case_index);

		default:
			break;
	}

	if (index >= _langtab_num[tab]) {
		if (game_script) {
			return GetStringWithArgs(buffr, STR_UNDEFINED, args, last);
		}
		error("String 0x%X is invalid. You are probably using an old version of the .lng file.\n", string);
	}

	return FormatString(buffr, GetStringPtr(string), args, last, case_index);
}

char *GetString(char *buffr, StringID string, const char *last)
{
	_global_string_params.ClearTypeInformation();
	_global_string_params.offset = 0;
	return GetStringWithArgs(buffr, string, &_global_string_params, last);
}


/**
 * This function is used to "bind" a C string to a OpenTTD dparam slot.
 * @param n slot of the string
 * @param str string to bind
 */
void SetDParamStr(uint n, const char *str)
{
	SetDParam(n, (uint64)(size_t)str);
}

/**
 * Shift the string parameters in the global string parameter array by \a amount positions, making room at the beginning.
 * @param amount Number of positions to shift.
 */
void InjectDParam(uint amount)
{
	_global_string_params.ShiftParameters(amount);
}

/**
 * Format a number into a string.
 * @param buff      the buffer to write to
 * @param number    the number to write down
 * @param last      the last element in the buffer
 * @param separator the thousands-separator to use
 * @param zerofill  minimum number of digits to print for the integer part. The number will be filled with zeros at the front if necessary.
 * @param fractional_digits number of fractional digits to display after a decimal separator. The decimal separator is inserted
 *                          in front of the \a fractional_digits last digit of \a number.
 * @return till where we wrote
 */
static char *FormatNumber(char *buff, int64 number, const char *last, const char *separator, int zerofill = 1, int fractional_digits = 0)
{
	static const int max_digits = 20;
	uint64 divisor = 10000000000000000000ULL;
	zerofill += fractional_digits;
	int thousands_offset = (max_digits - fractional_digits - 1) % 3;

	if (number < 0) {
		buff += seprintf(buff, last, "-");
		number = -number;
	}

	uint64 num = number;
	uint64 tot = 0;
	for (int i = 0; i < max_digits; i++) {
		if (i == max_digits - fractional_digits) {
			const char *decimal_separator = _settings_game.locale.digit_decimal_separator;
			if (decimal_separator == NULL) decimal_separator = _langpack->digit_decimal_separator;
			buff += seprintf(buff, last, "%s", decimal_separator);
		}

		uint64 quot = 0;
		if (num >= divisor) {
			quot = num / divisor;
			num = num % divisor;
		}
		if ((tot |= quot) || i >= max_digits - zerofill) {
			buff += seprintf(buff, last, "%i", (int)quot);
			if ((i % 3) == thousands_offset && i < max_digits - 1 - fractional_digits) buff = strecpy(buff, separator, last);
		}

		divisor /= 10;
	}

	*buff = '\0';

	return buff;
}

static char *FormatCommaNumber(char *buff, int64 number, const char *last, int fractional_digits = 0)
{
	const char *separator = _settings_game.locale.digit_group_separator;
	if (separator == NULL) separator = _langpack->digit_group_separator;
	return FormatNumber(buff, number, last, separator, 1, fractional_digits);
}

static char *FormatNoCommaNumber(char *buff, int64 number, const char *last)
{
	return FormatNumber(buff, number, last, "");
}

static char *FormatZerofillNumber(char *buff, int64 number, int64 count, const char *last)
{
	return FormatNumber(buff, number, last, "", count);
}

static char *FormatHexNumber(char *buff, uint64 number, const char *last)
{
	return buff + seprintf(buff, last, "0x" OTTD_PRINTFHEX64, number);
}

/**
 * Format a given number as a number of bytes with the SI prefix.
 * @param buff   the buffer to write to
 * @param number the number of bytes to write down
 * @param last   the last element in the buffer
 * @return till where we wrote
 */
static char *FormatBytes(char *buff, int64 number, const char *last)
{
	assert(number >= 0);

	/*                                   1   2^10  2^20  2^30  2^40  2^50  2^60 */
	const char * const iec_prefixes[] = {"", "Ki", "Mi", "Gi", "Ti", "Pi", "Ei"};
	uint id = 1;
	while (number >= 1024 * 1024) {
		number /= 1024;
		id++;
	}

	const char *decimal_separator = _settings_game.locale.digit_decimal_separator;
	if (decimal_separator == NULL) decimal_separator = _langpack->digit_decimal_separator;

	if (number < 1024) {
		id = 0;
		buff += seprintf(buff, last, "%i", (int)number);
	} else if (number < 1024 * 10) {
		buff += seprintf(buff, last, "%i%s%02i", (int)number / 1024, decimal_separator, (int)(number % 1024) * 100 / 1024);
	} else if (number < 1024 * 100) {
		buff += seprintf(buff, last, "%i%s%01i", (int)number / 1024, decimal_separator, (int)(number % 1024) * 10 / 1024);
	} else {
		assert(number < 1024 * 1024);
		buff += seprintf(buff, last, "%i", (int)number / 1024);
	}

	assert(id < lengthof(iec_prefixes));
	buff += seprintf(buff, last, NBSP "%sB", iec_prefixes[id]);

	return buff;
}

static char *FormatYmdString(char *buff, Date date, const char *last, uint case_index)
{
	YearMonthDay ymd;
	ConvertDateToYMD(date, &ymd);

	int64 args[] = {ymd.day + STR_DAY_NUMBER_1ST - 1, STR_MONTH_ABBREV_JAN + ymd.month, ymd.year};
	StringParameters tmp_params(args);
	return FormatString(buff, GetStringPtr(STR_FORMAT_DATE_LONG), &tmp_params, last, case_index);
}

static char *FormatMonthAndYear(char *buff, Date date, const char *last, uint case_index)
{
	YearMonthDay ymd;
	ConvertDateToYMD(date, &ymd);

	int64 args[] = {STR_MONTH_JAN + ymd.month, ymd.year};
	StringParameters tmp_params(args);
	return FormatString(buff, GetStringPtr(STR_FORMAT_DATE_SHORT), &tmp_params, last, case_index);
}

static char *FormatTinyOrISODate(char *buff, Date date, StringID str, const char *last)
{
	YearMonthDay ymd;
	ConvertDateToYMD(date, &ymd);

	char day[3];
	char month[3];
	/* We want to zero-pad the days and months */
	seprintf(day,   lastof(day),   "%02i", ymd.day);
	seprintf(month, lastof(month), "%02i", ymd.month + 1);

	int64 args[] = {(int64)(size_t)day, (int64)(size_t)month, ymd.year};
	StringParameters tmp_params(args);
	return FormatString(buff, GetStringPtr(str), &tmp_params, last);
}

static char *FormatGenericCurrency(char *buff, const CurrencySpec *spec, Money number, bool compact, const char *last)
{
	/* We are going to make number absolute for printing, so
	 * keep this piece of data as we need it later on */
	bool negative = number < 0;
	const char *multiplier = "";

	number *= spec->rate;

	/* convert from negative */
	if (number < 0) {
		if (buff + Utf8CharLen(SCC_PUSH_COLOUR) > last) return buff;
		buff += Utf8Encode(buff, SCC_PUSH_COLOUR);
		if (buff + Utf8CharLen(SCC_RED) > last) return buff;
		buff += Utf8Encode(buff, SCC_RED);
		buff = strecpy(buff, "-", last);
		number = -number;
	}

	/* Add prefix part, following symbol_pos specification.
	 * Here, it can can be either 0 (prefix) or 2 (both prefix and suffix).
	 * The only remaining value is 1 (suffix), so everything that is not 1 */
	if (spec->symbol_pos != 1) buff = strecpy(buff, spec->prefix, last);

	/* for huge numbers, compact the number into k or M */
	if (compact) {
		/* Take care of the 'k' rounding. Having 1 000 000 k
		 * and 1 000 M is inconsistent, so always use 1 000 M. */
		if (number >= 1000000000 - 500) {
			number = (number + 500000) / 1000000;
			multiplier = NBSP "M";
		} else if (number >= 1000000) {
			number = (number + 500) / 1000;
			multiplier = NBSP "k";
		}
	}

	const char *separator = _settings_game.locale.digit_group_separator_currency;
	if (separator == NULL && !StrEmpty(_currency->separator)) separator = _currency->separator;
	if (separator == NULL) separator = _langpack->digit_group_separator_currency;
	buff = FormatNumber(buff, number, last, separator);
	buff = strecpy(buff, multiplier, last);

	/* Add suffix part, following symbol_pos specification.
	 * Here, it can can be either 1 (suffix) or 2 (both prefix and suffix).
	 * The only remaining value is 1 (prefix), so everything that is not 0 */
	if (spec->symbol_pos != 0) buff = strecpy(buff, spec->suffix, last);

	if (negative) {
		if (buff + Utf8CharLen(SCC_POP_COLOUR) > last) return buff;
		buff += Utf8Encode(buff, SCC_POP_COLOUR);
		*buff = '\0';
	}

	return buff;
}

/**
 * Determine the "plural" index given a plural form and a number.
 * @param count       The number to get the plural index of.
 * @param plural_form The plural form we want an index for.
 * @return The plural index for the given form.
 */
static int DeterminePluralForm(int64 count, int plural_form)
{
	/* The absolute value determines plurality */
	uint64 n = abs(count);

	switch (plural_form) {
		default:
			NOT_REACHED();

		/* Two forms: singular used for one only.
		 * Used in:
		 *   Danish, Dutch, English, German, Norwegian, Swedish, Estonian, Finnish,
		 *   Greek, Hebrew, Italian, Portuguese, Spanish, Esperanto */
		case 0:
			return n != 1 ? 1 : 0;

		/* Only one form.
		 * Used in:
		 *   Hungarian, Japanese, Korean, Turkish */
		case 1:
			return 0;

		/* Two forms: singular used for 0 and 1.
		 * Used in:
		 *   French, Brazilian Portuguese */
		case 2:
			return n > 1 ? 1 : 0;

		/* Three forms: special cases for 0, and numbers ending in 1 except when ending in 11.
		 * Note: Cases are out of order for hysterical reasons. '0' is last.
		 * Used in:
		 *   Latvian */
		case 3:
			return n % 10 == 1 && n % 100 != 11 ? 0 : n != 0 ? 1 : 2;

		/* Five forms: special cases for 1, 2, 3 to 6, and 7 to 10.
		 * Used in:
		 *   Gaelige (Irish) */
		case 4:
			return n == 1 ? 0 : n == 2 ? 1 : n < 7 ? 2 : n < 11 ? 3 : 4;

		/* Three forms: special cases for numbers ending in 1 except when ending in 11, and 2 to 9 except when ending in 12 to 19.
		 * Used in:
		 *   Lithuanian */
		case 5:
			return n % 10 == 1 && n % 100 != 11 ? 0 : n % 10 >= 2 && (n % 100 < 10 || n % 100 >= 20) ? 1 : 2;

		/* Three forms: special cases for numbers ending in 1 except when ending in 11, and 2 to 4 except when ending in 12 to 14.
		 * Used in:
		 *   Croatian, Russian, Ukrainian */
		case 6:
			return n % 10 == 1 && n % 100 != 11 ? 0 : n % 10 >= 2 && n % 10 <= 4 && (n % 100 < 10 || n % 100 >= 20) ? 1 : 2;

		/* Three forms: special cases for 1, and numbers ending in 2 to 4 except when ending in 12 to 14.
		 * Used in:
		 *   Polish */
		case 7:
			return n == 1 ? 0 : n % 10 >= 2 && n % 10 <= 4 && (n % 100 < 10 || n % 100 >= 20) ? 1 : 2;

		/* Four forms: special cases for numbers ending in 01, 02, and 03 to 04.
		 * Used in:
		 *   Slovenian */
		case 8:
			return n % 100 == 1 ? 0 : n % 100 == 2 ? 1 : n % 100 == 3 || n % 100 == 4 ? 2 : 3;

		/* Two forms: singular used for numbers ending in 1 except when ending in 11.
		 * Used in:
		 *   Icelandic */
		case 9:
			return n % 10 == 1 && n % 100 != 11 ? 0 : 1;

		/* Three forms: special cases for 1, and 2 to 4
		 * Used in:
		 *   Czech, Slovak */
		case 10:
			return n == 1 ? 0 : n >= 2 && n <= 4 ? 1 : 2;

		/* Two forms: cases for numbers ending with a consonant, and with a vowel.
		 * Korean doesn't have the concept of plural, but depending on how a
		 * number is pronounced it needs another version of a particle.
		 * As such the plural system is misused to give this distinction.
		 */
		case 11:
			switch (n % 10) {
				case 0: // yeong
				case 1: // il
				case 3: // sam
				case 6: // yuk
				case 7: // chil
				case 8: // pal
					return 0;

				case 2: // i
				case 4: // sa
				case 5: // o
				case 9: // gu
					return 1;

				default:
					NOT_REACHED();
			}

		/* Four forms: special cases for 1, 0 and numbers ending in 02 to 10, and numbers ending in 11 to 19.
		 * Used in:
		 *  Maltese */
		case 12:
			return (n == 1 ? 0 : n == 0 || (n % 100 > 1 && n % 100 < 11) ? 1 : (n % 100 > 10 && n % 100 < 20) ? 2 : 3);
		/* Four forms: special cases for 1 and 11, 2 and 12, 3 .. 10 and 13 .. 19, other
		 * Used in:
		 *  Scottish Gaelic */
		case 13:
			return ((n == 1 || n == 11) ? 0 : (n == 2 || n == 12) ? 1 : ((n > 2 && n < 11) || (n > 12 && n < 20)) ? 2 : 3);
	}
}

static const char *ParseStringChoice(const char *b, uint form, char **dst, const char *last)
{
	/* <NUM> {Length of each string} {each string} */
	uint n = (byte)*b++;
	uint pos, i, mypos = 0;

	for (i = pos = 0; i != n; i++) {
		uint len = (byte)*b++;
		if (i == form) mypos = pos;
		pos += len;
	}

	*dst += seprintf(*dst, last, "%s", b + mypos);
	return b + pos;
}

/** Helper for unit conversion. */
struct UnitConversion {
	int multiplier; ///< Amount to multiply upon conversion.
	int shift;      ///< Amount to shift upon conversion.

	/**
	 * Convert value from OpenTTD's internal unit into the displayed value.
	 * @param input The input to convert.
	 * @param round Whether to round the value or not.
	 * @return The converted value.
	 */
	int64 ToDisplay(int64 input, bool round = true) const
	{
		return ((input * this->multiplier) + (round && this->shift != 0 ? 1 << (this->shift - 1) : 0)) >> this->shift;
	}

	/**
	 * Convert the displayed value back into a value of OpenTTD's internal unit.
	 * @param input The input to convert.
	 * @param round Whether to round the value up or not.
	 * @param divider Divide the return value by this.
	 * @return The converted value.
	 */
	int64 FromDisplay(int64 input, bool round = true, int64 divider = 1) const
	{
		return ((input << this->shift) + (round ? (this->multiplier * divider) - 1 : 0)) / (this->multiplier * divider);
	}
};

/** Information about a specific unit system. */
struct Units {
	UnitConversion c; ///< Conversion
	StringID s;       ///< String for the unit
};

/** Information about a specific unit system with a long variant. */
struct UnitsLong {
	UnitConversion c; ///< Conversion
	StringID s;       ///< String for the short variant of the unit
	StringID l;       ///< String for the long variant of the unit
};

/** Unit conversions for velocity. */
static const Units _units_velocity[] = {
	{ {   1,  0}, STR_UNITS_VELOCITY_IMPERIAL },
	{ { 103,  6}, STR_UNITS_VELOCITY_METRIC   },
	{ {1831, 12}, STR_UNITS_VELOCITY_SI       },
};

/** Unit conversions for velocity. */
static const Units _units_power[] = {
	{ {   1,  0}, STR_UNITS_POWER_IMPERIAL },
	{ {4153, 12}, STR_UNITS_POWER_METRIC   },
	{ {6109, 13}, STR_UNITS_POWER_SI       },
};

/** Unit conversions for weight. */
static const UnitsLong _units_weight[] = {
	{ {4515, 12}, STR_UNITS_WEIGHT_SHORT_IMPERIAL, STR_UNITS_WEIGHT_LONG_IMPERIAL },
	{ {   1,  0}, STR_UNITS_WEIGHT_SHORT_METRIC,   STR_UNITS_WEIGHT_LONG_METRIC   },
	{ {1000,  0}, STR_UNITS_WEIGHT_SHORT_SI,       STR_UNITS_WEIGHT_LONG_SI       },
};

/** Unit conversions for volume. */
static const UnitsLong _units_volume[] = {
	{ {4227,  4}, STR_UNITS_VOLUME_SHORT_IMPERIAL, STR_UNITS_VOLUME_LONG_IMPERIAL },
	{ {1000,  0}, STR_UNITS_VOLUME_SHORT_METRIC,   STR_UNITS_VOLUME_LONG_METRIC   },
	{ {   1,  0}, STR_UNITS_VOLUME_SHORT_SI,       STR_UNITS_VOLUME_LONG_SI       },
};

/** Unit conversions for force. */
static const Units _units_force[] = {
	{ {3597,  4}, STR_UNITS_FORCE_IMPERIAL },
	{ {3263,  5}, STR_UNITS_FORCE_METRIC   },
	{ {   1,  0}, STR_UNITS_FORCE_SI       },
};

/** Unit conversions for height. */
static const Units _units_height[] = {
	{ {   3,  0}, STR_UNITS_HEIGHT_IMPERIAL }, // "Wrong" conversion factor for more nicer GUI values
	{ {   1,  0}, STR_UNITS_HEIGHT_METRIC   },
	{ {   1,  0}, STR_UNITS_HEIGHT_SI       },
};

/**
 * Convert the given (internal) speed to the display speed.
 * @param speed the speed to convert
 * @return the converted speed.
 */
uint ConvertSpeedToDisplaySpeed(uint speed)
{
	/* For historical reasons we don't want to mess with the
	 * conversion for speed. So, don't round it and keep the
	 * original conversion factors instead of the real ones. */
	return _units_velocity[_settings_game.locale.units_velocity].c.ToDisplay(speed, false);
}

/**
 * Convert the given display speed to the (internal) speed.
 * @param speed the speed to convert
 * @return the converted speed.
 */
uint ConvertDisplaySpeedToSpeed(uint speed)
{
	return _units_velocity[_settings_game.locale.units_velocity].c.FromDisplay(speed);
}

/**
 * Convert the given km/h-ish speed to the display speed.
 * @param speed the speed to convert
 * @return the converted speed.
 */
uint ConvertKmhishSpeedToDisplaySpeed(uint speed)
{
	return _units_velocity[_settings_game.locale.units_velocity].c.ToDisplay(speed * 10, false) / 16;
}

/**
 * Convert the given display speed to the km/h-ish speed.
 * @param speed the speed to convert
 * @return the converted speed.
 */
uint ConvertDisplaySpeedToKmhishSpeed(uint speed)
{
	return _units_velocity[_settings_game.locale.units_velocity].c.FromDisplay(speed * 16, true, 10);
}
/**
 * Parse most format codes within a string and write the result to a buffer.
 * @param buff    The buffer to write the final string to.
 * @param str_arg The original string with format codes.
 * @param args    Pointer to extra arguments used by various string codes.
 * @param last    Pointer to just past the end of the buff array.
 * @param dry_run True when the argt array is not yet initialized.
 */
static char *FormatString(char *buff, const char *str_arg, StringParameters *args, const char *last, uint case_index, bool game_script, bool dry_run)
{
	uint orig_offset = args->offset;

	/* When there is no array with types there is no need to do a dry run. */
	if (args->HasTypeInformation() && !dry_run) {
		if (UsingNewGRFTextStack()) {
			/* Values from the NewGRF text stack are only copied to the normal
			 * argv array at the time they are encountered. That means that if
			 * another string command references a value later in the string it
			 * would fail. We solve that by running FormatString twice. The first
			 * pass makes sure the argv array is correctly filled and the second
			 * pass can reference later values without problems. */
			struct TextRefStack *backup = CreateTextRefStackBackup();
			FormatString(buff, str_arg, args, last, case_index, game_script, true);
			RestoreTextRefStackBackup(backup);
		} else {
			FormatString(buff, str_arg, args, last, case_index, game_script, true);
		}
		/* We have to restore the original offset here to to read the correct values. */
		args->offset = orig_offset;
	}
	WChar b = '\0';
	uint next_substr_case_index = 0;
	char *buf_start = buff;
	std::stack<const char *> str_stack;
	str_stack.push(str_arg);

	for (;;) {
		while (!str_stack.empty() && (b = Utf8Consume(&str_stack.top())) == '\0') {
			str_stack.pop();
		}
		if (str_stack.empty()) break;
		const char *&str = str_stack.top();

		if (SCC_NEWGRF_FIRST <= b && b <= SCC_NEWGRF_LAST) {
			/* We need to pass some stuff as it might be modified; oh boy. */
			//todo: should argve be passed here too?
			b = RemapNewGRFStringControlCode(b, buf_start, &buff, &str, (int64 *)args->GetDataPointer(), args->GetDataLeft(), dry_run);
			if (b == 0) continue;
		}

		switch (b) {
			case SCC_ENCODED: {
				uint64 sub_args_data[20];
				WChar sub_args_type[20];
				bool sub_args_need_free[20];
				StringParameters sub_args(sub_args_data, 20, sub_args_type);

				sub_args.ClearTypeInformation();
				memset(sub_args_need_free, 0, sizeof(sub_args_need_free));

				char *p;
				uint32 stringid = strtoul(str, &p, 16);
				if (*p != ':' && *p != '\0') {
					while (*p != '\0') p++;
					str = p;
					buff = strecat(buff, "(invalid SCC_ENCODED)", last);
					break;
				}
				if (stringid >= TAB_SIZE_GAMESCRIPT) {
					while (*p != '\0') p++;
					str = p;
					buff = strecat(buff, "(invalid StringID)", last);
					break;
				}

				int i = 0;
				while (*p != '\0' && i < 20) {
					uint64 param;
					const char *s = ++p;

					/* Find the next value */
					bool instring = false;
					bool escape = false;
					for (;; p++) {
						if (*p == '\\') {
							escape = true;
							continue;
						}
						if (*p == '"' && escape) {
							escape = false;
							continue;
						}
						escape = false;

						if (*p == '"') {
							instring = !instring;
							continue;
						}
						if (instring) {
							continue;
						}

						if (*p == ':') break;
						if (*p == '\0') break;
					}

					if (*s != '"') {
						/* Check if we want to look up another string */
						WChar l;
						size_t len = Utf8Decode(&l, s);
						bool lookup = (l == SCC_ENCODED);
						if (lookup) s += len;

						param = strtoull(s, &p, 16);

						if (lookup) {
							if (param >= TAB_SIZE_GAMESCRIPT) {
								while (*p != '\0') p++;
								str = p;
								buff = strecat(buff, "(invalid sub-StringID)", last);
								break;
							}
							param = MakeStringID(TEXT_TAB_GAMESCRIPT_START, param);
						}

						sub_args.SetParam(i++, param);
					} else {
						char *g = stredup(s);
						g[p - s] = '\0';

						sub_args_need_free[i] = true;
						sub_args.SetParam(i++, (uint64)(size_t)g);
					}
				}
				/* If we didn't error out, we can actually print the string. */
				if (*str != '\0') {
					str = p;
					buff = GetStringWithArgs(buff, MakeStringID(TEXT_TAB_GAMESCRIPT_START, stringid), &sub_args, last, true);
				}

				for (int i = 0; i < 20; i++) {
					if (sub_args_need_free[i]) free((void *)sub_args.GetParam(i));
				}
				break;
			}

			case SCC_NEWGRF_STRINL: {
				StringID substr = Utf8Consume(&str);
				str_stack.push(GetStringPtr(substr));
				break;
			}

			case SCC_NEWGRF_PRINT_WORD_STRING_ID: {
				StringID substr = args->GetInt32(SCC_NEWGRF_PRINT_WORD_STRING_ID);
				str_stack.push(GetStringPtr(substr));
				case_index = next_substr_case_index;
				next_substr_case_index = 0;
				break;
			}


			case SCC_GENDER_LIST: { // {G 0 Der Die Das}
				/* First read the meta data from the language file. */
				uint offset = orig_offset + (byte)*str++;
				int gender = 0;
				if (!dry_run && args->GetTypeAtOffset(offset) != 0) {
					/* Now we need to figure out what text to resolve, i.e.
					 * what do we need to draw? So get the actual raw string
					 * first using the control code to get said string. */
					char input[4 + 1];
					char *p = input + Utf8Encode(input, args->GetTypeAtOffset(offset));
					*p = '\0';

					/* Now do the string formatting. */
					char buf[256];
					bool old_sgd = _scan_for_gender_data;
					_scan_for_gender_data = true;
					StringParameters tmp_params(args->GetPointerToOffset(offset), args->num_param - offset, NULL);
					p = FormatString(buf, input, &tmp_params, lastof(buf));
					_scan_for_gender_data = old_sgd;
					*p = '\0';

					/* And determine the string. */
					const char *s = buf;
					WChar c = Utf8Consume(&s);
					/* Does this string have a gender, if so, set it */
					if (c == SCC_GENDER_INDEX) gender = (byte)s[0];
				}
				str = ParseStringChoice(str, gender, &buff, last);
				break;
			}

			/* This sets up the gender for the string.
			 * We just ignore this one. It's used in {G 0 Der Die Das} to determine the case. */
			case SCC_GENDER_INDEX: // {GENDER 0}
				if (_scan_for_gender_data) {
					buff += Utf8Encode(buff, SCC_GENDER_INDEX);
					*buff++ = *str++;
				} else {
					str++;
				}
				break;

			case SCC_PLURAL_LIST: { // {P}
				int plural_form = *str++;          // contains the plural form for this string
				uint offset = orig_offset + (byte)*str++;
				int64 v = *args->GetPointerToOffset(offset); // contains the number that determines plural
				str = ParseStringChoice(str, DeterminePluralForm(v, plural_form), &buff, last);
				break;
			}

			case SCC_ARG_INDEX: { // Move argument pointer
				args->offset = orig_offset + (byte)*str++;
				break;
			}

			case SCC_SET_CASE: { // {SET_CASE}
				/* This is a pseudo command, it's outputted when someone does {STRING.ack}
				 * The modifier is added to all subsequent GetStringWithArgs that accept the modifier. */
				next_substr_case_index = (byte)*str++;
				break;
			}

			case SCC_SWITCH_CASE: { // {Used to implement case switching}
				/* <0x9E> <NUM CASES> <CASE1> <LEN1> <STRING1> <CASE2> <LEN2> <STRING2> <CASE3> <LEN3> <STRING3> <STRINGDEFAULT>
				 * Each LEN is printed using 2 bytes in big endian order. */
				uint num = (byte)*str++;
				while (num) {
					if ((byte)str[0] == case_index) {
						/* Found the case, adjust str pointer and continue */
						str += 3;
						break;
					}
					/* Otherwise skip to the next case */
					str += 3 + (str[1] << 8) + str[2];
					num--;
				}
				break;
			}

			case SCC_REVISION: // {REV}
				buff = strecpy(buff, _openttd_revision, last);
				break;

			case SCC_RAW_STRING_POINTER: { // {RAW_STRING}
				if (game_script) break;
				const char *str = (const char *)(size_t)args->GetInt64(SCC_RAW_STRING_POINTER);
				buff = FormatString(buff, str, args, last);
				break;
			}

			case SCC_STRING: {// {STRING}
				StringID str = args->GetInt32(SCC_STRING);
				if (game_script && GetStringTab(str) != TEXT_TAB_GAMESCRIPT_START) break;
				/* WARNING. It's prohibited for the included string to consume any arguments.
				 * For included strings that consume argument, you should use STRING1, STRING2 etc.
				 * To debug stuff you can set argv to NULL and it will tell you */
				StringParameters tmp_params(args->GetDataPointer(), args->GetDataLeft(), NULL);
				buff = GetStringWithArgs(buff, str, &tmp_params, last, next_substr_case_index, game_script);
				next_substr_case_index = 0;
				break;
			}

			case SCC_STRING1:
			case SCC_STRING2:
			case SCC_STRING3:
			case SCC_STRING4:
			case SCC_STRING5:
			case SCC_STRING6:
			case SCC_STRING7: { // {STRING1..7}
				/* Strings that consume arguments */
				StringID str = args->GetInt32(b);
				if (game_script && GetStringTab(str) != TEXT_TAB_GAMESCRIPT_START) break;
				uint size = b - SCC_STRING1 + 1;
				if (game_script && size > args->GetDataLeft()) {
					buff = strecat(buff, "(too many parameters)", last);
				} else {
					StringParameters sub_args(*args, size);
					buff = GetStringWithArgs(buff, str, &sub_args, last, next_substr_case_index, game_script);
				}
				next_substr_case_index = 0;
				break;
			}

			case SCC_COMMA: // {COMMA}
				buff = FormatCommaNumber(buff, args->GetInt64(SCC_COMMA), last);
				break;

			case SCC_DECIMAL: {// {DECIMAL}
				int64 number = args->GetInt64(SCC_DECIMAL);
				int digits = args->GetInt32(SCC_DECIMAL);
				buff = FormatCommaNumber(buff, number, last, digits);
				break;
			}

			case SCC_NUM: // {NUM}
				buff = FormatNoCommaNumber(buff, args->GetInt64(SCC_NUM), last);
				break;

			case SCC_ZEROFILL_NUM: { // {ZEROFILL_NUM}
				int64 num = args->GetInt64();
				buff = FormatZerofillNumber(buff, num, args->GetInt64(), last);
				break;
			}

			case SCC_HEX: // {HEX}
				buff = FormatHexNumber(buff, (uint64)args->GetInt64(SCC_HEX), last);
				break;

			case SCC_BYTES: // {BYTES}
				buff = FormatBytes(buff, args->GetInt64(), last);
				break;

			case SCC_CARGO_TINY: { // {CARGO_TINY}
				/* Tiny description of cargotypes. Layout:
				 * param 1: cargo type
				 * param 2: cargo count */
				CargoID cargo = args->GetInt32(SCC_CARGO_TINY);
				if (cargo >= CargoSpec::GetArraySize()) break;

				StringID cargo_str = CargoSpec::Get(cargo)->units_volume;
				int64 amount = 0;
				switch (cargo_str) {
					case STR_TONS:
						amount = _units_weight[_settings_game.locale.units_weight].c.ToDisplay(args->GetInt64());
						break;

					case STR_LITERS:
						amount = _units_volume[_settings_game.locale.units_volume].c.ToDisplay(args->GetInt64());
						break;

					default: {
						amount = args->GetInt64();
						break;
					}
				}

				buff = FormatCommaNumber(buff, amount, last);
				break;
			}

			case SCC_CARGO_SHORT: { // {CARGO_SHORT}
				/* Short description of cargotypes. Layout:
				 * param 1: cargo type
				 * param 2: cargo count */
				CargoID cargo = args->GetInt32(SCC_CARGO_SHORT);
				if (cargo >= CargoSpec::GetArraySize()) break;

				StringID cargo_str = CargoSpec::Get(cargo)->units_volume;
				switch (cargo_str) {
					case STR_TONS: {
						assert(_settings_game.locale.units_weight < lengthof(_units_weight));
						int64 args_array[] = {_units_weight[_settings_game.locale.units_weight].c.ToDisplay(args->GetInt64())};
						StringParameters tmp_params(args_array);
						buff = FormatString(buff, GetStringPtr(_units_weight[_settings_game.locale.units_weight].l), &tmp_params, last);
						break;
					}

					case STR_LITERS: {
						assert(_settings_game.locale.units_volume < lengthof(_units_volume));
						int64 args_array[] = {_units_volume[_settings_game.locale.units_volume].c.ToDisplay(args->GetInt64())};
						StringParameters tmp_params(args_array);
						buff = FormatString(buff, GetStringPtr(_units_volume[_settings_game.locale.units_volume].l), &tmp_params, last);
						break;
					}

					default: {
						StringParameters tmp_params(*args, 1);
						buff = GetStringWithArgs(buff, cargo_str, &tmp_params, last);
						break;
					}
				}
				break;
			}

			case SCC_CARGO_LONG: { // {CARGO_LONG}
				/* First parameter is cargo type, second parameter is cargo count */
				CargoID cargo = args->GetInt32(SCC_CARGO_LONG);
				if (cargo != CT_INVALID && cargo >= CargoSpec::GetArraySize()) break;

				StringID cargo_str = (cargo == CT_INVALID) ? STR_QUANTITY_N_A : CargoSpec::Get(cargo)->quantifier;
				StringParameters tmp_args(*args, 1);
				buff = GetStringWithArgs(buff, cargo_str, &tmp_args, last);
				break;
			}

			case SCC_CARGO_LIST: { // {CARGO_LIST}
				CargoTypes cmask = args->GetInt64(SCC_CARGO_LIST);
				bool first = true;

				const CargoSpec *cs;
				FOR_ALL_SORTED_CARGOSPECS(cs) {
					if (!HasBit(cmask, cs->Index())) continue;

					if (buff >= last - 2) break; // ',' and ' '

					if (first) {
						first = false;
					} else {
						/* Add a comma if this is not the first item */
						*buff++ = ',';
						*buff++ = ' ';
					}

					buff = GetStringWithArgs(buff, cs->name, args, last, next_substr_case_index, game_script);
				}

				/* If first is still true then no cargo is accepted */
				if (first) buff = GetStringWithArgs(buff, STR_JUST_NOTHING, args, last, next_substr_case_index, game_script);

				*buff = '\0';
				next_substr_case_index = 0;

				/* Make sure we detect any buffer overflow */
				assert(buff < last);
				break;
			}

			case SCC_CURRENCY_SHORT: // {CURRENCY_SHORT}
				buff = FormatGenericCurrency(buff, _currency, args->GetInt64(), true, last);
				break;

			case SCC_CURRENCY_LONG: // {CURRENCY_LONG}
				buff = FormatGenericCurrency(buff, _currency, args->GetInt64(SCC_CURRENCY_LONG), false, last);
				break;

			case SCC_DATE_TINY: // {DATE_TINY}
				buff = FormatTinyOrISODate(buff, args->GetInt32(SCC_DATE_TINY), STR_FORMAT_DATE_TINY, last);
				break;

			case SCC_DATE_SHORT: // {DATE_SHORT}
				buff = FormatMonthAndYear(buff, args->GetInt32(SCC_DATE_SHORT), last, next_substr_case_index);
				next_substr_case_index = 0;
				break;

			case SCC_DATE_LONG: // {DATE_LONG}
				buff = FormatYmdString(buff, args->GetInt32(SCC_DATE_LONG), last, next_substr_case_index);
				next_substr_case_index = 0;
				break;

			case SCC_DATE_ISO: // {DATE_ISO}
				buff = FormatTinyOrISODate(buff, args->GetInt32(), STR_FORMAT_DATE_ISO, last);
				break;

			case SCC_FORCE: { // {FORCE}
				assert(_settings_game.locale.units_force < lengthof(_units_force));
				int64 args_array[1] = {_units_force[_settings_game.locale.units_force].c.ToDisplay(args->GetInt64())};
				StringParameters tmp_params(args_array);
				buff = FormatString(buff, GetStringPtr(_units_force[_settings_game.locale.units_force].s), &tmp_params, last);
				break;
			}

			case SCC_HEIGHT: { // {HEIGHT}
				assert(_settings_game.locale.units_height < lengthof(_units_height));
				int64 args_array[] = {_units_height[_settings_game.locale.units_height].c.ToDisplay(args->GetInt64())};
				StringParameters tmp_params(args_array);
				buff = FormatString(buff, GetStringPtr(_units_height[_settings_game.locale.units_height].s), &tmp_params, last);
				break;
			}

			case SCC_POWER: { // {POWER}
				assert(_settings_game.locale.units_power < lengthof(_units_power));
				int64 args_array[1] = {_units_power[_settings_game.locale.units_power].c.ToDisplay(args->GetInt64())};
				StringParameters tmp_params(args_array);
				buff = FormatString(buff, GetStringPtr(_units_power[_settings_game.locale.units_power].s), &tmp_params, last);
				break;
			}

			case SCC_VELOCITY: { // {VELOCITY}
				assert(_settings_game.locale.units_velocity < lengthof(_units_velocity));
				int64 args_array[] = {ConvertKmhishSpeedToDisplaySpeed(args->GetInt64(SCC_VELOCITY))};
				StringParameters tmp_params(args_array);
				buff = FormatString(buff, GetStringPtr(_units_velocity[_settings_game.locale.units_velocity].s), &tmp_params, last);
				break;
			}

			case SCC_VOLUME_SHORT: { // {VOLUME_SHORT}
				assert(_settings_game.locale.units_volume < lengthof(_units_volume));
				int64 args_array[1] = {_units_volume[_settings_game.locale.units_volume].c.ToDisplay(args->GetInt64())};
				StringParameters tmp_params(args_array);
				buff = FormatString(buff, GetStringPtr(_units_volume[_settings_game.locale.units_volume].s), &tmp_params, last);
				break;
			}

			case SCC_VOLUME_LONG: { // {VOLUME_LONG}
				assert(_settings_game.locale.units_volume < lengthof(_units_volume));
				int64 args_array[1] = {_units_volume[_settings_game.locale.units_volume].c.ToDisplay(args->GetInt64(SCC_VOLUME_LONG))};
				StringParameters tmp_params(args_array);
				buff = FormatString(buff, GetStringPtr(_units_volume[_settings_game.locale.units_volume].l), &tmp_params, last);
				break;
			}

			case SCC_WEIGHT_SHORT: { // {WEIGHT_SHORT}
				assert(_settings_game.locale.units_weight < lengthof(_units_weight));
				int64 args_array[1] = {_units_weight[_settings_game.locale.units_weight].c.ToDisplay(args->GetInt64())};
				StringParameters tmp_params(args_array);
				buff = FormatString(buff, GetStringPtr(_units_weight[_settings_game.locale.units_weight].s), &tmp_params, last);
				break;
			}

			case SCC_WEIGHT_LONG: { // {WEIGHT_LONG}
				assert(_settings_game.locale.units_weight < lengthof(_units_weight));
				int64 args_array[1] = {_units_weight[_settings_game.locale.units_weight].c.ToDisplay(args->GetInt64(SCC_WEIGHT_LONG))};
				StringParameters tmp_params(args_array);
				buff = FormatString(buff, GetStringPtr(_units_weight[_settings_game.locale.units_weight].l), &tmp_params, last);
				break;
			}

			case SCC_COMPANY_NAME: { // {COMPANY}
				const Company *c = Company::GetIfValid(args->GetInt32());
				if (c == NULL) break;

				if (c->name != NULL) {
					int64 args_array[] = {(int64)(size_t)c->name};
					StringParameters tmp_params(args_array);
					buff = GetStringWithArgs(buff, STR_JUST_RAW_STRING, &tmp_params, last);
				} else {
					int64 args_array[] = {c->name_2};
					StringParameters tmp_params(args_array);
					buff = GetStringWithArgs(buff, c->name_1, &tmp_params, last);
				}
				break;
			}

			case SCC_COMPANY_NUM: { // {COMPANY_NUM}
				CompanyID company = (CompanyID)args->GetInt32();

				/* Nothing is added for AI or inactive companies */
				if (Company::IsValidHumanID(company)) {
					int64 args_array[] = {company + 1};
					StringParameters tmp_params(args_array);
					buff = GetStringWithArgs(buff, STR_FORMAT_COMPANY_NUM, &tmp_params, last);
				}
				break;
			}

			case SCC_DEPOT_NAME: { // {DEPOT}
				VehicleType vt = (VehicleType)args->GetInt32(SCC_DEPOT_NAME);
				if (vt == VEH_AIRCRAFT) {
					uint64 args_array[] = {(uint64)args->GetInt32()};
					WChar types_array[] = {SCC_STATION_NAME};
					StringParameters tmp_params(args_array, 1, types_array);
					buff = GetStringWithArgs(buff, STR_FORMAT_DEPOT_NAME_AIRCRAFT, &tmp_params, last);
					break;
				}

				const Depot *d = Depot::Get(args->GetInt32());
				if (d->name != NULL) {
					int64 args_array[] = {(int64)(size_t)d->name};
					StringParameters tmp_params(args_array);
					buff = GetStringWithArgs(buff, STR_JUST_RAW_STRING, &tmp_params, last);
				} else {
					int64 args_array[] = {d->town->index, d->town_cn + 1};
					StringParameters tmp_params(args_array);
					buff = GetStringWithArgs(buff, STR_FORMAT_DEPOT_NAME_TRAIN + 2 * vt + (d->town_cn == 0 ? 0 : 1), &tmp_params, last);
				}
				break;
			}

			case SCC_ENGINE_NAME: { // {ENGINE}
				const Engine *e = Engine::GetIfValid(args->GetInt32(SCC_ENGINE_NAME));
				if (e == NULL) break;

				if (e->name != NULL && e->IsEnabled()) {
					int64 args_array[] = {(int64)(size_t)e->name};
					StringParameters tmp_params(args_array);
					buff = GetStringWithArgs(buff, STR_JUST_RAW_STRING, &tmp_params, last);
				} else {
					StringParameters tmp_params(NULL, 0, NULL);
					buff = GetStringWithArgs(buff, e->info.string_id, &tmp_params, last);
				}
				break;
			}

			case SCC_GROUP_NAME: { // {GROUP}
				const Group *g = Group::GetIfValid(args->GetInt32());
				if (g == NULL) break;

				if (g->name != NULL) {
					int64 args_array[] = {(int64)(size_t)g->name};
					StringParameters tmp_params(args_array);
					buff = GetStringWithArgs(buff, STR_JUST_RAW_STRING, &tmp_params, last);
				} else {
					int64 args_array[] = {g->index};
					StringParameters tmp_params(args_array);

					buff = GetStringWithArgs(buff, STR_FORMAT_GROUP_NAME, &tmp_params, last);
				}
				break;
			}

			case SCC_INDUSTRY_NAME: { // {INDUSTRY}
				const Industry *i = Industry::GetIfValid(args->GetInt32(SCC_INDUSTRY_NAME));
				if (i == NULL) break;

				if (_scan_for_gender_data) {
					/* Gender is defined by the industry type.
					 * STR_FORMAT_INDUSTRY_NAME may have the town first, so it would result in the gender of the town name */
					StringParameters tmp_params(NULL, 0, NULL);
					buff = FormatString(buff, GetStringPtr(GetIndustrySpec(i->type)->name), &tmp_params, last, next_substr_case_index);
				} else {
					/* First print the town name and the industry type name. */
					int64 args_array[2] = {i->town->index, GetIndustrySpec(i->type)->name};
					StringParameters tmp_params(args_array);

					buff = FormatString(buff, GetStringPtr(STR_FORMAT_INDUSTRY_NAME), &tmp_params, last, next_substr_case_index);
				}
				next_substr_case_index = 0;
				break;
			}

			case SCC_PRESIDENT_NAME: { // {PRESIDENT_NAME}
				const Company *c = Company::GetIfValid(args->GetInt32(SCC_PRESIDENT_NAME));
				if (c == NULL) break;

				if (c->president_name != NULL) {
					int64 args_array[] = {(int64)(size_t)c->president_name};
					StringParameters tmp_params(args_array);
					buff = GetStringWithArgs(buff, STR_JUST_RAW_STRING, &tmp_params, last);
				} else {
					int64 args_array[] = {c->president_name_2};
					StringParameters tmp_params(args_array);
					buff = GetStringWithArgs(buff, c->president_name_1, &tmp_params, last);
				}
				break;
			}

			case SCC_STATION_NAME: { // {STATION}
				StationID sid = args->GetInt32(SCC_STATION_NAME);
				const Station *st = Station::GetIfValid(sid);

				if (st == NULL) {
					/* The station doesn't exist anymore. The only place where we might
					 * be "drawing" an invalid station is in the case of cargo that is
					 * in transit. */
					StringParameters tmp_params(NULL, 0, NULL);
					buff = GetStringWithArgs(buff, STR_UNKNOWN_STATION, &tmp_params, last);
					break;
				}

				if (st->name != NULL) {
					int64 args_array[] = {(int64)(size_t)st->name};
					StringParameters tmp_params(args_array);
					buff = GetStringWithArgs(buff, STR_JUST_RAW_STRING, &tmp_params, last);
				} else {
					StringID str = st->string_id;
					if (st->indtype != IT_INVALID) {
						/* Special case where the industry provides the name for the station */
						const IndustrySpec *indsp = GetIndustrySpec(st->indtype);

						/* Industry GRFs can change which might remove the station name and
						 * thus cause very strange things. Here we check for that before we
						 * actually set the station name. */
						if (indsp->station_name != STR_NULL && indsp->station_name != STR_UNDEFINED) {
							str = indsp->station_name;
						}
					}

					int64 args_array[] = {STR_TOWN_NAME, st->town->index, st->index};
					StringParameters tmp_params(args_array);
					buff = GetStringWithArgs(buff, str, &tmp_params, last);
				}
				break;
			}

			case SCC_TOWN_NAME: { // {TOWN}
				const Town *t = Town::GetIfValid(args->GetInt32(SCC_TOWN_NAME));
				if (t == NULL) break;

				if (t->name != NULL) {
					int64 args_array[] = {(int64)(size_t)t->name};
					StringParameters tmp_params(args_array);
					buff = GetStringWithArgs(buff, STR_JUST_RAW_STRING, &tmp_params, last);
				} else {
					buff = GetTownName(buff, t, last);
				}
				break;
			}

			case SCC_WAYPOINT_NAME: { // {WAYPOINT}
				Waypoint *wp = Waypoint::GetIfValid(args->GetInt32(SCC_WAYPOINT_NAME));
				if (wp == NULL) break;

				if (wp->name != NULL) {
					int64 args_array[] = {(int64)(size_t)wp->name};
					StringParameters tmp_params(args_array);
					buff = GetStringWithArgs(buff, STR_JUST_RAW_STRING, &tmp_params, last);
				} else {
					int64 args_array[] = {wp->town->index, wp->town_cn + 1};
					StringParameters tmp_params(args_array);
					StringID str = ((wp->string_id == STR_SV_STNAME_BUOY) ? STR_FORMAT_BUOY_NAME : STR_FORMAT_WAYPOINT_NAME);
					if (wp->town_cn != 0) str++;
					buff = GetStringWithArgs(buff, str, &tmp_params, last);
				}
				break;
			}

			case SCC_VEHICLE_NAME: { // {VEHICLE}
				const Vehicle *v = Vehicle::GetIfValid(args->GetInt32(SCC_VEHICLE_NAME));
				if (v == NULL) break;

				if (v->name != NULL) {
					int64 args_array[] = {(int64)(size_t)v->name};
					StringParameters tmp_params(args_array);
					buff = GetStringWithArgs(buff, STR_JUST_RAW_STRING, &tmp_params, last);
				} else {
					int64 args_array[] = {v->unitnumber};
					StringParameters tmp_params(args_array);

					StringID str;
					switch (v->type) {
						default:           str = STR_INVALID_VEHICLE; break;
						case VEH_TRAIN:    str = STR_SV_TRAIN_NAME; break;
						case VEH_ROAD:     str = STR_SV_ROAD_VEHICLE_NAME; break;
						case VEH_SHIP:     str = STR_SV_SHIP_NAME; break;
						case VEH_AIRCRAFT: str = STR_SV_AIRCRAFT_NAME; break;
					}

					buff = GetStringWithArgs(buff, str, &tmp_params, last);
				}
				break;
			}

			case SCC_SIGN_NAME: { // {SIGN}
				const Sign *si = Sign::GetIfValid(args->GetInt32());
				if (si == NULL) break;

				if (si->name != NULL) {
					int64 args_array[] = {(int64)(size_t)si->name};
					StringParameters tmp_params(args_array);
					buff = GetStringWithArgs(buff, STR_JUST_RAW_STRING, &tmp_params, last);
				} else {
					StringParameters tmp_params(NULL, 0, NULL);
					buff = GetStringWithArgs(buff, STR_DEFAULT_SIGN_NAME, &tmp_params, last);
				}
				break;
			}

			case SCC_STATION_FEATURES: { // {STATIONFEATURES}
				buff = StationGetSpecialString(buff, args->GetInt32(SCC_STATION_FEATURES), last);
				break;
			}

			default:
				if (buff + Utf8CharLen(b) < last) buff += Utf8Encode(buff, b);
				break;
		}
	}
	*buff = '\0';
	return buff;
}


static char *StationGetSpecialString(char *buff, int x, const char *last)
{
	if ((x & FACIL_TRAIN)      && (buff + Utf8CharLen(SCC_TRAIN) < last)) buff += Utf8Encode(buff, SCC_TRAIN);
	if ((x & FACIL_TRUCK_STOP) && (buff + Utf8CharLen(SCC_LORRY) < last)) buff += Utf8Encode(buff, SCC_LORRY);
	if ((x & FACIL_BUS_STOP)   && (buff + Utf8CharLen(SCC_BUS)   < last)) buff += Utf8Encode(buff, SCC_BUS);
	if ((x & FACIL_DOCK)       && (buff + Utf8CharLen(SCC_SHIP)  < last)) buff += Utf8Encode(buff, SCC_SHIP);
	if ((x & FACIL_AIRPORT)    && (buff + Utf8CharLen(SCC_PLANE) < last)) buff += Utf8Encode(buff, SCC_PLANE);
	*buff = '\0';
	return buff;
}

static char *GetSpecialTownNameString(char *buff, int ind, uint32 seed, const char *last)
{
	return GenerateTownNameString(buff, last, ind, seed);
}

static const char * const _silly_company_names[] = {
	"Bloggs Brothers",
	"Tiny Transport Ltd.",
	"Express Travel",
	"Comfy-Coach & Co.",
	"Crush & Bump Ltd.",
	"Broken & Late Ltd.",
	"Sam Speedy & Son",
	"Supersonic Travel",
	"Mike's Motors",
	"Lightning International",
	"Pannik & Loozit Ltd.",
	"Inter-City Transport",
	"Getout & Pushit Ltd."
};

static const char * const _surname_list[] = {
	"Adams",
	"Allan",
	"Baker",
	"Bigwig",
	"Black",
	"Bloggs",
	"Brown",
	"Campbell",
	"Gordon",
	"Hamilton",
	"Hawthorn",
	"Higgins",
	"Green",
	"Gribble",
	"Jones",
	"McAlpine",
	"MacDonald",
	"McIntosh",
	"Muir",
	"Murphy",
	"Nelson",
	"O'Donnell",
	"Parker",
	"Phillips",
	"Pilkington",
	"Quigley",
	"Sharkey",
	"Thomson",
	"Watkins"
};

static const char * const _silly_surname_list[] = {
	"Grumpy",
	"Dozy",
	"Speedy",
	"Nosey",
	"Dribble",
	"Mushroom",
	"Cabbage",
	"Sniffle",
	"Fishy",
	"Swindle",
	"Sneaky",
	"Nutkins"
};

static const char _initial_name_letters[] = {
	'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J',
	'K', 'L', 'M', 'N', 'P', 'R', 'S', 'T', 'W',
};

static char *GenAndCoName(char *buff, uint32 arg, const char *last)
{
	const char * const *base;
	uint num;

	if (_settings_game.game_creation.landscape == LT_TOYLAND) {
		base = _silly_surname_list;
		num  = lengthof(_silly_surname_list);
	} else {
		base = _surname_list;
		num  = lengthof(_surname_list);
	}

	buff = strecpy(buff, base[num * GB(arg, 16, 8) >> 8], last);
	buff = strecpy(buff, " & Co.", last);

	return buff;
}

static char *GenPresidentName(char *buff, uint32 x, const char *last)
{
	char initial[] = "?. ";
	const char * const *base;
	uint num;
	uint i;

	initial[0] = _initial_name_letters[sizeof(_initial_name_letters) * GB(x, 0, 8) >> 8];
	buff = strecpy(buff, initial, last);

	i = (sizeof(_initial_name_letters) + 35) * GB(x, 8, 8) >> 8;
	if (i < sizeof(_initial_name_letters)) {
		initial[0] = _initial_name_letters[i];
		buff = strecpy(buff, initial, last);
	}

	if (_settings_game.game_creation.landscape == LT_TOYLAND) {
		base = _silly_surname_list;
		num  = lengthof(_silly_surname_list);
	} else {
		base = _surname_list;
		num  = lengthof(_surname_list);
	}

	buff = strecpy(buff, base[num * GB(x, 16, 8) >> 8], last);

	return buff;
}

static char *GetSpecialNameString(char *buff, int ind, StringParameters *args, const char *last)
{
	switch (ind) {
		case 1: // not used
			return strecpy(buff, _silly_company_names[min(args->GetInt32() & 0xFFFF, lengthof(_silly_company_names) - 1)], last);

		case 2: // used for Foobar & Co company names
			return GenAndCoName(buff, args->GetInt32(), last);

		case 3: // President name
			return GenPresidentName(buff, args->GetInt32(), last);
	}

	/* town name? */
	if (IsInsideMM(ind - 6, 0, SPECSTR_TOWNNAME_LAST - SPECSTR_TOWNNAME_START + 1)) {
		buff = GetSpecialTownNameString(buff, ind - 6, args->GetInt32(), last);
		return strecpy(buff, " Transport", last);
	}

	/* language name? */
	if (IsInsideMM(ind, (SPECSTR_LANGUAGE_START - 0x70E4), (SPECSTR_LANGUAGE_END - 0x70E4) + 1)) {
		int i = ind - (SPECSTR_LANGUAGE_START - 0x70E4);
		return strecpy(buff,
			&_languages[i] == _current_language ? _current_language->own_name : _languages[i].name, last);
	}

	/* resolution size? */
	if (IsInsideMM(ind, (SPECSTR_RESOLUTION_START - 0x70E4), (SPECSTR_RESOLUTION_END - 0x70E4) + 1)) {
		int i = ind - (SPECSTR_RESOLUTION_START - 0x70E4);
		buff += seprintf(
			buff, last, "%ux%u", _resolutions[i].width, _resolutions[i].height
		);
		return buff;
	}

	NOT_REACHED();
}

#ifdef ENABLE_NETWORK
extern void SortNetworkLanguages();
#else /* ENABLE_NETWORK */
static inline void SortNetworkLanguages() {}
#endif /* ENABLE_NETWORK */

/**
 * Check whether the header is a valid header for OpenTTD.
 * @return true iff the header is deemed valid.
 */
bool LanguagePackHeader::IsValid() const
{
	return this->ident        == TO_LE32(LanguagePackHeader::IDENT) &&
	       this->version      == TO_LE32(LANGUAGE_PACK_VERSION) &&
	       this->plural_form  <  LANGUAGE_MAX_PLURAL &&
	       this->text_dir     <= 1 &&
	       this->newgrflangid < MAX_LANG &&
	       this->num_genders  < MAX_NUM_GENDERS &&
	       this->num_cases    < MAX_NUM_CASES &&
	       StrValid(this->name,                           lastof(this->name)) &&
	       StrValid(this->own_name,                       lastof(this->own_name)) &&
	       StrValid(this->isocode,                        lastof(this->isocode)) &&
	       StrValid(this->digit_group_separator,          lastof(this->digit_group_separator)) &&
	       StrValid(this->digit_group_separator_currency, lastof(this->digit_group_separator_currency)) &&
	       StrValid(this->digit_decimal_separator,        lastof(this->digit_decimal_separator));
}

/**
 * Read a particular language.
 * @param lang The metadata about the language.
 * @return Whether the loading went okay or not.
 */
bool ReadLanguagePack(const LanguageMetadata *lang)
{
	/* Current language pack */
	size_t len;
	LanguagePack *lang_pack = (LanguagePack *)ReadFileToMem(lang->file, &len, 1U << 20);
	if (lang_pack == NULL) return false;

	/* End of read data (+ terminating zero added in ReadFileToMem()) */
	const char *end = (char *)lang_pack + len + 1;

	/* We need at least one byte of lang_pack->data */
	if (end <= lang_pack->data || !lang_pack->IsValid()) {
		free(lang_pack);
		return false;
	}

#if TTD_ENDIAN == TTD_BIG_ENDIAN
	for (uint i = 0; i < TEXT_TAB_END; i++) {
		lang_pack->offsets[i] = ReadLE16Aligned(&lang_pack->offsets[i]);
	}
#endif /* TTD_ENDIAN == TTD_BIG_ENDIAN */

	uint count = 0;
	for (uint i = 0; i < TEXT_TAB_END; i++) {
		uint16 num = lang_pack->offsets[i];
		if (num > TAB_SIZE) {
			free(lang_pack);
			return false;
		}

		_langtab_start[i] = count;
		_langtab_num[i] = num;
		count += num;
	}

	/* Allocate offsets */
	char **langpack_offs = MallocT<char *>(count);

	/* Fill offsets */
	char *s = lang_pack->data;
	len = (byte)*s++;
	for (uint i = 0; i < count; i++) {
		if (s + len >= end) {
			free(lang_pack);
			free(langpack_offs);
			return false;
		}
		if (len >= 0xC0) {
			len = ((len & 0x3F) << 8) + (byte)*s++;
			if (s + len >= end) {
				free(lang_pack);
				free(langpack_offs);
				return false;
			}
		}
		langpack_offs[i] = s;
		s += len;
		len = (byte)*s;
		*s++ = '\0'; // zero terminate the string
	}

	free(_langpack);
	_langpack = lang_pack;

	free(_langpack_offs);
	_langpack_offs = langpack_offs;

	_current_language = lang;
	_current_text_dir = (TextDirection)_current_language->text_dir;
	const char *c_file = strrchr(_current_language->file, PATHSEPCHAR) + 1;
	strecpy(_config_language_file, c_file, lastof(_config_language_file));
	SetCurrentGrfLangID(_current_language->newgrflangid);

#ifdef _WIN32
	extern void Win32SetCurrentLocaleName(const char *iso_code);
	Win32SetCurrentLocaleName(_current_language->isocode);
#endif

#ifdef WITH_COCOA
	extern void MacOSSetCurrentLocaleName(const char *iso_code);
	MacOSSetCurrentLocaleName(_current_language->isocode);
#endif

#ifdef WITH_ICU_SORT
	/* Delete previous collator. */
	if (_current_collator != NULL) {
		delete _current_collator;
		_current_collator = NULL;
	}

	/* Create a collator instance for our current locale. */
	UErrorCode status = U_ZERO_ERROR;
	_current_collator = icu::Collator::createInstance(icu::Locale(_current_language->isocode), status);
	/* Sort number substrings by their numerical value. */
	if (_current_collator != NULL) _current_collator->setAttribute(UCOL_NUMERIC_COLLATION, UCOL_ON, status);
	/* Avoid using the collator if it is not correctly set. */
	if (U_FAILURE(status)) {
		delete _current_collator;
		_current_collator = NULL;
	}
#endif /* WITH_ICU_SORT */

	/* Some lists need to be sorted again after a language change. */
	ReconsiderGameScriptLanguage();
	InitializeSortedCargoSpecs();
	SortIndustryTypes();
	BuildIndustriesLegend();
	SortNetworkLanguages();
#ifdef ENABLE_NETWORK
	BuildContentTypeStringList();
#endif /* ENABLE_NETWORK */
	InvalidateWindowClassesData(WC_BUILD_VEHICLE);      // Build vehicle window.
	InvalidateWindowClassesData(WC_TRAINS_LIST);        // Train group window.
	InvalidateWindowClassesData(WC_ROADVEH_LIST);       // Road vehicle group window.
	InvalidateWindowClassesData(WC_SHIPS_LIST);         // Ship group window.
	InvalidateWindowClassesData(WC_AIRCRAFT_LIST);      // Aircraft group window.
	InvalidateWindowClassesData(WC_INDUSTRY_DIRECTORY); // Industry directory window.
	InvalidateWindowClassesData(WC_STATION_LIST);       // Station list window.

	return true;
}

/* Win32 implementation in win32.cpp.
 * OS X implementation in os/macosx/macos.mm. */
#if !(defined(_WIN32) || defined(__APPLE__))
/**
 * Determine the current charset based on the environment
 * First check some default values, after this one we passed ourselves
 * and if none exist return the value for $LANG
 * @param param environment variable to check conditionally if default ones are not
 *        set. Pass NULL if you don't want additional checks.
 * @return return string containing current charset, or NULL if not-determinable
 */
const char *GetCurrentLocale(const char *param)
{
	const char *env;

	env = getenv("LANGUAGE");
	if (env != NULL) return env;

	env = getenv("LC_ALL");
	if (env != NULL) return env;

	if (param != NULL) {
		env = getenv(param);
		if (env != NULL) return env;
	}

	return getenv("LANG");
}
#else
const char *GetCurrentLocale(const char *param);
#endif /* !(defined(_WIN32) || defined(__APPLE__)) */

int CDECL StringIDSorter(const StringID *a, const StringID *b)
{
	char stra[512];
	char strb[512];
	GetString(stra, *a, lastof(stra));
	GetString(strb, *b, lastof(strb));

	return strnatcmp(stra, strb);
}

/**
 * Get the language with the given NewGRF language ID.
 * @param newgrflangid NewGRF languages ID to check.
 * @return The language's metadata, or NULL if it is not known.
 */
const LanguageMetadata *GetLanguage(byte newgrflangid)
{
	for (const LanguageMetadata *lang = _languages.Begin(); lang != _languages.End(); lang++) {
		if (newgrflangid == lang->newgrflangid) return lang;
	}

	return NULL;
}

/**
 * Reads the language file header and checks compatibility.
 * @param file the file to read
 * @param hdr  the place to write the header information to
 * @return true if and only if the language file is of a compatible version
 */
static bool GetLanguageFileHeader(const char *file, LanguagePackHeader *hdr)
{
	FILE *f = fopen(file, "rb");
	if (f == NULL) return false;

	size_t read = fread(hdr, sizeof(*hdr), 1, f);
	fclose(f);

	bool ret = read == 1 && hdr->IsValid();

	/* Convert endianness for the windows language ID */
	if (ret) {
		hdr->missing = FROM_LE16(hdr->missing);
		hdr->winlangid = FROM_LE16(hdr->winlangid);
	}
	return ret;
}

/**
 * Gets a list of languages from the given directory.
 * @param path  the base directory to search in
 */
static void GetLanguageList(const char *path)
{
	DIR *dir = ttd_opendir(path);
	if (dir != NULL) {
		struct dirent *dirent;
		while ((dirent = readdir(dir)) != NULL) {
			const char *d_name    = FS2OTTD(dirent->d_name);
			const char *extension = strrchr(d_name, '.');

			/* Not a language file */
			if (extension == NULL || strcmp(extension, ".lng") != 0) continue;

			LanguageMetadata lmd;
			seprintf(lmd.file, lastof(lmd.file), "%s%s", path, d_name);

			/* Check whether the file is of the correct version */
			if (!GetLanguageFileHeader(lmd.file, &lmd)) {
				DEBUG(misc, 3, "%s is not a valid language file", lmd.file);
			} else if (GetLanguage(lmd.newgrflangid) != NULL) {
				DEBUG(misc, 3, "%s's language ID is already known", lmd.file);
			} else {
				*_languages.Append() = lmd;
			}
		}
		closedir(dir);
	}
}

/**
 * Make a list of the available language packs. Put the data in
 * #_languages list.
 */
void InitializeLanguagePacks()
{
	Searchpath sp;

	FOR_ALL_SEARCHPATHS(sp) {
		char path[MAX_PATH];
		FioAppendDirectory(path, lastof(path), sp, LANG_DIR);
		GetLanguageList(path);
	}
	if (_languages.Length() == 0) usererror("No available language packs (invalid versions?)");

	/* Acquire the locale of the current system */
	const char *lang = GetCurrentLocale("LC_MESSAGES");
	if (lang == NULL) lang = "en_GB";

	const LanguageMetadata *chosen_language   = NULL; ///< Matching the language in the configuration file or the current locale
	const LanguageMetadata *language_fallback = NULL; ///< Using pt_PT for pt_BR locale when pt_BR is not available
	const LanguageMetadata *en_GB_fallback    = _languages.Begin(); ///< Fallback when no locale-matching language has been found

	/* Find a proper language. */
	for (const LanguageMetadata *lng = _languages.Begin(); lng != _languages.End(); lng++) {
		/* We are trying to find a default language. The priority is by
		 * configuration file, local environment and last, if nothing found,
		 * English. */
		const char *lang_file = strrchr(lng->file, PATHSEPCHAR) + 1;
		if (strcmp(lang_file, _config_language_file) == 0) {
			chosen_language = lng;
			break;
		}

		if (strcmp (lng->isocode, "en_GB") == 0) en_GB_fallback    = lng;
		if (strncmp(lng->isocode, lang, 5) == 0) chosen_language   = lng;
		if (strncmp(lng->isocode, lang, 2) == 0) language_fallback = lng;
	}

	/* We haven't found the language in the config nor the one in the locale.
	 * Now we set it to one of the fallback languages */
	if (chosen_language == NULL) {
		chosen_language = (language_fallback != NULL) ? language_fallback : en_GB_fallback;
	}

	if (!ReadLanguagePack(chosen_language)) usererror("Can't read language pack '%s'", chosen_language->file);
}

/**
 * Get the ISO language code of the currently loaded language.
 * @return the ISO code.
 */
const char *GetCurrentLanguageIsoCode()
{
	return _langpack->isocode;
}

/**
 * Check whether there are glyphs missing in the current language.
 * @param[out] str Pointer to an address for storing the text pointer.
 * @return If glyphs are missing, return \c true, else return \c false.
 * @post If \c true is returned and str is not NULL, *str points to a string that is found to contain at least one missing glyph.
 */
bool MissingGlyphSearcher::FindMissingGlyphs(const char **str)
{
	InitFreeType(this->Monospace());
	const Sprite *question_mark[FS_END];

	for (FontSize size = this->Monospace() ? FS_MONO : FS_BEGIN; size < (this->Monospace() ? FS_END : FS_MONO); size++) {
		question_mark[size] = GetGlyph(size, '?');
	}

	this->Reset();
	for (const char *text = this->NextString(); text != NULL; text = this->NextString()) {
		FontSize size = this->DefaultSize();
		if (str != NULL) *str = text;
		for (WChar c = Utf8Consume(&text); c != '\0'; c = Utf8Consume(&text)) {
			if (c >= SCC_FIRST_FONT && c <= SCC_LAST_FONT) {
				size = (FontSize)(c - SCC_FIRST_FONT);
			} else if (!IsInsideMM(c, SCC_SPRITE_START, SCC_SPRITE_END) && IsPrintable(c) && !IsTextDirectionChar(c) && c != '?' && GetGlyph(size, c) == question_mark[size]) {
				/* The character is printable, but not in the normal font. This is the case we were testing for. */
				return true;
			}
		}
	}
	return false;
}

/** Helper for searching through the language pack. */
class LanguagePackGlyphSearcher : public MissingGlyphSearcher {
	uint i; ///< Iterator for the primary language tables.
	uint j; ///< Iterator for the secondary language tables.

	/* virtual */ void Reset()
	{
		this->i = 0;
		this->j = 0;
	}

	/* virtual */ FontSize DefaultSize()
	{
		return FS_NORMAL;
	}

	/* virtual */ const char *NextString()
	{
		if (this->i >= TEXT_TAB_END) return NULL;

		const char *ret = _langpack_offs[_langtab_start[this->i] + this->j];

		this->j++;
		while (this->i < TEXT_TAB_END && this->j >= _langtab_num[this->i]) {
			this->i++;
			this->j = 0;
		}

		return ret;
	}

	/* virtual */ bool Monospace()
	{
		return false;
	}

	/* virtual */ void SetFontNames(FreeTypeSettings *settings, const char *font_name)
	{
#ifdef WITH_FREETYPE
		strecpy(settings->small.font,  font_name, lastof(settings->small.font));
		strecpy(settings->medium.font, font_name, lastof(settings->medium.font));
		strecpy(settings->large.font,  font_name, lastof(settings->large.font));
#endif /* WITH_FREETYPE */
	}
};

/**
 * Check whether the currently loaded language pack
 * uses characters that the currently loaded font
 * does not support. If this is the case an error
 * message will be shown in English. The error
 * message will not be localized because that would
 * mean it might use characters that are not in the
 * font, which is the whole reason this check has
 * been added.
 * @param base_font Whether to look at the base font as well.
 * @param searcher  The methods to use to search for strings to check.
 *                  If NULL the loaded language pack searcher is used.
 */
void CheckForMissingGlyphs(bool base_font, MissingGlyphSearcher *searcher)
{
	static LanguagePackGlyphSearcher pack_searcher;
	if (searcher == NULL) searcher = &pack_searcher;
	bool bad_font = !base_font || searcher->FindMissingGlyphs(NULL);
#ifdef WITH_FREETYPE
	if (bad_font) {
		/* We found an unprintable character... lets try whether we can find
		 * a fallback font that can print the characters in the current language. */
		FreeTypeSettings backup;
		memcpy(&backup, &_freetype, sizeof(backup));

		bad_font = !SetFallbackFont(&_freetype, _langpack->isocode, _langpack->winlangid, searcher);

		memcpy(&_freetype, &backup, sizeof(backup));

		if (bad_font && base_font) {
			/* Our fallback font does miss characters too, so keep the
			 * user chosen font as that is more likely to be any good than
			 * the wild guess we made */
			InitFreeType(searcher->Monospace());
		}
	}
#endif

	if (bad_font) {
		/* All attempts have failed. Display an error. As we do not want the string to be translated by
		 * the translators, we 'force' it into the binary and 'load' it via a BindCString. To do this
		 * properly we have to set the colour of the string, otherwise we end up with a lot of artifacts.
		 * The colour 'character' might change in the future, so for safety we just Utf8 Encode it into
		 * the string, which takes exactly three characters, so it replaces the "XXX" with the colour marker. */
		static char *err_str = stredup("XXXThe current font is missing some of the characters used in the texts for this language. Read the readme to see how to solve this.");
		Utf8Encode(err_str, SCC_YELLOW);
		SetDParamStr(0, err_str);
		ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_WARNING);

		/* Reset the font width */
		LoadStringWidthTable(searcher->Monospace());
		return;
	}

	/* Update the font with cache */
	LoadStringWidthTable(searcher->Monospace());

#if !defined(WITH_ICU_LAYOUT) && !defined(WITH_UNISCRIBE) && !defined(WITH_COCOA)
	/*
	 * For right-to-left languages we need the ICU library. If
	 * we do not have support for that library we warn the user
	 * about it with a message. As we do not want the string to
	 * be translated by the translators, we 'force' it into the
	 * binary and 'load' it via a BindCString. To do this
	 * properly we have to set the colour of the string,
	 * otherwise we end up with a lot of artifacts. The colour
	 * 'character' might change in the future, so for safety
	 * we just Utf8 Encode it into the string, which takes
	 * exactly three characters, so it replaces the "XXX" with
	 * the colour marker.
	 */
	if (_current_text_dir != TD_LTR) {
		static char *err_str = stredup("XXXThis version of OpenTTD does not support right-to-left languages. Recompile with icu enabled.");
		Utf8Encode(err_str, SCC_YELLOW);
		SetDParamStr(0, err_str);
		ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
	}
#endif /* !WITH_ICU_LAYOUT */
}