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Location: cpp/openttd-patchpack/source/src/sound.cpp
r12233:9d0861714103
6.9 KiB
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(svn r16658) -Update from WebTranslator v3.0:
dutch - 42 changes by Excel20
german - 26 changes by dihedral, mjreaper, planetmaker
hungarian - 39 changes by alyr
ukrainian - 47 changes by Madvin
dutch - 42 changes by Excel20
german - 26 changes by dihedral, mjreaper, planetmaker
hungarian - 39 changes by alyr
ukrainian - 47 changes by Madvin
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 | /* $Id$ */
/** @file sound.cpp Handling of playing sounds. */
#include "stdafx.h"
#include "landscape.h"
#include "mixer.h"
#include "fileio_func.h"
#include "newgrf_sound.h"
#include "fios.h"
#include "window_gui.h"
#include "map_func.h"
#include "vehicle_base.h"
#include "debug.h"
static SoundEntry _original_sounds[ORIGINAL_SAMPLE_COUNT];
MusicFileSettings msf;
/* Number of levels of panning per side */
#define PANNING_LEVELS 16
static void OpenBankFile(const char *filename)
{
memset(_original_sounds, 0, sizeof(_original_sounds));
FioOpenFile(SOUND_SLOT, filename);
size_t pos = FioGetPos();
uint count = FioReadDword() / 8;
/* Simple check for the correct number of original sounds. */
if (count != ORIGINAL_SAMPLE_COUNT) {
/* Corrupt sample data? Just leave the allocated memory as those tell
* there is no sound to play (size = 0 due to calloc). Not allocating
* the memory disables valid NewGRFs that replace sounds. */
DEBUG(misc, 6, "Incorrect number of sounds in '%s', ignoring.", filename);
return;
}
FioSeekTo(pos, SEEK_SET);
for (uint i = 0; i != ORIGINAL_SAMPLE_COUNT; i++) {
_original_sounds[i].file_slot = SOUND_SLOT;
_original_sounds[i].file_offset = FioReadDword() + pos;
_original_sounds[i].file_size = FioReadDword();
}
for (uint i = 0; i != ORIGINAL_SAMPLE_COUNT; i++) {
SoundEntry *sound = &_original_sounds[i];
char name[255];
FioSeekTo(sound->file_offset, SEEK_SET);
/* Check for special case, see else case */
FioReadBlock(name, FioReadByte()); // Read the name of the sound
if (strcmp(name, "Corrupt sound") != 0) {
FioSeekTo(12, SEEK_CUR); // Skip past RIFF header
/* Read riff tags */
for (;;) {
uint32 tag = FioReadDword();
uint32 size = FioReadDword();
if (tag == ' tmf') {
FioReadWord(); // wFormatTag
sound->channels = FioReadWord(); // wChannels
FioReadDword(); // samples per second
sound->rate = 11025; // seems like all samples should be played at this rate.
FioReadDword(); // avg bytes per second
FioReadWord(); // alignment
sound->bits_per_sample = FioReadByte(); // bits per sample
FioSeekTo(size - (2 + 2 + 4 + 4 + 2 + 1), SEEK_CUR);
} else if (tag == 'atad') {
sound->file_size = size;
sound->file_slot = SOUND_SLOT;
sound->file_offset = FioGetPos();
break;
} else {
sound->file_size = 0;
break;
}
}
} else {
/*
* Special case for the jackhammer sound
* (name in sample.cat is "Corrupt sound")
* It's no RIFF file, but raw PCM data
*/
sound->channels = 1;
sound->rate = 11025;
sound->bits_per_sample = 8;
sound->file_slot = SOUND_SLOT;
sound->file_offset = FioGetPos();
}
}
}
static bool SetBankSource(MixerChannel *mc, const SoundEntry *sound)
{
assert(sound != NULL);
if (sound->file_size == 0) return false;
int8 *mem = MallocT<int8>(sound->file_size);
FioSeekToFile(sound->file_slot, sound->file_offset);
FioReadBlock(mem, sound->file_size);
for (uint i = 0; i != sound->file_size; i++) {
mem[i] += -128; // Convert unsigned sound data to signed
}
assert(sound->bits_per_sample == 8 && sound->channels == 1 && sound->file_size != 0 && sound->rate != 0);
MxSetChannelRawSrc(mc, mem, sound->file_size, sound->rate, MX_AUTOFREE);
return true;
}
bool SoundInitialize(const char *filename)
{
OpenBankFile(filename);
return true;
}
/* Low level sound player */
static void StartSound(SoundID sound_id, int panning, uint volume)
{
if (volume == 0) return;
const SoundEntry *sound = GetSound(sound_id);
if (sound == NULL) return;
MixerChannel *mc = MxAllocateChannel();
if (mc == NULL) return;
if (!SetBankSource(mc, sound)) return;
/* Apply the sound effect's own volume. */
volume = (sound->volume * volume) / 128;
panning = Clamp(panning, -PANNING_LEVELS, PANNING_LEVELS);
uint left_vol = (volume * PANNING_LEVELS) - (volume * panning);
uint right_vol = (volume * PANNING_LEVELS) + (volume * panning);
MxSetChannelVolume(mc, left_vol * 128 / PANNING_LEVELS, right_vol * 128 / PANNING_LEVELS);
MxActivateChannel(mc);
}
static const byte _vol_factor_by_zoom[] = {255, 190, 134, 87};
assert_compile(lengthof(_vol_factor_by_zoom) == ZOOM_LVL_COUNT);
static const byte _sound_base_vol[] = {
128, 90, 128, 128, 128, 128, 128, 128,
128, 90, 90, 128, 128, 128, 128, 128,
128, 128, 128, 80, 128, 128, 128, 128,
128, 128, 128, 128, 128, 128, 128, 128,
128, 128, 90, 90, 90, 128, 90, 128,
128, 90, 128, 128, 128, 90, 128, 128,
128, 128, 128, 128, 90, 128, 128, 128,
128, 90, 128, 128, 128, 128, 128, 128,
128, 128, 90, 90, 90, 128, 128, 128,
90,
};
static const byte _sound_idx[] = {
2, 3, 4, 5, 6, 7, 8, 9,
10, 11, 12, 13, 14, 15, 16, 17,
18, 19, 20, 21, 22, 23, 24, 25,
26, 27, 28, 29, 30, 31, 32, 33,
34, 35, 36, 37, 38, 39, 40, 0,
1, 41, 42, 43, 44, 45, 46, 47,
48, 49, 50, 51, 52, 53, 54, 55,
56, 57, 58, 59, 60, 61, 62, 63,
64, 65, 66, 67, 68, 69, 70, 71,
72,
};
void SndCopyToPool()
{
for (uint i = 0; i < ORIGINAL_SAMPLE_COUNT; i++) {
SoundEntry *sound = AllocateSound();
*sound = _original_sounds[_sound_idx[i]];
sound->volume = _sound_base_vol[i];
sound->priority = 0;
}
}
/**
* Decide 'where' (between left and right speaker) to play the sound effect.
* @param sound Sound effect to play
* @param left Left edge of virtual coordinates where the sound is produced
* @param right Right edge of virtual coordinates where the sound is produced
* @param top Top edge of virtual coordinates where the sound is produced
* @param bottom Bottom edge of virtual coordinates where the sound is produced
*/
static void SndPlayScreenCoordFx(SoundID sound, int left, int right, int top, int bottom)
{
if (msf.effect_vol == 0) return;
const Window *w;
FOR_ALL_WINDOWS_FROM_BACK(w) {
const ViewPort *vp = w->viewport;
if (vp != NULL &&
left < vp->virtual_left + vp->virtual_width && right > vp->virtual_left &&
top < vp->virtual_top + vp->virtual_height && bottom > vp->virtual_top) {
int screen_x = (left + right) / 2 - vp->virtual_left;
int width = (vp->virtual_width == 0 ? 1 : vp->virtual_width);
int panning = (screen_x * PANNING_LEVELS * 2) / width - PANNING_LEVELS;
StartSound(
sound,
panning,
(msf.effect_vol * _vol_factor_by_zoom[vp->zoom - ZOOM_LVL_BEGIN]) / 256
);
return;
}
}
}
void SndPlayTileFx(SoundID sound, TileIndex tile)
{
/* emits sound from center of the tile */
int x = min(MapMaxX() - 1, TileX(tile)) * TILE_SIZE + TILE_SIZE / 2;
int y = min(MapMaxY() - 1, TileY(tile)) * TILE_SIZE - TILE_SIZE / 2;
uint z = (y < 0 ? 0 : GetSlopeZ(x, y));
Point pt = RemapCoords(x, y, z);
y += 2 * TILE_SIZE;
Point pt2 = RemapCoords(x, y, GetSlopeZ(x, y));
SndPlayScreenCoordFx(sound, pt.x, pt2.x, pt.y, pt2.y);
}
void SndPlayVehicleFx(SoundID sound, const Vehicle *v)
{
SndPlayScreenCoordFx(sound,
v->coord.left, v->coord.right,
v->coord.top, v->coord.bottom
);
}
void SndPlayFx(SoundID sound)
{
StartSound(sound, 0, msf.effect_vol);
}
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