Files @ r7643:9ec38df7caf3
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Location: cpp/openttd-patchpack/source/src/yapf/yapf_rail.cpp

rubidium
(svn r11174) -Codechange: add possibility to show the bounding boxes of sprites using CTRL-B so one can get a better understanding of the used bounding boxes to fix the glitches that still exist. Patch by frosch.
Note that this is not completely glitch free, bounding boxes sometimes aren't removed properly. This is due to the fact that the bounding boxes sometimes are larger than the sprite, which causes a smaller part than the bounding box to be redrawn. This is NOT a bug, but a known implementation limit as we do not want to slow down normal games so the debug graphics are always 100% correct.
/* $Id$ */

/** @file yapf_rail.cpp */

#include "../stdafx.h"

#include "yapf.hpp"
#include "yapf_node_rail.hpp"
#include "yapf_costrail.hpp"
#include "yapf_destrail.hpp"

#define DEBUG_YAPF_CACHE 0

int _total_pf_time_us = 0;





template <class Types>
class CYapfFollowAnyDepotRailT
{
public:
	typedef typename Types::Tpf Tpf;                     ///< the pathfinder class (derived from THIS class)
	typedef typename Types::TrackFollower TrackFollower;
	typedef typename Types::NodeList::Titem Node;        ///< this will be our node type
	typedef typename Node::Key Key;                      ///< key to hash tables

protected:
	/// to access inherited path finder
	FORCEINLINE Tpf& Yapf() {return *static_cast<Tpf*>(this);}

public:
	/** Called by YAPF to move from the given node to the next tile. For each
	 *  reachable trackdir on the new tile creates new node, initializes it
	 *  and adds it to the open list by calling Yapf().AddNewNode(n) */
	inline void PfFollowNode(Node& old_node)
	{
		TrackFollower F(Yapf().GetVehicle());
		if (F.Follow(old_node.GetLastTile(), old_node.GetLastTrackdir()))
			Yapf().AddMultipleNodes(&old_node, F);
	}

	/// return debug report character to identify the transportation type
	FORCEINLINE char TransportTypeChar() const {return 't';}

	static bool stFindNearestDepotTwoWay(Vehicle *v, TileIndex t1, Trackdir td1, TileIndex t2, Trackdir td2, int max_distance, int reverse_penalty, TileIndex* depot_tile, bool* reversed)
	{
		Tpf pf1;
		bool result1 = pf1.FindNearestDepotTwoWay(v, t1, td1, t2, td2, max_distance, reverse_penalty, depot_tile, reversed);

#if DEBUG_YAPF_CACHE
		Tpf pf2;
		TileIndex depot_tile2 = INVALID_TILE;
		bool reversed2 = false;
		pf2.DisableCache(true);
		bool result2 = pf2.FindNearestDepotTwoWay(v, t1, td1, t2, td2, max_distance, reverse_penalty, &depot_tile2, &reversed2);
		if (result1 != result2 || (result1 && (*depot_tile != depot_tile2 || *reversed != reversed2))) {
			DEBUG(yapf, 0, "CACHE ERROR: FindNearestDepotTwoWay() = [%s, %s]", result1 ? "T" : "F", result2 ? "T" : "F");
		}
#endif

		return result1;
	}

	FORCEINLINE bool FindNearestDepotTwoWay(Vehicle *v, TileIndex t1, Trackdir td1, TileIndex t2, Trackdir td2, int max_distance, int reverse_penalty, TileIndex* depot_tile, bool* reversed)
	{
		// set origin and destination nodes
		Yapf().SetOrigin(t1, td1, t2, td2, reverse_penalty, true);
		Yapf().SetDestination(v);
		Yapf().SetMaxCost(YAPF_TILE_LENGTH * max_distance);

		// find the best path
		bool bFound = Yapf().FindPath(v);
		if (!bFound) return false;

		// some path found
		// get found depot tile
		Node *n = Yapf().GetBestNode();
		*depot_tile = n->GetLastTile();

		// walk through the path back to the origin
		Node *pNode = n;
		while (pNode->m_parent != NULL) {
			pNode = pNode->m_parent;
		}

		// if the origin node is our front vehicle tile/Trackdir then we didn't reverse
		// but we can also look at the cost (== 0 -> not reversed, == reverse_penalty -> reversed)
		*reversed = (pNode->m_cost != 0);

		return true;
	}
};

template <class Types>
class CYapfFollowRailT
{
public:
	typedef typename Types::Tpf Tpf;                     ///< the pathfinder class (derived from THIS class)
	typedef typename Types::TrackFollower TrackFollower;
	typedef typename Types::NodeList::Titem Node;        ///< this will be our node type
	typedef typename Node::Key Key;                      ///< key to hash tables

protected:
	/// to access inherited path finder
	FORCEINLINE Tpf& Yapf() {return *static_cast<Tpf*>(this);}

public:
	/** Called by YAPF to move from the given node to the next tile. For each
	 *  reachable trackdir on the new tile creates new node, initializes it
	 *  and adds it to the open list by calling Yapf().AddNewNode(n) */
	inline void PfFollowNode(Node& old_node)
	{
		TrackFollower F(Yapf().GetVehicle());
		if (F.Follow(old_node.GetLastTile(), old_node.GetLastTrackdir()))
			Yapf().AddMultipleNodes(&old_node, F);
	}

	/// return debug report character to identify the transportation type
	FORCEINLINE char TransportTypeChar() const {return 't';}

	static Trackdir stChooseRailTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool *path_not_found)
	{
		// create pathfinder instance
		Tpf pf1;
		Trackdir result1 = pf1.ChooseRailTrack(v, tile, enterdir, tracks, path_not_found);

#if DEBUG_YAPF_CACHE
		Tpf pf2;
		pf2.DisableCache(true);
		Trackdir result2 = pf2.ChooseRailTrack(v, tile, enterdir, tracks, path_not_found);
		if (result1 != result2) {
			DEBUG(yapf, 0, "CACHE ERROR: ChooseRailTrack() = [%d, %d]", result1, result2);
			DumpTarget dmp1, dmp2;
			pf1.DumpBase(dmp1);
			pf2.DumpBase(dmp2);
			FILE *f1 = fopen("C:\\yapf1.txt", "wt");
			FILE *f2 = fopen("C:\\yapf2.txt", "wt");
			fwrite(dmp1.m_out.Data(), 1, dmp1.m_out.Size(), f1);
			fwrite(dmp2.m_out.Data(), 1, dmp2.m_out.Size(), f2);
			fclose(f1);
			fclose(f2);
		}
#endif

		return result1;
	}

	FORCEINLINE Trackdir ChooseRailTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool *path_not_found)
	{
		// set origin and destination nodes
		Yapf().SetOrigin(v->tile, GetVehicleTrackdir(v), INVALID_TILE, INVALID_TRACKDIR, 1, true);
		Yapf().SetDestination(v);

		// find the best path
		bool path_found = Yapf().FindPath(v);
		if (path_not_found != NULL) {
			// tell controller that the path was only 'guessed'
			// treat the path as found if stopped on the first two way signal(s)
			*path_not_found = !(path_found || Yapf().m_stopped_on_first_two_way_signal);
		}

		// if path not found - return INVALID_TRACKDIR
		Trackdir next_trackdir = INVALID_TRACKDIR;
		Node *pNode = Yapf().GetBestNode();
		if (pNode != NULL) {
			// path was found or at least suggested
			// walk through the path back to the origin
			Node* pPrev = NULL;
			while (pNode->m_parent != NULL) {
				pPrev = pNode;
				pNode = pNode->m_parent;
			}
			// return trackdir from the best origin node (one of start nodes)
			Node& best_next_node = *pPrev;
			assert(best_next_node.GetTile() == tile);
			next_trackdir = best_next_node.GetTrackdir();
		}
		return next_trackdir;
	}

	static bool stCheckReverseTrain(Vehicle* v, TileIndex t1, Trackdir td1, TileIndex t2, Trackdir td2)
	{
		Tpf pf1;
		bool result1 = pf1.CheckReverseTrain(v, t1, td1, t2, td2);

#if DEBUG_YAPF_CACHE
		Tpf pf2;
		pf2.DisableCache(true);
		bool result2 = pf2.CheckReverseTrain(v, t1, td1, t2, td2);
		if (result1 != result2) {
			DEBUG(yapf, 0, "CACHE ERROR: CheckReverseTrain() = [%s, %s]", result1 ? "T" : "F", result2 ? "T" : "F");
		}
#endif

		return result1;
	}

	FORCEINLINE bool CheckReverseTrain(Vehicle* v, TileIndex t1, Trackdir td1, TileIndex t2, Trackdir td2)
	{
		// create pathfinder instance
		// set origin and destination nodes
		Yapf().SetOrigin(t1, td1, t2, td2, 1, false);
		Yapf().SetDestination(v);

		// find the best path
		bool bFound = Yapf().FindPath(v);

		if (!bFound) return false;

		// path was found
		// walk through the path back to the origin
		Node *pNode = Yapf().GetBestNode();
		while (pNode->m_parent != NULL) {
			pNode = pNode->m_parent;
		}

		// check if it was reversed origin
		Node& best_org_node = *pNode;
		bool reversed = (best_org_node.m_cost != 0);
		return reversed;
	}
};

template <class Tpf_, class Ttrack_follower, class Tnode_list, template <class Types> class TdestinationT, template <class Types> class TfollowT>
struct CYapfRail_TypesT
{
	typedef CYapfRail_TypesT<Tpf_, Ttrack_follower, Tnode_list, TdestinationT, TfollowT>  Types;

	typedef Tpf_                                Tpf;
	typedef Ttrack_follower                     TrackFollower;
	typedef Tnode_list                          NodeList;
	typedef CYapfBaseT<Types>                   PfBase;
	typedef TfollowT<Types>                     PfFollow;
	typedef CYapfOriginTileTwoWayT<Types>       PfOrigin;
	typedef TdestinationT<Types>                PfDestination;
	typedef CYapfSegmentCostCacheGlobalT<Types> PfCache;
	typedef CYapfCostRailT<Types>               PfCost;
};

struct CYapfRail1         : CYapfT<CYapfRail_TypesT<CYapfRail1        , CFollowTrackRail    , CRailNodeListTrackDir, CYapfDestinationTileOrStationRailT, CYapfFollowRailT> > {};
struct CYapfRail2         : CYapfT<CYapfRail_TypesT<CYapfRail2        , CFollowTrackRailNo90, CRailNodeListTrackDir, CYapfDestinationTileOrStationRailT, CYapfFollowRailT> > {};

struct CYapfAnyDepotRail1 : CYapfT<CYapfRail_TypesT<CYapfAnyDepotRail1, CFollowTrackRail    , CRailNodeListTrackDir, CYapfDestinationAnyDepotRailT     , CYapfFollowAnyDepotRailT> > {};
struct CYapfAnyDepotRail2 : CYapfT<CYapfRail_TypesT<CYapfAnyDepotRail2, CFollowTrackRailNo90, CRailNodeListTrackDir, CYapfDestinationAnyDepotRailT     , CYapfFollowAnyDepotRailT> > {};


Trackdir YapfChooseRailTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool *path_not_found)
{
	// default is YAPF type 2
	typedef Trackdir (*PfnChooseRailTrack)(Vehicle*, TileIndex, DiagDirection, TrackBits, bool*);
	PfnChooseRailTrack pfnChooseRailTrack = &CYapfRail1::stChooseRailTrack;

	// check if non-default YAPF type needed
	if (_patches.forbid_90_deg) {
		pfnChooseRailTrack = &CYapfRail2::stChooseRailTrack; // Trackdir, forbid 90-deg
	}

	Trackdir td_ret = pfnChooseRailTrack(v, tile, enterdir, tracks, path_not_found);

	return td_ret;
}

bool YapfCheckReverseTrain(Vehicle* v)
{
	// tile where the engine is
	TileIndex tile = v->tile;
	// tile where we have last wagon
	Vehicle* last_veh = GetLastVehicleInChain(v);
	// if we are in tunnel then give up
	if (v->u.rail.track == 0x40 || last_veh->u.rail.track == 0x40) return false;
	// get trackdirs of both ends
	Trackdir td = GetVehicleTrackdir(v);
	Trackdir td_rev = ReverseTrackdir(GetVehicleTrackdir(last_veh));


	typedef bool (*PfnCheckReverseTrain)(Vehicle*, TileIndex, Trackdir, TileIndex, Trackdir);
	PfnCheckReverseTrain pfnCheckReverseTrain = CYapfRail1::stCheckReverseTrain;

	// check if non-default YAPF type needed
	if (_patches.forbid_90_deg) {
		pfnCheckReverseTrain = &CYapfRail2::stCheckReverseTrain; // Trackdir, forbid 90-deg
	}

	bool reverse = pfnCheckReverseTrain(v, tile, td, last_veh->tile, td_rev);

	return reverse;
}

bool YapfFindNearestRailDepotTwoWay(Vehicle *v, int max_distance, int reverse_penalty, TileIndex* depot_tile, bool* reversed)
{
	*depot_tile = INVALID_TILE;
	*reversed = false;

	Vehicle* last_veh = GetLastVehicleInChain(v);

	TileIndex tile = v->tile;
	TileIndex last_tile = last_veh->tile;

	// their trackdirs
	Trackdir td = GetVehicleTrackdir(v);
	Trackdir td_rev = ReverseTrackdir(GetVehicleTrackdir(last_veh));

	typedef bool (*PfnFindNearestDepotTwoWay)(Vehicle*, TileIndex, Trackdir, TileIndex, Trackdir, int, int, TileIndex*, bool*);
	PfnFindNearestDepotTwoWay pfnFindNearestDepotTwoWay = &CYapfAnyDepotRail1::stFindNearestDepotTwoWay;

	// check if non-default YAPF type needed
	if (_patches.forbid_90_deg) {
		pfnFindNearestDepotTwoWay = &CYapfAnyDepotRail2::stFindNearestDepotTwoWay; // Trackdir, forbid 90-deg
	}

	bool ret = pfnFindNearestDepotTwoWay(v, tile, td, last_tile, td_rev, max_distance, reverse_penalty, depot_tile, reversed);
	return ret;
}

/** if any track changes, this counter is incremented - that will invalidate segment cost cache */
int CSegmentCostCacheBase::s_rail_change_counter = 0;

void YapfNotifyTrackLayoutChange(TileIndex tile, Track track) {CSegmentCostCacheBase::NotifyTrackLayoutChange(tile, track);}