Files
@ r26123:a265ab51722a
Branch filter:
Location: cpp/openttd-patchpack/source/src/direction_type.h
r26123:a265ab51722a
5.0 KiB
text/x-c
Codechange: Add support for additional command result values.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file direction_type.h Different types to 'show' directions. */
#ifndef DIRECTION_TYPE_H
#define DIRECTION_TYPE_H
#include "core/enum_type.hpp"
/**
* Defines the 8 directions on the map.
*
* This enum defines 8 possible directions which are used for
* the vehicles in the game. The directions are aligned straight
* to the viewport, not to the map. So north points to the top of
* your viewport and not rotated by 45 degrees left or right to get
* a "north" used in you games.
*/
enum Direction : byte {
DIR_BEGIN = 0, ///< Used to iterate
DIR_N = 0, ///< North
DIR_NE = 1, ///< Northeast
DIR_E = 2, ///< East
DIR_SE = 3, ///< Southeast
DIR_S = 4, ///< South
DIR_SW = 5, ///< Southwest
DIR_W = 6, ///< West
DIR_NW = 7, ///< Northwest
DIR_END, ///< Used to iterate
INVALID_DIR = 0xFF, ///< Flag for an invalid direction
};
/** Allow incrementing of Direction variables */
DECLARE_POSTFIX_INCREMENT(Direction)
/** Define basic enum properties */
template <> struct EnumPropsT<Direction> : MakeEnumPropsT<Direction, byte, DIR_BEGIN, DIR_END, INVALID_DIR, 3> {};
/**
* Enumeration for the difference between two directions.
*
* This enumeration is used to mark differences between
* two directions. If you get one direction you can align
* a second direction in 8 different ways. This enumeration
* only contains 6 of these 8 differences, but the remaining
* two can be calculated by adding to differences together.
* This also means you can add two differences together and
* get the difference you really want to get. The difference
* of 45 degrees left + the difference of 45 degrees right results in the
* difference of 0 degrees.
*
* @note To get this mentioned addition of direction you must use
* modulo DIR_END or use the #ChangeDirDiff(DirDiff, DirDiff) function.
* @see ChangeDirDiff(DirDiff, DirDiff)
*/
enum DirDiff {
DIRDIFF_SAME = 0, ///< Both directions faces to the same direction
DIRDIFF_45RIGHT = 1, ///< Angle of 45 degrees right
DIRDIFF_90RIGHT = 2, ///< Angle of 90 degrees right
DIRDIFF_REVERSE = 4, ///< One direction is the opposite of the other one
DIRDIFF_90LEFT = 6, ///< Angle of 90 degrees left
DIRDIFF_45LEFT = 7, ///< Angle of 45 degrees left
};
/**
* Enumeration for diagonal directions.
*
* This enumeration is used for the 4 direction of the tile-edges.
*/
enum DiagDirection : byte {
DIAGDIR_BEGIN = 0, ///< Used for iterations
DIAGDIR_NE = 0, ///< Northeast, upper right on your monitor
DIAGDIR_SE = 1, ///< Southeast
DIAGDIR_SW = 2, ///< Southwest
DIAGDIR_NW = 3, ///< Northwest
DIAGDIR_END, ///< Used for iterations
INVALID_DIAGDIR = 0xFF, ///< Flag for an invalid DiagDirection
};
/** Allow incrementing of DiagDirection variables */
DECLARE_POSTFIX_INCREMENT(DiagDirection)
/** Define basic enum properties */
template <> struct EnumPropsT<DiagDirection> : MakeEnumPropsT<DiagDirection, byte, DIAGDIR_BEGIN, DIAGDIR_END, INVALID_DIAGDIR, 2> {};
/**
* Enumeration for the difference between to DiagDirection.
*
* As the DiagDirection only contains 4 possible directions the
* difference between two of these directions can only be in 4 ways.
* As the DirDiff enumeration the values can be added together and
* you will get the resulting difference (use modulo DIAGDIR_END).
*
* @see DirDiff
*/
enum DiagDirDiff {
DIAGDIRDIFF_SAME = 0, ///< Same directions
DIAGDIRDIFF_90RIGHT = 1, ///< 90 degrees right
DIAGDIRDIFF_REVERSE = 2, ///< Reverse directions
DIAGDIRDIFF_90LEFT = 3, ///< 90 degrees left
};
/** Allow incrementing of DiagDirDiff variables */
DECLARE_POSTFIX_INCREMENT(DiagDirDiff)
/**
* Enumeration for the two axis X and Y
*
* This enumeration represents the two axis X and Y in the game.
* The X axis is the one which goes align the north-west edge
* (and south-east edge). The Y axis must be so the one which goes
* align the north-east edge (and south-west) edge.
*/
enum Axis {
AXIS_X = 0, ///< The X axis
AXIS_Y = 1, ///< The y axis
AXIS_END, ///< Used for iterations
INVALID_AXIS = 0xFF, ///< Flag for an invalid Axis
};
/** Helper information for extract tool. */
template <> struct EnumPropsT<Axis> : MakeEnumPropsT<Axis, byte, AXIS_X, AXIS_END, INVALID_AXIS, 1> {};
#endif /* DIRECTION_TYPE_H */
|