Files @ r26123:a265ab51722a
Branch filter:

Location: cpp/openttd-patchpack/source/src/newgrf_object.cpp

Michael Lutz
Codechange: Add support for additional command result values.
  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file newgrf_object.cpp Handling of object NewGRFs. */

#include "stdafx.h"
#include "company_base.h"
#include "company_func.h"
#include "debug.h"
#include "genworld.h"
#include "newgrf_class_func.h"
#include "newgrf_object.h"
#include "newgrf_sound.h"
#include "object_base.h"
#include "object_map.h"
#include "tile_cmd.h"
#include "town.h"
#include "water.h"
#include "newgrf_animation_base.h"

#include "safeguards.h"

/** The override manager for our objects. */
ObjectOverrideManager _object_mngr(NEW_OBJECT_OFFSET, NUM_OBJECTS, INVALID_OBJECT_TYPE);

extern const ObjectSpec _original_objects[NEW_OBJECT_OFFSET];
/** All the object specifications. */
ObjectSpec _object_specs[NUM_OBJECTS];

/**
 * Get the specification associated with a specific ObjectType.
 * @param index The object type to fetch.
 * @return The specification.
 */
/* static */ const ObjectSpec *ObjectSpec::Get(ObjectType index)
{
	assert(index < NUM_OBJECTS);
	return &_object_specs[index];
}

/**
 * Get the specification associated with a tile.
 * @param tile The tile to fetch the data for.
 * @return The specification.
 */
/* static */ const ObjectSpec *ObjectSpec::GetByTile(TileIndex tile)
{
	return ObjectSpec::Get(GetObjectType(tile));
}

/**
 * Check whether the object might be available at some point in this game with the current game mode.
 * @return true if it might be available.
 */
bool ObjectSpec::IsEverAvailable() const
{
	return this->enabled && HasBit(this->climate, _settings_game.game_creation.landscape) &&
			(this->flags & ((_game_mode != GM_EDITOR && !_generating_world) ? OBJECT_FLAG_ONLY_IN_SCENEDIT : OBJECT_FLAG_ONLY_IN_GAME)) == 0;
}

/**
 * Check whether the object was available at some point in the past or present in this game with the current game mode.
 * @return true if it was ever or is available.
 */
bool ObjectSpec::WasEverAvailable() const
{
	return this->IsEverAvailable() && _date > this->introduction_date;
}

/**
 * Check whether the object is available at this time.
 * @return true if it is available.
 */
bool ObjectSpec::IsAvailable() const
{
	return this->WasEverAvailable() &&
			(_date < this->end_of_life_date || this->end_of_life_date < this->introduction_date + 365);
}

/**
 * Gets the index of this spec.
 * @return The index.
 */
uint ObjectSpec::Index() const
{
	return this - _object_specs;
}

/** This function initialize the spec arrays of objects. */
void ResetObjects()
{
	/* Clean the pool. */
	for (uint16 i = 0; i < NUM_OBJECTS; i++) {
		_object_specs[i] = {};
	}

	/* And add our originals. */
	MemCpyT(_object_specs, _original_objects, lengthof(_original_objects));

	for (uint16 i = 0; i < lengthof(_original_objects); i++) {
		_object_specs[i].grf_prop.local_id = i;
	}
}

template <typename Tspec, typename Tid, Tid Tmax>
/* static */ void NewGRFClass<Tspec, Tid, Tmax>::InsertDefaults()
{
	ObjectClassID cls = ObjectClass::Allocate('LTHS');
	ObjectClass::Get(cls)->name = STR_OBJECT_CLASS_LTHS;
	_object_specs[OBJECT_LIGHTHOUSE].cls_id = cls;
	ObjectClass::Assign(&_object_specs[OBJECT_LIGHTHOUSE]);

	cls = ObjectClass::Allocate('TRNS');
	ObjectClass::Get(cls)->name = STR_OBJECT_CLASS_TRNS;
	_object_specs[OBJECT_TRANSMITTER].cls_id = cls;
	ObjectClass::Assign(&_object_specs[OBJECT_TRANSMITTER]);
}

template <typename Tspec, typename Tid, Tid Tmax>
bool NewGRFClass<Tspec, Tid, Tmax>::IsUIAvailable(uint index) const
{
	return this->GetSpec(index)->IsEverAvailable();
}

INSTANTIATE_NEWGRF_CLASS_METHODS(ObjectClass, ObjectSpec, ObjectClassID, OBJECT_CLASS_MAX)

/* virtual */ uint32 ObjectScopeResolver::GetRandomBits() const
{
	return IsValidTile(this->tile) && IsTileType(this->tile, MP_OBJECT) ? GetObjectRandomBits(this->tile) : 0;
}

/**
 * Make an analysis of a tile and get the object type.
 * @param tile TileIndex of the tile to query
 * @param cur_grfid GRFID of the current callback chain
 * @return value encoded as per NFO specs
 */
static uint32 GetObjectIDAtOffset(TileIndex tile, uint32 cur_grfid)
{
	if (!IsTileType(tile, MP_OBJECT)) {
		return 0xFFFF;
	}

	const Object *o = Object::GetByTile(tile);
	const ObjectSpec *spec = ObjectSpec::Get(o->type);

	/* Default objects have no associated NewGRF file */
	if (spec->grf_prop.grffile == nullptr) {
		return 0xFFFE; // Defined in another grf file
	}

	if (spec->grf_prop.grffile->grfid == cur_grfid) { // same object, same grf ?
		return spec->grf_prop.local_id | o->view << 16;
	}

	return 0xFFFE; // Defined in another grf file
}

/**
 * Based on newhouses equivalent, but adapted for newobjects
 * @param parameter from callback.  It's in fact a pair of coordinates
 * @param tile TileIndex from which the callback was initiated
 * @param index of the object been queried for
 * @param grf_version8 True, if we are dealing with a new NewGRF which uses GRF version >= 8.
 * @return a construction of bits obeying the newgrf format
 */
static uint32 GetNearbyObjectTileInformation(byte parameter, TileIndex tile, ObjectID index, bool grf_version8)
{
	if (parameter != 0) tile = GetNearbyTile(parameter, tile); // only perform if it is required
	bool is_same_object = (IsTileType(tile, MP_OBJECT) && GetObjectIndex(tile) == index);

	return GetNearbyTileInformation(tile, grf_version8) | (is_same_object ? 1 : 0) << 8;
}

/**
 * Get the closest object of a given type.
 * @param tile    The tile to start searching from.
 * @param type    The type of the object to search for.
 * @param current The current object (to ignore).
 * @return The distance to the closest object.
 */
static uint32 GetClosestObject(TileIndex tile, ObjectType type, const Object *current)
{
	uint32 best_dist = UINT32_MAX;
	for (const Object *o : Object::Iterate()) {
		if (o->type != type || o == current) continue;

		best_dist = std::min(best_dist, DistanceManhattan(tile, o->location.tile));
	}

	return best_dist;
}

/**
 * Implementation of var 65
 * @param local_id Parameter given to the callback, which is the set id, or the local id, in our terminology.
 * @param grfid    The object's GRFID.
 * @param tile     The tile to look from.
 * @param current  Object for which the inquiry is made
 * @return The formatted answer to the callback : rr(reserved) cc(count) dddd(manhattan distance of closest sister)
 */
static uint32 GetCountAndDistanceOfClosestInstance(byte local_id, uint32 grfid, TileIndex tile, const Object *current)
{
	uint32 grf_id = GetRegister(0x100);  // Get the GRFID of the definition to look for in register 100h
	uint32 idx;

	/* Determine what will be the object type to look for */
	switch (grf_id) {
		case 0:  // this is a default object type
			idx = local_id;
			break;

		case 0xFFFFFFFF: // current grf
			grf_id = grfid;
			FALLTHROUGH;

		default: // use the grfid specified in register 100h
			idx = _object_mngr.GetID(local_id, grf_id);
			break;
	}

	/* If the object type is invalid, there is none and the closest is far away. */
	if (idx >= NUM_OBJECTS) return 0 | 0xFFFF;

	return Object::GetTypeCount(idx) << 16 | std::min(GetClosestObject(tile, idx, current), 0xFFFFu);
}

/** Used by the resolver to get values for feature 0F deterministic spritegroups. */
/* virtual */ uint32 ObjectScopeResolver::GetVariable(byte variable, uint32 parameter, bool *available) const
{
	/* We get the town from the object, or we calculate the closest
	 * town if we need to when there's no object. */
	const Town *t = nullptr;

	if (this->obj == nullptr) {
		switch (variable) {
			/* Allow these when there's no object. */
			case 0x41:
			case 0x60:
			case 0x61:
			case 0x62:
			case 0x64:
				break;

			/* Allow these, but find the closest town. */
			case 0x45:
			case 0x46:
				if (!IsValidTile(this->tile)) goto unhandled;
				t = ClosestTownFromTile(this->tile, UINT_MAX);
				break;

			/* Construction date */
			case 0x42: return _date;

			/* Object founder information */
			case 0x44: return _current_company;

			/* Object view */
			case 0x48: return this->view;

			/*
			 * Disallow the rest:
			 * 0x40: Relative position is passed as parameter during construction.
			 * 0x43: Animation counter is only for actual tiles.
			 * 0x47: Object colour is only valid when its built.
			 * 0x63: Animation counter of nearby tile, see above.
			 */
			default:
				goto unhandled;
		}

		/* If there's an invalid tile, then we don't have enough information at all. */
		if (!IsValidTile(this->tile)) goto unhandled;
	} else {
		t = this->obj->town;
	}

	switch (variable) {
		/* Relative position. */
		case 0x40: {
			uint offset = this->tile - this->obj->location.tile;
			uint offset_x = TileX(offset);
			uint offset_y = TileY(offset);
			return offset_y << 20 | offset_x << 16 | offset_y << 8 | offset_x;
		}

		/* Tile information. */
		case 0x41: return GetTileSlope(this->tile) << 8 | GetTerrainType(this->tile);

		/* Construction date */
		case 0x42: return this->obj->build_date;

		/* Animation counter */
		case 0x43: return GetAnimationFrame(this->tile);

		/* Object founder information */
		case 0x44: return GetTileOwner(this->tile);

		/* Get town zone and Manhattan distance of closest town */
		case 0x45: return GetTownRadiusGroup(t, this->tile) << 16 | std::min(DistanceManhattan(this->tile, t->xy), 0xFFFFu);

		/* Get square of Euclidian distance of closest town */
		case 0x46: return DistanceSquare(this->tile, t->xy);

		/* Object colour */
		case 0x47: return this->obj->colour;

		/* Object view */
		case 0x48: return this->obj->view;

		/* Get object ID at offset param */
		case 0x60: return GetObjectIDAtOffset(GetNearbyTile(parameter, this->tile), this->ro.grffile->grfid);

		/* Get random tile bits at offset param */
		case 0x61: {
			TileIndex tile = GetNearbyTile(parameter, this->tile);
			return (IsTileType(tile, MP_OBJECT) && Object::GetByTile(tile) == this->obj) ? GetObjectRandomBits(tile) : 0;
		}

		/* Land info of nearby tiles */
		case 0x62: return GetNearbyObjectTileInformation(parameter, this->tile, this->obj == nullptr ? INVALID_OBJECT : this->obj->index, this->ro.grffile->grf_version >= 8);

		/* Animation counter of nearby tile */
		case 0x63: {
			TileIndex tile = GetNearbyTile(parameter, this->tile);
			return (IsTileType(tile, MP_OBJECT) && Object::GetByTile(tile) == this->obj) ? GetAnimationFrame(tile) : 0;
		}

		/* Count of object, distance of closest instance */
		case 0x64: return GetCountAndDistanceOfClosestInstance(parameter, this->ro.grffile->grfid, this->tile, this->obj);
	}

unhandled:
	Debug(grf, 1, "Unhandled object variable 0x{:X}", variable);

	*available = false;
	return UINT_MAX;
}

/**
 * Constructor of the object resolver.
 * @param obj Object being resolved.
 * @param tile %Tile of the object.
 * @param view View of the object.
 * @param callback Callback ID.
 * @param param1 First parameter (var 10) of the callback.
 * @param param2 Second parameter (var 18) of the callback.
 */
ObjectResolverObject::ObjectResolverObject(const ObjectSpec *spec, Object *obj, TileIndex tile, uint8 view,
		CallbackID callback, uint32 param1, uint32 param2)
	: ResolverObject(spec->grf_prop.grffile, callback, param1, param2), object_scope(*this, obj, spec, tile, view)
{
	this->town_scope = nullptr;
	this->root_spritegroup = (obj == nullptr && spec->grf_prop.spritegroup[CT_PURCHASE_OBJECT] != nullptr) ?
			spec->grf_prop.spritegroup[CT_PURCHASE_OBJECT] : spec->grf_prop.spritegroup[0];
}

ObjectResolverObject::~ObjectResolverObject()
{
	delete this->town_scope;
}

/**
 * Get the town resolver scope that belongs to this object resolver.
 * On the first call, the town scope is created (if possible).
 * @return Town scope, if available.
 */
TownScopeResolver *ObjectResolverObject::GetTown()
{
	if (this->town_scope == nullptr) {
		Town *t;
		if (this->object_scope.obj != nullptr) {
			t = this->object_scope.obj->town;
		} else {
			t = ClosestTownFromTile(this->object_scope.tile, UINT_MAX);
		}
		if (t == nullptr) return nullptr;
		this->town_scope = new TownScopeResolver(*this, t, this->object_scope.obj == nullptr);
	}
	return this->town_scope;
}

GrfSpecFeature ObjectResolverObject::GetFeature() const
{
	return GSF_OBJECTS;
}

uint32 ObjectResolverObject::GetDebugID() const
{
	return this->object_scope.spec->grf_prop.local_id;
}

/**
 * Perform a callback for an object.
 * @param callback The callback to perform.
 * @param param1   The first parameter to pass to the NewGRF.
 * @param param2   The second parameter to pass to the NewGRF.
 * @param spec     The specification of the object / the entry point.
 * @param o        The object to call the callback for.
 * @param tile     The tile the callback is called for.
 * @param view     The view of the object (only used when o == nullptr).
 * @return The result of the callback.
 */
uint16 GetObjectCallback(CallbackID callback, uint32 param1, uint32 param2, const ObjectSpec *spec, Object *o, TileIndex tile, uint8 view)
{
	ObjectResolverObject object(spec, o, tile, view, callback, param1, param2);
	return object.ResolveCallback();
}

/**
 * Draw an group of sprites on the map.
 * @param ti    Information about the tile to draw on.
 * @param group The group of sprites to draw.
 * @param spec  Object spec to draw.
 */
static void DrawTileLayout(const TileInfo *ti, const TileLayoutSpriteGroup *group, const ObjectSpec *spec)
{
	const DrawTileSprites *dts = group->ProcessRegisters(nullptr);
	PaletteID palette = ((spec->flags & OBJECT_FLAG_2CC_COLOUR) ? SPR_2CCMAP_BASE : PALETTE_RECOLOUR_START) + Object::GetByTile(ti->tile)->colour;

	SpriteID image = dts->ground.sprite;
	PaletteID pal  = dts->ground.pal;

	if (GB(image, 0, SPRITE_WIDTH) != 0) {
		/* If the ground sprite is the default flat water sprite, draw also canal/river borders
		 * Do not do this if the tile's WaterClass is 'land'. */
		if ((image == SPR_FLAT_WATER_TILE || spec->flags & OBJECT_FLAG_DRAW_WATER) && IsTileOnWater(ti->tile)) {
			DrawWaterClassGround(ti);
		} else {
			DrawGroundSprite(image, GroundSpritePaletteTransform(image, pal, palette));
		}
	}

	DrawNewGRFTileSeq(ti, dts, TO_STRUCTURES, 0, palette);
}

/**
 * Draw an object on the map.
 * @param ti   Information about the tile to draw on.
 * @param spec Object spec to draw.
 */
void DrawNewObjectTile(TileInfo *ti, const ObjectSpec *spec)
{
	Object *o = Object::GetByTile(ti->tile);
	ObjectResolverObject object(spec, o, ti->tile);

	const SpriteGroup *group = object.Resolve();
	if (group == nullptr || group->type != SGT_TILELAYOUT) return;

	DrawTileLayout(ti, (const TileLayoutSpriteGroup *)group, spec);
}

/**
 * Draw representation of an object (tile) for GUI purposes.
 * @param x    Position x of image.
 * @param y    Position y of image.
 * @param spec Object spec to draw.
 * @param view The object's view.
 */
void DrawNewObjectTileInGUI(int x, int y, const ObjectSpec *spec, uint8 view)
{
	ObjectResolverObject object(spec, nullptr, INVALID_TILE, view);
	const SpriteGroup *group = object.Resolve();
	if (group == nullptr || group->type != SGT_TILELAYOUT) return;

	const DrawTileSprites *dts = ((const TileLayoutSpriteGroup *)group)->ProcessRegisters(nullptr);

	PaletteID palette;
	if (Company::IsValidID(_local_company)) {
		/* Get the colours of our company! */
		if (spec->flags & OBJECT_FLAG_2CC_COLOUR) {
			const Livery *l = Company::Get(_local_company)->livery;
			palette = SPR_2CCMAP_BASE + l->colour1 + l->colour2 * 16;
		} else {
			palette = COMPANY_SPRITE_COLOUR(_local_company);
		}
	} else {
		/* There's no company, so just take the base palette. */
		palette = (spec->flags & OBJECT_FLAG_2CC_COLOUR) ? SPR_2CCMAP_BASE : PALETTE_RECOLOUR_START;
	}

	SpriteID image = dts->ground.sprite;
	PaletteID pal  = dts->ground.pal;

	if (GB(image, 0, SPRITE_WIDTH) != 0) {
		DrawSprite(image, GroundSpritePaletteTransform(image, pal, palette), x, y);
	}

	DrawNewGRFTileSeqInGUI(x, y, dts, 0, palette);
}

/**
 * Perform a callback for an object.
 * @param callback The callback to perform.
 * @param param1   The first parameter to pass to the NewGRF.
 * @param param2   The second parameter to pass to the NewGRF.
 * @param spec     The specification of the object / the entry point.
 * @param o        The object to call the callback for.
 * @param tile     The tile the callback is called for.
 * @param extra_data Ignored.
 * @return The result of the callback.
 */
uint16 StubGetObjectCallback(CallbackID callback, uint32 param1, uint32 param2, const ObjectSpec *spec, Object *o, TileIndex tile, int extra_data)
{
	return GetObjectCallback(callback, param1, param2, spec, o, tile);
}

/** Helper class for animation control. */
struct ObjectAnimationBase : public AnimationBase<ObjectAnimationBase, ObjectSpec, Object, int, StubGetObjectCallback> {
	static const CallbackID cb_animation_speed      = CBID_OBJECT_ANIMATION_SPEED;
	static const CallbackID cb_animation_next_frame = CBID_OBJECT_ANIMATION_NEXT_FRAME;

	static const ObjectCallbackMask cbm_animation_speed      = CBM_OBJ_ANIMATION_SPEED;
	static const ObjectCallbackMask cbm_animation_next_frame = CBM_OBJ_ANIMATION_NEXT_FRAME;
};

/**
 * Handle the animation of the object tile.
 * @param tile The tile to animate.
 */
void AnimateNewObjectTile(TileIndex tile)
{
	const ObjectSpec *spec = ObjectSpec::GetByTile(tile);
	if (spec == nullptr || !(spec->flags & OBJECT_FLAG_ANIMATION)) return;

	ObjectAnimationBase::AnimateTile(spec, Object::GetByTile(tile), tile, (spec->flags & OBJECT_FLAG_ANIM_RANDOM_BITS) != 0);
}

/**
 * Trigger the update of animation on a single tile.
 * @param o       The object that got triggered.
 * @param tile    The location of the triggered tile.
 * @param trigger The trigger that is triggered.
 * @param spec    The spec associated with the object.
 */
void TriggerObjectTileAnimation(Object *o, TileIndex tile, ObjectAnimationTrigger trigger, const ObjectSpec *spec)
{
	if (!HasBit(spec->animation.triggers, trigger)) return;

	ObjectAnimationBase::ChangeAnimationFrame(CBID_OBJECT_ANIMATION_START_STOP, spec, o, tile, Random(), trigger);
}

/**
 * Trigger the update of animation on a whole object.
 * @param o       The object that got triggered.
 * @param trigger The trigger that is triggered.
 * @param spec    The spec associated with the object.
 */
void TriggerObjectAnimation(Object *o, ObjectAnimationTrigger trigger, const ObjectSpec *spec)
{
	if (!HasBit(spec->animation.triggers, trigger)) return;

	for (TileIndex tile : o->location) {
		TriggerObjectTileAnimation(o, tile, trigger, spec);
	}
}