Files
@ r26123:a265ab51722a
Branch filter:
Location: cpp/openttd-patchpack/source/src/script/api/script_engine.hpp
r26123:a265ab51722a
12.0 KiB
text/x-c++hdr
Codechange: Add support for additional command result values.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file script_engine.hpp Everything to query and build engines. */
#ifndef SCRIPT_ENGINE_HPP
#define SCRIPT_ENGINE_HPP
#include "script_vehicle.hpp"
#include "script_rail.hpp"
#include "script_airport.hpp"
#include "script_date.hpp"
/**
* Class that handles all engine related functions.
* @api ai game
*/
class ScriptEngine : public ScriptObject {
public:
/**
* Checks whether the given engine type is valid.
* An engine is valid for a company if it has at least one vehicle of this engine or it's currently buildable.
* @game Outside ScriptCompanyMode scope the function reports all engines valid, which were or will be available at some point.
* @param engine_id The engine to check.
* @return True if and only if the engine type is valid.
*/
static bool IsValidEngine(EngineID engine_id);
/**
* Checks whether the given engine type is buildable for a company.
* @game Outside ScriptCompanyMode scope the function checks whether the engine is currently buildable by all companies (no exclusive preview).
* @param engine_id The engine to check.
* @return True if and only if the engine type is buildable.
*/
static bool IsBuildable(EngineID engine_id);
/**
* Get the name of an engine.
* @param engine_id The engine to get the name of.
* @pre IsValidEngine(engine_id).
* @return The name the engine has.
*/
static char *GetName(EngineID engine_id);
/**
* Get the cargo-type of an engine. In case it can transport multiple cargoes, it
* returns the first/main.
* @param engine_id The engine to get the cargo-type of.
* @pre IsValidEngine(engine_id).
* @return The cargo-type of the engine.
*/
static CargoID GetCargoType(EngineID engine_id);
/**
* Check if the cargo of an engine can be refitted to your requested. If
* the engine already allows this cargo, the function also returns true.
* In case of articulated vehicles the function decides whether at least one
* part can carry the cargo.
* @param engine_id The engine to check for refitting.
* @param cargo_id The cargo to check for refitting.
* @pre IsValidEngine(engine_id).
* @pre ScriptCargo::IsValidCargo(cargo_id).
* @return True if the engine can carry this cargo, either via refit, or
* by default.
*/
static bool CanRefitCargo(EngineID engine_id, CargoID cargo_id);
/**
* Check if the engine can pull a wagon with the given cargo.
* @param engine_id The engine to check.
* @param cargo_id The cargo to check.
* @pre IsValidEngine(engine_id).
* @pre GetVehicleType(engine_id) == ScriptVehicle::VT_RAIL.
* @pre ScriptCargo::IsValidCargo(cargo_id).
* @return True if the engine can pull wagons carrying this cargo.
* @note This function is not exhaustive; a true here does not mean
* that the vehicle can pull the wagons, a false does mean it can't.
*/
static bool CanPullCargo(EngineID engine_id, CargoID cargo_id);
/**
* Get the capacity of an engine. In case it can transport multiple cargoes, it
* returns the first/main.
* @param engine_id The engine to get the capacity of.
* @pre IsValidEngine(engine_id).
* @return The capacity of the engine.
*/
static int32 GetCapacity(EngineID engine_id);
/**
* Get the reliability of an engine. The value is between 0 and 100, where
* 100 means 100% reliability (never breaks down) and 0 means 0%
* reliability (you most likely don't want to buy it).
* @param engine_id The engine to get the reliability of.
* @pre IsValidEngine(engine_id).
* @pre GetVehicleType(engine_id) != ScriptVehicle::VT_TRAIN || !IsWagon(engine_id).
* @return The reliability the engine has.
*/
static int32 GetReliability(EngineID engine_id);
/**
* Get the maximum speed of an engine.
* @param engine_id The engine to get the maximum speed of.
* @pre IsValidEngine(engine_id).
* @return The maximum speed the engine has.
* @note The speed is in OpenTTD's internal speed unit.
* This is mph / 1.6, which is roughly km/h.
* To get km/h multiply this number by 1.00584.
*/
static int32 GetMaxSpeed(EngineID engine_id);
/**
* Get the new cost of an engine.
* @param engine_id The engine to get the new cost of.
* @pre IsValidEngine(engine_id).
* @return The new cost the engine has.
*/
static Money GetPrice(EngineID engine_id);
/**
* Get the maximum age of a brand new engine.
* @param engine_id The engine to get the maximum age of.
* @pre IsValidEngine(engine_id).
* @returns The maximum age of a new engine in days.
* @note Age is in days; divide by 366 to get per year.
*/
static int32 GetMaxAge(EngineID engine_id);
/**
* Get the running cost of an engine.
* @param engine_id The engine to get the running cost of.
* @pre IsValidEngine(engine_id).
* @return The running cost of a vehicle per year.
* @note Cost is per year; divide by 365 to get per day.
*/
static Money GetRunningCost(EngineID engine_id);
/**
* Get the power of an engine.
* @param engine_id The engine to get the power of.
* @pre IsValidEngine(engine_id).
* @pre (GetVehicleType(engine_id) == ScriptVehicle::VT_RAIL || GetVehicleType(engine_id) == ScriptVehicle::VT_ROAD) && !IsWagon(engine_id).
* @return The power of the engine in hp.
*/
static int32 GetPower(EngineID engine_id);
/**
* Get the weight of an engine.
* @param engine_id The engine to get the weight of.
* @pre IsValidEngine(engine_id).
* @pre (GetVehicleType(engine_id) == ScriptVehicle::VT_RAIL || GetVehicleType(engine_id) == ScriptVehicle::VT_ROAD).
* @return The weight of the engine in metric tons.
*/
static int32 GetWeight(EngineID engine_id);
/**
* Get the maximum tractive effort of an engine.
* @param engine_id The engine to get the maximum tractive effort of.
* @pre IsValidEngine(engine_id).
* @pre (GetVehicleType(engine_id) == ScriptVehicle::VT_RAIL || GetVehicleType(engine_id) == ScriptVehicle::VT_ROAD) && !IsWagon(engine_id).
* @return The maximum tractive effort of the engine in kN.
*/
static int32 GetMaxTractiveEffort(EngineID engine_id);
/**
* Get the date this engine was designed.
* @param engine_id The engine to get the design date of.
* @pre IsValidEngine(engine_id).
* @return The date this engine was designed.
*/
static ScriptDate::Date GetDesignDate(EngineID engine_id);
/**
* Get the type of an engine.
* @param engine_id The engine to get the type of.
* @pre IsValidEngine(engine_id).
* @return The type the engine has.
*/
static ScriptVehicle::VehicleType GetVehicleType(EngineID engine_id);
/**
* Check if an engine is a wagon.
* @param engine_id The engine to check.
* @pre IsValidEngine(engine_id).
* @pre GetVehicleType(engine_id) == ScriptVehicle::VT_RAIL.
* @return Whether or not the engine is a wagon.
*/
static bool IsWagon(EngineID engine_id);
/**
* Check if a train vehicle can run on a RailType.
* @param engine_id The engine to check.
* @param track_rail_type The type you want to check.
* @pre IsValidEngine(engine_id).
* @pre GetVehicleType(engine_id) == ScriptVehicle::VT_RAIL.
* @pre ScriptRail::IsRailTypeAvailable(track_rail_type).
* @return Whether an engine of type 'engine_id' can run on 'track_rail_type'.
* @note Even if a train can run on a RailType that doesn't mean that it'll be
* able to power the train. Use HasPowerOnRail for that.
*/
static bool CanRunOnRail(EngineID engine_id, ScriptRail::RailType track_rail_type);
/**
* Check if a train engine has power on a RailType.
* @param engine_id The engine to check.
* @param track_rail_type Another RailType.
* @pre IsValidEngine(engine_id).
* @pre GetVehicleType(engine_id) == ScriptVehicle::VT_RAIL.
* @pre ScriptRail::IsRailTypeAvailable(track_rail_type).
* @return Whether an engine of type 'engine_id' has power on 'track_rail_type'.
*/
static bool HasPowerOnRail(EngineID engine_id, ScriptRail::RailType track_rail_type);
/**
* Check if a road vehicle can run on a RoadType.
* @param engine_id The engine to check.
* @param road_type Another RoadType.
* @pre IsValidEngine(engine_id).
* @pre GetVehicleType(engine_id) == ScriptVehicle::VT_ROAD.
* @pre ScriptRoad::IsRoadTypeAvailable(road_type).
* @return Whether an engine of type 'engine_id' can run on 'road_type'.
*/
static bool CanRunOnRoad(EngineID engine_id, ScriptRoad::RoadType road_type);
/**
* Check if a road vehicle has power on a RoadType.
* @param engine_id The engine to check.
* @param road_type Another RoadType.
* @pre IsValidEngine(engine_id).
* @pre GetVehicleType(engine_id) == ScriptVehicle::VT_ROAD.
* @pre ScriptRoad::IsRoadTypeAvailable(road_type).
* @return Whether an engine of type 'engine_id' has power on 'road_type'.
*/
static bool HasPowerOnRoad(EngineID engine_id, ScriptRoad::RoadType road_type);
/**
* Get the RoadType of the engine.
* @param engine_id The engine to get the RoadType of.
* @pre IsValidEngine(engine_id).
* @pre GetVehicleType(engine_id) == ScriptVehicle::VT_ROAD.
* @return The RoadType the engine has.
*/
static ScriptRoad::RoadType GetRoadType(EngineID engine_id);
/**
* Get the RailType of the engine.
* @param engine_id The engine to get the RailType of.
* @pre IsValidEngine(engine_id).
* @pre GetVehicleType(engine_id) == ScriptVehicle::VT_RAIL.
* @return The RailType the engine has.
*/
static ScriptRail::RailType GetRailType(EngineID engine_id);
/**
* Check if the engine is articulated.
* @param engine_id The engine to check.
* @pre IsValidEngine(engine_id).
* @pre GetVehicleType(engine_id) == ScriptVehicle::VT_ROAD || GetVehicleType(engine_id) == ScriptVehicle::VT_RAIL.
* @return True if the engine is articulated.
*/
static bool IsArticulated(EngineID engine_id);
/**
* Get the PlaneType of the engine.
* @param engine_id The engine to get the PlaneType of.
* @pre IsValidEngine(engine_id).
* @pre GetVehicleType(engine_id) == ScriptVehicle::VT_AIR.
* @return The PlaneType the engine has.
*/
static ScriptAirport::PlaneType GetPlaneType(EngineID engine_id);
/**
* Get the maximum allowed distance between two orders for an engine.
* The distance returned is a vehicle-type specific distance independent from other
* map distances, you may use the result of this function to compare it
* with the result of ScriptOrder::GetOrderDistance.
* @param engine_id The engine to get the max distance for.
* @pre IsValidEngine(engine_id).
* @return The maximum distance between two orders for the engine
* or 0 if the distance is unlimited.
* @note The unit of the order distances is unspecified and should
* not be compared with map distances
* @see ScriptOrder::GetOrderDistance
*/
static uint GetMaximumOrderDistance(EngineID engine_id);
/**
* Allows a company to use an engine before its intro date or after retirement.
* @param engine_id The engine to enable.
* @param company_id The company to allow using the engine.
* @pre IsValidEngine(engine_id).
* @pre ScriptCompany.ResolveCompanyID(company_id) != ScriptCompany::COMPANY_INVALID.
* @return True if the action succeeded.
* @api -ai
*/
static bool EnableForCompany(EngineID engine_id, ScriptCompany::CompanyID company_id);
/**
* Forbids a company to use an engine before its natural retirement.
* @param engine_id The engine to disable.
* @param company_id The company to forbid using the engine.
* @pre IsValidEngine(engine_id).
* @pre ScriptCompany.ResolveCompanyID(company_id) != ScriptCompany::COMPANY_INVALID.
* @return True if the action succeeded.
* @api -ai
*/
static bool DisableForCompany(EngineID engine_id, ScriptCompany::CompanyID company_id);
};
#endif /* SCRIPT_ENGINE_HPP */
|