Files @ r17898:a320ee30762d
Branch filter:

Location: cpp/openttd-patchpack/source/src/engine.cpp

translators
(svn r22712) -Update from WebTranslator v3.0:
belarusian - 1 changes by Wowanxm
croatian - 1 changes by VoyagerOne
french - 1 changes by glx
italian - 1 changes by lorenzodv
latvian - 165 changes by dzhins
romanian - 1 changes by kkmic
   1
   2
   3
   4
   5
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  31
  32
  33
  34
  35
  36
  37
  38
  39
  40
  41
  42
  43
  44
  45
  46
  47
  48
  49
  50
  51
  52
  53
  54
  55
  56
  57
  58
  59
  60
  61
  62
  63
  64
  65
  66
  67
  68
  69
  70
  71
  72
  73
  74
  75
  76
  77
  78
  79
  80
  81
  82
  83
  84
  85
  86
  87
  88
  89
  90
  91
  92
  93
  94
  95
  96
  97
  98
  99
 100
 101
 102
 103
 104
 105
 106
 107
 108
 109
 110
 111
 112
 113
 114
 115
 116
 117
 118
 119
 120
 121
 122
 123
 124
 125
 126
 127
 128
 129
 130
 131
 132
 133
 134
 135
 136
 137
 138
 139
 140
 141
 142
 143
 144
 145
 146
 147
 148
 149
 150
 151
 152
 153
 154
 155
 156
 157
 158
 159
 160
 161
 162
 163
 164
 165
 166
 167
 168
 169
 170
 171
 172
 173
 174
 175
 176
 177
 178
 179
 180
 181
 182
 183
 184
 185
 186
 187
 188
 189
 190
 191
 192
 193
 194
 195
 196
 197
 198
 199
 200
 201
 202
 203
 204
 205
 206
 207
 208
 209
 210
 211
 212
 213
 214
 215
 216
 217
 218
 219
 220
 221
 222
 223
 224
 225
 226
 227
 228
 229
 230
 231
 232
 233
 234
 235
 236
 237
 238
 239
 240
 241
 242
 243
 244
 245
 246
 247
 248
 249
 250
 251
 252
 253
 254
 255
 256
 257
 258
 259
 260
 261
 262
 263
 264
 265
 266
 267
 268
 269
 270
 271
 272
 273
 274
 275
 276
 277
 278
 279
 280
 281
 282
 283
 284
 285
 286
 287
 288
 289
 290
 291
 292
 293
 294
 295
 296
 297
 298
 299
 300
 301
 302
 303
 304
 305
 306
 307
 308
 309
 310
 311
 312
 313
 314
 315
 316
 317
 318
 319
 320
 321
 322
 323
 324
 325
 326
 327
 328
 329
 330
 331
 332
 333
 334
 335
 336
 337
 338
 339
 340
 341
 342
 343
 344
 345
 346
 347
 348
 349
 350
 351
 352
 353
 354
 355
 356
 357
 358
 359
 360
 361
 362
 363
 364
 365
 366
 367
 368
 369
 370
 371
 372
 373
 374
 375
 376
 377
 378
 379
 380
 381
 382
 383
 384
 385
 386
 387
 388
 389
 390
 391
 392
 393
 394
 395
 396
 397
 398
 399
 400
 401
 402
 403
 404
 405
 406
 407
 408
 409
 410
 411
 412
 413
 414
 415
 416
 417
 418
 419
 420
 421
 422
 423
 424
 425
 426
 427
 428
 429
 430
 431
 432
 433
 434
 435
 436
 437
 438
 439
 440
 441
 442
 443
 444
 445
 446
 447
 448
 449
 450
 451
 452
 453
 454
 455
 456
 457
 458
 459
 460
 461
 462
 463
 464
 465
 466
 467
 468
 469
 470
 471
 472
 473
 474
 475
 476
 477
 478
 479
 480
 481
 482
 483
 484
 485
 486
 487
 488
 489
 490
 491
 492
 493
 494
 495
 496
 497
 498
 499
 500
 501
 502
 503
 504
 505
 506
 507
 508
 509
 510
 511
 512
 513
 514
 515
 516
 517
 518
 519
 520
 521
 522
 523
 524
 525
 526
 527
 528
 529
 530
 531
 532
 533
 534
 535
 536
 537
 538
 539
 540
 541
 542
 543
 544
 545
 546
 547
 548
 549
 550
 551
 552
 553
 554
 555
 556
 557
 558
 559
 560
 561
 562
 563
 564
 565
 566
 567
 568
 569
 570
 571
 572
 573
 574
 575
 576
 577
 578
 579
 580
 581
 582
 583
 584
 585
 586
 587
 588
 589
 590
 591
 592
 593
 594
 595
 596
 597
 598
 599
 600
 601
 602
 603
 604
 605
 606
 607
 608
 609
 610
 611
 612
 613
 614
 615
 616
 617
 618
 619
 620
 621
 622
 623
 624
 625
 626
 627
 628
 629
 630
 631
 632
 633
 634
 635
 636
 637
 638
 639
 640
 641
 642
 643
 644
 645
 646
 647
 648
 649
 650
 651
 652
 653
 654
 655
 656
 657
 658
 659
 660
 661
 662
 663
 664
 665
 666
 667
 668
 669
 670
 671
 672
 673
 674
 675
 676
 677
 678
 679
 680
 681
 682
 683
 684
 685
 686
 687
 688
 689
 690
 691
 692
 693
 694
 695
 696
 697
 698
 699
 700
 701
 702
 703
 704
 705
 706
 707
 708
 709
 710
 711
 712
 713
 714
 715
 716
 717
 718
 719
 720
 721
 722
 723
 724
 725
 726
 727
 728
 729
 730
 731
 732
 733
 734
 735
 736
 737
 738
 739
 740
 741
 742
 743
 744
 745
 746
 747
 748
 749
 750
 751
 752
 753
 754
 755
 756
 757
 758
 759
 760
 761
 762
 763
 764
 765
 766
 767
 768
 769
 770
 771
 772
 773
 774
 775
 776
 777
 778
 779
 780
 781
 782
 783
 784
 785
 786
 787
 788
 789
 790
 791
 792
 793
 794
 795
 796
 797
 798
 799
 800
 801
 802
 803
 804
 805
 806
 807
 808
 809
 810
 811
 812
 813
 814
 815
 816
 817
 818
 819
 820
 821
 822
 823
 824
 825
 826
 827
 828
 829
 830
 831
 832
 833
 834
 835
 836
 837
 838
 839
 840
 841
 842
 843
 844
 845
 846
 847
 848
 849
 850
 851
 852
 853
 854
 855
 856
 857
 858
 859
 860
 861
 862
 863
 864
 865
 866
 867
 868
 869
 870
 871
 872
 873
 874
 875
 876
 877
 878
 879
 880
 881
 882
 883
 884
 885
 886
 887
 888
 889
 890
 891
 892
 893
 894
 895
 896
 897
 898
 899
 900
 901
 902
 903
 904
 905
 906
 907
 908
 909
 910
 911
 912
 913
 914
 915
 916
 917
 918
 919
 920
 921
 922
 923
 924
 925
 926
 927
 928
 929
 930
 931
 932
 933
 934
 935
 936
 937
 938
 939
 940
 941
 942
 943
 944
 945
 946
 947
 948
 949
 950
 951
 952
 953
 954
 955
 956
 957
 958
 959
 960
 961
 962
 963
 964
 965
 966
 967
 968
 969
 970
 971
 972
 973
 974
 975
 976
 977
 978
 979
 980
 981
 982
 983
 984
 985
 986
 987
 988
 989
 990
 991
 992
 993
 994
 995
 996
 997
 998
 999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file engine.cpp Base for all engine handling. */

#include "stdafx.h"
#include "company_func.h"
#include "command_func.h"
#include "news_func.h"
#include "aircraft.h"
#include "newgrf.h"
#include "newgrf_engine.h"
#include "group.h"
#include "strings_func.h"
#include "core/random_func.hpp"
#include "window_func.h"
#include "date_func.h"
#include "autoreplace_gui.h"
#include "string_func.h"
#include "ai/ai.hpp"
#include "core/pool_func.hpp"
#include "engine_gui.h"
#include "engine_func.h"
#include "engine_base.h"
#include "company_base.h"
#include "vehicle_func.h"

#include "table/strings.h"
#include "table/engines.h"

EnginePool _engine_pool("Engine");
INSTANTIATE_POOL_METHODS(Engine)

EngineOverrideManager _engine_mngr;

/**
 * Year that engine aging stops. Engines will not reduce in reliability
 * and no more engines will be introduced
 */
static Year _year_engine_aging_stops;

/**
 * The railtypes that have been or never will be introduced, or
 * an inverse bitmap of rail types that have to be introduced. */
static uint16 _introduced_railtypes;

/** Number of engines of each vehicle type in original engine data */
const uint8 _engine_counts[4] = {
	lengthof(_orig_rail_vehicle_info),
	lengthof(_orig_road_vehicle_info),
	lengthof(_orig_ship_vehicle_info),
	lengthof(_orig_aircraft_vehicle_info),
};

/** Offset of the first engine of each vehicle type in original engine data */
const uint8 _engine_offsets[4] = {
	0,
	lengthof(_orig_rail_vehicle_info),
	lengthof(_orig_rail_vehicle_info) + lengthof(_orig_road_vehicle_info),
	lengthof(_orig_rail_vehicle_info) + lengthof(_orig_road_vehicle_info) + lengthof(_orig_ship_vehicle_info),
};

assert_compile(lengthof(_orig_rail_vehicle_info) + lengthof(_orig_road_vehicle_info) + lengthof(_orig_ship_vehicle_info) + lengthof(_orig_aircraft_vehicle_info) == lengthof(_orig_engine_info));

const uint EngineOverrideManager::NUM_DEFAULT_ENGINES = _engine_counts[VEH_TRAIN] + _engine_counts[VEH_ROAD] + _engine_counts[VEH_SHIP] + _engine_counts[VEH_AIRCRAFT];

Engine::Engine() :
	name(NULL),
	overrides_count(0),
	overrides(NULL)
{
}

Engine::Engine(VehicleType type, EngineID base)
{
	this->type = type;
	this->grf_prop.local_id = base;
	this->list_position = base;

	/* Check if this base engine is within the original engine data range */
	if (base >= _engine_counts[type]) {
		/* Set model life to maximum to make wagons available */
		this->info.base_life = 0xFF;
		/* Set road vehicle tractive effort to the default value */
		if (type == VEH_ROAD) this->u.road.tractive_effort = 0x4C;
		/* Aircraft must have CT_INVALID as default, as there is no property */
		if (type == VEH_AIRCRAFT) this->info.cargo_type = CT_INVALID;
		/* Set visual effect to the default value */
		switch (type) {
			case VEH_TRAIN: this->u.rail.visual_effect = VE_DEFAULT; break;
			case VEH_ROAD:  this->u.road.visual_effect = VE_DEFAULT; break;
			case VEH_SHIP:  this->u.ship.visual_effect = VE_DEFAULT; break;
			default: break; // The aircraft, disasters and especially visual effects have no NewGRF configured visual effects
		}
		return;
	}

	/* Copy the original engine info for this slot */
	this->info = _orig_engine_info[_engine_offsets[type] + base];

	/* Copy the original engine data for this slot */
	switch (type) {
		default: NOT_REACHED();

		case VEH_TRAIN:
			this->u.rail = _orig_rail_vehicle_info[base];
			this->original_image_index = this->u.rail.image_index;
			this->info.string_id = STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_KIRBY_PAUL_TANK_STEAM + base;

			/* Set the default model life of original wagons to "infinite" */
			if (this->u.rail.railveh_type == RAILVEH_WAGON) this->info.base_life = 0xFF;

			break;

		case VEH_ROAD:
			this->u.road = _orig_road_vehicle_info[base];
			this->original_image_index = this->u.road.image_index;
			this->info.string_id = STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_REGAL_BUS + base;
			break;

		case VEH_SHIP:
			this->u.ship = _orig_ship_vehicle_info[base];
			this->original_image_index = this->u.ship.image_index;
			this->info.string_id = STR_VEHICLE_NAME_SHIP_MPS_OIL_TANKER + base;
			break;

		case VEH_AIRCRAFT:
			this->u.air = _orig_aircraft_vehicle_info[base];
			this->original_image_index = this->u.air.image_index;
			this->info.string_id = STR_VEHICLE_NAME_AIRCRAFT_SAMPSON_U52 + base;
			break;
	}
}

Engine::~Engine()
{
	UnloadWagonOverrides(this);
	free(this->name);
}

/**
 * Checks whether the engine spec is properly initialised.
 * @return true if enabled
 */
bool Engine::IsEnabled() const
{
	return this->info.string_id != STR_NEWGRF_INVALID_ENGINE;
}

/**
 * Determines whether an engine can carry something.
 * A vehicle cannot carry anything if its capacity is zero, or none of the possible cargos is available in the climate.
 * @return true if the vehicle can carry something.
 */
bool Engine::CanCarryCargo() const
{
	/* For engines that can appear in a consist (i.e. rail vehicles and (articulated) road vehicles), a capacity
	 * of zero is a special case, to define the vehicle to not carry anything. The default cargotype is still used
	 * for livery selection etc.
	 * Note: Only the property is tested. A capacity callback returning 0 does not have the same effect.
	 */
	switch (this->type) {
		case VEH_TRAIN:
			if (this->u.rail.capacity == 0) return false;
			break;

		case VEH_ROAD:
			if (this->u.road.capacity == 0) return false;
			break;

		case VEH_SHIP:
		case VEH_AIRCRAFT:
			break;

		default: NOT_REACHED();
	}
	return this->GetDefaultCargoType() != CT_INVALID;
}

/**
 * Determines the default cargo capacity of an engine for display purposes.
 *
 * For planes carrying both passenger and mail this is the passenger capacity.
 * For multiheaded engines this is the capacity of both heads.
 * For articulated engines use GetCapacityOfArticulatedParts
 *
 * @note Keep this function consistent with GetVehicleCapacity().
 * @param mail_capacity returns secondary cargo (mail) capacity of aircraft
 * @return The default capacity
 * @see GetDefaultCargoType
 */
uint Engine::GetDisplayDefaultCapacity(uint16 *mail_capacity) const
{
	if (mail_capacity != NULL) *mail_capacity = 0;
	if (!this->CanCarryCargo()) return 0;
	switch (type) {
		case VEH_TRAIN:
			return GetEngineProperty(this->index, PROP_TRAIN_CARGO_CAPACITY, this->u.rail.capacity) + (this->u.rail.railveh_type == RAILVEH_MULTIHEAD ? this->u.rail.capacity : 0);

		case VEH_ROAD:
			return GetEngineProperty(this->index, PROP_ROADVEH_CARGO_CAPACITY, this->u.road.capacity);

		case VEH_SHIP:
			return GetEngineProperty(this->index, PROP_SHIP_CARGO_CAPACITY, this->u.ship.capacity);

		case VEH_AIRCRAFT: {
			uint capacity = GetEngineProperty(this->index, PROP_AIRCRAFT_PASSENGER_CAPACITY, this->u.air.passenger_capacity);
			CargoID cargo = this->GetDefaultCargoType();
			if (IsCargoInClass(cargo, CC_PASSENGERS)) {
				if (mail_capacity != NULL) *mail_capacity = GetEngineProperty(this->index, PROP_AIRCRAFT_MAIL_CAPACITY, this->u.air.mail_capacity);
			} else {
				capacity += GetEngineProperty(this->index, PROP_AIRCRAFT_MAIL_CAPACITY, this->u.air.mail_capacity);
			}
			switch (cargo) {
				case CT_PASSENGERS:
				case CT_MAIL:       return capacity;
				case CT_GOODS:      return capacity / 2;
				default:            return capacity / 4;
			}
		}

		default: NOT_REACHED();
	}
}

/**
 * Return how much the running costs of this engine are.
 * @return Yearly running cost of the engine.
 */
Money Engine::GetRunningCost() const
{
	Price base_price;
	uint cost_factor;
	switch (this->type) {
		case VEH_ROAD:
			base_price = this->u.road.running_cost_class;
			if (base_price == INVALID_PRICE) return 0;
			cost_factor = GetEngineProperty(this->index, PROP_ROADVEH_RUNNING_COST_FACTOR, this->u.road.running_cost);
			break;

		case VEH_TRAIN:
			base_price = this->u.rail.running_cost_class;
			if (base_price == INVALID_PRICE) return 0;
			cost_factor = GetEngineProperty(this->index, PROP_TRAIN_RUNNING_COST_FACTOR, this->u.rail.running_cost);
			break;

		case VEH_SHIP:
			base_price = PR_RUNNING_SHIP;
			cost_factor = GetEngineProperty(this->index, PROP_SHIP_RUNNING_COST_FACTOR, this->u.ship.running_cost);
			break;

		case VEH_AIRCRAFT:
			base_price = PR_RUNNING_AIRCRAFT;
			cost_factor = GetEngineProperty(this->index, PROP_AIRCRAFT_RUNNING_COST_FACTOR, this->u.air.running_cost);
			break;

		default: NOT_REACHED();
	}

	return GetPrice(base_price, cost_factor, this->grf_prop.grffile, -8);
}

/**
 * Return how much a new engine costs.
 * @return Cost of the engine.
 */
Money Engine::GetCost() const
{
	Price base_price;
	uint cost_factor;
	switch (this->type) {
		case VEH_ROAD:
			base_price = PR_BUILD_VEHICLE_ROAD;
			cost_factor = GetEngineProperty(this->index, PROP_ROADVEH_COST_FACTOR, this->u.road.cost_factor);
			break;

		case VEH_TRAIN:
			if (this->u.rail.railveh_type == RAILVEH_WAGON) {
				base_price = PR_BUILD_VEHICLE_WAGON;
				cost_factor = GetEngineProperty(this->index, PROP_TRAIN_COST_FACTOR, this->u.rail.cost_factor);
			} else {
				base_price = PR_BUILD_VEHICLE_TRAIN;
				cost_factor = GetEngineProperty(this->index, PROP_TRAIN_COST_FACTOR, this->u.rail.cost_factor);
			}
			break;

		case VEH_SHIP:
			base_price = PR_BUILD_VEHICLE_SHIP;
			cost_factor = GetEngineProperty(this->index, PROP_SHIP_COST_FACTOR, this->u.ship.cost_factor);
			break;

		case VEH_AIRCRAFT:
			base_price = PR_BUILD_VEHICLE_AIRCRAFT;
			cost_factor = GetEngineProperty(this->index, PROP_AIRCRAFT_COST_FACTOR, this->u.air.cost_factor);
			break;

		default: NOT_REACHED();
	}

	return GetPrice(base_price, cost_factor, this->grf_prop.grffile, -8);
}

/**
 * Returns max speed of the engine for display purposes
 * @return max speed in km-ish/h
 */
uint Engine::GetDisplayMaxSpeed() const
{
	switch (this->type) {
		case VEH_TRAIN:
			return GetEngineProperty(this->index, PROP_TRAIN_SPEED, this->u.rail.max_speed);

		case VEH_ROAD: {
			uint max_speed = GetEngineProperty(this->index, PROP_ROADVEH_SPEED, 0);
			return (max_speed != 0) ? max_speed * 2 : this->u.road.max_speed / 2;
		}

		case VEH_SHIP:
			return GetEngineProperty(this->index, PROP_SHIP_SPEED, this->u.ship.max_speed) / 2;

		case VEH_AIRCRAFT: {
			uint max_speed = GetEngineProperty(this->index, PROP_AIRCRAFT_SPEED, 0);
			if (max_speed != 0) {
				return (max_speed * 128) / 10;
			}
			return this->u.air.max_speed;
		}

		default: NOT_REACHED();
	}
}

/**
 * Returns the power of the engine for display
 * and sorting purposes.
 * Only trains and road vehicles have power
 * @return power in display units hp
 */
uint Engine::GetPower() const
{
	/* Only trains and road vehicles have 'power'. */
	switch (this->type) {
		case VEH_TRAIN:
			return GetEngineProperty(this->index, PROP_TRAIN_POWER, this->u.rail.power);
		case VEH_ROAD:
			return GetEngineProperty(this->index, PROP_ROADVEH_POWER, this->u.road.power) * 10;

		default: NOT_REACHED();
	}
}

/**
 * Returns the weight of the engine for display purposes.
 * For dual-headed train-engines this is the weight of both heads
 * @return weight in display units metric tons
 */
uint Engine::GetDisplayWeight() const
{
	/* Only trains and road vehicles have 'weight'. */
	switch (this->type) {
		case VEH_TRAIN:
			return GetEngineProperty(this->index, PROP_TRAIN_WEIGHT, this->u.rail.weight) << (this->u.rail.railveh_type == RAILVEH_MULTIHEAD ? 1 : 0);
		case VEH_ROAD:
			return GetEngineProperty(this->index, PROP_ROADVEH_WEIGHT, this->u.road.weight) / 4;

		default: NOT_REACHED();
	}
}

/**
 * Returns the tractive effort of the engine for display purposes.
 * For dual-headed train-engines this is the tractive effort of both heads
 * @return tractive effort in display units kN
 */
uint Engine::GetDisplayMaxTractiveEffort() const
{
	/* Only trains and road vehicles have 'tractive effort'. */
	switch (this->type) {
		case VEH_TRAIN:
			return (10 * this->GetDisplayWeight() * GetEngineProperty(this->index, PROP_TRAIN_TRACTIVE_EFFORT, this->u.rail.tractive_effort)) / 256;
		case VEH_ROAD:
			return (10 * this->GetDisplayWeight() * GetEngineProperty(this->index, PROP_ROADVEH_TRACTIVE_EFFORT, this->u.road.tractive_effort)) / 256;

		default: NOT_REACHED();
	}
}

/**
 * Returns the vehicle's (not model's!) life length in days.
 * @return the life length
 */
Date Engine::GetLifeLengthInDays() const
{
	/* Assume leap years; this gives the player a bit more than the given amount of years, but never less. */
	return (this->info.lifelength + _settings_game.vehicle.extend_vehicle_life) * DAYS_IN_LEAP_YEAR;
}

/**
 * Initializes the EngineOverrideManager with the default engines.
 */
void EngineOverrideManager::ResetToDefaultMapping()
{
	this->Clear();
	for (VehicleType type = VEH_TRAIN; type <= VEH_AIRCRAFT; type++) {
		for (uint internal_id = 0; internal_id < _engine_counts[type]; internal_id++) {
			EngineIDMapping *eid = this->Append();
			eid->type            = type;
			eid->grfid           = INVALID_GRFID;
			eid->internal_id     = internal_id;
			eid->substitute_id   = internal_id;
		}
	}
}

/**
 * Looks up an EngineID in the EngineOverrideManager
 * @param type Vehicle type
 * @param grf_local_id The local id in the newgrf
 * @param grfid The GrfID that defines the scope of grf_local_id.
 *              If a newgrf overrides the engines of another newgrf, the "scope grfid" is the ID of the overridden newgrf.
 *              If dynnamic_engines is disabled, all newgrf share the same ID scope identified by INVALID_GRFID.
 * @return The engine ID if present, or INVALID_ENGINE if not.
 */
EngineID EngineOverrideManager::GetID(VehicleType type, uint16 grf_local_id, uint32 grfid)
{
	const EngineIDMapping *end = this->End();
	EngineID index = 0;
	for (const EngineIDMapping *eid = this->Begin(); eid != end; eid++, index++) {
		if (eid->type == type && eid->grfid == grfid && eid->internal_id == grf_local_id) {
			return index;
		}
	}
	return INVALID_ENGINE;
}

/**
 * Tries to reset the engine mapping to match the current NewGRF configuration.
 * This is only possible when there are currently no vehicles in the game.
 * @return false if resetting failed due to present vehicles.
 */
bool EngineOverrideManager::ResetToCurrentNewGRFConfig()
{
	const Vehicle *v;
	FOR_ALL_VEHICLES(v) {
		if (IsCompanyBuildableVehicleType(v)) return false;
	}

	/* Reset the engines, they will get new EngineIDs */
	_engine_mngr.ResetToDefaultMapping();
	ReloadNewGRFData();

	return true;
}

/**
 * Sets cached values in Company::num_vehicles and Group::num_vehicles
 */
void SetCachedEngineCounts()
{
	size_t engines = Engine::GetPoolSize();

	/* Set up the engine count for all companies */
	Company *c;
	FOR_ALL_COMPANIES(c) {
		free(c->num_engines);
		c->num_engines = CallocT<EngineID>(engines);
	}

	/* Recalculate */
	Group *g;
	FOR_ALL_GROUPS(g) {
		free(g->num_engines);
		g->num_engines = CallocT<EngineID>(engines);
	}

	const Vehicle *v;
	FOR_ALL_VEHICLES(v) {
		if (!v->IsEngineCountable()) continue;

		assert(v->engine_type < engines);

		Company::Get(v->owner)->num_engines[v->engine_type]++;

		if (v->group_id == DEFAULT_GROUP) continue;

		g = Group::Get(v->group_id);
		assert(v->type == g->vehicle_type);
		assert(v->owner == g->owner);

		g->num_engines[v->engine_type]++;
	}
}

/**
 * Initialise the engine pool with the data from the original vehicles.
 */
void SetupEngines()
{
	DeleteWindowByClass(WC_ENGINE_PREVIEW);
	_engine_pool.CleanPool();

	assert(_engine_mngr.Length() >= _engine_mngr.NUM_DEFAULT_ENGINES);
	const EngineIDMapping *end = _engine_mngr.End();
	uint index = 0;
	for (const EngineIDMapping *eid = _engine_mngr.Begin(); eid != end; eid++, index++) {
		/* Assert is safe; there won't be more than 256 original vehicles
		 * in any case, and we just cleaned the pool. */
		assert(Engine::CanAllocateItem());
		const Engine *e = new Engine(eid->type, eid->internal_id);
		assert(e->index == index);
	}

	_introduced_railtypes = 0;
}

/**
 * Check whether the railtypes should be introduced.
 */
static void CheckRailIntroduction()
{
	/* All railtypes have been introduced. */
	if (_introduced_railtypes == UINT16_MAX || Company::GetPoolSize() == 0) return;

	/* We need to find the railtypes that are known to all companies. */
	RailTypes rts = (RailTypes)UINT16_MAX;

	/* We are at, or past the introduction date of the rail. */
	Company *c;
	FOR_ALL_COMPANIES(c) {
		c->avail_railtypes = AddDateIntroducedRailTypes(c->avail_railtypes, _date);
		rts &= c->avail_railtypes;
	}

	_introduced_railtypes |= rts;
}

void ShowEnginePreviewWindow(EngineID engine);

/**
 * Determine whether an engine type is a wagon (and not a loco).
 * @param index %Engine getting queried.
 * @return Whether the queried engine is a wagon.
 */
static bool IsWagon(EngineID index)
{
	const Engine *e = Engine::Get(index);
	return e->type == VEH_TRAIN && e->u.rail.railveh_type == RAILVEH_WAGON;
}

/**
 * Update #reliability of engine \a e, (if needed) update the engine GUIs.
 * @param e %Engine to update.
 */
static void CalcEngineReliability(Engine *e)
{
	uint age = e->age;

	/* Check for early retirement */
	if (e->company_avail != 0 && !_settings_game.vehicle.never_expire_vehicles && e->info.base_life != 0xFF) {
		int retire_early = e->info.retire_early;
		uint retire_early_max_age = max(0, e->duration_phase_1 + e->duration_phase_2 - retire_early * 12);
		if (retire_early != 0 && age >= retire_early_max_age) {
			/* Early retirement is enabled and we're past the date... */
			e->company_avail = 0;
			AddRemoveEngineFromAutoreplaceAndBuildWindows(e->type);
		}
	}

	if (age < e->duration_phase_1) {
		uint start = e->reliability_start;
		e->reliability = age * (e->reliability_max - start) / e->duration_phase_1 + start;
	} else if ((age -= e->duration_phase_1) < e->duration_phase_2 || _settings_game.vehicle.never_expire_vehicles || e->info.base_life == 0xFF) {
		/* We are at the peak of this engines life. It will have max reliability.
		 * This is also true if the engines never expire. They will not go bad over time */
		e->reliability = e->reliability_max;
	} else if ((age -= e->duration_phase_2) < e->duration_phase_3) {
		uint max = e->reliability_max;
		e->reliability = (int)age * (int)(e->reliability_final - max) / e->duration_phase_3 + max;
	} else {
		/* time's up for this engine.
		 * We will now completely retire this design */
		e->company_avail = 0;
		e->reliability = e->reliability_final;
		/* Kick this engine out of the lists */
		AddRemoveEngineFromAutoreplaceAndBuildWindows(e->type);
	}
	SetWindowClassesDirty(WC_BUILD_VEHICLE); // Update to show the new reliability
	SetWindowClassesDirty(WC_REPLACE_VEHICLE);
}

/** Compute the value for #_year_engine_aging_stops. */
void SetYearEngineAgingStops()
{
	/* Determine last engine aging year, default to 2050 as previously. */
	_year_engine_aging_stops = 2050;

	const Engine *e;
	FOR_ALL_ENGINES(e) {
		const EngineInfo *ei = &e->info;

		/* Exclude certain engines */
		if (!HasBit(ei->climates, _settings_game.game_creation.landscape)) continue;
		if (e->type == VEH_TRAIN && e->u.rail.railveh_type == RAILVEH_WAGON) continue;

		/* Base year ending date on half the model life */
		YearMonthDay ymd;
		ConvertDateToYMD(ei->base_intro + (ei->lifelength * DAYS_IN_LEAP_YEAR) / 2, &ymd);

		_year_engine_aging_stops = max(_year_engine_aging_stops, ymd.year);
	}
}

/**
 * Start/initialise one engine.
 * @param e The engine to initialise.
 * @param aging_date The date used for age calculations.
 */
void StartupOneEngine(Engine *e, Date aging_date)
{
	const EngineInfo *ei = &e->info;

	e->age = 0;
	e->flags = 0;
	e->company_avail = 0;

	/* Don't randomise the start-date in the first two years after gamestart to ensure availability
	 * of engines in early starting games.
	 * Note: TTDP uses fixed 1922 */
	uint32 r = Random();
	e->intro_date = ei->base_intro <= ConvertYMDToDate(_settings_game.game_creation.starting_year + 2, 0, 1) ? ei->base_intro : (Date)GB(r, 0, 9) + ei->base_intro;
	if (e->intro_date <= _date) {
		e->age = (aging_date - e->intro_date) >> 5;
		e->company_avail = (CompanyMask)-1;
		e->flags |= ENGINE_AVAILABLE;
	}

	e->reliability_start = GB(r, 16, 14) + 0x7AE0;
	r = Random();
	e->reliability_max   = GB(r,  0, 14) + 0xBFFF;
	e->reliability_final = GB(r, 16, 14) + 0x3FFF;

	r = Random();
	e->duration_phase_1 = GB(r, 0, 5) + 7;
	e->duration_phase_2 = GB(r, 5, 4) + ei->base_life * 12 - 96;
	e->duration_phase_3 = GB(r, 9, 7) + 120;

	e->reliability_spd_dec = ei->decay_speed << 2;

	CalcEngineReliability(e);

	/* prevent certain engines from ever appearing. */
	if (!HasBit(ei->climates, _settings_game.game_creation.landscape)) {
		e->flags |= ENGINE_AVAILABLE;
		e->company_avail = 0;
	}
}

/** Start/initialise all our engines. */
void StartupEngines()
{
	Engine *e;
	/* Aging of vehicles stops, so account for that when starting late */
	const Date aging_date = min(_date, ConvertYMDToDate(_year_engine_aging_stops, 0, 1));

	FOR_ALL_ENGINES(e) {
		StartupOneEngine(e, aging_date);
	}

	/* Update the bitmasks for the vehicle lists */
	Company *c;
	FOR_ALL_COMPANIES(c) {
		c->avail_railtypes = GetCompanyRailtypes(c->index);
		c->avail_roadtypes = GetCompanyRoadtypes(c->index);
	}

	/* Rail types that are invalid or never introduced are marked as
	 * being introduced upon start. That way we can easily check whether
	 * there is any date related introduction that is still going to
	 * happen somewhere in the future. */
	for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) {
		const RailtypeInfo *rti = GetRailTypeInfo(rt);
		if (rti->label != 0 && IsInsideMM(rti->introduction_date, 0, MAX_DAY)) continue;

		SetBit(_introduced_railtypes, rt);
	}

	CheckRailIntroduction();

	/* Invalidate any open purchase lists */
	InvalidateWindowClassesData(WC_BUILD_VEHICLE);
}

/**
 * Company \a company accepts engine \a eid for preview.
 * @param eid Engine being accepted (is under preview).
 * @param company Current company previewing the engine.
 */
static void AcceptEnginePreview(EngineID eid, CompanyID company)
{
	Engine *e = Engine::Get(eid);
	Company *c = Company::Get(company);

	SetBit(e->company_avail, company);
	if (e->type == VEH_TRAIN) {
		assert(e->u.rail.railtype < RAILTYPE_END);
		c->avail_railtypes = AddDateIntroducedRailTypes(c->avail_railtypes | GetRailTypeInfo(e->u.rail.railtype)->introduces_railtypes, _date);
	} else if (e->type == VEH_ROAD) {
		SetBit(c->avail_roadtypes, HasBit(e->info.misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD);
	}

	e->preview_company_rank = 0xFF;
	if (company == _local_company) {
		AddRemoveEngineFromAutoreplaceAndBuildWindows(e->type);
	}

	/* Update the toolbar. */
	if (e->type == VEH_ROAD) InvalidateWindowData(WC_BUILD_TOOLBAR, TRANSPORT_ROAD);
	if (e->type == VEH_SHIP) InvalidateWindowData(WC_BUILD_TOOLBAR, TRANSPORT_WATER);
}

/**
 * Get the N-th best company.
 * @param pp Value N, 1 means best, 2 means second best, etc.
 * @return N-th best company if it exists, #INVALID_COMPANY otherwise.
 */
static CompanyID GetBestCompany(uint8 pp)
{
	CompanyID best_company;
	CompanyMask mask = 0;

	do {
		int32 best_hist = -1;
		best_company = INVALID_COMPANY;

		const Company *c;
		FOR_ALL_COMPANIES(c) {
			if (c->block_preview == 0 && !HasBit(mask, c->index) &&
					c->old_economy[0].performance_history > best_hist) {
				best_hist = c->old_economy[0].performance_history;
				best_company = c->index;
			}
		}

		if (best_company == INVALID_COMPANY) return INVALID_COMPANY;

		SetBit(mask, best_company);
	} while (--pp != 0);

	return best_company;
}

/** Daily check to offer an exclusive engine preview to the companies. */
void EnginesDailyLoop()
{
	CheckRailIntroduction();

	if (_cur_year >= _year_engine_aging_stops) return;

	Engine *e;
	FOR_ALL_ENGINES(e) {
		EngineID i = e->index;
		if (e->flags & ENGINE_EXCLUSIVE_PREVIEW) {
			if (e->flags & ENGINE_OFFER_WINDOW_OPEN) {
				if (e->preview_company_rank != 0xFF && !--e->preview_wait) {
					e->flags &= ~ENGINE_OFFER_WINDOW_OPEN;
					DeleteWindowById(WC_ENGINE_PREVIEW, i);
					e->preview_company_rank++;
				}
			} else if (e->preview_company_rank != 0xFF) {
				CompanyID best_company = GetBestCompany(e->preview_company_rank);

				if (best_company == INVALID_COMPANY) {
					e->preview_company_rank = 0xFF;
					continue;
				}

				e->flags |= ENGINE_OFFER_WINDOW_OPEN;
				e->preview_wait = 20;
				AI::NewEvent(best_company, new AIEventEnginePreview(i));
				if (IsInteractiveCompany(best_company)) ShowEnginePreviewWindow(i);
			}
		}
	}
}

/**
 * Accept an engine prototype. XXX - it is possible that the top-company
 * changes while you are waiting to accept the offer? Then it becomes invalid
 * @param tile unused
 * @param flags operation to perfom
 * @param p1 engine-prototype offered
 * @param p2 unused
 * @param text unused
 * @return the cost of this operation or an error
 */
CommandCost CmdWantEnginePreview(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
	Engine *e = Engine::GetIfValid(p1);
	if (e == NULL || GetBestCompany(e->preview_company_rank) != _current_company) return CMD_ERROR;

	if (flags & DC_EXEC) AcceptEnginePreview(p1, _current_company);

	return CommandCost();
}

/**
 * An engine has become available for general use.
 * Also handle the exclusive engine preview contract.
 * @param e Engine generally available as of now.
 */
static void NewVehicleAvailable(Engine *e)
{
	Vehicle *v;
	Company *c;
	EngineID index = e->index;

	/* In case the company didn't build the vehicle during the intro period,
	 * prevent that company from getting future intro periods for a while. */
	if (e->flags & ENGINE_EXCLUSIVE_PREVIEW) {
		FOR_ALL_COMPANIES(c) {
			uint block_preview = c->block_preview;

			if (!HasBit(e->company_avail, c->index)) continue;

			/* We assume the user did NOT build it.. prove me wrong ;) */
			c->block_preview = 20;

			FOR_ALL_VEHICLES(v) {
				if (v->type == VEH_TRAIN || v->type == VEH_ROAD || v->type == VEH_SHIP ||
						(v->type == VEH_AIRCRAFT && Aircraft::From(v)->IsNormalAircraft())) {
					if (v->owner == c->index && v->engine_type == index) {
						/* The user did prove me wrong, so restore old value */
						c->block_preview = block_preview;
						break;
					}
				}
			}
		}
	}

	e->flags = (e->flags & ~ENGINE_EXCLUSIVE_PREVIEW) | ENGINE_AVAILABLE;
	AddRemoveEngineFromAutoreplaceAndBuildWindows(e->type);

	/* Now available for all companies */
	e->company_avail = (CompanyMask)-1;

	/* Do not introduce new rail wagons */
	if (IsWagon(index)) return;

	if (e->type == VEH_TRAIN) {
		/* maybe make another rail type available */
		RailType railtype = e->u.rail.railtype;
		assert(railtype < RAILTYPE_END);
		FOR_ALL_COMPANIES(c) c->avail_railtypes = AddDateIntroducedRailTypes(c->avail_railtypes | GetRailTypeInfo(e->u.rail.railtype)->introduces_railtypes, _date);
	} else if (e->type == VEH_ROAD) {
		/* maybe make another road type available */
		FOR_ALL_COMPANIES(c) SetBit(c->avail_roadtypes, HasBit(e->info.misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD);
	}

	AI::BroadcastNewEvent(new AIEventEngineAvailable(index));

	SetDParam(0, GetEngineCategoryName(index));
	SetDParam(1, index);
	AddNewsItem(STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE, NS_NEW_VEHICLES, NR_ENGINE, index);

	/* Update the toolbar. */
	if (e->type == VEH_ROAD) InvalidateWindowData(WC_BUILD_TOOLBAR, TRANSPORT_ROAD);
	if (e->type == VEH_SHIP) InvalidateWindowData(WC_BUILD_TOOLBAR, TRANSPORT_WATER);
}

void EnginesMonthlyLoop()
{
	if (_cur_year < _year_engine_aging_stops) {
		Engine *e;
		FOR_ALL_ENGINES(e) {
			/* Age the vehicle */
			if ((e->flags & ENGINE_AVAILABLE) && e->age != MAX_DAY) {
				e->age++;
				CalcEngineReliability(e);
			}

			/* Do not introduce invalid engines */
			if (!e->IsEnabled()) continue;

			if (!(e->flags & ENGINE_AVAILABLE) && _date >= (e->intro_date + DAYS_IN_YEAR)) {
				/* Introduce it to all companies */
				NewVehicleAvailable(e);
			} else if (!(e->flags & (ENGINE_AVAILABLE | ENGINE_EXCLUSIVE_PREVIEW)) && _date >= e->intro_date) {
				/* Introduction date has passed.. show introducing dialog to one companies. */
				e->flags |= ENGINE_EXCLUSIVE_PREVIEW;

				/* Do not introduce new rail wagons */
				if (!IsWagon(e->index)) {
					e->preview_company_rank = 1; // Give to the company with the highest rating.
				}
			}
		}
	}
}

static bool IsUniqueEngineName(const char *name)
{
	const Engine *e;

	FOR_ALL_ENGINES(e) {
		if (e->name != NULL && strcmp(e->name, name) == 0) return false;
	}

	return true;
}

/**
 * Rename an engine.
 * @param tile unused
 * @param flags operation to perfom
 * @param p1 engine ID to rename
 * @param p2 unused
 * @param text the new name or an empty string when resetting to the default
 * @return the cost of this operation or an error
 */
CommandCost CmdRenameEngine(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
	Engine *e = Engine::GetIfValid(p1);
	if (e == NULL) return CMD_ERROR;

	bool reset = StrEmpty(text);

	if (!reset) {
		if (Utf8StringLength(text) >= MAX_LENGTH_ENGINE_NAME_CHARS) return CMD_ERROR;
		if (!IsUniqueEngineName(text)) return_cmd_error(STR_ERROR_NAME_MUST_BE_UNIQUE);
	}

	if (flags & DC_EXEC) {
		free(e->name);

		if (reset) {
			e->name = NULL;
		} else {
			e->name = strdup(text);
		}

		MarkWholeScreenDirty();
	}

	return CommandCost();
}


/**
 * Check if an engine is buildable.
 * @param engine  index of the engine to check.
 * @param type    the type the engine should be.
 * @param company index of the company.
 * @return True if an engine is valid, of the specified type, and buildable by
 *              the given company.
 */
bool IsEngineBuildable(EngineID engine, VehicleType type, CompanyID company)
{
	const Engine *e = Engine::GetIfValid(engine);

	/* check if it's an engine that is in the engine array */
	if (e == NULL) return false;

	/* check if it's an engine of specified type */
	if (e->type != type) return false;

	/* check if it's available */
	if (!HasBit(e->company_avail, company)) return false;

	if (!e->IsEnabled()) return false;

	if (type == VEH_TRAIN) {
		/* Check if the rail type is available to this company */
		const Company *c = Company::Get(company);
		if (((GetRailTypeInfo(e->u.rail.railtype))->compatible_railtypes & c->avail_railtypes) == 0) return false;
	}

	return true;
}

/**
 * Check if an engine is refittable.
 * Note: Likely you want to use IsArticulatedVehicleRefittable().
 * @param engine index of the engine to check.
 * @return true if the engine is refittable.
 */
bool IsEngineRefittable(EngineID engine)
{
	const Engine *e = Engine::GetIfValid(engine);

	/* check if it's an engine that is in the engine array */
	if (e == NULL) return false;

	if (!e->CanCarryCargo()) return false;

	const EngineInfo *ei = &e->info;
	if (ei->refit_mask == 0) return false;

	/* Are there suffixes?
	 * Note: This does not mean the suffixes are actually available for every consist at any time. */
	if (HasBit(ei->callback_mask, CBM_VEHICLE_CARGO_SUFFIX)) return true;

	/* Is there any cargo except the default cargo? */
	CargoID default_cargo = e->GetDefaultCargoType();
	return default_cargo != CT_INVALID && ei->refit_mask != 1U << default_cargo;
}