Files @ r12439:a4657449b82d
Branch filter:

Location: cpp/openttd-patchpack/source/src/effectvehicle_base.h

translators
(svn r16883) -Update from WebTranslator v3.0:
simplified_chinese - 5 changes by Gavin
traditional_chinese - 4 changes by ww9980
russian - 12 changes by Lone_Wolf
slovak - 7 changes by James
/* $Id$ */

/** @file effectvehicle_base.h Base class for all effect vehicles. */

#ifndef EFFECTVEHICLE_BASE_H
#define EFFECTVEHICLE_BASE_H

#include "vehicle_base.h"

/**
 * A special vehicle is one of the following:
 *  - smoke
 *  - electric sparks for trains
 *  - explosions
 *  - bulldozer (road works)
 *  - bubbles (industry)
 */
struct EffectVehicle : public SpecializedVehicle<EffectVehicle, VEH_EFFECT> {
	uint16 animation_state;
	byte animation_substate;

	/** We don't want GCC to zero our struct! It already is zeroed and has an index! */
	EffectVehicle() : SpecializedVehicle<EffectVehicle, VEH_EFFECT>() {}
	/** We want to 'destruct' the right class. */
	virtual ~EffectVehicle() {}

	const char *GetTypeString() const { return "special vehicle"; }
	void UpdateDeltaXY(Direction direction);
	bool Tick();
};

#define FOR_ALL_EFFECTVEHICLES(var) FOR_ALL_VEHICLES_OF_TYPE(EffectVehicle, var)

#endif /* EFFECTVEHICLE_BASE_H */